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RE:Losing the partnerships they once had with Japanese devs has severely crippled Sony's current game lineup
... half being deeply discounted games that were cheaper than even ...phisical plus some 10 digital. PS4 around 45 and 20 digital, and PS5 is already... Sony isn't selling less games that in prior generations, that's ... and getting exclusive Japanese games, but things don't work like ... important thing is having all games under your belt. And look at ...and some build a 2500 dollars PC to buy digital vapour ...
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www.neogaf.com |
H |
Jun 11, 2026 |
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Due Diligence on Take Two Interactive (TTWO) before Grand Theft Auto VI.
TLDR: Bull case: GTA6 exceeds expectations by having millions of concurrent players living in a metaverse like environment competing with each other by spending real money on gta money to purchase in game items. Bear case: The game doesn't live up to the hype, gets delayed again, or even banned. _ My position: 1000 shares with covered calls and a cash secured put. I trade frequently and my specific position changes often, but am overall long term bullish. Adjusted cost average is 195 per share if you include my realized profits from trading. However, without including trading gains my true cost average is currently 247. _ DD on TTWO before GTA6 Everything here are my beliefs and I'm putting my money on the line for the play I have the most conviction on. Just know I can be wrong so please don't copy my trades or invest blindly just because you saw me post about it. I think the analysts covering this are under estimating the potential sales of this game. They are in their skyscrapers with 1 million different companies to report on, so when this relatively baby market cap video game company shows up on their desk I assume they just took the lazy route and set expectations it will sell the same as GTA 5 then moved on to more important things. I'm on the ground floor in the front lines for this, and believe it will outperform the expectations drastically. Unlike many others, I don't think this is priced in because Rockstar has been so quiet about it and I am betting on something revolutionary to be announced that can't be priced in since its a secret. I am biased on this due to my long position but will talk about downsides as well. _ Bull 1: GTA 6 is the most anticipated entertainment product of an entire generation. People have been waiting almost 15 years for this. Grand Theft Auto is the gold standard of video games and every game development and publishing company has their eyes on it. May even catch bigger companies eyes, (like a META buyout offer? I know they cancelled their metaverse project, but they are still called Meta, so they could be trying to figure out how to do it right, simply just buying a video game company would have been the better move in hindsight for them) 2: I think this will sell 100 million copies within a year of release and consistently 20 million copies per year after that for a decade. I speculate this will be the highest grossing video game of all time. 3: After releasing on PS5 and Xbox I am certain they will do the double dip then release again on next gen consoles and PC (also nintendo switch 2?). Possibly even releasing a third time for the console generation after that as well. Virtual reality and even mobile down the line is something I predict too. Basically they can keep releasing the game on newer platforms for at least 5-10 years before it starts getting stale. 4: Microtransactions: younger gamers are used to them as a standard practice in games more than the previous generation was. Kids these days are more accepting of paying for in game currencies and items. Rockstar learned from GTA5 online and will be adding cars, yachts, planes, clothes, and other items to GTA6 online for a long time. All of these barely cost anything to produce because they aren't real, just software development fees. What people aren't anticipating enough is the potential for this to be similar to the concept of the "metaverse" that facebook wanted to start. People are going to be living in this game, and paying real money to thrive in there. Especially showing off to others how cool they are with all the stuff they have in the game. I think this will be a multi billion dollar a year cash cow for the forseeable future. (Here are some numbers that were leaked from a recent hack. Rockstar still makes over $1 million per day from a 13 year old game, and over $5 billion since release. I think GTA6 online will make even more. https://kotaku.com/hackers-reveal-rockstar-earns-over-1-million-a-day-from-gta-online-2000687207) 6: Marketing hasn't even ramped up yet. You don't hear much about this game, unless its from GTA lovers. But once those trailers, gameplay showcases, and other info starts hitting, I think this game will be the most talked about subject across the internet for most of 2026. 7: Recession proof: once GTA 6 is available for purchase. I think people are going to be lining up for this and pouring money into shark cards no matter what their economic situation is. 8: Buy out candidate: Biggest publicly traded game company after Activision and EA(pending?) were bought out. 9: Lastly, TTWO's other games are selling well too and have more consistent releases. Their mobile game portfolio is growing more profitable especially. _ Neutral Its priced in: Rockstar didn't learn anything from its decade of running GTA5 online. Doesn't pioneer anything and just releases a game that matches the hype. _ Bear 1: GTA VI Delay risk: Each delay increases the chance of something else coming out that will change the industry. Think of AI becoming good enough to make a GTA 6 clone that goes viral before GTA 6. Or another game or product that comes out of no where and captures people, like Fortnite did right before Red Dead Redemption 2 almost a decade ago. The worst thing that can happen to TTWO is if some other form of entertainment comes out before GTA6 and makes it look like old news before its even released. This includes the AI game genie fears, that people might enjoy making and exploring those in the next generation, rather than playing traditional video games. 2: Doesn't meet expectations: Could potentially be not that good of a game and that will crater the company. Even not being the best game of all time will be disappointing due to the high expectations, and would make a significant negative impact to long term recurring spending. 3: Long cycle time: release dates between flagship games is starting to get into the 5-10 years. This is too long, despite the high quality and strong sales of the games. 4: Lower console sales: This PS5 generation has less units sold than the previous PS3/PS4 consoles and could lead to slower sales. The PS5 has also been going up in price since release due to component price increases which may hinder future console sales. 5: Payment processing hurdles: Its not super well known, but there is a underground push by transaction companies like VISA and Mastercard to not accept the purchase of certain lewd and violent games regardless of the terms of service on the merchant platform its for sale on. Its only happening to really small games but if they target GTA it could be a disaster for the company. 6: General government bans: Thailand, out of all the places, has banned Grand Theft Auto. If you go to Thailand and try to play your copy of GTA 4 you already bought on steam it will be region locked on the network. I experienced this, thats how I know. More fun things to do out there anyway. Saudi Arabia, South Korea, and other countries have placed a ban in the past, though not at the present time. Tajikistan has also banned it currently so if other countries for some reason decide to follow in Tajikistan's footsteps, and GTA becomes an acceptable scapegoat for violence then banned by more governments, thats terrible for the stock. 7: Low volume and liquidity: The stock itself is so unknown the bid ask spreads even for the shares are pretty wide. For options its anemic, bids can be .50c while ask can be $4.50. Zero open interest on almost the entire option chain for most strikes or expiration dates 90% of the time. Because of this, it might actually may be one of the worst stocks trade options on, but its my favorite stock so I'll deal with it. 8: Unfavorable risk adjusted returns: This one isn't one of those stocks that casually doubles, but it still gets 30% drawdowns frequently. For that reason its a high risk low reward stock. 9: Bad financials: At this point in time they have a growing net income loss for 3 years in a row. 10: Stock price has been negative since the start of 2026 and hasn't bounced back is also bearish technicals. _ My investment goal Price target end of 2026 if GTA6 releases: $300. For a longer term horizon, I think this one can outperform the typical 10% average annual rate of return for holding index funds. If they can really hit, I speculate a 20% compound annual growth rate for the next decade which would take it to $1600 per share at the end of 2035 (from $257 per share at the start of 2026). If GTA6 delayed again: Dead money. Might as well just wait for release to possibly invest again. _ I think we have about 1 month left until Rockstar confirms the release date or delays it again. I'm betting on them opening pre orders and starting the marketing campaign in May. Thats pretty much it. Let me know your opinions about this stock in the comments. Thanks for reading. submitted by /u/himanbansal to r/wallstreetbets [link] [comments]
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r/wallstreetbets |
himanbansal |
Apr 15, 2026 |
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43 year old man cries about being featured on LivestreamFails after complaining about only receiving 20 dollars for playing a video game for 3 hours & it goes viral. (DSPGaming)
He has no friends Doesn't see family His wife he married out of convince is obese He has no job & can't get a real job. He can't go on vacation He can't retire He can't go on a honeymoon with his fat wife. He can't have kids. He can't travel anywhere out of fear from his haters. He can't even play the games he wants because his fans don't give him support for those games. Blows all his money on a mobile game & door dash. He goes to bed thinking about his trolls he wakes up thinking about his trolls. But he's going to lecture reddit while he streams to nobody 6 days a week but wants to say everyone else has no life. submitted by /u/dicksuck47 to r/LivestreamFail [link] [comments]
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r/LivestreamFail |
dicksuck47 |
Feb 4, 2026 |
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ASUS ROG NUC: Review & Ask Me Anything
After Intel stopped development of NUCs in July 2023, ASUS struck a deal to take over support and manufacturing of existing NUCs, and design new NUCs. The ASUS ROG NUC is the newest of the NUC Performance series—the NUCs with a discrete GPU, like the Serpent Canyon (Intel Arc 770M), Phantom Canyon (NVIDIA RTX 2060), and Hades Canyon (AMD Radeon RX Vega M). The ROG NUC is Scorpion Canyon, per Intel's code names. ASUS doesn't advertise this, but the name appears in support documentation. The ROG NUC is part of ASUS' Republic of Gamers (ROG) product line, and is sold as a complete computer with RAM, SSD, and Windows 11 Home preinstalled. Under Intel, the NUC Performance line was mostly gaming-oriented, so this branding makes sense relative to what ASUS is already doing. Most Intel NUCs were sold as barebones kits—requiring the buyer to buy and install their own RAM and SSD. Later this year, ASUS is planning a barebones version of the same Scorpion Canyon design—without the ROG branding—as the ASUS NUC 14 Performance. I've thought about upgrading for some time: my Hades Canyon NUC is now six years old. I considered getting the Serpent Canyon NUC last July, but decided against buying a system reliant on DDR4 as DDR5 RAM production was ramping up. I've looked at non-NUC SFF PCs from other brands, but there are relatively few with discrete GPUs. Most of the competing mini PCs that I've found make difficult-to-understand compromises, but my first impressions of the ROG NUC in a live demo at Intel Vision this April were positive. Being upfront, ASUS sent the ROG NUC for this review, as well as a ROG Raikiri Pro controller for gaming and a ROG STRIX XG27ACS monitor as my previous monitor did not support G-SYNC. While I'm predisposed to like the ROG NUC—I'm the lead moderator of r/IntelNUC because I like NUCs and SFF PCs in general—I'm striving to be objective in my review. Unboxing I'm using the ASUS ROG NUC 970, which pairs an Intel Core Ultra 9 185H (65W) with a NVIDIA GeForce RTX 4070 Laptop GPU (115W + 25W Dynamic Boost). By default, the ROG NUC 970 is equipped with 32 GB DDR5 RAM (2 × 16 GB) and a 1 TB PCIe 4 SSD. This is the top-line model, and the first time that a Core Ultra 9 (or Core i9) is available in the NUC Performance series. The ROG NUC 760 pairs an Intel Core Ultra 7 155H (40W), which has a with a NVIDIA GeForce RTX 4060 Laptop GPU (110W + 25W) and is equipped with 16 GB DDR5 RAM (2 × 8 GB) and a 512 GB PCIe 4 SSD. While my box says ROG NUC 970—which indicates an Ultra 9 and a RTX 4070—ASUS doesn't use this name online, the model is RNUC14SRKU9. Rather than printing a paper manual, ASUS provided a leaflet with a QR code linking to this PDF manual. The ROG NUC is 27 × 18 × 6 cm (10.62" × 7.09" × 2.36"), which is 2.5 liters volumetrically. It weighs 2.6 kg (5.73 lbs). The NUC Performance series gets slightly larger with each generation, though is still smaller than the 2023 PS5 Digital (36 × 22 × 8 cm) and the Xbox Series X (30 × 15 × 15 cm), but comparable to the Xbox Series S (27.5 × 15 × 6.5 cm). There's a regulatory compliance sticker on the top, which I'm planning to remove later. The sides are slightly tapered, and there are airflow vents on the top, front, sides, back, and bottom of the case. The front of the ROG NUC. ASUS provides a metal weighted stand for the ROG NUC. Intel also provided stands for the Serpent and Phantom Canyon NUCs, but didn't for Hades Canyon. Naturally, the ROG NUC stand is streets ahead of the 3D printed stand I've used for my Hades Canyon. The stand by itself weighs 448g (~1 lb). The combination of the weight in the stand, the rubber base, and rubber side feels secure, it doesn't wobble when I move my desk from sitting to standing mode. The stand is optional, however—it's possible to use the ROG NUC sitting horizontally, as well. The optional metal stand. The front of the ROG NUC are two USB 3.2 Gen2x1 ports (the USB-IF has terrible naming conventions), an SD Express 8.0 card reader, and a 3.5mm TRRRS headset jack (supporting microphone input). The front USB ports are generously spaced, it's easy to plug in two USB sticks side-by-side, which is an improvement over my Hades Canyon NUC. A fully-inserted SD card protrudes about 8 mm from the case. The ROG NUC isn't a laptop, so a spring-loaded card reader with cards that sit flush would be more difficult to use. The ROG NUC USB ports are well-spaced. I couldn't fit these two drives side-by-side on Hades Canyon. The back has two USB 3.2 Gen2x1 ports, two USB 2.0 ports, 2.5 Gb Ethernet, one Thunderbolt 4 port, one HDMI 2.1 ports, two DisplayPort 1.4a ports, and the barrel connector for the power adapter. The PSU included with my ROG NUC is a rather large Chicony A22-330P1B, with an output of 19.5 V / 16.92 A, for 330 W. The adapter itself is 780g, and 1000g when measured with the attached power cable. Of note, the leaflet I mentioned earlier—and the manual it links to—indicates that it can also use a 20V / 16.5 A / 330 W PSU, which might make finding replacement PSUs easier. Searching for A22-330P1A returns ASUS ROG-branded 20V / 330W PSUs, incidentally. The A22-330P1A uses a different barrel connector, so it wouldn't work for this. Port selection and placement. The port selection is slightly curious—it's got exactly one Thunderbolt 4 port on the back, while previous Enthusiast NUCs also included one on the front. Similarly, the 3.5mm TRRS / Optical audio jack was removed from the back. In my case, my speakers (Edifier R1700BT) plug in to the the 3.5mm port on the monitor, so I'm not affected by the absence of the rear audio jack. This is likely true of most modern monitors, so it's likely a non-issue. The included Chicony PSU. The USB 2.0 ports are perhaps the strangest decision for a product shipping in 2024, though as the ROG NUC is unflinchingly gaming-focused, it's fine—a gaming keyboard and mouse would connect via USB 2.0 anyway. Getting slightly technical for a second, previous Intel Performance NUCs included an essentially unused USB 2.0 header inside the case. The ROG NUC exposes these as real ports on the back of the case, instead of a header inside the case. On the Serpent Canyon NUC, only one of the USB 3.0 ports on the back of Serpent Canyon was directly attached to the CPU, the other three were connected to an internal hub, which was connected to the CPU. This could cause slowdown if two NVMe SSDs connect to the hub, and you copied files from one to the other. It seems that this internal hub was eliminated to provide two "real" USB 3.0 ports, which would eliminate this bottleneck. Hardware The Intel Core Ultra 9 185H is a Meteor Lake-H processor with 16 cores and 22 threads: 6 performance cores with two threads per core, 8 efficiency cores, and 2 low-power efficiency cores. Intel's website describes the clock speeds in detail. This is the highest-performance CPU of the Meteor Lake generation—it's technically the first generation of Intel's "Core Ultra" CPUs, which is the successor to the 13th/14th generation Raptor Lake and Raptor Lake Refresh CPUs. The Core Ultra 7 155H has the same core count, but at lower clock speeds. I won't belabor a technical description of the NVIDIA GeForce RTX 4070 Laptop GPU, this chart on Wikipedia is easier to read than anything I could write here. The salient point to this is that the 4070 has more cores than the 4060, and both have 8 GB of GDDR6 RAM with 256 GB/s memory bandwidth. The ROG NUC 970 configures the RTX 4070 as a 115W TDP with 25W Dynamic Boost (i.e., Turbo), which appears to be the highest that NVIDIA's specifications allow. Feature-wise, it's on par with desktop equivalents, it supports DLSS 3.0, has third-generation ray tracing cores, and supports 8K 10-bit 60FPS AV1 video encoding. Opening the ROG NUC is far easier than opening the Hades Canyon NUC, there's a sliding tab on the back to pop off the lid, and a single captive Phillips-head screw to unlock the metal cage. The ROG logo on the front can be swapped out for a custom design. ASUS includes one blank light filter in the box, but I haven't had time to experiment with creating a custom design. The ROG NUC with the lid off. Changing the logo mask doesn't require any screws. Looking inside, the ROG NUC is equipped with a 1 TB Samsung PM9A1a PCIe 4.0 NVMe SSD, two 16 GB SK Hynix DDR5-5600 SODIMM modules, and an Intel Killer AX1690i Wi-Fi 6E + Bluetooth 5.3 NIC on an M.2 CNVio2 module. All of these can be upgraded, but I'm leaving this as stock for the duration of this review. If you require Wi-Fi 7 support, the Intel Killer BE1750x is an easy drop-in replacement, though it would be nice if ASUS shipped that in the ROG NUC. (ASUS doesn't officially support doing this, but this would work per Intel's specifications.) The metal cage removed—there's a small cable attaching the cage to the mainboard to deliver power for the LED. Personally, the expandability is one of the highlights of the ROG NUC compared to other SFF PCs—it includes three M.2 2280 PCIe 4.0 x4 slots. Serpent Canyon also included three slots, but one was PCIe 3.0 x4. It's possible that I'll dual-boot in the future, so having a Windows drive, a Linux drive, and a Games drive with identical performance would be beneficial. Like other NUC Performance systems, the ROG NUC has two SO-DIMM RAM slots. ASUS officially supports up to 64 GB RAM in the ROG NUC, though Intel's specification for Meteor Lake supports up to 96 GB RAM. ServeTheHome tested the ROG NUC with Crucial 48GB DDR5-5600 SODIMMs, bringing it up to 96 GB RAM. ASUS indicated that no 48 GB kits were on the market during R&D and testing, and shared an observation that full-size (i.e., desktop) 48GB DDR5 DIMMs run hotter. DDR5 incorporates a thermal sensor that will throttle the RAM if it runs too hot, which would cause a performance penalty. In a purely gaming context, 32 GB is fine—there's not a clear reason to upgrade—but running other apps in the background (Chrome, Discord, Twitch, etc.) will use more RAM. I'd like to see formal verification for the Crucial 48 GB SODIMMs on the ROG NUC. (ASUS supports 96 GB RAM on the NUC 14 Pro and Pro+, making the contrast more stark.) Short of running multiple VMs, it's difficult to imagine needing 96 GB RAM in the ROG NUC, though this is a case of wanting to do something because it's technically possible, even if it isn't necessary. Gigazine has more photos of the inside of the system with the—quite large—cooler removed, showing off the heat pipes on the underside of the mainboard. The ROG NUC aims to compete with full-size gaming PCs, but uses a CPU and GPU intended for gaming laptops. The cooling design is somewhat larger than is common for mainstream gaming laptops. The ROG NUC is small, but is not—and does not need to be—thin in the way a gaming laptop needs to be for ergonomics. The combination of the industrial design, cooler size, and large power supply enables the CPU and GPU to run at full load without throttling for extended periods of time. Setup Because ASUS sells the ROG NUC as a complete computer, there's not much to set up. Plug in a monitor, keyboard, and mouse, plug it into the mains, and you're off to the races—or, more accurately, off to the Windows 11 out-of-box experience (OOBE) for initial setup, software updates, and the requisite adverts for OneDrive, Office 365, and XBOX PC Game Pass. I'm the type of person who prefers a clean and lean Windows installation, but I'm using the provided Windows 11 23H2 installation with the OEM value-added applications installed with the requisite security updates applied. ASUS didn't pre-load this system with a lot of stuff—the only apps not included in a default Windows installation are NVIDIA dGPU and Intel iGPU tools as well as the Intel Killer Wi-Fi tools, which are part of the driver packages, and ASUS Armoury Crate and Aura Creator, which are standard for ROG systems. BIOS The BIOS is about as you'd expect—it's an AMI BIOS that bears a reasonable similarity to the Hades Canyon. There's no overclocking options, as Intel doesn't support overclocking on Meteor Lake. After a BIOS update, the start-up logo changed from ASUS to ROG. My Hades Canyon NUC offered complete control of the LEDs from the BIOS, allowing each LED to be individually defined. The ROG NUC only gives lighting control over the LED in the power button—the top-side logo is software controlled in ASUS Armoury Crate software. This could be controlled using OpenRGB in theory, but this the ROG NUC is too new for support to already exist, and none of the NUC Performance series are currently supported in OpenRGB. There's a moderately-exhaustive walkthrough of the BIOS in this Imgur post. ASUS Armoury Crate Armoury Crate is the system management software that comes with ROG PCs—it's trying to do a lot, candidly. The default view is reminiscent of a car dashboard, with indicators of clock speed, memory, storage, and fan speed, and includes a quick preset to change the system to Silent, Performance, or Turbo mode. ASUS Armoury Crate, main view. In addition to managing RGB settings across ASUS ROG devices, it's also got a game launcher, which did a good job of automatically finding installed games from Steam and GoG, as well as grabbing proper cover art—it didn't match for the GoG release of the original Metal Gear Solid, just displaying the app icon instead. The launcher integrates with a profiler, allowing you to change the system volume, performance mode, and RGB settings in one click. There's a rewards program as well, which is fundamentally an inline frame to the ASUS website—it's more comfortable to use this in a proper browser. Gaming I've tried out a few games on the ROG NUC to get an idea of how it performs. Obviously, I'm not doing complete playthroughs of each game—the goal is to understand how well it performs on the hardware. In part, I'm also looking at games that explicitly support NVIDIA DLSS, DLAA, and hardware-accelerated ray tracing and path tracing. (NVIDIA calls this "full ray tracing," and I will not.) NVIDIA's DLSS methods allow the majority of the graphics pipeline to run at a lower resolution, and then infer a higher resolution image that approximates the same level of detail as if the image had been rendered at a higher resolution. GPUs from AMD and Intel support a subset of these methods, but implementing this is largely on a per-GPU basis—because of NVIDIA's relative control of the PC gaming market, more games support NVIDIA's implementation. NVIDIA maintains a list of RTX-optimized games with notes on what level of optimization is supported. While DLSS introduces artifacting in certain situations—most noticeably in DLSS 1.0—these optimizations are particularly beneficial for the ROG NUC, which runs at a lower power than a full-size gaming PC. (This also applies to gaming laptops.) DLSS 3.0 is exclusive to GeForce 40-series GPUs, which are used in the ROG NUC. Unless indicated otherwise, I'm running these games at 2560 × 1440 with V-SYNC off, with HDR10 on where supported, and frame rates capped at 180 FPS—essentially, making the most of the ROG STRIX XG27ACS monitor, which supports G-SYNC. I've set Turbo Mode in Armoury Crate to get the highest performance from the CPU and GPU, though this also requires the cooling fans to run faster. Getting consistent performance also required turning off Control Flow Guard in Windows 11—this is a security setting in Windows that has caused problems in games for years. Games Performance Game at 1440p + HDR10 Result Cyberpunk 2077 (RT: Low / DLSS On) 93.0 FPS Cyberpunk 2077 (RT: Low / DLSS Off) 66.9 FPS Cyberpunk 2077 (Path Tracing & DLSS On) 50.25 FPS Black Myth Wukong (Very High) 58 FPS Black Myth Wukong (High) 81 FPS Final Fantasy XVI (High & DLSS On) 65-75 FPS Final Fantasy XV (High) 75-90 FPS Yakuza: Like a Dragon (High) 80-85 FPS The Legend of Heroes: Trails Through Daybreak (Ultra) 60-65 FPS The Legend of Heroes: Trails Through Daybreak (Default) 120 FPS Ys IX: Monstrum Nox (Lunatic) 60-90 FPS Psychonauts 2 180 FPS Myst (Epic) 100 FPS Cyberpunk 2077 Cyberpunk 2077 was built in REDengine 4 and is extensively optimized for NVIDIA GPUs, supporting path tracing, and DLSS 3.5, which adds ray reconstruction. On the Ray Tracing: Low preset, the ROG NUC averages 93 FPS in Cyberpunk's built-in benchmarking tool, with DLSS frame generation turned on. Using the same preset with DLSS frame generation toggled off, it averages 66.95 FPS. Using the same preset, but with path tracing and DLSS ray reconstruction enabled, it slows to 50.25 FPS. (Screenshots of these results are in this Imgur album.) Actually playing the game, I'm using Ray Tracing: Low with DLSS on, which gives pretty consistent performance. I hadn't played Cyberpunk 2077 before this—it was famously mediocre on launch—but is probably worth a look if the aesthetic of the game is your scene. Black Myth: Wukong Black Myth: Wukong was built in Unreal Engine 5 and supports DLSS 3.0 and path tracing, though I've left the latter disabled when running the benchmark. Clicking the recommended settings button puts the graphics to the Very High setting with DLSS frame generation on—this gives an average 58 FPS. Turning this down to High brings performance to a comfortable 81 FPS. (Screenshots of these results are in this Imgur album.) Notably, the benchmark tool reports only using about 5 GB of VRAM, and doesn't offer a true fullscreen mode—this was running in borderless fullscreen, though I'd expect only minor differences. I haven't done anything more than the benchmark for this—it's received positive reviews, though my gaming backlog is too long as it is. Final Fantasy XVI (Demo) Attempting to profile the performance of Final Fantasy XVI was particularly challenging, as it has no internal benchmarking tools and no option to display an FPS counter, despite the helpful tooling available in FFXV. Using the High preset with DLSS frame generation enabled, it runs around 65-75 FPS in borderless fullscreen typically, with somewhat higher variability than in other games I've tested, dipping to around 45 FPS occasionally. Cutscenes are locked to 30 FPS. For unclear reasons, I've been unable to convince the the NVIDIA Performance Overlay to draw over the game if DLSS frame generation is disabled, so I'm unable to measure how it performs with it off. FFXVI makes extensive use of the rumble feature—I put the controller on my desk pad briefly to take notes for this review, and could feel the vibration from the ROG Raikiri Pro running through my desk. Final Fantasy XV It feels slightly daft to use a game released on consoles in 2016—and on Windows in 2018—as a benchmark for a computer in 2024, though Final Fantasy XV is still a particularly demanding game. Actually running the game, I was getting a solid 90 FPS in the tutorial on the High preset with about half the VRAM used, though this was somewhat more variable between 75-90 FPS in story mode, with VRAM fully utilized. (The internal profilier in FFXV is quite useful.) Square Enix publishes a benchmarking tool for FFXV, where 3000-4499 is "standard." Gigazine's benchmark review put it at 11663 ("very high") for 1080p and 4679 ("fairly high") for 4K. Yakuza: Like a Dragon Yakuza: Like a Dragon is built in Sega's Dragon Engine. The game doesn't have any NVIDIA-specific features, making it a fair representation of what the ROG NUC can do absent specific optimizations. On the High preset, I'm getting about 80-85 FPS in-game, and closer to 120 in menus—which I'm only mentioning as there's a fair amount of 3D rendering happening in menus. Starting this out, I was really pleasantly surprised by how fun it is—and the writing is excellent—the turn-based gameplay is somewhat more my scene, as well. If it matters, I'm using the GoG release, which does not have Denuvo DRM. The Legend of Heroes: Trails Through Daybreak The Legend of Heroes: Trails Through Daybreak was released in July 2024 for PC, but debuted on the PS4 in September 2021, making it a sort of new-old game for benchmarking. It uses a new custom engine, but the graphics render through Direct3D 11.4. The engine is rather opinionated—it uses system RAM to cache assets to reduce loading time in a rather aggressive way, so it could allocate 20+ GB or more of RAM, though this can be disabled. Contrasted with other games in this list, the art style is anime-inspired, not photorealistic. This eases the pressure on the GPU somewhat—there's still a fair amount of complex lighting and shadows, however. The game gets about 60-65 FPS on the Ultra preset with HDR enabled, with the default settings closer to 120 FPS. Given the console heritage of the game, the Ultra preset is quite comfortable—it doesn't feel slow running at ~60 FPS. Ys IX: Monstrum Nox I've wanted to play Ys IX for awhile—I'm mainly a Switch gamer, and avoided the Switch port as reviewers indicated that the performance was awful. As with Legend of Heroes, it's more anime-inspired, and this debuted on the PS4 in 2019, making it a trifle older and theoretically less intensive. The game is capped at 144 FPS, with the game swinging between 60 and 90 FPS in the opening scenario with Sampling turned up to 1.50x, anti-aliasing on, super sampling on, anisotropic filtering on high, draw distance on lunatic, and foliage density set to full. I'm sure there's more reasonable settings that can provide consistent performance, though with G-SYNC, I don't notice the variability in frame rates. I think this is the first time I've seen "lunatic" as a graphics setting. Psychonauts 2 Psychonauts 2 on the Very High preset with uncapped frame rates—the game does not include a 180 FPS preset, but it does include 165 and 240—was consistently over the 180 Hz refresh rate of my monitor. Myst Myst) was rebuilt in Unreal Engine 4 by averages around 100 FPS on the Epic quality preset, with DLSS frame generation and ray tracing turned on. It decreases to around 90 FPS in cases where the viewport includes a close-up view with a lot of foliage. Emulation Emulation as a benchmark for how well a system runs is more common for single-board computers (SBCs) like the Raspberry Pi, which are far less powerful than fully-equipped PCs. Modern SBCs are powerful enough to run emulators for the PS1 and N64 at native speed reliably, with newer systems approaching native speed depending on how graphically complex an individual game is. For the ROG NUC, the goal is not to determine if it can emulate a specific game console, but how much better a game performs on a modern, higher-power system. The ROG NUC has enough graphics capability to emulate games at higher graphical settings than the original console—for example, the GameCube renders at 640 × 528, but emulators like Dolphin support higher internal resolutions. For example, 4× native rendering is 2560 × 2112, which is optimal for a 1440p monitor. While this is still a significant improvement, it won't make an emulated GameCube game look like a new release. Some games have community-made texture packs that can greatly improve the visuals in a game. For Dolphin, I used these settings on a handful of Nintendo GameCube and Wii games and kept a consistent full-speed performance: https://preview.redd.it/ng0wr1l9q1ld1.png?width=502&format=png&auto=webp&s=249dec4efba715973de0b8816ed1b7ba1944bdeb Similarly, Cemu—an emulator for the Wii U—has somewhat limited options for upscaling, though the ROG NUC handles it perfectly, with games playing at 100%, with limited pauses for on-demand shader compilation. There's a few games on that system which never got ported to the Switch, making it worth consideration. Speaking of the Switch—this is perhaps the most obvious emulation target, as there are a few games that objectively run better in emulators like Ryujinx than on the Switch itself, with Pokémon Scarlet and Violet being the most notorious. https://preview.redd.it/2egp2xheq1ld1.png?width=1102&format=png&auto=webp&s=966de80fac36b9f8caaae7aa9f7c31b8f8b1e3e7 These are the settings I used, which provides improved graphics over what the Switch provides on the actual hardware. For the games I tested, it worked well—though Pokémon Scarlet still stutters from time to time, and some artifacting in opening cutscenes, as Switch emulation is not perfect. The Emulation General Wiki is a good starting point for emulation, and to set expectations of how capable emulators are today. The most advanced Xbox 360 emulator only works with 18% of games and the most advanced PS3 emulator works with 69% of games, currently—systems newer than these are not meaningfully emulated. Benchmarks After updating to BIOS 0041, I got a single-core GeekBench 6 score of 2301, and a multi-core score of 13241. I was initially quite surprised this was considerably higher than the 1987 / 12458 score that Patrick at ServeTheHome indicated in their review—looking though the results at Geekbench, Patrick tested on Balanced, but I tested on Turbo, which explains the discrepancy. My result of 2301 / 13241 are modestly ahead of the averages that Geekbench indicates for the Core Ultra 9 185H: a single-core score of 2258 and multi-core score of 12042. Geekbench 6 AI Geekbench just introduced a comprehensive AI benchmarking tool, so I've tested it out—a lot of AI workloads are very early, and extremely device- and framework-specific, making synthetic benchmarks somewhat more useful than real-world performance today. Geekbench's blog post describes in greater detail the significance of the figures and why different frameworks matter. FWIW, OpenVINO is an Intel-designed toolkit, while ONNX was started by Facebook and Microsoft, and is administered by the Linux Foundation. Device Backend Single Double Quantized NVIDIA RTX 4070 Laptop GPU ONNX DirectML 18494 29478 14156 Core Ultra 9 185H Arc iGPU OpenVINO GPU 8139 12546 18715 Core Ultra 9 185H ONNX CPU 3181 796 4147 Core Ultra 9 185H OpenVINO CPU 3036 3038 8105 Pricing When the ROG NUC pricing was announced, the reaction on r/IntelNUC was harsh, but this is also a particularly value-oriented community. The ROG NUC 970 (Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4070 Laptop GPU) is $2199, which—admittedly—is a lot. The 760 (Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4060 Laptop GPU) is more affordable at $1629, though the 970 gets double the RAM and SSD capacity, which helps soften the impact of the comparatively higher price tag. These are more expensive than previous NUCs—inflation impacts everything. The price is easier to understand in context—the ROG NUC is only available pre-equipped (at least in the US), though pricing for barebones kits are top-of-mind for previous NUCs. RAM and SSDs are also more expensive than they were 18 months ago, and DDR5 is more costly than DDR4. All of this makes direct comparisons difficult, though Intel would occasionally offer NUCs equipped with memory and storage (and with Windows preinstalled), so there is some forensic price comparison that can be done. I'm using the MSRP in US Dollars, for ease of reference. Looking at previous NUC Performance barebones kits, Serpent Canyon (Intel Core i7-12700H + Intel Arc A770M 16GB) was priced at $1,180 at launch and Phantom Canyon (Intel Core i7-1165G7 + NVIDIA RTX 2060 6GB) was priced at $1,198 at launch. (It's difficult to find consistent figures—contemporaneous reviews disagree about the launch price.) Intel offered the Serpent Canyon preloaded with RAM, SSD, and Windows, which seemingly added about $200-250. The ROG NUC is the first NUC Performance series system with a Core Ultra 9 model at all, as Serpent, Phantom, and Hades Canyon were only available with a Core i7. (The NUC Extreme series—Raptor, Beast, Dragon, and Ghost Canyon—did have Core i9 versions. These included a full PCIe x16 slot for a desktop-class GPU to be installed by the user, and were 13.7, 8, 8, and 5 liters, respectively.) Bearing this in mind, the pricing for the ROG NUC 760 is about $200 more than the Serpent Canyon (assuming $1430 for a preloaded version) in the United States. There's not a good point of comparison for the ROG NUC 970—there's not really a NUC to compare it to, when balancing specifications versus size. Intel's publicly disclosed pricing puts the 185H at $140 more than the 155H, but this is academic for CPU that isn't socketed—and no reliable public information about NVIDIA's RTX 40-series Laptop GPU pricing seems to exist, because these are only sold to companies that make computers. For the $2,199 MSRP, it would be nice to see a pairing of the Core Ultra 9 185H and GeForce RTX 4080 Laptop GPU, which includes 12 GB VRAM. This is moderately unrealistic—the die size of the 4070 is 186 mm²; the 4080 is 294.5 mm². This upgrade would require either limiting the TDP of the 4080—which negates the point of the upgraded chip—or significantly redesigning the cooler to accommodate. On a system this small, redesigning the cooler implies a moderate rework of the entire case, which would increase the size. Bearing that in mind, the ROG NUC is likely the most amount of computing power you could fit in a 2.5 liter case. The common reaction to the price is "Well, I can build something better for less." You could plausibly build a mini-ITX PC using desktop-grade parts for less, but even a small mini-ITX case like the Teenage Engineering Computer-1 is 10 liters—four times the size of the ROG NUC. This is probably obvious within the r/IntelNUC community, but the ROG NUC is a specialty product—it's best-in-class, if small size and power efficiency are your priorities. Personally, I bought the Hades Canyon NUC to fit in a tiny Tokyo apartment—while I'm living an American-sized house now, the ROG NUC is a convenient fit on my standing desk, without needing to worry about the complexities of cable management for a full ATX tower sitting below the desk. The Verdict The ROG NUC achieves the purpose ASUS designed it for—it's a great compact gaming PC. It performs quite well in synthetic benchmarks and real gameplay at 1440p, particularly with games that support NVIDIA-specific technologies like DLSS 3.0. Despite the large cooler, the dual fans are not particularly loud. I don't have the equipment needed to measure this, though ServeTheHome measured it at 46-48 dBA under a full CPU+GPU load in a synthetic benchmark, against a 34 dBA noise floor. Notebookcheck measured 44.2 dBA against a 24.9 dBA noise floor. Sitting less than two feet away on my desk, I don't find the fans distracting while gaming, but my speakers are also nearly as large as the ROG NUC. https://preview.redd.it/ic49og0fm1ld1.jpg?width=1600&format=pjpg&auto=webp&s=0a064b4f99c2a1f1b8a6c4e65654ae92656049b5 Coming from the Hades Canyon NUC, the design of the ROG NUC is an improvement in nearly every way. Aside from being newer and faster, the port spacing is less cramped, the ROG NUC uses full-size DisplayPort cables, and the addition of 2.5 GbE is an improvement over the 2 × 1 GbE, though I'm not plugged into my router. I'd like more USB-C ports, but getting a second Thunderbolt 4 port would require sacrificing the third internal M.2 SSD slot, and I like that more. Importantly, the NVIDIA GPU uses mainstream drivers, which will provide better support over the lifetime of the device—the challenges of the custom Intel-provided AMD GPU driver are not an issue here. Ultimately, the ROG NUC—like every other NUC Performance system—uses components found more commonly in gaming laptops. The performance of the ROG NUC will reflect this. It makes the best use of the hardware it is equipped with, as ASUS configured the CPU and GPU at the highest wattages specified by Intel and NVIDIA. Combined with the large and efficient cooler, it can run longer without throttling, and can score slightly higher in synthetic benchmarks or provide slightly higher FPS than a gaming laptop with an identical CPU and GPU. It's a very tightly-engineered system, and it's good to see that the NUC product lineup is getting a second chance with a major manufacturer. Ask Me Anything! The ROG NUC is not mass-market enough that you'd expect to see a store demo, and other reviews aren't exactly interactive. Ask me anything about using the ROG NUC. submitted by /u/IntensiveVocoder to r/intelnuc [link] [comments]
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r/intelnuc |
IntensiveVocoder |
Aug 26, 2024 |
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13-ish Cozy Games Under 10 US Dollars That Don't Have Farming!
This is inspired by u/Filberwolflinkfan 's list yesterday. I'll try to use a similar format as the list but I didn't have the energy to add pictures. If I was smart I'd have put them all in order of cheapest to most expensive but I did not do that. I decided to go with under $10 instead of $20 because there are already so many! I hope you find something that interests you! Feel free to add more if you know of any! ~~~+~~~ Game Name: Minami Lane Price: $4.99 US Platforms: Steam, Nintendo Switch (don't think it's out yet) Official Description: Welcome to Minami Lane! Build your own street in this tiny cozy, casual management sim! Unlock and customize buildings, manage your shops, and maximize the happiness of your villagers to complete quests and fill your street with love! Short Review: This is an adorable little game. By using reviews of your stores and eateries you'll puzzle out the best things to offer to make everyone on the street happy. You can customize your buildings as well, not just what they offer. The game is pretty short (2-4 hours), but there is a sandbox mode. Hours Played: 1. I still have to finish this. I keep getting distracted by other games! ~~~+~~~ Game Name: Townscaper Price: $5.99, mobile $4.99 US Platforms: Steam, Switch, Xbox One/S/X, Android, iOS Official Description: Instant town building toy Short Review: This game got me into the idea of goal-free, true sandbox gaming. You can quickly and easily make cute little towns with colorful buildings. The little popping sounds each building piece makes as you add or subtract it always makes me happy. The towns can be as big or little as you want, all are placed on water, and you can end up with many roof styles, courtyards, and other interesting little features. Hours Played: 12 ~~~+~~~ Game Name: SUMMERHOUSE Price: $4.99 US Platforms: Steam Official Description: A tiny building game about beautiful lived-in houses. No rules or restrictions, just pure creativity. Short Review: A lovely game where you put together a house. Or three. There are a few scenes to choose from and lots of building parts to use. You can unlock characters to place in your scenes. There's no winning or losing here, just houses and creativity. Hours Played: 2 ~~~+~~~ Game Name: ISLANDERS Price: $4.99 US Platforms: Steam (has VR version listed as coming soon), Switch, PS4, Xbox One Official Description: ISLANDERS is a minimalist strategy game about building cities on colorful islands. Short Review: You strategically place buildings on procedurally generated islands to score points. In time you'll have cute little cities. There is a sandbox mode as well for those who don't want to puzzle out where to place every one of your limited buildings. Hours Played: 1.3 ~~~+~~~ Game Name: Dystopika Price: $6.99 US Platforms: Steam Official Description: A city-building sandbox for futuristic cities. No goals, no management, just creativity and dark cozy vibes. Short Review: A creative cyberpunk city builder without any management or goals besides unlocking new building pieces. You can use your own images on the billboards. There is a lovely camera mode as well as weather and lighting controls. Buildings you place may interact with each other, and flying traffic will start to form in areas with buildings. It's really beautiful, especially if you love the cyberpunk aesthetic. Hours Played: 1 ~~~+~~~ Game Name: Cheeky Chooks Price: $0.00 US Platforms: Steam, Android, PC, Mac, iOS Official Description: Build a Cheeky Chooks HENPIRE! Collect a tonne of unique ultra rare chooks, build and customise your farm from a Chook Shed to a CHOOKTOPIA! Short Review: You have a little farm with chooks (chickens). Over time you will grow that farm into a cartoon chook paradise. There are lots of decorative (and useful) items to really make your farm unique. There's also a bunch of different varieties of chook, including some that can only be gained by doing something special. There are also some special events that happen randomly. It's a great little game and it's fun to watch the chooks go about their day. Hours Played: 13 ~~~+~~~ Game Name: Haunt the House: Terrortown Price: Normally $4.99 US, on sale for 99 cents until Aug 5 Platforms: Steam, iOS, Android Official Description: Haunt your way through town in the dead of night! Possess objects to scare people away from a museum, a hospital, a theatre, and a cruise ship. Will you be able to scare everyone out and reclaim what has been lost, before the night is over? A side-scrolling action puzzle game starring ghosts! Short review: This is a sequel to a flash game called Haunt the House, which I may have played more than a few times due to how cute and charming it was. The sequel is also cute and charming and includes an updated version of the regular game. Everything about this game is adorable, except maybe the people throwing themselves out of the windows in fear. There is a timer so you can track your best times on clearing things out, but no real time limit. It's also fairly short. Hours played: a little over an hour. Enough time to do two of the scenarios. ~~~+~~~ Game name: Into the Emberlands Price: $6.59 US Platforms: Steam Official Description: Venture out into the Emberlands and uncover an ever-changing world filled with surprising encounters and mystical creatures! Save villagers who got lost in the Miasma, collect resources and rebuild your village to create a safe haven for your people. Short review: A cozy roguelite about rebuilding a village. At first you can only venture out a little distance, but eventually, as you save villagers, you will have the support you need to go quite far! Just don't forget to get back to town before your lantern runs out! It's very cute but it's definitely a roguelite. You will get lost in the Miasma. There's also inventory management and quests to get items. So unless you're comfortable with roguelike elements this may not be as cozy as you'd like, but it is tagged cozy on Steam. Hours played: about 2 hours. I'm not very good at the game but I still had fun until it got a little too difficult for me for now. I plan to go back to it later. ~~~+~~~ Game Name: The Full of Cats Series: An Arcade Full of Cats + DLC, A Castle Full of Cats, A Building Full of Cats, and A Tower Full of Cats Price: $0.00 + $1.99, $3.99, $1.99, and $4.99 US respectively Platforms: Steam, PS4/5, Xbox One/X/S, Switch (Note Arcade is only on Steam) Official Description: (Just gonna pick one) A Building Full of Cats is a hidden object game where you need to pet all the cats in the building. Don't leave any cats behind! Short Review: These games are about finding cats hidden in a cutely drawn scene. Each game has a theme. You can probably guess the theme by the name of each game. I am merely okay at finding cats but I still love to play these games when they come out. They're very simple and charming and I enjoy that. Hours Played: 2.5-ish spread between games ~~~+~~~ Game Name: Garden Galaxy Price: $9.99 US Platforms: Steam Official Description: Discover, collect and organize to create your own unique garden in this relaxing idle / creative sandbox! Short Review: You have a little critter in a pot. You give it coins, it gives you items for your little garden. Other little critters come along and give you more coins. Relaxation ensues. There are a lot, and I mean A LOT, of items you can get. It's mostly luck-based, with different coins giving you different sets of items. Hours Played: 1.5 ~~~+~~~ Game Name: Flower Price: $6.99 US Platforms: Steam, PS3, PS4, iOS Official Description: Experience award-winning Flower, now available on PC. Flower lets you take control of the wind as you explore and navigate beautiful, lush environments. Short Review: It's been a long time since I played this, but the memory still sticks with me today. Use the wind to move flower petals through beautiful environments, some lovely and pristine, some a little dark and urban. The graphics still look great for its age, and the music is lovely. There are no enemies or time limits. There's also no speech or text, but the game does follow a narrative arc. Hours Played: about 1 hour. played to completion ~~~+~~~ Game Name: OneShot Price: $9.99 US Platforms: Steam; World Machine Edition: Switch, PS4, Xbox One Official Description: OneShot is a surreal top down Puzzle/Adventure game with unique gameplay capabilities. You are to guide a child through a mysterious world on a mission to restore its long-dead sun. The world knows you exist. Short Review: A relatively short game with a great story. It is best to go into this game blind, but know that you will have to do some creative things to solve some of the puzzles in the game. There are three endings, I think? I haven't played the solstice portion of the game. Hours Played: 10.5 ~~~+~~~ Game Name: Scream Collector Price: $0.00 Platforms: Steam Official Description: Build up a haunted house in this Halloween themed Idle Clicker game! Short Review: A cute little clicker game with a haunted house theme. There are four whole scenes to unlock and lots of cute things to add to each scene. I have left this game running idle on multiple occasions. It takes a lot of grinding to unlock the last scene. There are also bonus things you can do in each scene, like playing Simon with the house's windows. submitted by /u/No-LuckDuck to r/CozyGamers [link] [comments]
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r/CozyGamers |
No-LuckDuck |
Jul 30, 2024 |
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Serpent Moon is Live!
https://preview.redd.it/2otv71dve4e91.jpg?width=1920&format=pjpg&auto=webp&s=6b6ccc2ca478e32374003248a364126a8ef522ed Serpent Moon is Here! Hunters, our biggest live event ever, "Serpent Moon," begins today featuring new gameplay, more story, a brand new evolving Legendary Hunter, "Viper," and much more! For 60 days, we have more rewards on offer than ever before, and a new "Serpent Moon" bundle with two new DLC including new Legendary Hunters and weapons. Event dates/times Event Start Time: 4pm CEST, 27 July 2022 Event End Time: 4pm CEST, 26 September 2022 "The Moon, in all her glory, was never meant to be a victim. She was all powerful and worshiped by many, and in return she imbued her flock and the earth with her mighty light. She was cleansing for some and a trigger for others but overall, she was beloved. But that cursed thing showed up, and with it that cursed man. They used her; they took and took and took until she was only a shadow of her true self. She had called to many for aide, pulling them in from the reflections of rivers and even by the pond and the willow, but none of them stuck. "Until Kevin, the sweet boy, heard her pleas and joined her side. Now she watches, and waits, and hopes for an end to Mr. Orwell Chary. So that she can return to her former position and imbue the world once more. "But that's not going to happen, is it Hunter? The rewards are too good, and there's work to be done. A full moon rises over the bayou once more, and with it more tasks to be done. Join Mr. Chary under the Serpent Moon and earn rewards to better the Hunt. " The Serpent Moon Live Event brings a supernatural infestation of snakes to the bayou. Deadly serpents appear in snake dens throughout the bayou, and it's down to you to capture snakes and sacrifice them on altars. However, these snakes will attack you if you make too much noise on your approach, so you must balance the reward of greater event points, and greater rewards, for looting and sacrificing snakes against a lower amount of event points for simply destroying them. To help you, you can equip three Event Traits. "Beastface" reduces the reaction range of snakes allowing you to get closer. "Serpent" increases the distance at which snake sacrifices can be made, and "Poison Sense" will identify nearby poisoned players when using Dark Sight. You will also be rewarded for investigating event clues and rifts, eliminating bosses and looting Hunter corpses. Introducing Viper "The Viper grew up the middle child of a pair of merchants. The chaos and confusion of the markets often overwhelmed them, which caused wordless tantrums in the middle of their parents' work. It wasn't until The Viper met Delara, a snake born to the Steppes, that they were able to remain calm and begin to speak their first words at seven. It was their play with Delara in the market that eventually drew their mentor to them. It only took a bit of convincing and coin for the child and snake to be taken away from their family and led to the dying Order of Assassins." "The Viper was trained to trust three things: Their mentor, their snake Delara, and their ability to kill. Soon enough there was no oasis or refuge from their poison and blades, and despite vowing that they would never speak a word unless absolutely necessary, their actions spoke loud enough." "It was this indiscriminate terror that cast its shadow over the Middle East, only answering to The Sinners who delivered their targets and money. They felt nothing even when their mentor passed, and they had to kill the innocent: Until they realized Delara was dying." "The two had grown together, learned to kill together, and learned to survive. But a Steppe Viper only lives twenty years and with the dangers they faced together they had shortened her life span. The overwhelming panic that the Viper felt in the markets of their childhood bubbled up at the thought of being without her, and even as Delara gently coiled around their neck they didn't feel reassured." "And then the call came from far off for a job. From a man named Mr. Chary who just needed to get rid of a young man. In return, the man would give the Viper the secret to extending Delara's life. Too tempted by the call, the Viper got on the first boat they could to New Orleans." Everyone who join the "Serpent Moon" event will be able to play with our new Legendary Hunter, "Viper." In a first for Hunt, this unique character will visually evolve through different stages as players progress. The number of stages Viper will evolve through depends on your chosen pathway. A new battle pass system – "The Gilded Path" – will enable you to choose from free, standard, and premium pathways. The free option offers two stages of Viper's progression, plus the opportunity to earn weapons and Blood Bonds during the event. The standard Gilded Path battle pass provides everything in the free tier, four stages of Viper's evolution to experience, more weapons and rewards to unlock, and Blood Bond cashback. The premium Gilded Path tier offers everything from the standard Gilded Path option plus 3000 Event points to speed up progress. Whichever pathway you choose, you can access two new weapons: the Romero 77 Alamo "Coluber" shotgun and the "Snakeshot" Sparks Pistol! Everyone can earn up to 11 rewards during the 60 days of the "Serpent Moon." Boosters, Blood Bonds, and weapons are up for grabs, including the "Antosha" Caldwell Conversion Chain Pistol and the "Lucidus" Vetterli 71 Karabiner Silencer. Players who choose to play with the standard and premium Gilded Path battle pass will be able to unlock a further 17 rewards, including the new "Snake Oil Ward" antidote shot and the Winfield M1873 Swift rifle "Slither." Check out all the rewards on offer for the free pathway and the Gilded Path: Free Path Legendary Hunter – The Viper, Stage 1 Chary’s Implied Contract – 2 hour booster 1x Instance of Legendary Alert Trip Mine – Miner’s Song Romero 77 Alamo Unlock Legendary Hunter – The Viper, Stage 2 Sparks Pistol Unlock Legendary Caldwell Conversion Chain Pistol – Antosha Chary’s Implied Contract – 2 hour booster 50 Bloodbonds Legendary Dynamite Bundle – Red Dog 100 Bloodbonds Legendary Vetterli 71 Silencer – Lucidus Gilded Path Legendary Antidote Shot – Snake Oil Ward 3x Instance of Legendary Romero 77 Alamo – Coluber Legendary Berthier Mle 92 – Earthshine 3x Instance of Legendary Sparks Pistol – Snakeshot Legendary Romer 77 Alamo – Coluber Chary’s Fixed Contract – 24 hour booster 50 Bloodbonds 5x Instance of Legendary Dynamite Bundle – Red Dog Legendary Sparks Pistol – Snakeshot 50 Bloodbonds 3x Instance of Legendary Vetterli 71 Silencer – Lucidus 100 Bloodbonds Legendary Hunter – The Viper, Stage 3 7x Instance of Legendary Antidote Shot – Snake Oil Ward 100 Bloodbonds Legendary Winfield M1873 Swift – Slither 200 Bloodbonds 500 Bloodbonds Legendary Hunter – The Viper, Stage 4 Once you have collected all rewards, you will unlock Infinite Stage. At this point you will only accumulate more Event Points for our new leaderboard… Serpent Moon Event Leaderboard Yes, for the first time we're rolling out a Leaderboard which will give you a live ranking and offer rewards for the position you finish the event in. Here's what's on offer: Top 1% - 4000 Hunt Dollars + 200 Bloodbonds. Top 10% - 3000 Hunt Dollars + 100 Bloodbonds. Top 25% - 2000 Hunt Dollars + 100 Bloodbonds. Top 50% - 1000 Hunt Dollars. Top 75% - 500 Hunt Dollars. It's not just rewards you'll be unlocking during the Serpent Moon event. There's a whole new storyline too, and after the events unfold in the bayou, you'll also be able to follow along in audiobooks released on our social media channels and on streaming platforms for a new way to experience the event lore. Event DLC Launching alongside the Serpent Moon Live Event is a 'Serpent Moon' bundle which includes "They Came From Salem" and the brand new DLC "The Prescient Night" featuring new Legendary Hunters that benefit from an Event Point boost – plus new Legendary Weapons. The Prescient Night DLC This DLC contains one Legendary Hunter and three Legendary weapons: The Prescient (Hunter), The Forewarning (Vetterli 71 Karabiner Deadeye), Moon Bleached (Hand Crossbow), and The Blindside (Scottfield Model 3 Spitfire). The Prescient Never blind to life's injustices, Ira Ozols trod a dark path towards powers that would let her glimpse what was to come. To make judgements based on the past, and the future. On realizing her goal, she lost sight of the present, but became renowned for her prescience. The Forewarning Wrapped in the remnants of a once white robe, marked with symbols of truesight, this Vetterli 71 Karabiner Deadeye will find its target in the dark, despite earthly expectation. Moon Bleached The favored tool of one who prefers subterfuge and subtlety, this Hand Crossbow is a stalwart companion that, with the pluck of its string, does not disturb the dark. The Blindside Once belonging to Isaac Powell, this Scottfield Model 3 Spitfire was not the only thing stolen in the dead of the night. A staunch reminder to not be too trusting, and insurance if that lesson is forgotten. They Came from Salem DLC This DLC contains one Legendary Hunter, two Legendary weapons, and one Legendary tool: The Witch Hunter, Witch Trial (Berthier Mle 1892 Deadeye), Sister's Keeper (Nagant M1895 Officer), and Rooted Apothecary (First Aid Kit) The Witch Hunter Descended from a long line of witch hunters, Circe Elias was raised ready to fight the unknown. When word got to the New York branch of the AHA about Louisiana, Circe knew she needed to go put her lineage and training to work. Witch Trial The Elias family made their money hunting witches in Massachusetts. This Berthier Mle 1892 is said to be modified with remnants of the witches they could not burn. Sister's Keeper The night Circe left her family, she firmly placed this unfailing Nagant M1895 Officer in her little sister's hand and told her to use it if she had to. When Circe came back to get her, it was still clutched in her cold, lifeless fingers. Rooted Apothecary Expertly crafted by the medicine women of Louisiana, this First Aid Kit is said to be the best of both ancient and modern medicine. Event Store You can also pick up "Miner’s Song” a new Alert Trip Mine – from the Event store, or pick up the Event Bundle which includes 3000 Event Points, Miner’s Song, and 3 Day Mr Chary’s Contract at a 20% discount. Event Boosters There are plenty of ways to boost your progress during the event. If you have a Chary's Contract active, you can earn a 50% Event Point booster plus an extra 20 meters Dark Sight boost. Play with a Hunter who has Chary's Event Trait active – an event-only trait- and you will receive a further 10% Event Point booster, and your Dark Sight will increase by 3 meters. Four Legendary Hunters can boost your progress. They are: Hail Mary The Night Seer The Witch Hunter The Prescient New Weapon Variants: Romero 77 Alamo The Alamo is a Romero 77 shotgun with an external magazine and reloading device. It holds up to five shells at a time, including the one in the chamber. The new loading device allows for a more seamless reload, turning the weapon into a low-cost repeating shotgun. The Alamo still packs the same, well-known punch as the base Romero. However, the addition of the external magazine and loading device makes the time between shots faster. This comes at the cost of some noticeably slower reload times, due to the clunkiness of the mechanism when the external magazine has been depleted. The addition of this mechanism also removes the ability to have multiple ammo types equipped. Developer note: It's important to mention that the weapons Rate of Fire (RoF) stat that is displayed in the store is correct. However, when compared to the base Romero 77, it seems like the base version is faster. This is not the case though! The RoF stat on all single-shot weapons is currently calculated in a way that does not reflect the true RoF because it does not include reload time, etc. We will come back to improving this in a future update. Sparks Pistol A Sparks LRR cut down to be a small handgun, the Sparks Pistol delivers equally powerful shots over short to medium ranges. Though small and easy to carry, it loses its power drastically over longer distances, and has an extremely strong recoil because of the missing stock. The second long ammo pistol added to the Arsenal, the Sparks Pistol gives an interesting alternative to the Uppercut. It deals higher base damage than its competitor, meaning a longer effective range and slower overall damage falloff. The signature 149 damage that the Sparks LRR is known for is also possible, but with a much shorter range. This damage is offset by its single round capacity meaning the need to reload between each shot. It can also benefit from two ammo types. Being a small slot pistol means that Dual wielding is also possible. Developer note: With the addition of the Sparks Pistol, we introduce a second long ammo pistol choice. This extra option follows our recent balance changes to this ammo type and allows the Uppercut and Sparks Pistol to find their own places within the arsenal. New Event Gameplay Mechanics Snake Dens: You can destroy snake dens for 2 points OR you can “collect” snakes by interacting with the snake den. By doing this, a Hunter will receive 4 points and 3 snakes. Watch out, you may get bitten by the snake, which will bleed and poison you. Each snake den can only be interacted with once. Altars: There will be 2 Alters by each boss lair in Bounty Hunt. At the Alter, you will sacrifice any snakes you are currently holding. Each snake is worth 2 event points when sacrificed at an Alter. Any snake that is not sacrificed at an Alter will be worth no points. There will be no Alters in Quickplay. Your snakes will be converted to points at 2 points during a QP match. First, when you become the Wellspring. Second, when you successfully survive as the Sole Survivor. Other Event Mechanics Loot a body for 12 points and ALL snakes that Hunter was carrying. Investigate Event Clues/Rifts for 8 points. Kill bosses for 10 points and 8 snakes. Extract with at least 1 bounty for 20 points. Event points are shared between teammates, but snakes are not. To get more points for your team, be sure to sacrifice your snakes! Can you unlock all of the new story? And will you complete a clean sweep of all the rewards on offer? Dive into the Serpent Moon live event and find out…" Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS4, find Hunt on the PlayStationStore. Got queries or questions? Stop by our social media channels and let us know: Discord + XboxClub + Facebook + Twitter + Instagram + Xbox + Steam submitted by /u/Ic3man2k to r/HuntShowdown [link] [comments]
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r/HuntShowdown |
Ic3man2k |
Jul 27, 2022 |
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Weird West - Review Thread
Game Information Game Title: Weird West Platforms: Xbox One (Mar 31, 2022) PlayStation 4 (Mar 31, 2022) PC (Mar 31, 2022) Trailers: Weird West | Road to Weird West: Episode 5 Weird West | Road to Weird West: Episode 4 Weird West | Beta Accolades | Out March 31 Weird West | Road to Weird West - Episode 3: Combat, Stealth, & Abilities Road to Weird West: A Little Longer Road | Coming March 31 Weird West | Road to Weird West: Episode 2 Weird West | Gameplay Trailer | Out March 31 Weird West | Road to Weird West: Episode 1 Weird West | Developer Demo | July 2021 Weird West - Journey Trailer Weird West - Reveal Trailer Developer: WolfEye Studios Publisher: Devolver Digital Review Aggregator: OpenCritic - 77 average - 72% recommended - 64 reviews Critic Reviews PlayStation Universe - Neil Bolt - 9.5 / 10 With Weird West, WolfEye has created an ambitious immersive sim hybrid that sucks you ever-deeper into its gritty, bizarre world of the cults n' cowboys like a particularly impatient quicksand. It occasionally struggles to translate its combat to a controller as smoothly as it could, but the rest of this package is so damn intoxicating that it matters little in the long run. A masterful game with a fascinating set of stories to tell. AusGamers - Steve Farrelly - 9 / 10 It's a place where you can help a fellow in need, or bury him deep beneath snakes -- the choice is yours. Gamepur - Tony Wilson - 9 / 10 From the top, Weird West tells you that actions have consequences, and it proves that thesis at every turn. The decisions you make, the laws you break, the lives you take — they all blend together for an exciting, engaging romp in the wild west. Pure Dead Gaming - K.A. Pedersen - 9 / 10 Weird West is a fantastic game that offers a ton of choices and consequences and truly allows you to take on the dangers and opportunities just about any way you want. The Outerhaven Productions - Keith Mitchell - 4.5 / 5 Weird West is a fantastic sandbox game that allows gamers to do what they want, complete with an interesting story and fun gameplay mechanics. Now, if only the AI-controller characters and the inventory system were addressed, it would make things better for the players. TrueAchievements - Tom West - 9 / 10 With a fantastic roster of stories to play through and characters to interact with, Weird West is sure to please any fan of the Old West. Its mix of fantasy and spaghetti western tropes blends beautifully to create a memorable experience that twists and turns around the believable and magical. While there are a few niggles here and there, the overall experience feels polished throughout and WolfEye's attention to detail is noticeable in all aspects. WhatIfGaming - Ali Hashmi - 9 / 10 Weird West is an excellent immersive sim that treats players with respect to not only make decisions but live with them. It features an unpredictable world full of danger, mystery, and ultimately, salvation. The overarching narrative with multiple characters ends on a satisfying note leaving possibilities for so much more. It’s brought down by bugs, both big and small that break the illusion of the aforementioned choice, and freedom both in gameplay and narrative. Gaming Nexus - Eric Hauter - 8.8 / 10 Weird West is a fun not-quite-RPG that feels like the beginning of a great new franchise. Perfectly enjoyable to play, this first iteration lays a lot of groundwork towards what will likely become an ongoing series. Darkly funny and surprising, each character's story arc is unique and rewarding. While a system of branching choices impacting the game's story feels like a natural evolution from what is here, what is presented is very enjoyable. Weird West creates a universe I don't want to leave. When it was over, I just wanted more - which is the biggest hurdle a new franchise can overcome. IGN Italy - Stefano Castagnola - Italian - 8.6 / 10 Weird West isn't perfect but it's definitely a worthy successor to games like Dishonored and Prey and a great debut title from new team Wolfeye Studios. Game Informer - Alex Van Aken - 8.5 / 10 Regardless, developer Wolfeye Studios has crafted one hell of a debut release. Weird West subverts expectations, twisting well-trodden cowboy tropes into dark fantasy vignettes brought to life by immersive sandbox elements. GameGrin - Mike Crewe - 8.5 / 10 Weird West blends a lawless world of gunslingers with the supernatural to great effect, and had me gripped the entire time. This is one adventure you need to experience. Softpedia - Cosmin Vasile - 8.5 / 10 Weird West has a great set of gameplay mechanics that don’t always deliver the best experience. The five-character stories have great moments, although the side-quests are often more engaging. You can take down an important enemy in three ways or more, but the chaotic aftermath might be impossible to handle. Using all the money obtained from a job to replace bullets and medicine is not a way to make progress. XboxEra - Jesse Norris - 8.5 / 10 This is an excellent game, and it’s on Game Pass day one. Engaging combat is matched with stellar writing, great music, and most importantly it’s just damned fun. Weird West is one hell of a debut from the team at WolfEye Studios, and it is well worth your time. ZTGD - Terrence Johnson - 8.5 / 10 Minor issues aside, I loved my time with Weird West on PS5 so much so that I plan to double dip and play it again on Xbox since it’s on Game Pass when it releases. The story, characters and even the very world that Wolfeye Studios have created for their freshman outing is so very unique and dare I say ‘weird’ that you can’t help but become wrapped up in them. I haven’t enjoyed a mash up of supernatural and westerns since Darkwatch and if you played that game, you know that’s high praise. 3DNews - Михаил Пономарев - Russian - 8 / 10 Weird West got a full load of great gameplay and narrative features. And a couple of misfires won't spoil those. Explosion Network - Wil James - 8 / 10 The opportunities within Weird West do feel endless at times due to the emergent gameplay, story beats and the way you are endlessly rewarded for exploration. Capped off by some excellent presentation, atmosphere and fascinating story, Weird West's detracting factors are only minor marks on an overall great experience. GGRecon - Tarran Stockton - 8 / 10 Weird West really is a wonderfully wild experience. Its mysterious and fantastical take on the American West is a unique change-up for a typically overdone setting, and the elements of black humour help to bear its bleakness. Many of the immersive sim elements gel well with the CRPG design to produce a living and reactive world, shaped by your gameplay and narrative choices. Some of its systems don't quite feel worked out yet, and it doesn't always stay consistent across its five episodes, but Weird West is a grand debut from WolfEye that understands the core of what it is to be an immersive sim. GameBlast - Alexandre Galvão - Portuguese - 8 / 10 The player's encouragement to look for creative ways to solve the problems that arise along the way, along with the engaging narrative that encourages you to go to the end of the story to know how this fable will end, are the main merits of Weird West. The ramifications of the narrative are a strong stimulus for us to return to this world more often to see what else can happen, and what new surprises are waiting for us. I can't wait to see what awaits me on a new tour of this dark western. GameSpace - LaSt04Ka - 8 / 10 Weird West is an interesting isometric RPG that features unique setting, distinctive systems and a group of atypical heroes, each with their unique story, perspective and decisions. Gameblog - Joniwan - French - 8 / 10 Weird West is a video game that offers a rich narrative with a lively (but dark) world. The character rotation system is a great way to vary the fun and gameplay mechanics. The sandbox vision of the fights is excellent. Gamersky - Chinese - 8 / 10 As an immersive simulation game, wild west gives players a lot of meaningful and fun options. GamesRadar+ - Rachel Weber - 4 / 5 Weird West has the ambition of a much larger game, and has made smart choices to be able to meet it. Hey Poor Player - Jonathan Trussler - 4 / 5 Weird West sometimes gets its wagon wheels stuck on the sand with its exciting but underdeveloped ideas. Nonetheless, it’s still well worth a fair few silver dollars for being an ambitiously open-ended Action-RPG with a truly unique story and ambiance. So saddle up, partner. We’ve got some outlaws and zombies to hunt! IGN - Dan Stapleton - 8 / 10 Weird West's five dark-fantasy adventures contain a wagonload of bizarre encounters, twists, and reveals, and its stealth and chaotic combat are challenging but come with the built-in safety nets of unlimited slow-motion and an old-school quickload system. New Game Network - Ben Thomas - 80 / 100 Weird West is a brilliant Action-RPG sandbox with an alluring supernatural undertone. The story finds a regular beat as it jumps through five intriguing characters. Both stealth and combat work decently from the isometric perspective, with good interactions, and only some camera issues and AI navigation quirks prevent it from striking a deep vein of gold. Niche Gamer - Michael Valverde - 8 / 10 Once I made my final choices and watched the end cutscene after about 20 hours of play, I immediately wanted to start a new playthrough and see what happens when I make the opposite choices. And to me, that seems like the sign of a good game; if you disagree, I’ll put you under snakes. PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 80 / 100 Lacking some refinement in general and improvements in controls, Weird West overcomes these minor problems with good stories in different characters, great immersive sim system and an addictive combat. Saving Content - Scott Ellison II - 4 / 5 Weird West is a fantastic immersive sim that works doubles as an isometric action RPG in concert. Sadly the stealth is clumsy, the throwables clunky, but this is one of the best games of its kind. Over the twenty or so hours, you’ll encounter quirky characters, feral supernatural beasts, and unravel and intertwining mystery across five different playable characters that’s rarely been seen to culminate in a climactic end. Weird West feels like you’re playing something new and fresh, and it absolutely delivers as being one of 2022’s greats. Shacknews - TJ Denzer - 8 / 10 Weird West very much lives up to its name. In each character’s journey, a wide tapestry of dark and spooky adventures play out across the Wild West. Monsters of both the human and occult variety are bound by the decisions you make, and those choices carry on to make each adventure in this take on the dusty unsettled frontier more interesting. I wish that the game didn’t push me to micromanage my inventory so much and that some critical quirks didn’t hamper the experience, but put those issues aside and it’s a deeply interesting narrative with more than its fair share of riveting shootouts and adventure. Spaziogames - Gianluca Arena - Italian - 8 / 10 Weird West is smaller in comparison to Colantonio's previous games like Prey and Dishonored 2, but it's nonetheless ambitious and leaves a lot of choice in the hands of the player. A little gem that needs just a little bit of extra polish to shine even brighter VideoGamer - Josh Wise - 8 / 10 You can sense, in Weird West, a developer both returning to his obsessions and toiling on a fresh frontier. WayTooManyGames - Jordan Hawes - 8 / 10 Weird West is a fantastic ARPG Immersive Sim that really gets you invested within its world. The veteran skill behind this game surely shines throughout this title offering something fun and fresh. I easily spent over fifty hours in Weird West and that’s even having to rush the last couple chapters. I enjoyed losing myself in this world and its characters experimenting with the gameplay tools and options provided. Wccftech - Francesco De Meo - 8 / 10 With its gripping story, wacky characters, solid action role-playing game mechanics, and masterfully crafted immersive simulation features, Weird West is one of the very few role-playing games on the market where players truly shape the world with their choices and actions. Some balancing and technical issues damage the experience, but if you're looking for a truly immersive RPG to play, you won't find anything better than Weird West. PC Gamer - Tom Sykes - 79 / 100 Look past the murky aesthetic and clunky combat: this is an exciting fusion of immersive sim and CRPG. But Why Tho? - Mick Abrahamson - 7.5 / 10 Weird West is like a love-hate relationship. It can be extremely frustrating one minute, and you want nothing to do with it. Then, the next minute, you want nothing more than to keep playing…However, all of it comes together to create an impressive world that WolfEye Studio should be proud of. COGconnected - James Paley - 75 / 100 The beautiful thing about Weird West is also what makes it critically impenetrable. At least for me, my enjoyment of the game is tied to my particular playstyle. If you’re more ruthless with NPCs, if you’re more stealth-focused, or if you’re more patient, this is a very different game. So my frustration with the stealth is a sign to sneak around less. If I’m unhappy with the story, I can always change how it ends. Conversely, the movement and aiming controls are a tangible way of making your platforming choice. If you’re looking for a western RPG with this sort of blissful, overwhelming freedom, you’ve come to the right place. For better or for worse, Weird West has that freedom. God is a Geek - Mick Fraser - 7.5 / 10 Despite some flaws that are too big to ignore, Weird West is an ambitious, intriguing, sometimes unique action-RPG set in a nightmarish world. Digital Trends - Otto Kratky - 3.5 / 5 While it has its quirks, Weird West is a bit of storytelling spectacle that seems to have been hand-crafted for diehard RPG fans. GameMAG - Russian - 7 / 10 When everything works, Weird West feels great to play. Sadly, sometimes you can see how budget and time constraints hindered the game as a whole. Still we believe Raphael Colantonio can make necessary updates and fixes to their project, because it sure has a lot of potential. GameSkinny - Jason D'Aprile - 7 / 10 Weird West doesn't quite gel on every level, but it still makes for a fascinating and deep action RPG sure to entertain fans of the late-90s CRPGs. GameSpew - Richard Seagrave - 7 / 10 For those what want to immerse themselves in a strange, alternative take on the Wild West and unravel a mysterious story, Weird West should do the trick. This is an engaging action RPG that while narrative-driven, still gives players a large amount of choice. And though there are some issues, they’re worth bearing with to see each of the game’s protagonists journeys through to their end. As the first game from WolfEye Studios, this is a very commendable effort indeed. IGN Spain - David Oña - Spanish - 7 / 10 Weird West presents itself as a videogame divided in two, composed of a duality that places it between the experimental and the tried and tested formula, presenting a really appealing proposal in everything that has to do with role-playing and player-world interaction, and attending to conventionalisms in terms of action. I have a bit too much of the latter, but I can't help but applaud its merits. Play it on PC, though. MonsterVine - Diego Escala - 3.5 / 5 There’s a lot of fun to be had in the Weird West, but it sometimes feels more like a testing ground for a more fleshed-out sequel. PCGamesN - Jarrett Green - 7 / 10 Superbly written characters, the dark allure of its world, and an engrossing main story make up for Weird West's wonky action. Push Square - Sam Brooke - 7 / 10 Weird West sets its sights high by promising player freedom and a responsive world to butterfly effect the hell out of, and it very nearly delivers on all of it. At its best, WolfEye Studios' first outing offers delightfully chaotic combat and an interesting supernatural setting that leaves no actions without consequence. But while in many respects Weird West achieves some of its grander ambitions, it fails to nail some of the basics. Immersive sim fans will be in their element here, but Raphael Colantonio's latest won't have as wide an appeal as his previous successes with Arkane. Sirus Gaming - Rhett Roxl - 7 / 10 As a game that delves into the supernatural, the story of Weird West is surprisingly interwoven with humanity. It tells a story in such a way that it makes you think otherwise of the things you used to think were awesome. If a game’s narrative makes you ponder for a solid moment, that’s a game worth experiencing in my book. Windows Central - Zachary Boddy - 3.5 / 5 Weird West's astounding world-building and intriguing singleplayer campaign are worth the cost of entry on their own, but the game's lackluster technical performance and polish are huge negatives that prevent it from achieving greatness. RPG Fan - Bob Richardson - 68% I’m sure some folks out there will find the gameplay good enough, but even knowing how fascinating the story is, I wouldn’t have put over twenty hours into this game if I knew at the outset what I know now. Cultured Vultures - Ryan Stevens - 6 / 10 While its narrative aspirations and desire for immersive role playing seem to aim at the Hollywood tradition of the Western, Weird West ends up feeling more like a disposable dime novel. GameSpot - Justin Clark - 6 / 10 Weird West slings a few effective yarns, but fumbles when it comes to dealing in lead. Metro GameCentral - Nick Gillett - 6 / 10 Despite some of the same minds behind Dishonored being involved, this top-down immersive doesn't live up to its soaring ambitions and often struggles to entertain. Twinfinite - Jake Su - 3 / 5 This is one game that is certainly worth checking out, if only for the setting and story premise, and if you could find some way to look beyond the less than ideal conditions of the gameplay segments, then perhaps you already possess the necessary steel and nerve to make it in the Weird West. TheSixthAxis - Alexis Ong - 5 / 10 A dark-fantasy western RPG with a compelling world and an ambitious narrative, Weird West is undermined by awkward combat and micromanagement. Weird West's rotating multi-character perspective will be an acquired taste, but makes sense as a method of world-building. It's got room to grow, but right now, it's challenging to build momentum in the early game and to persevere through the mid-game. ACG - Jeremy Penter - Buy Video Review - Quote not available Console Creatures - Luke Williams - Recommended True to the spirit of the West, Weird West is a masterclass in immersive combat and exploration that doesn't hold your hand or tell you where to go. Entertainium - Andy Johnson - Wait for Sale Ironically, though, Weird West is a game which could have been so much better had it been made by a much larger team with the resources to make good on its ambitious design. What has been achieved here is laudable, good and occasionally great, but WolfEye may have been better advised to take on a project of a more manageable scale. There is real imagination and talent on show here, but Weird West is not the best way to harness it. Eurogamer - Edwin Evans-Thirlwell - No Recommendation A bold, atmospheric yet dissatisfying ensemble RPG shooter, full of untapped promise. Goomba Stomp - Nicholas Straub - Avoid Playing Weird West, the new game by fledgling studio Wolfeye and renowned publisher Devolver Digital, is like reading the Spark Notes version of an amazing story; there is so much to love about it conceptually, but the experience itself is stale and devoid of feeling. One More Game - Vincent Ternida - Wait Weird West is a game that I enjoyed because of its unique take on both the Western and Weird sci-fi sub-genres, making it an impressively immersive RPG experience. What sullied my experience were the multiple glitches on top of the repetitive quest system, preventing me from completing the story because I played the game the “wrong” way. Weird West is designed to be free-flowing but these glitches are fundamentally the antithesis of what they’ve designed the game to do. I’m a patient gamer when it comes to gameplay bugs, but when glitches stop story progression because of something the game has been designed to do, it’s really a red flag going forward. It can be patched eventually but until then, minus points for now. Polygon - Ewan Wilson - Unscored With Weird West, these magic moments appear far too infrequently. Sheer ambition means eventually something special is bound to be spat out by the game’s extensive simulations — a mishap with an oil lamp, for example — although it’ll be a rough and unwieldy thing, all the more crude when compared with the extensive elegance of a Dishonored. Instead of doing what many, myself included, had hoped — converting the spirit of Arkane and the immersive sim into an inventive top-down form — Weird West has stumbled into a more mundane existence as a pared-down computer RPG that’s nowhere near weird enough. Rock, Paper, Shotgun - Jeremy Peel - Unscored Arkane founder's first indie outing is a chaotic soup of colliding systems, and that soup tastes absolutely delicious. Skill Up - Ralph Panebianco - Unscored Video Review - Quote not available The Escapist - Elise Avery - Unscored Video Review - Quote not available cublikefoot - Chase Ferrin - Recommended Weird West’s best features – its combat and exploration – are not without fault, but I also cannot deny that they kept me engaged for hours on end. Maybe not a day-one buy, but still worth a look. submitted by /u/Branchless to r/Games [link] [comments]
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r/Games |
Branchless |
Mar 31, 2022 |
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can someone recommend me a decent not so expensive ps4 game under like 20 dollars.
dont really like a certain category but i do like souls like fromsoft games submitted by /u/profzshit to r/gaming [link] [comments]
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r/gaming |
profzshit |
Mar 17, 2022 |
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Character survey: The results
Hey, travelers! I know I said I would post the results on October 2021, but I didn't had time until now, so without further ado... Here are the results from the character survey that a lot of you answered (thank you very much for taking the time to do so! :) ). This is going to be a very large post but feel free to just see the images. General information There were 428 answers from the travelers in the survey. Gender Age It's not a great surprise that the majority of the travelers are male and young adults, but it's surprising that 16.589% of the travelers are under 18 (hopefully your legal guardians know that you are playing Genshin) and that there is still almost a 2.4% of people that are over 36 years old playing (nice!). I wouldn't really pay much attention to the 0.234% (which was only 1 person) because all of their answers were really shady, but still I decided to add them to the results. Another small note, for the genders of Enby, Gender non conforming and Genderfluid it's very difficult to see their part in the graph is very small, each being a 0.234%, so sorry about that, I couldn't make it that you could see it better. Server Platform - General Platform - Detailed The majority of the travelers play in the North America server, which was a little bit surprising (I expected more travelers to be to be in Asia), but it could be because of the mediums that the survey was distributed (Reddit and HoyoLab). One thing that was not surprising was that the majority of travelers play in PC, followed by Mobile, and both PC and Mobile. Finally, only a few selection of travelers play on all the platforms and the majority of PS4/PS5 players don't use the crossplatform. F2P btw Money spent monthly The majority of the travelers are F2P, followed by the travelers that get the Welkin Moon and the Battle pass (or that spent between $15 to $25 dollars), and the the travelers that only get the Welkin Moon (or that spent around $5 dollars). Funny thing (not for MHY, probably), but literally no one said that they buy the Battle Pass: Gnostic Chorus. If we make the division from F2P to whale similar to this article image we could see that the 51.636% of the travelers are Goldfishes ($0-$25), 6.542% are Dolphins ($25-$100), and a surprising 5.140% are Whales ( submitted by
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r/Genshin_Impact |
im-a-chihuahua |
Jan 3, 2022 |
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Have to tell this story: Woman tried to sell me her boyfriend's collection.
So one of the ways I finance/expand my collection is I buy lots. I'll get a lot of 10-20 games, keep the ones I don't already have, then flip the duplicates. I also keep an ear to the ground for when someone is selling a collection to see if there might be something there I want to add to my library. So a couple months ago, a friend of mine calls me, tells me he knows someone looking to sell a PS4 collection, and can he give them my number. I say sure. A day passes, and my phone rings, I pick up, say hello. "Hi, my boyfriend needs to sell his Playstation games, what do you want them for?" I say well, what does he have? "It's a playstation 4 and like, thirty games." Ok, does he have a list I can look over? "I dunno what all he has, but he needs to sell it." This is Red Flag No. 1. Ok, well, what kind of condition are they in? "Why's that matter? What do you want these games for?" Red Flag No. 2: she doesn't care what I pay. Ok, ma'am, I think it would be easier if I spoke to your boyfriend directly about this, is he there or can he call me? "He's not here. Look, I really need these games sold." Red Flag No.3, and time to finally ask the question: Ma'am, does your boyfriend know you're talking to me about this? "What do you mean?" I mean, is he really looking to sell his collection, or are you trying to sell it out from under him? "Look, $100 and the whole thing is yours." That doesn't answer my question. Why is he selling his games? "He's not, I am." Ok, why are you selling his games? "He spends too much time playing these stupid games, and he spends way too much money on them." Then lady, that is an issue you need to take up with him, but I'm not buying a collection that isn't yours to sell. She apparently doesn't like that answer, as she keeps texting me for a the next couple days trying to get me to buy these games. Week later, I get another call, this time from the boyfriend (he apparently saw the texts) apologizing for his girlfriend bugging me, and thanking me for not just buying out his games. Turns out the two of them are getting married, and the soon-to-be-wifey isn't happy with his game habits, which he says are no more then 3-4 hours on the weekends. Also, his collection is a lot bigger than I was told, turns out he has over a HUNDRED games. People like this piss me off. I'll bet you dollars to donuts this woman has an expensive habit of her own (my guess is shoes, she sounded like a shoe lady) that SHE doesn't have to give up, but god forbid her soon-to-be-husband have a hobby he enjoys. So yeah, and of you haver any horror stories of people giving you crap for being a collector? lol Might as well make a fun discussion out of this dumb story lol. submitted by /u/N3DrGonzo to r/gamecollecting [link] [comments]
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r/gamecollecting |
N3DrGonzo |
Jan 1, 2022 |
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TLOU2 Sales Analysis: Was it successful? Did it flop? What happened?
Hello, everyone. It's Wednesday night and I thought I would discuss the sales of The Last of Us Part II. I personally believe that there have been many misconceptions about how this game performed. Was it unsuccessful? Did it flop? Why haven't we received any sales updates after the first week? Most people might be aware Here's my analysis: MORE THAN 4 MILLION COPIES SOLD Is it 4 million copies sold or 4 million copies shipped? It's 4 million copies sold, NOT 4 million copies shipped. When Sony publish their sales figures to the public, they tell us it's either sell-in or sell-through. Sell-in (or sold-in) means the goods have been sold to the retailers, sell-through (or sold-through) means the goods have been sold to customers. The article says "We’re delighted to report that The Last of Us Part II is now the fastest-selling first-party PS4 exclusive ever with more than 4 million copies sold through as of June 21." PROFITABLE DAY ONE Script Apart did an interview with Neil Duckmann and Halley Gross about The Last of Us Part II. Starting at the 11-minute mark, Neil Duckmann said THe Last of Us Part Ii was profitable on the first day. Source: LINK 80% DROP AFTER THE FIRST WEEK There was only an 80% drop in the UK and an 83% drop in Japan after the first week. This is very common with "heavily pre-ordered titles" as Christopher Dring from GamesIndustry.Biz states. There are other examples of successful games having similar drops after the first week Source 1: LINK Source 2: LINK Source 3: LINK PLAYSTATION CONSOLE SALES This is something that is very important to know before going over the gaming market. Most consoles are sold in the United States, but North America is not the largest PlayStation region in the world - it's Europe. As of August 2021 Europe: 48.48 million North America: 38.39 million Rest of the World: 20 million Japan: 9.37 million Source: LINK THE CONSUMERS Just because a game sold millions of copies in the United States, that doesn't mean it's going to see the same success all around the world. Each game caters to a certain audience, and in this case of the Last of Us Part II, it's a western game that is made for mature gamers. NBA 2K, FIFA, and Madden are examples of how the market works. We can compare the 2020 US sales charts to the 2020 Europe sales charts. United States Madden NFL13. NBA 2K2115. FIFA Europe FIFA 21 FIFA 20 NBA 2K20 JAPAN FIFA 21 - PS4 FIFA SWITCH FIFA, Madden, and NBA 2K are some of the best-selling games of 2020. The sales charts reflect the popularity of the sport in its country and/or region. The NFL is not popular outside of the United States and it should come as no surprise that it didn't make the top 20 charts in Europe and failed to make the top 100 in Japan. Similarly, FIFA\Soccer is not popular in the United States, but it's very popular outside of the US. How does this relate to the Last of Us? -Top Selling PlayStation 4 First Party Exclusives- Ghost of Tsushima: 427,071Marvel's Spider-Man: 303.994 Last of Us Part II: 233,273 Horizon Zero Dawn: 209.929Bloodborne: 209.538 Days Gone: 192,900 Uncharted 4: 179.269 God of War: 104.395 -Top 5 Best-Selling PS4 Titles in Japan- Final Fantasy VII Remake - 949,379 Ghost of Tsushima - 427,071 Yakuza: Like a Dragon - 263,255 Resident Evil 3 - 269,187 Last of Us Part II - 233,273 -Analysis- Japanese developed titles often perform better in Japan. While Ghost Tsushima is a western developed game, the setting was in Japan, which would appeal to a Japanese audience. Spider-Man one of the most iconic characters of all time. This game will appeal to anyone across the world. You also have to remember that this is not a mature game and it will appeal to a younger audience unlike most of Sony's first-party titles. Last of Us Part II sales dropped 83% after the first week in Japan, but Final Fantasy VII remake dropped 88% after the first week, and you can see how well it performed at the end of the year and how the second-week percentage drop doesn't mean that much at all. Despite being a western developed title, the Last of Us Part II performed very well. What you also have to know is when the games are released. It's different when a game is released at the beginning of the year versus at the end of the year. Source: 2020 - Best Selling Games - United States Source: 2020 - Best Selling Games - Europe Source: 2020 - Best-Selling Games - Japan SALES CHARTS One of the biggest misconceptions regarding the sales is that The Last of Us Part II fell out of the charts after the first week. The proof people would use is that it dropped 80% after the first week. This only happened in the UK and there were Physical sales only. As I showed you earlier, the top in sales after the first week is not uncommon. -2020 Sales Best-Selling Titles- United States 1. Call of Duty: Black Ops: Cold War2. Call of Duty: Modern Warfare3. Animal Crossing: New Horizons*4. Madden NFL 215. Assassin's Creed: Valhalla6. Last of Us Part II7. Ghost of Tsushima8. Mario Kart 8: Deluxe *9. Super Mario 3D All-Stars*10. Final Fantasy VII: RemakeEurope FIFA 21 Grand Theft Auto V Animal Crossing: New Horizons* FIFA 20 Call of Duty: Black Ops: Cold War Mario Kart 8: Deluxe* Last of Us Part II Assassin's Creed Valhalla Call of Duty: Modern Warfare Red Dead Redemption 2 Japan Last of Us Part II -Analysis- Last of Us Part II finished 6th overall in the United States and 7th overall in Europe. These are the regions where the most PlayStation consoles are sold, totalling 86.87 million out of 116.24 million consoles sold. Ghost of Tsushima was released less than a month later, and it finished 16th overall in Europe. That's a bigger gap than we saw on the US sales Charts. US SALES CHARTS The difference between the US Sales Charts is that the US sales charts (NPD) are based on revenue while other sales charts are based on units sold. This is something that is very important to remember. A game that is $19.99 (which The Last of Us Part II is currently priced at during Black Friday) will have a much harder time charting over a game that is being sold for $39.99. SALES LEGS PART II Another misconception is that The Last of Us Part II legs were bad and didn't hold up on the sales charts after the first month. People compared the legs of Sony's other first-party titles as proof that it underperformed. Here are the results: Last of Us Part II 4.1 Million | First 3 Days Ghost of Tsushima 2.4 million | First 3 Days 5 million | Just Under 4 months 6.5 Million | Just Under 9 months Marvel's Spider-Man 3.3 Million | First 3 Days 9 Million | In Just Under 3 Months 13.2 Million | Almost 11 months -5.7 million - September 10th - November 25th-7.5 million -November 26th - July 28th God of War 3.1 Million | First 3 Days 5 million | First Month 10 Million | In Just Under 13 Months -1.9 Million - April 23rd - April 30th -5 million - May 2018 - May 2019 Uncharted 4 2.7 Million | First 3 Days 8.7 Million | In Just Under 8 months -6 million - May 16th - December 21st -Analysis- While all games performed very well, there's more to this than actual copies sold. - Uncharted 4: Uncharted 4 was bundled with the PlayStation 4 console on September 15th, 2016.Source: Link It was the third best-selling console SKU in September in the US and the best-selling PS4 console bundle. In October, it was the best-selling console SKU in the US. Source: Link Source: Link More on this later... - Spider-Man: The Special Spider-Man was released for a limited time and it was a hot item right before the holidays. Source: Link Source: AD 1 Source: AD 2 It was also marked down to $39.99 in less than 5 months. Source: Link Player count was used last year to prove that Last of Us Part II was underperforming compared to Sony's other first-party titles. Not only does releasing a game along with the console increase the total amount of copies sold, but it also increases the number of players. But that's not all. Sony doesn't like to release first-party titles close to each other or alongside big third-party titles. This is something most publishers avoid and that's why you rarely see Sony launch their big titles during the holidays (unless they're launching a new console). This means it's likely that Ghost of Tsushima slowed down sales just a bit after 4 weeks of release in the US and picked up again during the Holidays. SALES LEGS PART II The sales charts above show how well it performed in 2020, but have the legs faired in general? United StatesGhost of Tsushima was released less than a month after The Last of Us Part II. The game appeared on NPD charts more than The Last of Us Part II. Since the Last of Us Part II has been cheaper than Ghost of Tsushima within the past year, it's hard to really gauge how it's performing compared to a game that was released within the same time frame. It's typical for a Sony published title to be discounted after a month as I showed you earlier. God of War was discounted a lot after the 5 million sales were reached. If a title is discounted, then it's going to be harder for that title to reach the NPD charts since it's based on revenue and not units sold. According to Mat Piscatella from NPD, it was it's considered a massive sales success.Source: Link Last of Us Part II is the 3rd highest Sony published game in U.S History in Dollar sales. This means it took less than 2 months for The Last of Us Part II to make more money than the original Last of Us, Uncharted 4, and many other first-party titles in the US.Source: Link This is a clear example of why it's harder to track sales in the US. The Last of Us Part II sold less units than Last of Us, Uncharted 4, and many other titles in the US within that two-month period, but it made more money in less time. EuropeThe game performs much better in Europe in comparison to the United States. Charts are posted weekly and The Last of Us often appears in at least one of the charts in Europe. Germany is one of the top PlayStation countries in the world, and it placed 11th in the month of September Source: LinkBefore that, it placed 11th in February and 9th in MarchSource: LinkSource: Link It charted well at the end of 2020 and achieved a 500k sales award. Ghost of Tsushima launched a month later and it has yet to reach 500k units. God of War didn't reach 500K units and Spider-Man reached 500k in May 2019.Source: Link There are many charts in Europe that are posted weekly and it would be time-consuming for me to post the weekly charts across Europe EDIT: Here's a full breakdown of the charts in EuropeSource: Link WHERE'S THE SALES UPDATE? It's very typical of Sony to give us a sales update to market something else. Ghost of Tsushima Movie Announcement | 6.5 million sold. Link God of War PC announcement | 19.5 million copies sold Link Sony acquires Insomniac Games | 13.2 million copies sold. Link Or announce something at an event.CES presentation | Sony announces Uncharted 4 has sold 8.7 million copies sold Link I believe it's likely they will announce the Last of Us Part II sales figures sometime after the holidays. Games always generate a sales boost during Black Friday and it wouldn't be smart to announce sales right before the biggest time of the year. CONCLUSION Neil Duckmann said it was profitable "day one". Matt Piscatella called it a massive sales success and it was in the top 7 of best selling titles of 2020 in both Europe and the United States. It's easy for someone to say this game failed, but everyone who follows the video game sales industry calls it a success. I think The Last of Us Part II sales is around 11 million sales, and will probably cross 12 million after the holidays. Even though Last of Us Part II had the biggest launch out of all the PlayStation 4 exclusives, I don't believe the legs were close to that of Marvel's Spider-Man. I said earlier that consumers play a huge part in products and The Last of Us Part II is mainly played by teenagers and adults, while Spider-Man is being played by teenagers, adults, and children.I'm sure people are aware of the sales and how it's tracking across the world, but I wanted a place to go over all the sales data. submitted by /u/SuperPretendo12 to r/thelastofus [link] [comments]
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r/thelastofus |
SuperPretendo12 |
Nov 25, 2021 |
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[Video Games] How Microsoft stole the PS3's CPU for the Xbox 360
Intro Since the time of the NES and Master System, game consoles have had different processors. The seventh generation got weird though, Nintendo ended up with a slightly faster PowerPC chip, simply a faster GameCube CPU, but somehow, Sony and Microsoft had the exact same CPU? Designing chips is a multi-year process, even back in the early 2000's, especially for something like a games console. In order to have a new console ready, you start working one the old console is in stores. Sony's father of the Playstation, Ken Kutaragi was on the case to figure out what the next Playstation would be built on. Previous Playstations had used MIPS-based chips, but the growing power of Intel and Windows had caused the MIPS owner SGI to abandon further development. Intel was known for being inflexible with their chips, AMD was too pedestrian for our boy Ken, so who would he turn to? IBM, seemingly. Why IBM? They were designing PowerPC chips for Apple Macs, and had provided a pretty good chip for Nintendo's GameCube. Not that the next Playstation could make do with an improved existing design, not under Ken's watch! The next Playstation would need a from-scratch CPU, a CPU that would rule the world! Televisions, servers, the best game console! That's how big this design was going to be. STI Alliance Kutaragi managed to convince Toshiba to join in on this party, so the STI (Sony, Toshiba, IBM) alliance was formed. They would design a next generation chip that would make Intel weep! Now, if IBM could only figure out what team would built the chip... At the time, IBM had two processor design teams for PowerPC processors, server and microelectrics. The server team built humongous processors that sucked down tons of power and put out tons of heat, not good for a game console. The microelectrics team was experienced in power-efficient designs, but were lower profile in IBM than the server team. As the contract was a $400 million zinger, the server and microelectrics divisions went back and forth about who would be the designer. But the server team lost, they just didn't have the necessary experience in power-efficient designs. The PS3 processor would be headed by the Austin IBM office headed by the microelectrics division. Originally, each company in the alliance was intended to contribute 1/3 of the engineers, but Sony and Toshiba engineers were needed to deliver other projects, and IBM ended up with plenty of available engineers due to a certain dot-com crash occurring at the time. This led to IBM directly employing 75% of the design engineers. Now the alliance just had to design the chip. They eventually settled on a custom PowerPC core and 6 Synergistic Processing Elements (SPE's). The PPC core would do the decision work, then push the data over to a Cell processor to figure out the numerical calculations. The mostly IBM team went into the trenches to start designing the processor. Design Drama Of course, the design process wouldn't go without drama. The first design of PPC core was designed with dual-issue. What's dual issue? Well, when the processor realizes it can do two independent things at a time, like adding 3 to A and subtracting 256 from B, a dual-issue CPU will do both at the same time. But an IBM executive felt a different method of speeding the CPU up would be better, hardward multi-threading. Hardware multi-threading is useful because many processors spend a significant time idle, waiting on data to get back to them. Imagine that the program needs to decide if an enemy has seen the player, but it needs to pull the position of the enemy from RAM. Instead of doing nothing while that data is returned, the CPU will work on some other task where it has the data at hand. While engineers argued that it made more sense to add multi-threading while keeping dual-issue, the executive got his way and dual-issue was out while multi-threading was in. Then there was the Sony patent drama. An executive at Sony decided that they needed a patent to protect their processor design, but only put Sony people as the inventors. Obviously, they had only gotten to that point with a lot of help from IBM and Toshiba engineers. There was a tense few days before Sony backed down and amended the patent with additional inventors. Then two more Cell's showed up. Ken Kutaragi got it into his head that eight Cell processors would be better than six. He ignored the fact that the complete chip was already nearing the maximum size that could be made, and insisted that the chip grow by 20% to handle two more SPE's. A New Customer We're now at late 2002, the PS3 chip design team is straining under a tight timeframe from Sony to have a 4 gigahertz chip with 8 SPE's ready by Christmas 2005. Microsoft has launched their Xbox games console, but is learning that Intel and nVidia don't give price breaks over time. So they start shopping around for a better deal for their second box. They went to the usual suspects, and weren't finding much. IBM offered the PowerPC 440 and 750 derivatives, with little success. Then an engineer at IBM's Rochester office leaked some details on a new chip IBM was working on. A 4 gigahertz processor that would only take 10 watts of power! Microsoft wasn't completely happy with the design, but the customizations weren't that hard to add. After a few revisions, Microsoft and IBM signed a deal to provide this new processor to Microsoft's specification, the IBM team would now need to deliver two nearly identical processors to two competing game consoles in the same timeframe. Why would IBM do it? Most would point to Ken Kutaragi. That guy was very head-strong and had already caused chaos by forcing the 6->8 SPE change. By comparison, the Microsoft team was much easier to work with. Kutaragi ran his team as a micromanager, while the Microsoft leaders were willing to listen to the experts. Thus, IBM set itself on a course to tweak the existing PS3 processor to meet Microsoft's requirements, in 11 months. IBM was able to talk Sony and Toshiba into accepting a tweaked PowerPC core. They talked up the idea that the changes would be needed for upcoming IBM servers and Apple computers, conveniently failing to mention the main benefactor would be the next Xbox. Because of Kutaragi's previous demands, Sony found it hard to object to the changes IBM requested. At this point IBM drew up a plan to ensure that the parts of the chip unique to Microsoft's specification would only be touched by IBM engineers. Was this universally accepted by the IBM engineers? Not really. Most of them were happy their chip would see more use, but others felt the new deal was a backstab to Sony who put up money at the beginning. Eventually, the Sony and Toshiba engineers realized what IBM had done, but what could they do? They failed to put a requirement in the original contract to prevent this deal, and it was too late to go anywhere else. IBM Drama Then IBM got an unpleasant surprise. Intel and AMD had been working on server processors for a while and started to eat the low-end IBM server market. IBM looked at revitalizing their low-end servers with either an improved chip from the server team or using the PPC core from the PS3/Xbox 360 project. After internal politics won out, the server team got the nod, not that it helped revitalize anything. At the same time, time was getting very precious for our PowerPC core team. That's when a certain feature was cut, out-of-order processing. OoO is where a processor will reorder the program being run in minor ways to better utilize resources. Was it the right decision? Potentially. It was done in order to make the game console ship date, but it was the last straw for another company. Apple had been using PowerPC chips for since it formed the Apple-IBM-Motorola Alliance in 1991, but their frustrations boiled over at this point. That Alliance was only giving Apple power-hungry chips that wouldn't work well in their laptops or slightly improved versions of existing chips. Apple were willing to take on a contract that extended their use of PowerPC temporarily, but secretly started work on an Intel-based Mac to debut in 2006. Chip Drama So, at this point the each side had nailed down their designs, Sony had the PowerPC core with 8 Cell processing cores alongside. Microsoft had three PowerPC cores with upgraded vector instructions borrowed from another PowerPC design. Who would get to stores first? While the bugs were getting ironed out in the months before finalization, IBM had to figure out which bugs were Xbox specific and which were common bugs. Yes, there was at least 1 critical Microsoft-only bugs in a section that were designed by Sony. The engineer was willing to go ahead and fix it, even though he likely knew it was for their competitor. So, chips finally went out to the chip foundry to be made into silicon for the first time. An IBM foundry to be specific, where things went wrong. Suddenly, an issue popped up and fabrication had to be restarted, a six-week delay. But only for Sony. Microsoft had been worried and paid for the designs to be fabricated at a second foundry, non-IBM this time. Microsoft came in two years after Sony, but would get their chips in hand first. Both designs came back a little buggy, but none showstopping. IBM had somehow built two chips for two competing game consoles at the same time. That wasn't the end of the drama, as the remaining bugs would often only show up on one chip. So it was now a balancing act for everyone, fixing a Sony bug for each Microsoft one and vice-versa. Microsoft makes Christmas Alone So how did Microsoft get out the Xbox 360 months ahead of the PS3? They went full send. While their chip was in the final stages of testing, they sent the design to be fabricated for production. If a showstopper bug was found, Microsoft would have tens of millions of dollars worth of useless silicon. But it paid off, the design had no dangerous bugs and they would have enough processors to put Xbox 360's under many christmas trees. Sony however, was in a bad place. Originally, they had been working on a Sony-designed graphics chip to be used alongside the Cell and PowerPC chip. That initiative crashed and burned. They had to run to nVidia and grab something at the last moment for a pretty penny. On top of that, the IBM foundry was still having issues with production, so the PS3 had no hope of meeting the original Christmas 2005 date. Wrapup Did the SPE's ever meet the original promises? No Did the new PowerPC core ever go in anything else? Also No There were some IBM servers and a Toshiba laptop with SPE's, but nearly all SPE's were used in PS3's. There were a few supercomputers made of linked PS3's, but that ended up being more of a marketing exercise for Sony, since each PS3 was sold at a loss at the time. The PowerPC core never reached the originally promised 4 gigahertz either, 3.2 gigahertz was the speed it made, more like two 1.6 gigahertz processors, because of how multi-threading was implemented. IBM would build a processor for the Wii U, but that was their last game console processor. Funnily enough, the PS4 and Xbox One and their successors also share processor designs, but AMD seems to have done a better job of providing a dedicated engineering team to each company. I'm sorry if this is long or oddly written. I'm working on scripting for a spoken word project (either podcast or Youtube) and don't want to get out of that mode. Sources: The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3 by David Shippy and Mickie Phillips submitted by /u/ackondro to r/HobbyDrama [link] [comments]
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r/HobbyDrama |
ackondro |
Nov 16, 2021 |
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[Video Games] Drama draws near! Command? - Koichi Sugiyama, The Most Controversial Composer in Gaming
Just a heads up, this gets a bit heavy later on in the writeup. I've included TWs for the relevant section. What is Dragon Quest? In 1986, Enix (the game publisher which would later merge with rival Square to become Square Enix) released the first Dragon Quest game for the Famicom (the series was originally translated as Dragon Warrior in the West, but I'm using the current franchise name for consistency), and to say it revolutionised the role-playing game genre would be a colossal understatement. Where prior RPGs like Wizardry or Ultima played more like automated tabletop games, with classes, hunger, and full parties, Dragon Quest was much simpler, both to suit its platform (which had two buttons as opposed to a full keyboard) and for accessibility. While it's never been quite as popular as rival series Final Fantasy internationally, DQ is obscenely popular within Japan; famously, the franchise's main numbered titles are uniquely released on Saturdays rather than Thursdays after DQ3's popularity reportedly led to cases of truancy among students desperate to play the newest entry. When you boot up a DQ game, you'll see a screen much like this one (taken from the most recent game, DQ11S). What's important about this screen are the companies listed in the copyright information. For the course of its 35-year history, the DQ franchise has been overseen by three creators: Yuji Horii, lead scenario writer, and owner of Armor Project; Akira Toriyama, lead art director, and owner of Bird Studio; and Koichi Sugiyama, composer, and owner of Sugiyama Kobo, who we will be discussing today. Who was Koichi Sugiyama, and why was he important to the DQ franchise? In the early eighties, composer Koichi Sugiyama wrote a letter to Enix inquiring about a game in one of their hobby programmer contests (believed to be Marita Kazurou no Shogi, a shogi PC game). Sugiyama was already well-respected within Japan for his work on a number of films and TV shows, including Ultraman and Science Ninja Team Gatchaman, so Enix (whose early hiring model was quite literally asking contest winners if they wanted to join the company) was quick to ask him to come on board. While DQ1 was not the first game he composed for (that would be World Golf), his work on the game would quickly become his most recognisable. Sugiyama's classical composition style essentially defined a lot of the musical conventions for RPGs in the future. Ever wonder why a lot of town themes are pastorales? DQ1 did it first. How about random battles having a siren-like opening? Once again, DQ1. Sugiyama is also widely believed to have incorporated the first crescendo into a video game soundtrack, in DQ4 [EDIT: This is apparently not true, see u/swirlythingy in the comments, but I’ll leave it here for the sake of contextualising their response.] While in his later years, Sugiyama received some criticism for an inability to update his compositional style to modern sensibilities (talk about some spicy foreshadowing), his music has become inseparably associated with DQ, in part simply because he was the lead composer for 35 years. The main theme of the franchise, the Overture, was played at the Tokyo Olympics (excuse the poor quality, finding clean unedited footage of the Olympics is extremely difficult). It's a big deal... which is why Sugiyama's controversies are such a sore point for the DQ fandom. The Drama Gamers Care About: Synthesised Music For a period of time, Sugiyama was a councillor for JASRAC, the Japanese Society for the Rights of Authors, Composers, and Publishers (yes, I know, there's no P, roll with it). Obviously, creators should have some control over any work they produce; but JASRAC has come under fire for being a little militant. For example, only a few years ago, they were attempting to sue music schools for using sheet music. It's fair to say Sugiyama took a bit of this attitude with him as he composed for the DQ franchise. Remember how Sugiyama Kobo is listed as a copyright holder on the title screen of DQ11S? That's because the music for that game - and indeed, all DQ games - is technically owned by Sugiyama directly, and licensed out to Square Enix for the series. Let's use Super Smash Bros. Ultimate's copyright information as an example. Here's the copyright information for the song "Let the Battles Begin!", ripped directly from Final Fantasy VII. Typically, when a song is used unedited, Smash lists the publisher as the song's copyright holder. DQ music is the exception; as you can see, the copyright holder is instead given as Sugiyama Kobo. Since he owns all the music, Sugiyama is naturally free to produce his own soundtrack albums of his work, which he records with the Tokyo Metropolitan Symphony Orchestra. These soundtrack albums are very high quality, and honestly, if you're interested in hearing Sugiyama's work, these albums are the main way to do it. The problem is, Sugiyama wanted people to listen to those tracks... on his albums. Somewhat infamously, a lot of the later DQ games featured synthesised soundtracks rather than the orchestral recordings. And these synthesised tracks, well... they aren't great. Here's the orchestral recording for Adventure, the overworld theme of DQ3. Adventure is one of the most iconic tracks of the franchise, and whenever it shows up in a game, fans get pretty hyped. You wouldn't really be able to tell from hearing the synthesised version, though; instead of sweeping strings and great brass, you get a sort of farty trumpet. To clarify, this isn't from the SNES or an earlier console, either; this is the most recent synthesised interpretation of Adventure, and it sounds pretty bad by comparison. As you can see from the above link, this version of Adventure was included in DQ11, which, on the PS4 in 2018, released with the synthesised soundtrack, and to say that people were pissed is a huge understatement. Big channels like Stop Skeletons From Fighting weighed in, journalists were saying it turned them off the game, and one of the most popular mods for the PC version replaced the music with the orchestral version. To be fair, for some people, the orchestral music wasn't enough to salvage their opinion of the score (such as the cited journalist), but the synthesised soundtrack definitely put a bad taste in people's mouths until the Switch port was mercifully confirmed to be using the orchestral versions. Even then, the Switch wasn't free from Sugiyama drama. Remember how I used a screenshot from Smash Bros to show the difference in copyright information between DQ's music and another Square Enix title's? Well, as you've probably guessed by now, despite the orchestral versions of songs being used in the trailer for the character, when the Hero from DQ was added to Smash Bros as a downloadable fighter, the only songs he brought with him were synthesised. People weren't happy. Up until now, we've only really been discussing Sugiyama as a composer, and why there's controversy surrounding his music. But, unfortunately, that isn't all the controversy there is. Sugiyama's Politics Trigger Warning: This section includes discussions of sex slavery, sexual assault, war crimes denial, homophobia, transphobia, and mentions of suicide. If any of these are potential triggers for you, please consider skipping to the next section. From around 1932 to the end of World War II, the Imperial Japanese Army had a system referred to as ianfu, or "comfort women", in which soldiers were provided with 'sex workers' in an attempt to curb incidences of wartime rape. A vast number of these women were forcefully conscripted into the practice, including being kidnapped from their homes, and trafficked across Imperial Japanese territory, where they would be abused, raped, and in some cases, murdered. The practice was, and is, completely and utterly horrific. Lamentably, as a result of a nationalist sentiment within Japan, recently some people have been attempting to downplay the severity of war crimes perpetrated by the Imperial Japanese Army throughout its history, and Koichi Sugiyama was one of them. On June 14, 2007, this advertisement was published in the Washington Post, in response to a US House of Representatives resolution to ask the Japanese Government to apologise to former comfort women and include more detail about the practice in school curriculums. This advertisement, often called "The Facts", promotes inaccurate information intended to discredit stories told by comfort women of their horrific mistreatment, and was paid for by the "Committee for Historical Facts", including - you guessed it, Koichi Sugiyama. The Committee also published a follow-up advertisement in 2012, "Yes, We Remember The Facts". Needless to say, these political opinions absolutely did not endear Sugiyama to anyone. While it took until 2012 for there to be widespread discussion on Sugiyama's involvement, journalists and fans expressed their disapproval of Sugiyama using his money to fund war crimes denial. There was also a resurgence in discussion of the topic this year, when the DQ overture was used in the Tokyo Olympics opening ceremony. Journalists highlighted Sugiyama's involvement as part of the unsavoury image the opening ceremony committee had developed, and the Comfort Women Action for Redress and Education strongly condemned the use of the track. Sugiyama's controversial politics aren't limited to war crimes denial, either. In 2015, he appeared on the programme Hi Izuru Kuni Yori on Channel Sakura (a right-wing TV station) alongside far-right LDP politician Mio Sugita, who, in addition to thinking LGBTQ+ education is unimportant because queer couples don't produce children, also claimed that the alleged rape of a journalist was her fault for getting drunk around a man. The video of the programme has since been removed from the internet, but we still have details on what the two discussed. Sugita largely spent her time arguing against queer education in Japanese schools, as well as support for queer couples from the Japanese government. Sugiyama chimed in by having a good old chuckle at Sugita's discussion of things like queer suicide (I unfortunately could not find a direct quote about this; as mentioned, the video has largely been scrubbed from the internet, but it has been cited in enough articles and quotes where the video was included that I feel comfortable describing it here). He agreed with Sugita that queer couples not having kids is a problem, and seemed to believe that gender dysphoria was a psychological problem to be fixed (source in Japanese). He further noted that tax dollars not being used to support queer couples was "not discrimination, but differentiation". He also ended up claiming that Japan was more empowering to women than Korea, and while I don't know the context because of the video's erasure, from reading the Japanese source cited above, he offers Amaterasu and Murasaki Shikibu as examples of amazing Japanese women. One of those is an author who, while extremely important as the world's first novelist, died in 1035, and the other is a mythological sun goddess. I don't want to make light of Sugiyama's shitty views, but let's just say it's a weird flex. For a lot of people, I think this was where Sugiyama's awful politics really became noticeable. His war crimes denialism was bad, but it was also in 2007 and 2012, sponsored by multiple authors, and published in the Washington Post; it was a bit less widespread than a video from 2015, being discussed online in 2018, where Sugiyama is right there on the screen agreeing with Sugita. Square Enix was forced to issue an apology (see the earlier AnimeNewsNetwork citation), although it did not state whether it would continue to work with Sugiyama in the future. A lot of people took this to essentially be a nothing statement. I think it's worth noting that this issue was a bit more contentious than people getting upset at Sugiyama's musical choices. On the DQ subreddit, for example, we see a few people agreeing that Sugiyama is a pretty awful person, but in fairly downvoted main posts with little activity. Alternatively, we see people trying to shrug off his "controversial opinions" without discussing them at length in a retrospective While I won't be linking to a hate subreddit out of personal choice, I want to also note that in subreddits like KotakuInAction, the relative lack of consequences for Sugiyama's statements was considered a win against "SJW cancel culture". Discussing Sugiyama's war crimes denialism and queerphobia wasn't exactly taboo, but it always seemed to be a bit 'safer' to just criticise the farty trumpets in his synthesised scores, or to shake your fist at him robbing fans of an orchestrated in-game soundtrack. In an episode of their Youtube discourse show, The Jimquisition, James Stephanie Sterling pointed out something similar in the fan reaction to Cyberpunk 2077. They noted that when Cyberpunk was garnering controversy for fetishising trans people, or workers being subjected to crunch hours in the leadup to launch, or causing seizures for epileptic players, gamer fans largely laughed off the topics as being SJWs getting up-in-arms about nothing, because it didn't directly affect them. As soon as the game was released and found to be buggy, though, all gloves were off, and Cyberpunk became the target of scorn for much of the gamer community. To an extent, I see the controversies surrounding Sugiyama as being a niche version of the same principle; the war crimes denialism and queerphobia doesn't impact the gamer community, so it isn't as frequently discussed in comparison to bad music, which we all have to hear. In the interest of fairness, I should note that Sugiyama issued a statement in 2018 where he explained his beliefs that gay people have existed throughout human history and that he recognised the necessity of occasional government support for LGBTQ+ people (source in Japanese). Whether this was a true change in opinion or a way to cover his arse, we'll never really know, since Sugiyama was pretty quiet from that point on with regards to speaking about the topic, but I thought it was worth mentioning regardless (although personally I don't believe he really changed his mind). Past a certain point, fans of the DQ series disgusted with Sugiyama's political views kind of just reached a sort of apathetic state. Square Enix couldn't let him go without losing access to the music of the entire DQ franchise up to that point, which they were clearly unwilling to do, and so Sugiyama stayed on board. The thing is, though, Sugiyama was also one of the oldest composers in video games. He was born in 1931, so people just kinda went, "well... we can sort of just wait this out". Sounds a bit ghoulish, but we can see a few people hoping he passes away so that they can enjoy the series without worrying about giving him money. Luckily for those people... Sugiyama's Passing On September 30, 2021, Koichi Sugiyama passed away from septic shock at the age of 90. The reaction to the news was, by itself, pretty controversial. This is really the first time that the gaming community has had a Margaret Thatcher moment, where a long-hated figure passes away, and a lot of people were pretty gleeful. A quick search on Reddit shows four locked threads, at r/JRPG, r/TwoBestFriendsPlay, r/PS5, and r/SmashBros, the last of which has been entirely nuked. No sympathy over at ResetEra, and Twitter was similarly fine about it. The DQ subreddit, meanwhile, managed not to lock its thread, but with an extremely strict "no politics" rule in effect. Seeing as the next entry of the DQ series, Dragon Quest 12, began production in 2019, it's believed that Sugiyama is likely to have had some part in that game's soundtrack. He doesn't have an official replacement yet to my knowledge. Koichi Sugiyama is a bit of a fascinating figure from a drama perspective because there wasn't really one big incident that caused a massive outcry; he was just always kind of shitty, whether it was his choices with regards to music licensing, his synthesised score, or his awful political views. The reaction to his death is probably the biggest single dramatic moment I can point to, but even then, a lot of moderators were prepared to deal with it because he was so controversial and so widely considered to be a bad person. I do think he can act as a case study for how gamer anger is largely based on what affects gamers directly, rather than shared outrage with minorities at mistreatment or bad behaviour (note that I'm saying "gamer" here to mean "the gamer community" and not "people who play games"). He was controversial in life, and his death caused controversial responses. So, at least there's some consistency there. submitted by /u/Razputin7 to r/HobbyDrama [link] [comments]
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r/HobbyDrama |
Razputin7 |
Nov 5, 2021 |
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PS4 games under 20 dollars?
Hello, I have 20 dollars on me right now and I'm wondering if there's any good games on PS4 for 20 dollars or less? My favorite game genres are open world, fps and racing games. Im also fine if the game is on sale right now In PlayStation store. submitted by /u/SuhailVolt to r/gaming [link] [comments]
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r/gaming |
SuhailVolt |
May 25, 2021 |
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2011 Retrospective
Introduction Since 2011 was 10 years ago (2021 – 2011 = 10), I thought it’d be a good idea to reflect on what is considered one of the best years in gaming – I’d personally consider 2011 to be the peak of AAA gaming. Since AAA development cycles 10 years ago were half of what they are today (see this interview with Uncharted 1-3 director Amy Hennig), and live service games were a lot less common, we also got a greater quantity of AAA games than we do now. And while the indie scene was still blooming – 283 games released on Steam in 2011 versus 8290 games in 2019 – there were still a lot of high quality indie games that released in 2011, and the average quality of an indie game on Steam and the three consoles at the time was higher than it is now. A lot of things were happening in 2011: the release of both the 3DS and the PS Vita (Japan only for the PS Vita, 2012 for the West) were technically the start of the eighth generation. Furthermore, the 3D gimmick was big around this time, particularly in movies, and the 3DS allowed you to see these effects without the need for glasses. PlayStation 3 and Xbox 360 also supported stereoscopic 3D in a lot of their major titles in the early 2010s, with Killzone 3 and Gears of War 3 being some notable examples from this year. Sony’s PlayStation Move and Microsoft’s Kinect had released the year prior, and Nintendo’s Wii Motion Plus in 2009. Motion controls were a frequent hot topic on message boards, and Sony and Microsoft steering down this path halfway into the seventh generation made gamers fear for a much gimmickier future in gaming. Free to play games were beginning to take shape on PC and mobile devices but wouldn’t really come to consoles until a few years later. World of Warcraft was still dominating the MMORPG space, though the controversial Cataclysm expansion had released in December 2010. Skylanders was the first major “Toys to Life” game and would inspire several other Toys to Life releases, including Nintendo’s very own Amiibo in 2014. There was also a resurgence of local multiplayer in AAA games in 2011, including some of the biggest games of the year: Portal 2, Uncharted 3, Gears of War 3, etc. I’ll be going through the list of games released for each of the major platforms with a little description for each. Keep in mind I haven’t played every game on this list but did a little bit of research for the ones I was less familiar with. This post is going to focus on North American release dates – even just 10 years ago release dates varied a lot more than they do now. Even Pokemon had separate release dates for each region 10 years (up until Pokemon X/Y in 2013, after which every mainline game has had a single international release date). Since the PS Vita only released in Japan in 2011, I’ll just leave this list of the 26 launch titles for the PS Vita in Japan. Multiplatform AAA Games Dark Souls – The spiritual successor to 2009’s PlayStation 3 exclusive Demon’s Souls, Dark Souls would expand its audience to many more platforms and would eventually spawn a whole subgenre titled “Soulslike” – nowadays it’s hard to remember a time when there weren’t multiple Souls inspired games every year. Dark Souls also took the level-based nature of Demon’s Souls and instead introduced a more open progression of levels. Dark Souls has become synonymous with difficult games, and although I think it’s a bit overblown, it’s easy to see why people think the series is so difficult: it’s a AAA game that allows you to get lost, doesn’t outright explain every mechanic, allows other players to invade your world to impede your progress, etc. The Elder Scrolls V: Skyrim – This game still remains highly influential in the RPG genre nearly a decade after its initial launch. The game would go on to spawn many DLCs and ports, but despite its many bugs – particularly on the PlayStation 3 – it would become the mainstay of open world RPGs. It’s notable on PC for its modding scene, and its cultural influence, particularly on the Internet, can be seen in the many memes its spawned over the years: from “arrow to the knee” jokes to “like Skyrim with _____” to “you can play Skyrim on your fridge.” Rayman Origins – After an eight year hiatus, Ubisoft brought Rayman back to the delight of many and won many accolades in the process. The game was 2D, a lot faster paced, had 60+ levels, and featured four player local co-op. Rayman Origins and its 2013 sequel, Rayman Legends, are still seen today as some of the best 2D platformers of all time. Sonic Generations – It could be said that Sonic Generations was the last good 3D Sonic game. It was a celebration of the series’ history, featuring both 2D and 3D levels from previous games in the series. Through some time warp shenanigans, 2D Sonic and 3D Sonic worked together to thwart the plans of Dr. Eggman. Sonic Colors had released the previous year exclusively for the Wii, and it was thought that this might be a golden era for 3D Sonic games. Sadly no 3D Sonic game has matched the acclaim of Sonic Generations since, so it still remains the gold standard (though of course we had 2017’s Sonic Mania as the best 2D Sonic game possibly ever). Portal 2 – The original Portal was packaged together with a number of other Valve games in 2007, but Portal 2 was a complete package that stood on its own, with a much longer campaign and a separate co-op mode that could be played in split-screen or online. Dead Space 2 – Dead Space was very much a 7th generation series. EA has since seemed to drop the series, but between the main trilogy, its three spinoff games, and five comic books/novels between 2008-2013, it was a major discussion piece at the time. The sequel to the first game performed just as well as the original but replaced a little horror with a little more action. A lot of people didn’t like the direction Dead Space 3 went, so the second one (technically the third if you count Dead Space: Extraction) could be viewed as “the last good Dead Space game." F.E.A.R. 3 – F.E.A.R., like Dead Space, was another trilogy that existed for the 7th generation of consoles but died off soon after. The game allowed two player local co-op for the main campaign, and a local competitive multiplayer mode for up to four players. F.E.A.R. saw a free to play online co-op entry in 2014 on Steam, but it shut it down just months after its release and the series has been dormant ever since. Crysis 2 – This was yet another seventh generation shooter series that died off after its third entry. Despite the first game being used as a benchmark for PC performance back in 2007, the sequel expanded its audience to console gamers (though the original did release for consoles three years after its initial release). Crysis 2 also feature an online PvP mode. Deux Ex: Human Revolution – Deus Ex was the first game in the series since 2003’s Invisible War. It was both a prequel and soft reboot taking place in 2027, 25 years before the events of the original game. Despite skepticism during its development, the game received high praise from critics and fans alike. Batman: Arkham City – The new wave of Batman games beginning with 2009’s Batman: Arkham Asylum would spark a rebridled confidence in video game tie-ins. Arkham City expanded the scope of the series with an open world and introduced dozens of hours of more gameplay. This was well before “open world fatigue” – open world games were still novel during this time, so Arkham City was better appreciated for its incorporation of an open world. Alice: Madness Returns – After 10.5 years, fans of the cult classic American McGee’s Alice finally got a sequel. This told the story of Alice recounting the events of the day of the fire that took her family’s lives. The game came packaged with the original on PC, Xbox 360, and PlayStation 3. EA marketed it as a horror game much to the ill wishes of American McGee. de Blob 2 – de Blob 2’s gameplay revolves around painting objects to bring a city back to life. The original de Blob was exclusive to iOS and the Wii, but the puzzle platformer expanded to the other consoles with its sequel. In addition to its split-screen party mode, deBlob 2 also introduced two player co-op to the main campaign, with the second player controlling a “helper” much akin to Super Mario Galaxy’s co-op. Bulletstorm – Serious shooters were the flavor of the day back in 2011, but Bulletstorm took a less serious and more arcady approach to its action. The developers even released a free to play 20 minute parody titled “Duty Calls” that mocked the popular gun metal gray corridor shooters like Call of Duty of its time. Marvel vs Capcom 3: Fate of Two Worlds – Marvel vs. Capcom 2 released 11 years earlier, so the announcement of a sequel in 2010 produced a lot of excitement. With such a long hiatus, newer characters from both universes were introduced into the series for the first time, like Viewtiful Joe, Virgil, and Frank West. Mortal Kombat – This was technically the ninth installment as well as a reboot for the series. It performed better than the last decade of new entries in the series and brought with it the 300 Tower Trials. These were a series of mini-games and fights strewn together, sometimes altering the gameplay in significant ways. L.A. Noire – This was a neo-noir detective game with real time facial animation set 1940s Los Angeles. The player would make dialogue choices in the game when interrogating suspects, and there were also action sequences. Dirt 3 – Dirt 3 ditched the “Colin McRae” in the title and just became Dirt with this entry. This off-road racing game featured 98 courses, a career mode, and online play. Catherine – This was Atlus’ weird game of the year. A man is torn between two love interests – Catherine and Katherine. The game featured a combination of social simulation, platforming, and puzzle solving. Battlefield 3 – Battlefield 3 was one of the best looking games out there at the time. Battlefield 3 was unique for the series in that it introduced an online co-op mode, in addition to the single player campaign and online competitive/versus multiplayer mode. Rocksmith – Guitar Hero and Rock Band were still pretty big franchises around this time. Players could used a real guitar for this game. Just Dance 3 – Ubisoft continues to make Just Dance games, but Just Dance seemed to be at its peak popularity during the Wii era, though the games were also available on the other two major consoles of the time. Just Dance incorporated motion controls to dance to the beat of the music. Call of Duty: Modern Warfare 3 – This was the finale to the Modern Warfare series. Activision Publishing CEO Eric Hirshberg claimed that Modern Warfare 3’s release was the largest retail release in the industry’s history. I don’t know how true that is, but it’s certainly very believable. The Lord of the Rings: War in the North – This was a linear action RPG with split-screen co-op. The game takes place at the dawn of the Second Age and follows a different cast of heroes from the original trilogy, and allows players to choose who they play as. Dragon Age II – Dragon Age II wasn’t loved as much of the previous game or the one that proceeded it, but Dragon Age II still performed well in spite of adopting a more hack and slash approach to its combat system. In terms of black sheep in video game franchises, Dragon Age II is a cut above the rest at least. Homefront – This was a FPS that received quite a bit of hype but ultimately failed to live up to expectations despite receiving decent reviews. The game takes place in 2027 with a united North Korea and South Korea that has invaded and taken control of parts of the U.S. The game was banned in South Korea and generated some controversy for its subject matter. Homefront also feature online multiplayer. Dead Island – The success of this game’s trailer actually pushed the release date ahead of schedule. The development team hired more people to cash in on the hype, but the actual game had little to do with the trailer and received middling reviews when released. Duke Nukem Forever – Duke Nukem Forever spent 15 years in development before finally releasing to extremely poor reviews in 2011. Gameplay aside, the game was also considered offensive for its portrayal of women and spawned an online petition with 7500+ signatures asking Walmart to remove the game from store shelves. Skylanders: Spyro’s Adventure – Skylanders kickstarted the “Toys to Life” genre in 2011 – Disney Infinity, Nintendo’s Amiibos, and Lego Dimensions would follow in the subsequent years. The franchise had a new entry every year from 2011-2016. By February 2015, the franchise had exceeded $3 billion in sales, and by 2016, the franchise had sold over 300 million toys, and Skylanders had become the 11th biggest console franchise of all time. With a lack of new releases its influence has fallen considerably, but Skylanders was hugely popular in the early to mid 2010s. Assassin’s Creed: Revelations Saints Row the Third Driver: San Francisco Shift 2: Unleashed Need for Speed: The Run Brink Shadows of the Damned Serious Sam 3: BFE Rage Red Faction: Armageddon AAA PC Exclusives In 2011, Steam hadn’t yet been the one place to go for every PC game (of course this has also changed in the last couple of years). None of the games listed below appeared on Steam until some time after their initial release. The Witcher 2: Assassin of Kings – This was one of the few cutting edge PC exclusives of its time (it would release on Xbox 360 a year later). The series hadn’t yet gone open world, instead focusing on a more linear narrative. The Witcher 2 is actually the first game I know of to have elements of it inspired by a Souls game – Demon’s Souls from 2009. Star Wars: The Old Republic – Star Wars: Knights of the Old Repbulic 1 & 2 were single player RPGs developed by Bioware released in 2004 and 2005 – The Old Republic expanded the series into the MMORPG space. This was back when every MMORPG was competing for that World of Warcraft spotlight. While it didn’t quite meet expectations, it still received great reviews. It eventually went free to play a little over a year later and continuous updates improved the overall quality of the game. Age of Empires Online – This was to be the original Age of Empires IV but instead went down a different path. This iteration probably isn’t remembered as fondly as others on the list, but it represents a big publisher’s early dip into the free to play space. The servers for the game only lasted until July 1, 2014 before they were shut down – less than three years after its initial release. Total War: Shogun 2 PlayStation 3 Exclusives Sony’s studios emphasized multiplayer in their titles a lot more in the latter of the PlayStation 3’s life, even including it in titles that games that are traditionally solo experiences, like inFAMOUS 2, Ratchet & Clank: All 4 One, and later God of War: Ascension (2013). Sony’s 2011 line-up included a great mix of single player, local multiplayer, and online multiplayer games, as well as a few PlayStation Move games. Of the 11 non-PS Move games listed below, 6 of them included local multiplayer and 9 included online multiplayer. LittleBigPlanet 2 – This was a big evolution of the original game and introduced a number of mechanics that expanded what could be done with the level editing tools. Like the first game, this one would receive a large number of DLC packs, but unfortunately some of them – like the Marvel Level Pack – were removed a few years ago due to licensing expirations. The marketing really wasn’t a lie this time around, it truly went from “a platformer game” to a “platform for games” with the wide array of different tools at your disposall, including the addition of tweaking physics, cut-scenes, Sackboys, and even changing the camera perspective. MotorStorm Apocalypse – This was the last major entry in the series (a spinoff released a year later) and made for a great trilogy of racing games on the PlayStation 3. The game featured both online and split-screen multiplayer, as well as number of different vehicle classes: dirt bikes, ATVs, buggies, monster trucks, big rigs, etc. The courses would be altered from apocalyptic happenings as you raced through them. The developer, Evolution Studios, is now defunct so this series might be gone for good. inFAMOUS 2 – This continued Cole’s story from the first game and was set in Louisiana. The sequel also brought with it a unique online sharing mode that allowed for some small customizable levels. inFAMOUS: Festival of Blood would also release later in the year as a small scale standalone title. Uncharted 3: Drake’s Deception – While Uncharted 3 didn’t outdo the overwhelming critical reception to the second game, it still performed very well and featured a lot of content: the single player campaign, split-screen online multiplayer, and its co-op mode. Uncharted 4 would abandon the split-screen and co-op mode. Resistance 3 – This marked the last major release in the Resistance series. It featured online and local co-op and an online multiplayer mode. Resistance 3 brought back the weapon wheel and health packs from the first game, as many felt Resistance 2 borrowed too heavily from Call of Duty. Killzone 3 – After the long wait for Killzone 2, Killzone 3 released just two years later. It featured local co-op and an online multiplayer mode. The online scene introduced classes with different functions. Killzone 3 also dropped the weight and heft of the guns from the second game and introduced stereoscopic 3D functionality. SOCOM 4 – From 2002 to 2011, SOCOM had ten games released between Sony’s consoles and handheld. SOCOM 4 was the second SOCOM game on the PlayStation 3 and the last entry in the series released since. In addition to the online multiplayer mode the series is known for, the game also featured a single player campaign. Ratchet & Clank: All 4 One – This was a top down platform game that could be played with up to four players online or locally. It allowed players to choose their character: Ratchet, Clank, Qwark, or Dr. Nefarious. MLB 11: The Show – Believe it or not, this game was actually released for PlayStation 2 as well, and also PSP. It also featured two other gimmicks of its era – stereoscopic 3D and PS Move functional f Home Run Derby mode. PlayStation Move Ape Escape, PlayStation Move Heroes, & EyePet and Friends – We can’t forget the motion controls of this era. Unfortunately none of these games performed well and people saw the crossover of Jak & Daxter, Ratchet & Clank, and Sly Cooper as a wasted opportunity in PlayStation Move Heroes. Disgaea 4 Yakuza 4 Xbox 360 Exclusives Microsoft seemed to push its seventh generation gimmick, the Kinect, more than Sony pushed the PlayStation Move, especially later in the generation. While we never did get to see Milo, Kinect would see a number of games built around it beginning with its launch in November 2011. I’m not going to go through all of them, but here were a few notable ones from 2011: Kinect Sports: Season Two, Dance Central 2, Kinect Fun Labs, The Gunstringer, Rabbids: Alive & Kicking, Rise of Nightmares, Microsoft Kinectimals Now with Bears, and Child of Eden (not exclusive). Gears of War 3 – Gears of War 3 was to supposedly wrap up the series into a neat little trilogy. We of course know better now, but regardless, Gears of War 3 retained its high pedigree for the series. Gears of War 3 would also introduce a fun novelty to its time – Stereoscopic 3D. Forza Motorsport 4 – Forza Motorsport 4 was the first Forza Motorsport game to include Kinect functionality. Halo: Combat Evolved Anniversary Edition – This was a remake of the original 1 years after its original launch. You could switch back and forth between the graphics of the old and new version of the game on the fly. This version also featured Kinect functionality via voice commands for video navigation, in-combat directives, and environment-scanning. Kinect Disneyland Adventures – This was one of the better reviewed games built around Kinect (73% on Metacritic). It featured an open world play style with mini-games to engage in Players could also customize their own character. Wii Exclusives Nintendo was winding down the Wii generation in 2011 and showcased the Wii U at E3 2011. The Wii got a few multiplatform games like Rayman Origins, de Blob 2, the Lego games, and a bastardized version of Call of Duty: Modern Warfare 3 – Modern Warfare 1 had received a demake port the same day Modern Warfare 2 was released for other consoles, and Modern Warfare 2 never saw the light of day on the Wii. In addition, there were a few shorter AA games that would probably be downloadable only games for a smaller price if they were released today. Some examples include The Kore Gang, Lost in Shadow, Go Vacation, Fishing Resort, and Mystery Case Files: The Malgrave Incident. The Legend of Zelda: Skyward Sword – This was the first console Zelda game since 2006’s Twilight Princess. It used the Wii Remote Plus. Releasing halfway into the Wii’s life, few games really utilized the Wii Remote Plus, which was an add-on for the Wii Remote that improved the motion controls. Kirby’s Return to Dream Land – Kirby shed its yarn aesthetic and returned to a style more reminiscent of 2000's Kirby 64. This game had four player local co-op and allowed players to play as many other Kirby characters, and it also had a separate mini game mode. Fortune Street – This was a crossover between Mario and Dragon Quest characters. It was like a fusion of Monopoly and Mario Party, though it didn’t feature any mini games. Featuring a number of boards from both Mario and Dragon Quest, players are challenged to play real estate and stock markets to win. Mario Sports Mix – Originally released in 2010 in Japan, Mario Sports Mix made its way to the West in early 2011. Mario Sports Mix featured four sports: basketball, volleyball, dodgeball, and hockey. This was the third Mario developed by Square Enix, after Super Mario RPG: Legend of the Seven Stars and Mario Hoops 3-on-3. In addition to the traditional cast of Mario characters, there were a few of Square Enix’s Final Fantasy and Dragon Quest characters as well. As with many later Wii games, the game gave you the choice to play with or without motion controls. The game received mediocre reviews overall. Conduit 2 – High Voltage Software was a studio that wanted to bring more mature experiences to the Wii, like the ultimately canceled The Grinder and the Conduit games. If you followed the seventh generation hype train, you would know about the first The Conduit game – a sci-fi FPS exclusively developed for the Wii, released in 2009, that’s ultimately been forgotten about in the test of time. Given the middling reviews of the first game, Conduit 2 didn’t receive nearly as much hype and scored roughly the same as its predecessor. Conduit 2 included a single player campaign, online multiplayer, and added split-screen multiplayer, which was not in the previous game. Wii Play Motion – As Wii Play featured a number of mini-games centered around the capabilities of the Wii Remote, Wii Play Motion did the same but with emphasis around the Motion Plus attachment. It also expanded the number of mini-games from 9 to 14, but in my experience nothing matched Wii Tanks from the original game. It received mediocre reviews overall. AAA Local Multiplayer Games for Consoles A lot of AAA games in historically split-screen-heavy genres – namely racing games and FPSs – dropped support of the feature at the beginning of the generation and allocated resources towards online play for the PlayStation 3 and Xbox 360. This was especially damning given that these consoles weren’t entirely backwards compatible and the indie scene hadn’t really taken off yet (indie games are a huge source of local multiplayer games in today’s market – see my post here). It should be noted that the Wii was a great system for local multiplayer from the beginning and end of its life, and a lot of its marketing revolved around local multiplayer games, similar to Nintendo’s marketing today. That said, the second half of the generation saw a lot more AAA games incorporate local multiplayer, and 2011 was the best of them, in my opinion. Several of the series that introduced local multiplayer in the second half of the seventh generation ended up removing the feature at the start of the eighth generation, such as Uncharted 3 (2011) to Uncharted 4 (2016), Killzone 3 (2011) to Killzone: Shadow Fall (2014), and Far Cry 3 (2012) to Far Cry 4 (2014) – these series each have only had one entry with split-screen multiplayer, all around the same time as each other. There were a lot of options from this year alone. Since I already covered them earlier in this post, I’m just going to list them below. LittleBigPlanet 2 MotorStorm Apocalypse Uncharted 3: Drake’s Deception Resistance 3 Killzone 3 Ratchet & Clank: All 4 One MLB: The Show 11 Gears of War 3 Forza Motorsport 4 Portal 2 de Blob 2 Mortal Kombat F.E.A.R. 3 Just Dance 3 Call of Duty: Modern Warfare 3 Rayman Origins Marvel vs Capcom 3: Fate of Two Worlds Lord of the Rings: War in the North Lego Star Wars III: The Clone Wars Lego Pirates of the Caribbean: The Video Game Driver: San Franciso F1 2011 Kirby’s Return to Dreamland Fortune Street Mario & Sonic at the London 2012 Olympics Mario Sports Mix Wii Play: Motion Conduit 2 [Yearly sports games, including the notable NHL 10] Indie/Small Scale Games Terraria – It’s hard to believe Terraria released 10 years ago and is still receiving updates – I really can’t think of too many other indie game that has received updates for that long. Terraria originally released just for PC and was referred to as “2D Minecraft” a lot more when it first released, but it’s since been ported to a number of different platforms, has received a number of updates, and has carved out quite a legacy for itself. The Binding of Isaac – This came from one of the creators of Super Meat Boy, Edmund McMillen, which received universal acclaim the year prior. The Binding of Isaac came out well before the wave of roguelites/roguelikes we see today, and with many new updates, it still remains one of the best around. To the Moon – To the Moon tells the story of two doctors fulfilling the last wish of a dying man using artificial memories. This is probably the most notable game using the RPG Maker game engine. Funnily enough, there are no RPG elements to speak of – the game instead focuses on its narrative and solving puzzles for the gameplay. Bastion – Bastion was developed by Supergiant Games, the same developer behind Hades. Bastion shares some similarities with Hades, but it’s a shorter adventure with no roguelite elements. Bastion had the unique twist of a man narrating your actions in the game, as if he was telling a story. Trine 2 – Trine 2 is a physics-based sidescrolling action platformer featuring three player local co-op. You used the powers of the three different characters – the wizard, the thief, and the knight – to navigate each level. Trine 2 performed better than the first game and delivered a pretty unique experience back in its day. Ms. Splosion Man – Ms. Splosion Man is a sequel to 2009’s 2D puzzle platformer Splosion Man. The main campaign can be played in local or online co-op for up to four players, and there is a separate campaign designed around the co-op experience. Solo players can still play the co-op mode by controlling two characters in what is termed “2 Girls 1 Controller.” Outland – Metroidvanias were coming back to life around this time, and Outland was an early example of this. It’s primary mechanic was switching between blue and red energies to overcome obstacles and barriers, similar to Ikaruga. It featured online co-op for the whole campaign, and a separate co-op mode with challenges built with two players in mind. The developer behind Outland is currently working on Returnal, due in April 2021. From Dust – This came from Ubisoft Montpellier (totally not indie but small scale) and was one of the few console entries in the “God Game” genre. Players would control certain types of matter in real time and would help save a nomadic tribe. Minecraft - Minecraft technically released in 2011, after first being available as an Early Access title in 2009. Payday: The Heist DS Games Although the 3DS released the same year, the DS would still be supported long after the 3DS thanks to its extremely high sales. Pokemon Black/White – This technically came out in 2010 in Japan, but Westerners wouldn’t get their hands on it until 2011. Pokemon Black/White expanded the roster to 649 Pokemon but only allowed you to capture the 156 new ones until you finished the game. It would be the last mainline 2D Pokemon game. Kirby Mass Attack – This title played a bit differently from most games in the series, although the Kirby series is no stranger to new gameplay mechanics. Kirby Mass Attack was a Lemmings-styled platformer, with the player using the stylus and touch screen to play the game. Using up to ten Kirbys on screen at once, the player could send commands to the Kirbys, or use them as projectiles. Ghost Trick: Phantom Detective – First released in 2010 in Japan, Westerners first got play one of Capcom’s more unusual games in 2011. This was directed by Shu Takumi, the creator of the Ace Attorney franchise. Ghost Trick was an adventure game that had you controlling a dead man named Sissel, who would use his ghostly possession powers to save lives. Aliens: Infestation - Developed by Gearbox Software (Borderlands series) and WayForward Technologies (Shantae series), Aliens: Infestation was a Metroidvania with an interesting permadeath mechanic – the player controls one marine in a party of four, and if that one dies, the player then plays as a different marine. The player loses the game if all four die. The development team created 20 unique characters with game’s dialogue carefully rewritten 20 times for each of the characters, to give some emotional investment to each one of them. Professor Layton and the Last Specter – This was first released in 2009 in Japan, and in 2011 Japanese players already had their hands on the sequel, Miracle Mask. These games were a big part of the seventh generation, seeing eight releases between 2007 and 2013. Since then, there’s been just one title released, in 2017. 3DS Games The 3DS was released for $249.99 USD in Q1 2011 in NA. The 3DS was a novel concept at the time as it allowed you view games in 3D without the need for those pesky glasses. While the 3D effect was abandoned on 3DS games in later years – and Nintendo even introduced a budget 3DS called the 2DS with no 3D capabilities – at the time it was a fun novelty. It also introduced AR (Augmented Reality) and the eShop to the wider market. While the DSi technically introduced the eShop, it was the 3DS that made it standard for the generation. The 3DS wasn’t selling so well for its initial five months, and so the price was slashed significantly, down to $169.99. Early 3DS adopters received 10 NES games and 10 GameBoy Advance games on the 3DS as compensation for being early adopters. These games were only ever available for early adopters only. The Legend of Zelda: Ocarina of Time 3D – If you wanted to play Ocarina of Time at more than 20fps, this was the way to do. This was a full fledged remake and not a port, and it introduced many quality of life improvements in addition to the 3D effect. Star Fox 64 3D – Star Fox 64 3D added more dialogue between missions, gyro controls, and a new “3DS Mode” that adjusted the difficulty and objectives of the original game. There was also a four player battle mode, though this was only through LAN. Super Mario 3D Land – Previous Nintendo handhelds outside of the original GameBoy had mostly hosted ports or remakes of older Super Mario platform games, but the 3DS would bring with it an entirely new title, one that was 3D in both senses of the word. Mario Kart 7 – This may just be seen as another Mario Kart game in a long series of games, but at the time, this still produced a lot of excitement. With this entry, players were able to customize their vehicles with different kart frames, wheels, and gliders. The game also introduced the hang glider and underwater sections. Nintendogs + Cats – Despite the high sales figures of the series, this would be the last Nintendogs game for what has now been an entire decade. Previous entries only included dogs, but – inspired by his own pets ability to get along and the Disney film The Incredible Journey – Shigeru Miyamoto wanted to make a game with both species of animal. Pushmo/Pullbox – Possibly the single biggest downloadable only 3DS exclusive to come to the system, Pushmo (Pullblox in Europe) came at a time when there weren’t a lot of small scale games. It’d probably be viewed as an indie game, but this was actually developed by Intelligent Systems, the same people behind Paper Mario, Fire Emblem, and Advance Wars. Studio Closures Unfortunately every year is greeted with a number of studio closures – it’s easy to forget them over time, so let’s take a look at some of the ones that went away in 2011. Black Rock Studios – Pure, Split/Second – Although both Pure and Split/Second received favorable reviews on Metacritic (low to mid 80% critic average), its parent company Disney Interactive Studios decided to close the studio – after having reduced the size of the studio just a few months prior – likely due to the poor sales of Split/Second. Split/Second ends with a “To Be Continued,” and while the initial phases of the sequel had been worked on, it’s likely it didn’t get very far in development given that it was canceled in December 2010, while the original had released in May 2010. This video talks about the canceled sequel. Bizarre Creations – Project Gotham Racing, Geometry Wars, Blur – Blur and Split/Second were two arcade racers that released within a week of each other in May 2010 – in addition, Red Dead Redemption released the same day as Split/Second and a week before Blur. As a result, Red Dead Redemption stole much of the spotlight and the two arcade racing games ate into each other’s sales. Like Disney with Black Rock Studios, Activision also decided to shut down the then 17 year old studio. Bizarre Creations released a video retrospective of their work. Team Bondi – L.A. Noire – Team Bondi was a source of controversy in 2011 shortly after the release of its one and only game that took seven years to make. Former employees criticized the long working days and managerial style that resulted in high turnover, and The International Game Developers Association launched an investigation into the studio as a result of these interviews. Team Bondi also left or incorrectly listed 130 L.A. Noire staff members in the game’s credits and later developed a website called “L.A. Noire Credits” that gave credit to the previously uncredited. At the time of the studio’s closure, Team Bondi owed over $1 million Australian dollars to 33 staff members. Despite the studio’s closure, a definitive edition of L.A. Noire would be remastered for eighth generation consoles. Blue Tongue Entertainment – The Polar Express, de Blob 1 & 2 – This THQ studio mostly produced games based on movies and TV shows up until de Blob in 2008. The studio was closed down under a restructuring and realignment plan by THQ. Kaos Studios – Frontlines: Fuel of War, Homefront – Despite a lot of hype surrounding Homefront, the game received mediocre reviews and parent company THQ suffered a 26% stock drop shortly after the game’s release. Most of the studio was transferred to THQ’s Montreal studio, which was now developing the Homefront sequel. THQ filed for bankruptcy in 2012 and was later acquired by Ubisoft, while the Homefront sequel was developed by Crytek UK. THQ Studio Australia – The Last Airbender, Megamind: Ultimate Showdown – Yet another THQ closure in 2011, THQ Australia had an eight year run and developed mostly games based on popular Nickelodeon TV shows. AT the time of their closure, they were working on an The Avengers video game. Closing Hope you enjoyed looking back on some of these games. The market was a bit different back then – stereoscopic 3D games, motion controls, a prominent handheld market, etc. Many games from back then still remain impactful today, most notably Dark Souls, The Elder Scrolls V: Skyrim, Portal 2, Terraria, and The Binding of Isaac. Others you probably haven’t heard about in awhile but are great all the same. It also featured some great experimental games from larger developers as well, like Capcom’s Ghost Trick: Phantom Detective, Gearbox Software’s and WayForward Technologies’ Alien: Infestation, Ubisoft’s From Dust, THQ’s de Blob 2, and Intelligent Systems’ Pushmo/Pullbox. One thing I like better now is that every game that comes out for a Nintendo console essentially doubles as both a handheld and console game. Even up until a few years ago there were handheld exclusives that people wanted on consoles (Mario Party: The Top 100 from 2017 is a notable example that was 3DS only). As someone who prefers playing on consoles and doesn’t have as much of a need for handhelds, I also personally like that Sony’s studios are all focused on making games for the PlayStation 4/5, and resources aren’t being spent on the PS Vita. The biggest thing I love though, is the explosion of the indie scene and having much more of them on consoles now. One thing I liked better back then were more finite single player/co-op experiences from AAA developers. There’s a lot more bloat now in single player/co-op AAA games now, so thank goodness we have the indie scene to fall back on. Although it is important to note that many people complained about 10 hour $60 single player games back then, so there’s no appeasing everyone. On one hand we get a lot more bang for our buck now, on the other it seems studios like Naughty Dog will never be able to reach the output of past generations given how long development cycles are now (four games for PS1, PS2, PS3, three games for PS4, possibly less for PS5), even with longer console generations. Where were you in 2011? What do you think of some of the games looking back? What about the market did you like better back then compared to now? What’s better about games today? Were there any games listed here that you hadn’t thought about in awhile? submitted by /u/Underwhere_Overthere to r/Games [link] [comments]
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r/Games |
Underwhere_Overthere |
Mar 7, 2021 |
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Games Under $20
WHat games should I try that are under 20 dollars on PS4. I haven't gotten a new game since March and want to get a cheap new one that's fun. submitted by /u/Whydoueventry4th to r/gaming [link] [comments]
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r/gaming |
Whydoueventry4th |
Aug 8, 2020 |
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BAMF DLC Added to Borderlands 2 VR for Free
Hello Vault Hunters! We have one more update for you and this is a big one! We saved the best for last! As promised at PAX East, our Big Summer DLC Update is here! Today we are releasing version 1.0.3 of Borderlands 2 VR which includes some major improvements to the game. Along with performance optimizations and gameplay bug fixes, we've included the ability to download all the previous Borderlands 2 DLC. This DLC pack is so big that it deserved its own name. We call it the BAMF DLC PACK and is available for the magical price of ZERO dollars! That's right, the BAMF DLC PACK is FREE! So, make sure you clear some space on your PS4 and start playing this now! This pack includes: Captain Scarlett and Her Pirate's Booty Mr. Torgue's Campaign of Carnage Sir Hammerlock's Big Game Hunt Tiny Tina's Assault on Dragon Keep T.K. Baha's Bloody Harvest The Horrible Hunger of the Ravenous Wattle Gobbler How Marcus Saved Mercenary Day Mad Moxxi and the Wedding Day Massacre Sir Hammerlock vs. the Son of Crawmerax Mechromancer Pack - Gaige - NEW PLAYABLE CHARACTER with adapted BAMF skills Psycho Pack - Krieg - NEW PLAYABLE CHARACTER with adapted BAMF skills Ultimate Vault Hunter Upgrade Pack Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge Many new skins, heads, new vehicles, DLC trophies, and more! To download this pack, install the latest patch for BL2VR. Go to the new "Downloadable Content" option in the Main Menu, then follow the prompts from there. As you can see, that's A LOT of NEW content for BL2VR. A little FYI, this is more content than what we released in the base game! It more than doubles the amount of gameplay! Our team worked very hard and pushed to make sure we were able to get all this content to you as soon as possible. But we didn't stop there. You thought we were just going to give you the DLC, just like that, and call it a day? We wanted to show you that we continued to listen to your feedback and made even more quality of life improvements again! Some of the highlights for this patch include: HUD ADJUSTMENT OPTIONS (Community Suggestion) Within the Options Menu, new HUD Options are available: Default - We noticed a lot of you said you couldn't see the minimap very well so we adjusted the entire HUD and made this the default HUD. No Minimap - Using this option will completely turn off the minimap but still show you your current mission. No Missions - This option gets rid of the entire top half of the HUD (Minimap and missions). No HUD - This was requested by a lot of you so we added it in. You can play the game without the HUD! HEIGHT CALIBRATION (Community Suggestion) Re-centering will now also readjust your height for players changing between sitting and standing during gameplay. HAND MESH POSITION (Community Suggestion) Hand meshes now pivot around the weapon-trigger in motion controller mode rather than the wrists, to make it feel less like you're holding onto a hand mesh instead of its gun. BUG FIXES & IMPROVEMENTS Fixed an issue with the menu popping back and forth when near chest high collision Fixed an issue where the player had to point below an object to interact with it when using height offset Fixed an issue where character skins failed to change when scrolling with the arrows Fixed an issue where pop-up messages in the bottom left corner could have their text cut off Fixed some issues where HUD elements clipped into one another Fixed some issues pertaining to the Japanese region and button glyphs Fixed an issue with the Aim Controller where the player's height offset would cause bullets to fire inaccurately Fixed the Load Character menu not showing the "Scroll" prompt/glyphs in motion controller mode Fixed an issue where Zer0's sword would remain invisible if he executed a melee attack with motion controllers during his action skill Fixed an issue where laser beam attacks (e.g. Constructors, Lab Rats, Dukino's Mom, Terramorphous) fail to damage the player Fixed a number of screen particles Rebalanced some DLC bosses for single-player gameplay They drop more seraph crystals Dexiduous is now a Seraph Guardian. If you manage to solo him, he will drop A LOT of Seraph crystals Motor Mama's Rocket Launcher deals slightly less damage The Badassaurus has been balanced The side quest "Follow the Glow" now has its initial waypoint at the entrance to the path leading to Adorton Station rather than at the level transition to Adorton Station The Hoplite Seraph shield now increases Shield capacity by 40% (used to be 20%), which increases by an additional 20% if shared with Deathtrap using the "Sharing is caring" skill The side quest "MMORPGFPS" will have the player automatically crouch to Teabag if on top of xxDatVaultHuntrxx, no input required! Fixed performance issues in Washburne refinery Shamans have slightly less health Drifters have slightly more health The layout of the Hyperion ship in the Big Game Hunt DLC is now parallel to the ground to ensure player comfort During the "Fall of Nakayama" main quest, there is a lever that players need to shoot to activate a retractable bridge. This lever now has a waypoint marker if the player is standing on the other side of the bridge Tweaks to the behaviors of the Blimp in Flamerock refuge, and the floating platforms in Mines of Avarice and Murderlin's temple, all for comfort reasons Fixed a collision issue with a red chest not being accessible through a path under the elevator at the entrance to the Wreck of the Ice Sickle Improved PlayStation®Move Controller rumble Improved teleportation system We hope that the content we've been able to add and adapt for PSVR has been exciting, and we love reading posts about people having a blast with BL2VR. Thank you so much for supporting our game! - BL2VR Dev Team submitted by /u/borderlands to r/PSVR [link] [comments]
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r/PSVR |
borderlands |
Sep 6, 2019 |
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[USA][H]Games (PS4) [W] $5-20
As my brother took the ps4 when he went to college and I discovered I can get ALL of my ps4 games on steam, I've decided to sell my physical copies. Note: I am selling them under what you will buy them from gamestop. World of Final Fantasy (Day One Edition) - $10.00 Overwatch Origins Edition: $20.00 Tales of Zestiria: $13.00 Final Fantasy XV (Day One Edition) - $5.00 Until Dawn: $10.00 Shipping is two dollars each. The prices above do not include shipping. submitted by /u/shellsncake to r/GameSale [link] [comments]
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r/GameSale |
shellsncake |
Sep 2, 2019 |
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Best ps4 digital game under 20 dollars
submitted by /u/andrewbaker19 to r/PS4 [link] [comments]
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r/PS4 |
andrewbaker19 |
Apr 10, 2018 |
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[WSIB] Under 20 dollars for the PS4?
I'm looking for games that can be played both singleplayer and multiplayer (local play would be nice, but isn't necessary). Some games I enjoy are Overwatch, Duck Game, and Fortnite. If anyone could recommend something that you think I would like, I would greatly appreciate it. submitted by /u/Alex8lot to r/ShouldIbuythisgame [link] [comments]
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r/ShouldIbuythisgame |
Alex8lot |
Dec 26, 2017 |
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Pyre - Review Thread
Game Information Game Title: Pyre Genre: Party-based action RPG Platform: Playstation 4, PC Media: Reveal Trailer | Pyre OST - 'In the Flame' (Trailer Edit) E3 2016 Trailer | Pyre OST - 'Forbidden Knowledge' (Trailer Edit) Versus Mode Trailer | Pyre OST - 'Path to Glory' (Trailer Edit) Date Announce & Gameplay Exhibition Stream Launch Trailer Pyre OST - 'In the Flame' Developer: Supergiant Games Info Publisher: Supergiant Games Price: $19.99 Release Date: July 25, 2017 More Info: /r/pyre /r/SupergiantGames | Wikipedia Page Review Aggregator: OpenCritic - 85 [Cross-Platform] Current Score Distribution MetaCritic - 85 [PS4] MetaCritic - 84 [PC] Not-so-giant list of Supergiant Games - Entry Score (Platform, Year, # of Critics) Bastion 86 (X360, 2011, 79 critics) Transistor 83 (PS4, 2014, 57 critics) CAUTION - If you really want to avoid spoilers and are content on buying the game based on review scores, snippet statements, or even the developer's reputation, then it might be best to just avoid reading any of the reviews generally in their entirety. If you do need some further conviction through analyzing reviews (and getting the full context of quotes), then be vigilant of spoiler-y details as the narrative is a strong focus of the game, among other things.. People are reporting Destructoid's and Paste Magazine's reviews in particular might be a tad revealing. Reviews Website/Author Converted Score Critic's Score Quote Platform AngryCentaurGaming - Jeremy Penter Buy Buy Yeah, without a shadow of a doubt this is a 'Buy'. Listen guys, it's a sort of a sports/football game mixed with a fantasy flair. There are no swords or no weapons, I get that and some people may not like it, but the world itself and the way in which you interact with it and that feeling of travel as you move forward, and the feeling, really, of community when you switch, add, and remove teammates is something that I feel many games like Bloodbowl have tried to do and missed glaringly compared to this. PS4, PC Eurogamer - Cassandra Khaw Essential Essential Dazzling and mysterious, this ambitious party-based RPG is a masterpiece. PC Kotaku - Gita Jackson Unscored Unscored Pyre is interesting enough to play multiple times, but it can also be played just as a one-on-one sport. In the game’s versus mode, which pits you against either an AI opponent or against a friend on your couch. In the story, there’s a lot of narrative pressure to do well in the rites. Against another person, I was a bit freer to just enjoy banishing my enemies, or passing the ball down the court, or flying over an aura blast. When I played against Kotaku editor-in-chief Stephen Totilo in the office, he banished me just as I was about to score on him and I shouted, “you motherfucker.” Pyre is good in many ways. It’s even good enough that it made me call my boss a motherfucker. Ars Technica - Sam Machkovech Unscored Unscored Pyre is a brilliant reinvention of the term “fantasy sports,” with story, visuals, and gameplay to die for. Go buy it. The A.V. Club - William Hughes Unscored Unscored Pyre spins a powerful tale of redemption, religion, and monster dunks PS4 Washington Post - Christopher Byrd Unscored Unscored Fun and well-paced, 'Pyre' is the rare game that wants players to embrace their slip ups Totalbiscuit, The Cynical Brit - John Bain Unscored Unscored You know that I'm really into Supergiant stuff, but I think the very interesting thing about this one is that this is the least Supergiant Supergiant game that there is, and yet it may very well be the most accomplished despite it having the most glaring flaws, simply because of how dangerously innovative it is. PC Killa Penguin - Jake Arias Unscored Unscored Pyre is a (Super)giant waste of time, energy, and money featuring gameplay so irrevocably interwoven into trends of its time that history is unlikely to treat it as kindly as Bastion and Transistor. PC Game Revolution - James Kozanitis 100 5 / 5 stars The truth is that Pyre does exactly what it set out to do, with no caveats or qualifiers. It created a truly original core game mode and backed it up with solid RPG mechanics that extend the game’s already impressive longevity for a $20 game. PC IGN - T.J. Hafer 97 9.7 /10 From the art to the music to the story to the tactical gameplay, and even to how they're all woven together so artfully, Pyre is an adventure that excels in every area of its design other than limiting its multiplayer to local only. It's an epic journey that made me feel thrilled, devastated, and awed, and its tense moments had me tugging my collar both in and out of its fast-paced mystical sports arenas. With an emotionally charged ending that saw so much I'd striven for come to fruition, but was still tinged with tragedy and melancholy even when I did almost everything right, I won't be able to get Pyre out of my head for a long time. This is Supergiant's best work to date, and that's saying something. PS4, PC GameSpace - Robin Baird 95 9.5 / 10 Looking back at this point I can see a clear progression From Bastion to Transistor, to Pyre and this is not only the best story they have told but it is also most well-executed game on all fronts. For anyone who enjoys party based RPGs, this is one game you really shouldn’t pass up. PS4, PC DualShockers - Ryan Meitzler 95 9.5 / 10 Mixing together so many different influences and styles of gameplay together could have made Pyre an unwieldy, confusing experience. However, Supergiant apparently found just the right mixture of ingredients to make Pyre work almost perfectly, as its addicting Rites “combat” shows. Thanks to a compelling mix of gameplay and atmosphere bound by an incredible art style, Supergiant Games has crafted one of this year’s most unique titles that’s equally tense and thought-provoking throughout its journey. Coming from the studio that already has provided memorable titles like Bastion and Transistor, Pyre has me eagerly waiting for the next story that they have to tell. PS4 PlayStation LifeStyle - Chandler Wood 90 9 / 10 It feels disingenuous to even try and write words about Pyre, another Supergiant masterpiece. I don't feel that my prose can even begin to match the resplendent beauty that permeates this journey through the Downside. If only that I could stand there in front of the Scribesgate once more listening to the Lone Minstrel and the Gate Guardian sing the hymn as the Rites commence once more. For as amazing Pyre was, I'll just have to find myself exiled once more to find freedom in the flame. PS4 GameSpew - Brandon Langrock 90 9 / 10 Simply describing Pyre‘s spectacularly outlandish battle system doesn't do it justice… Pair that with a wonderful cast of characters, a riveting story, and enthralling music and visuals, and you have nothing short of a compelling game that demands your time and attention. PS4 TheSixthAxis - Stefan L. 90 9 / 10 Supergiant Games continue to burn brightly as an independent studio, with Pyre being their latest imaginative and fantastical adventure. It casts aside many of the trappings of an action RPG from Bastion and Transistor in favour of something more akin to a real time tactical game, wrapping its fast paced and often fraught battles up in a world and cast of characters that gradually draw you into its cyclical tale. PS4 GameSpot - Peter Brown 90 9 / 10 Pyre's wit and whimsy effortlessly usher you into a captivating world of punishment, sacrifice, and competition. PS4, PC PlayStation Universe - Zachary Lyons 90 9 / 10 Pyre's world is full of dynamic characters with unique motivations, darkly vibrant backdrops that look like paintings, and a soundtrack that you'll be humming for days, weeks, even months to come. It might be slow to start, but once it picks up it never looks back. The Rites are exciting and addictive, and you'll always want to play “just one more round.” Even when the game is over, you'll want to have at least one more round through the whole thing, just to see how things might turn out differently. Pyre is an admirable addition to both Supergiant's repertoire and any gamer's collection. PS4 Two Credits - Taylor Whaley 90 9 / 10 The culmination of the compelling narrative, the gorgeous world and character design, the smooth beats of the soundtrack, and the easy to pick up but difficult to master rites make for a highly enjoyable and well rounded experience. The best way of describing it, I think, is that the story is good enough that it could be something you read in a book, the music is good enough that it’s great to listen to even on its own, and the gameplay is challenging enough that you remain interested but not so much that you’ll get stuck and have to play something over again. All in all, Pyre is nothing short of a masterpiece. You’re doing yourself a serious disservice if you miss out on this one. PC Gadgets 360 - Pranay Parab 90 9 / 10 Pyre is longer than the previous games from Supergiant Games, which allows it time to establish the story and characters and gives players time to get used to battle mechanics as well. Once the acclimatisation period is complete, Pyre blooms into yet another amazing game from the developer. PS4 God is a Geek - Chris White 90 9 / 10 Not only is it one of the most beautiful games I've played in recent memory, but it has some new mechanics and ideas to keep you playing. PS4 Gamingbolt - Ravi Sinha 90 9 / 10 You've never seen anything like Pyre but you have to check it out. Whether you enjoy unorthodox battle systems, great story-telling and characters or a gorgeous amalgamation of visuals and music, Pyre is truly a stand-out in Supergiant's portfolio. And that's saying something. PC EGM - Ray Carsillo 90 9 / 10 Pyre mashes up point-and-click adventures, RPGs, and sports games—and comes out the other end with one of the more memorable stories we've seen in some time. It's a tale of freedom, sacrifice, and rising against the odds, even when they seem to be in your favor. While it can be a bit repetitive gameplay-wise, the colorful world and even more colorful characters should be more than enough to motivate you to fight for the exiles of the Downside. PS4 Critical Hit - Zoe Hawkins 90 9 / 10 Pyre is a fun, deep and strategic game with a gorgeous aesthetic. But it's the way the music and themes stick with you long after the credits roll that really makes it a worthwhile experience. PS4 Polygon - Philip Kollar 90 9 / 10 Pyre is a very different game, but one well worth experiencing. Between that fascinating, open-ended approach to storytelling and its totally unique core gameplay, Supergiant Games pursued a vision for something new with Pyre, and they have largely succeeded. Fans expecting more of the same may have to fight through some disappointment — especially if they want to be able to more thoroughly explore the nooks and crannies of the Downside. But Pyre makes a worthwhile trade-off here, exchanging the familiar for the fantastical. PS4, PC Digital Trends - Will Fulton 90 4.5 / 5 stars Supergiant has once again demonstrated an absolute mastery over the craft of game design. Bastion was a fantastically well-done action RPG with a few interesting framing ideas. Transistor went even further, introducing a novel and exciting combat mechanic. Pyre continues along that trajectory toward increasingly original core gameplay design. The artists and designers at Supergiant are so studied that they manage to ground their most interesting ideas in a shell that makes them smooth and accessible. It’s our favorite game of theirs, and that says a lot. PC Gaming Nexus - Randy Kalista 90 9 / 10 Pyre teaches you to fight tirelessly for your freedom, but to question the definition of that freedom as well. I like the sports-combat a little more each time I play. And Pyre fetishizes the tools of the writer's trade, but more importantly focuses on the art and dialogue of good storytelling. PC Push Square - Graham Banas 90 9 / 10 Pyre marks Supergiant Games’ third consecutive masterpiece. A bizarre blend of genres creates an excitingly original title aided by incredible world building and one of the most consistently interesting casts of characters we’ve ever seen assembled. This is all further enhanced by some outstanding artwork. Framerate issues and the odd difficulty spike detract from the overall experience, but can't prevent this outing from achieving excellence. PS4 Press Start - Shannon Grixti 90 9 / 10 The action that takes place in the arenas of Pyre is explosively fast-paced and laced with magical allure. While the action that occurs off the field is a satisfyingly slow unravelling of dense lore and affecting individual tales. These contrasting styles interchange flawlessly throughout the game’s duration - creating a rhythm for the journey that consistently feels unpredictable and exciting. Even with all its blemishes, Pyre is a rousing expression of exceptional high fantasy. PC Slant Magazine - Aaron Riccio 90 4.5 / 5 stars Pyre boldly offers a glimpse of what freedom truly means—a sport in which you may sometimes want to deliberately throw a match, an RPG in which you may selfishly deny closure to a party member because you don't want to lose their skills. Pyre is remarkably easy and enjoyable to play, but there isn't an inch of it that's simple, that isn't in some way stuffed full of artful reflection on what it means to fundamentally play a game. PS4 GamingTrend - Codi Spence 90 9 / 10 Pyre is a wonderfully made game, with simplistically beautiful graphics, and an engaging soundtrack. The gameplay can get a bit repetitive, but that doesn't stop it from being an enjoyable journey. The characters and challenges were more than enough to make up for it. PS4 RPG Site - Elizabeth Henges 90 9 / 10 Looking back on my time with Pyre, I thoroughly enjoyed my time with it. The game is a beautifully wrapped package, with great gameplay and deep lore and plot to delve into if you want to. The gameplay is enjoyable enough to make the multiplayer mode worth taking a look at, lack of online features aside. Pyre really grabs you early on and doesn't let go until the very end, where you learn of the effects of your decisions throughout the game. This is Supergiant's best title yet, and I cannot stress this enough - this isn't a game to miss. PS4 Gamer Escape - Fusionx 90 9 / 10 With Pyre, Supergiant Games continues to showcase their unique gameplay, art style and sound. All of these elements come together beautifully and leave a lasting impression. PS4 PSX Brasil - Rodrigo Ribeiro de Oliveira - Portuguese 90 90 / 100 Pyre is one of those games that gradually captivates you, and in the end leaves you dazzled by the quality of the experience that is offered. Like the incredible universe created by Supergiant, the game slowly opens its doors to great characters, sublime levels of production and creative and distinct gameplay. Pyre is definitely an example of creativity and love of its developers. PS4 Pardis Game - سینا ربیعی - Persian 90 9 / 10 Pyre is not only one of the best indie games of the current generation, but also is the pride of it's developers and fans. The small team of 12 persons, which we know it by the name of SuperGiant Games, have done something that thousands of people with millions of dollars cannot do. Without any fuss or hype, Pyre has created a new genre which not only has new mechanics and features, but also provides a good balance with other parts of the game. It has to be said that the wait for their next game has become harder now! PC GameInformer - Matt Miller 88 8.8 / 10 Pyre’s storytelling ambience, narration, art, and music work in concert. This gives the experience a singular identity, and the mash-up of role-playing and sports gameplay cements that distinctiveness. More showing and less telling could improve the pacing, and the lengthy travel and dialogue sequences have the potential to detract from the thrill of the “fights.” But I’m hesitant to fault that more gradual approach, as Supergiant has once again crafted an unusual and surprising fictional backdrop, and a little extra reading is well worth it for some unchecked originality. PS4 VGProfessional - Mazen Abdallah 88 8.8 / 10 Supergiant Games delivers another unique, memorable title with Pyre. It manages to work on two totally separate levels, presenting a beautifully drawn fantasy virtual novel and a surprisingly complex twist on the classic game of football. Its story can be a little slow and a little bizarre, but it ends up having a lot of charm, and its core game is likely to become a local multiplayer classic. PC GamePro - Rae Grimm - German 87 87 / 100 Pyre is a picturesque little masterpiece that impresses with its dense atmosphere as well as with its gameplay qualities. PS4 COGconnected - Lydia Tang 85 85 / 100 After a bumpy start with its combat, Pyre lives up to its predecessors with its rich lore, stunning art design, and interactive narrative. With the choices that you carry out altering the story, Pyre‘s diverse cast of characters in such an imaginative world makes it one to return to after you beat it, possibly again and again. PC GamesBeat - Stephanie Chan 85 85 / 100 Pyre backs up its eye candy with some pretty impressive world-building and fun gameplay, particularly in Versus Mode. Though the battles in the main campaign don’t offer too much of a challenge, the controls still make it feel great when you drive your team into your opponent’s goal. All that supplementary reading in the Book of Rites might not be for everyone, but even without it, Supergiant has still built a memorable, visually spectacular world. PC Destructoid - Caitlin Cooke 85 8.5 / 10 Despite some of these hiccups, it's difficult not to enjoy being part of this strange world and participating blindly in its customs. Although I wasn't quite as attached to the characters as I had hoped, I did appreciate the medley of personalities and felt the world and its customs were admirably orchestrated within everyone's backstory. It might not be for everyone, but Pyre delivers on its fun gameplay in a way that beautifully illustrates the struggles of redemption and what it means to gain true freedom. PS4 CGMagazine - Kenneth Shepard 85 8.5 / 10 Supergiant has managed to create something fascinating with Pyre. There’s such a wide range of inspiration to its design that culminates in something really special. I just hope that at some point it is given the tools to live up to all that potential beyond a captivating story mode and become the great competitive game it has the potential to be. PS4 IGN Spain - Juan García - Spanish 85 8.5 / 10 Deep, atmospheric and unique, but too slow and only in english. Not for everyone, but those who enjoy its proposal will be sucked into this magnificient new world that Supergiant Games has created. PS4 RPG Fan - Bob Richardson 81 81 / 100 A mesmerizing world with equally enchanting allies, but feels like an interactive hiccup. PC Hardcore Gamer - Sam Spyrison 80 4 / 5 Pyre represents another solid effort from Supergiant, as the awe-inspiring world, both in terms of design and depth, coupled with a lovable cast of heroes and villains, continue the studio's renowned streak for titles with big heart and unique gameplay. PS4 We Got This Covered - Dylan Chaundy 80 4 / 5 Pyre is an audiovisual delight, with a mesmerizing, painterly art-style which is further complemented by some excellent, tactical gameplay, too. Simply put, it's a magical symphony of the senses. PS4 Stevivor - Matt Gosper 80 8 / 10 While I had some difficulty getting into the gameplay at first, due to how different it is to previous games from this developer, I’m glad to have persevered. Given the chance, Pyre opens up a world rich with lore to enjoy, and a variety of characters to throw headlong into magical bonfires. With both the story campaign and a multiplayer match mode available, it’s easy to get deep into the Rites yourself. PS4 Easy Allies - Michael Huber 80 4 / 5 stars Pyre offers a unique blend of storytelling and thrilling arena combat. The ability to duel against friends adds incentive to keep playing even after the game is finished but it’s the cast of characters that steal the show. They are unquestionably worth investing in due in part to the sprawling history and noble journey they embark upon which you won’t soon forget. PS4 IGN Italy - Felice Di Giuseppe - Italian 80 8 / 10 A fascinating and deep strategic adventure that will please the storytelling's lovers. PS4 Geeks Under Grace - Joe Morgan 80 8 / 10 Pyre is a brilliant game with a fantastic story and world building, beautiful visuals, an excellent soundtrack, and fun, clever combat and progression. Supergiant Games continues to impress. PS4, PC New Game Network - Josh Hinke 78 78 / 100 Pyre definitely suffers from structural issues, and doesn't solidify into a truly great experience until its later half, but on the whole it's another fascinating entry from Supergiant Games - and that second half is worth it. Somewhat flawed, but recommended nonetheless. PS4 GameCrate - Jeff Young 78 7.8 / 10 Pyre has an interesting combat system, though it does become a tad repetitive. The beautiful visuals and audio more than make up for any shortcomings. PC PC Gamer - Wes Fenlon 71 71 / 100 Pyre's campaign is repetitive and its combat never quite clicks, but a touching and thoughtful story makes it worth sticking through to the end. PC USgamer - Caty McCarthy 70 3.5 / 5 stars Pyre's strengths lie in a lot of things: its beautiful visuals, amazing score, multi-branching tale, gameplay that somehow marries the best of sports games and tactical RPGs. But it's wrapped in an expansive story that doesn't quite earn its keep over its many hours, and fails to flesh out the endearing characters you meet and spend time with all along the way. In the end though, Pyre's a quest worth taking if you're up for the challenge and the inevitable dread you'll feel when you lose sometimes. PS4 Twinfinite - Chris Jecks 70 3.5 / 5 Pyre is a diamond in the rough. Its sense of adventure and novel Rites are ultimately held back from realizing their full potential by a campaign that feels drawn out, static teammates, and easy enemy AI. There's plenty to love here, and Pyre will most definitely worm its way into the hearts of many, but it doesn't quite top Bastion as Supergiants' crowning achievement. PS4 Metro GameCentral - GameCentral 70 7 / 10 The bizarre mix of influences and gameplay doesn't always gel, but the visuals and writing help paper over the cracks in this admirably unique adventure. PS4 Gameblog - Gianni Molinaro - French 70 7 / 10 If you only consider its narrative, art direction, music and lore, Pyre is absolulety gorgeous. But its "combat" mechanic just doesn't succeed in being totally fun. PS4 PCWorld - Hayden Dingman 60 3 / 5 stars Pyre, the latest from Bastion and Transistor developer Supergiant, is as gorgeous and creative as anything the studio's done—but repetitive. PC Paste Magazine - Jeremy Winslow 55 5.5 / 10 In Pyre, you’ll see yourself making it through to the end only to realize that you’re trying to extinguish an already diminishing flame. PC submitted by /u/ninjyte to r/Games [link] [comments]
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r/Games |
ninjyte |
Jul 24, 2017 |
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[Steam] Winter Sale- Hidden Gems II; The Eleventh Hour
Personal Note: If you found any other hidden gems, or just have something to say, say it in the comments! It's the eleventh hour and people can actually hear you now! Inspired somewhat by the recent post of Hidden Gems, I found that it's largely become completely congested. As such, I'll coalesce a lot of the deals posted by the guys there here, instead. I'll add others in case I find any of them in the original thread. Personal Favorites Defender's Quest is amazing. Awesome game from awesome developers. I could say a lot more, but the steam reviews tell the tale for me. The Swapper – $2.80 - Still the best puzzle game I’ve played since Portal 2. {/u/ParanoidAndroid1309} Dust: An Elysian Tail Metroidvania style sidescroller Recettear: An Item Shop's Tale $3.99 Super Hexagon - Intensely fast paced multi-play puzzle?/action game. Great soundtrack. One Finger Death Punch - Classic single-click fighting game. Simple, effective fun. Puzzle Games found by /u/crabbit Two Digits - $0.49 Toki Tori - $0.49 VOI - $0.49 Shift - $0.49 Cat on a Diet - $0.49 KNIGHTS - $0.49 Ichi - $0.49 hocus - $0.49 The Dweller - $0.49 Flat Path - $0.49 RUSH $0.49 Save the Dodos - $0.59 Chip - $0.69 Car Mechanic Simulator 2014 - $0.69 (though it says simulator, it plays more like a puzzler) About Love, Hate, and the other ones - $0.69 EDGE - $0.79 Zup! - $0.79 Quell - each game is $.79, bundle with all three for $1.59 Hexcells - Hexcells and Hexcells Plus are $0.89, Infinite is $1.49; bundle with all three is $2.69 Akin - $0.98 World of Goo - $0.99 | One of the best puzzle games you can play on PC. {/u/Gearmos} Faerie Solitaire - $0.99 Lilly Looking Through - $0.99 [the Sequence] - $0.99 Divide by Sheep - $1.24 Random picks by /u/ND1Razor Shadowrun: Dragonfall - Director's Cut Cyberpunk RPG with turnbased combat Tower of Guns FPS Roguelike Dungeon of the Endless Roguelike/tower defence/strategy mashup that works very well. Would recommend for 1-2 players but not more Cargo Commander Random indie game that stuck with me for a while, not complex or deep but just a fun, simple game Dustforce 2D Platformer thats painfully difficult (the local multiplayer is a fun simple smash clone) Tiny and Big: Grandpa's Leftovers A quirky 3D platformer/puzzler with some physics elements Factorio No sale, the game is just amazing. Worth it at full price. Unusual Games found by /u/thelazyreader2015 Orwell: A game about spying on people. Bounty Train: A train sim where you build the ultimate robber-proof goods train. Caravan: A simulation/adventure game where you operate a trade caravan in the desert. The Final Station: You're on a train traveling through a world facing a zombie plague. At each station you have to fight zombies, pick up supplies and stuff. World of Guns: Gun Disassembly: For gun nuts(I'm guessing there are many American gamers here that may appreciate it). Steep: High-altitude sports game. Looks like fun. | /u/hey_man_youre_wrong reccomends [Infinite Air with Mark McMorris](http://store.steampowered.com/app/488300/}, citing better controls for snowboarding, but /u/somecrocodilething reccomends steep for also having skydiving and similar. Game Dev Tycoon: A game about making games. What could be more meta for this sub? Tharsis: An odds-based sim game about surviving on a damaged spaceship. Zero Escape: Zero Time Dilemma: A visual novel about a murder mystery. RPGs loved by /u/thelazyreader2015 Serpent in the Staglands: An old-school 2D isometric party-based CRPG. Stories: The Path of Destinies: Light-hearted Action RPG in what seems to be a Kung Fu Panda ish world of bipedal animals. Thea: The Awakening : Indie turn-based RPG. The Fall of the Dungeon Guardians: Indie first-person Dungeon Crawler. The Dwarf Run: Point-and-click isometric adventure about a group of Dwarves on an underground adventure. Ember: Story-driven isometric RPG that's described as 'Dragon Age lite' in one of the reviews. Konung 3: Isometric RPG based on Slavic and Scandinavian mythology. Balrum: Open-world 2D isometric RPG. Looks pretty huge in scale. | ... a great old school, isometric PCRPG that warrants checking out if you're into exploration with some light sandboxy/crafting elements. Historical low ($7.49) {/u/Nolat} Games Thrice Reposted by /u/ParanoidAndroid1309 Bulletstorm – $5 - One of my favorite FPS of last gen. The gunplay is great and the action is fast and frantic. It’s getting a remaster next year but it still looks great by today’s standards. Singularity – $7.50 - Like Bulletstorm, a tremendous FPS from last gen that got overlooked and overshadowed by Bioshock. The last great hurrah by Raven before they started to make COD maps packs. Battlefield: Bad Company 2 – $5 - The only Battlefield game I’ve played but I really enjoyed this one. Solid campaign with lots of destructible environments. Enemy Front – $3 -The only(?) singleplayer focused WWII shooter to come out in quite some time. Not amazing, but certainly fun and pretty. Alien Rage Unlimited – $2 - Like Enemy Front, a bit rough around the edges but still plenty of fun to be had here. Enslaved: Odyseey to the West – $5 -Some terrific characterization here with a good story and satisfying third person melee combat. Wonderful facial animations as well. To the Moon – $2.50 - The only game that has made me cry. There’s not a whole lot of “game” there, but the story is quite moving. Psychonauts – $1 - It’s a classic for a reason. Great 3D platforming with some really imaginative worlds that can only come from Double Fine. Witcher 2 – $3 - Game that got me into the series and a fine starting point imo. Lots of game for the price but the Full Combat Rebalance mod is a must. Oddworld: Stranger’s Wrath HD – $3.40 - One of the few Western games on PC and this one is really great. Hybrid FPS/TPS that really stands up well today. LISA - $2.50 - Whoa boy. This game. Undertale got the praise that I feel this game deserves. It’s an instant classic in my eyes. DeathSpank – $3.74 - From the mind of Ron Gilbert, I STILL have not found another game like it. Addictive ARPG with some really great gameplay. Sequels are solid as well. /u/strikan33 posts the base list Dex $4.99 | Basically a 2D simplified Deus Ex. It’s got a decent story and plenty of character customization with upgrades and skills. The sidequests are really interesting and there are usually multiple ways to complete each quest. I usually have a hard time finishing games and this is one of the few games I’ve sat down and beaten over a few nights. It takes about 16 hours to complete and I feel like it’s just the right length without overstaying it’s welcome. I’d highly recommend it if you enjoyed any of the Deus Ex games. The only part that may put people off is that the combat kind of sucks… but personally that didn’t detract me from thoroughly enjoying it. {/u/IcarusB, huge fan of cyberpunk} Grip $13.59 Salt and Sancutary $12.05 | basically "2D Dark Souls" {/u/TheMaddestTItan} Empyrion - Galactic Survival $9.99 Keep talking and nobody explodes $7.49 Transistor $3.99 N++ $7.49 Jotun: Valhalla Edition $4.94 Double fine bundle Braid $1.49 | do yourself a favor and crush that motherfucking buy button on Braid. You cannot regret it. Literally impossible to not enjoy this game at 1.49 price point. {/u/maiwaifufaggotry} Massive Chalice $1.99 Unreal Deal pack Satellite Reign $4.49 | This game is very similar to the old Commandos games. It’s a completely open world, real time, class based strategy game. The story is pretty barebones and the gameplay loop is very simple; break into megacorps and steal money/technology. The fun for me was staking out a megacorp facility and carefully planning how to pull off the heist...only to have it all go to shit and having to improvise to get yourself out of sticky situations. {/u/IcarusB, huge fan of cyberpunk} Aarklash: Legacy $1.99 Reigns $1.01 The Age of Decadence $7.49 Invisible, Inc. $5.99 DeadBolt $6.99 Turbo Dismount $2.99 Crypt of the necrodancer $3.74 See no Evil $0.99 Shelter 2 $2.54 Mark of the Ninja $3.74 Cortex Command $2.99 WazHack $2.99 | It's a great dungeon crawling game with funny looking graphics where items like potions, magic scrolls or weapons aren't fully identified to you and might be cursed etc. {/u/emil2796} Recettear: An Item Shop's Tale $3.99 SEGA Mega Drive and Genesis Classics The Oddbox With some other titles, /u/Art4dinner recommends: Oknytt $.49 (90%) Thief Gold $1.74 (75%) Commandos Pack $1.94 (85%) Civilization III Complete $1.24 (75%) Evil Genius $2.50 (75%) The Guild II Renaissance $2.49 (75%) Thea The Awakening $9.99 (50%) The Book of Unwritten Tales Collection $13.99 (80%) /u/Gramis Silently slides: Battlezone 98 is an all time low 66% off. Awesome game that blends RTS and FPS gameplay. Master of orion 1+2 for $3. Moo 2 is one of the best 4x strat games of all times. LEGO Star Wars™ - The Complete Saga is just $5 Carpe Fulgur Collection is 85% off. Ys Origin is 75% off. Hasn't been this price on steam since 2014. Turok is 75% off. All time low i believe. A small list by /u/thinkforaminute Melody's Escape - $3.39 Drox Operative - $4.99 A Walk in the Dark - $2.37 The Age of Decadence - $7.49 ABZU - $5.99 Outcast 1.1 - $2.39 My Tribe - $3.49 Riff Racer - $3.09 Deadly Tower of Monsters - $5.09 Pac-Man 256 - $1.99 Summoner - $1.24 Story rich, atmospheric game dragged into the light by /u/BabyMustache Else Heart.Break() Read Only Memories VA-11 HALL-A: Cyberpunk Bartender Action Oxenfree Papers, Please Less than a quid by /u/Dux0r Total Annihilation - Great older Strategy game and the forerunner to the Supreme Commander series. Downwell - Fast paced downward-pointing action platformer. Zup! 2 - A great simple little physics game of moving blocks and interacting blocks. Postal 2 - Classic, satirical, early, GTA style open world action shooter. Blood and Bacon - Classic horde mode gameplay with exploration. Hook - Short but elegant logic based puzzle game. klocki - Another short, minimalist and elegant logic based puzzle game with an extra dimension and a little more difficulty. LYNE - Another simplistic logic based puzzle game. ($0.89) Super Hexagon - Intensely fast paced multi-play puzzle?/action game. Great soundtrack. One Finger Death Punch - Classic single-click fighting game. Simple, effective fun. Bit Blaster XL - Throwback gameplay & arcade artstyle but with plenty of cool new modes and great sound. A list of openish world RPGS from /u/thelazyreader2015 Morrowind/Oblivion/Skyrim Risen trilogy S.T.A.L.K.E.R. trilogy Gothic 2/Gothic 3 Mass Effect 2/3 Alpha Protocol Fable Anniversary Dragon's Dogma Wishlist and personal favorites from /u/gpt999 Child of light 75% off Buy Space Pirates and Zombies 50% off Space pirates and zombies 2 35% off This war of mine 80% off Defender quest 67% off Desktop dungeons 50% off, special edition (with dlc) 66% off GemCraft - Chasing Shadows 75% off Rogue Legacy 50% off Big Pharma 40% off Bullet Heaven 2 67% off Epic Battle Fantasy 4 67% off Creeper World 3: Arc Eternal 67% off DungeonUp 90% off Ironclad tactics 75% off Kingdoms of Amalur: Reckoning 75% off Marble Age 50% off Valkyria Chronicles 66% off Misc Recommendations PixelJunk Shooter Ultimate. It has both 1st and 2nd part. If you own gamepad, for $1.99 it's great little game. {/u/summsk} Earthtongue is very cheap right now: -75% off at 1.24€. It's a great ecosystem simulator, where you can interact with the world to guide its direction of progress, or let it do on it's own and just observe what's happening. Try not to read any guides, it's super fun to discover species and their behaviors on your own, which is kind of the focus of the game itself (Note: Apparently can be played fast or slow). {/u/Nobushi} Ring Runner: Flight of the Sages is $0.50 USD right now... The writing is phenomenally funny, its got fantastic world-building and an absurb level of customisation in the back half of the game. | Agreed. One of my favorite lines from the game: "did we just blow up a garbage truck?" "Yeah, but it had lasers. So I think that makes it morally acceptable" Or something like that. {/u/Xivios and /u/Rejera} Intorversion Bundle for a bunch of older games, and prison architect for even cheaper. {/u/Art4dinner } Tales of Maj'Eyal is an engrossing turn-based rougelite dungeon-crawler. Very in depth with lots of content. At just under £2.50 even though it's 'only' 50% off, it's well worth it. It's overwhelmingly positive for a reason. {/u/Pika2346} Buy Teslagrad everyone! (Ullyses notes: 2D platformer, solid puzzler, punishing platformer) {/u/nether1n} This gem does not go on sale too often: Arx Fatalis 67% off {/u/Gearmos} Super Giant Games' premiere game Bastion is currently $2.99. I know Bastion is older and may have gotten a lot of praise but I didn't see it on the featured and it is a good game with a great story and a hell of a sound track. {/u/Heagram} Telltale Tales from the Borderlands is at historic low (6.24) and is imo the best telltale game, even if you do not like or havent played the original borderlands games you should give it a try. If you like borderlands 1 and 2 then it's a must. Tales of Symphonia -- 75% off and historical low at $4.99. Also, game is rated various levels of positive: Brigador is $10 (50% off), close to its historical low. Isometric vehicular action game with destructible everything. In other words, a Kool-Aid man simulator. For example, I was looking at The Solus Project which is currently 50% off at $9.99. It's also available in a bundle with The Ball which is marked down to 60% off. The Ball was featured in a few different bundles and, if you already own that game, Steam discounts the bundle. In this case, I can purchase the bundle for $7.99. You won't get a second copy of The Ball, but you can pick up The Solus Project for cheaper. I haven't seen anybody mention Antichamber for a while, It is 85% off ($2.99). It's a great first-person puzzle game and takes about 4 hours to get through. Deadcore - $2.49 Excellent movement based environmental puzzle game, like a mix between Portal and Source engine jump/surf maps. {/u/emiliotf2} 80 Days - $4.99 An incredibly well written choose your own adventure/resource management game. You are Phileas Foggs assistant and plan his trip around the world, lots of secrets and side stories and an incredible amount of replayability. {/u/emiliotf2} Shelter 2 is a lynx survival game, 83% off. I've had this on my wishlist for a while, and it's $2.50 give or take (my Store page is in CDN). Reviews are good, and I like the idea of getting to play as a big mama cat. {/u/bombos} SEGA Mega Drive and Genesis Classics was so worth it for me, 15 dollars for pretty much every game I loved on the Genesis? That's awesome. {/u/Rories12} Binary Domain is -75%. It's a third person shooter set in a not so distant future where you fight robots. It has a really nice story and great gameplay, with a few nice ideas such as destructible limbs on the robots and some amazing boss fights. It's a very, very underrated game. {/u/puglifejm} Late to the party, but I'd like to note that Mekazoo, a very fun indie game that's only a few months old, is already 50% off, currently priced at $9.99... you can morph your mechanical animal form to gain different abilities and progress through the level with different mechanisms. Haven't played too much of it yet, but the game looks fantastic. {/u/Mandraxon} I just want to give a shout out to Circa Infinity, one of my favourite games of recent memory. It's frustratingly simple in concept and incredibly complex in its level design. {/u/bravbro} Azure Striker Gunvolt $7.49 and is 50% off. It's a good platformer that feels like megaman without the different types of ammunition. I see it as what Mighty No9 should have been {/u/hutre} Magrunner: Dark Pulse - $2.49 (75% off): Portal meets HP Lovecraft/Cyberpunk. Seemed like an interesting/strange mix with pretty positive reviews so I picked it up. {/u/Lupas } Magnetic: Cage Closed - $1.50 (90% off): Another similar deal to portal but you are a prisoner being forced to run tests for the warden. Seems like a darker and more bleak version of portal as you constantly get berated by the warden in a more aggressive way than with Glados. {/u/Lupas } Teleglitch. It's an overhead rogue-like with captivating writing, a terrifying environment, unique retro art style, and great fun as well as difficulty. The overall atmosphere is fucking brilliant, it combines overall feelings of dread and being outnumbered from classic horror movies as well as the design of a 90's PC game. The crafting system and inventory system gives you a lot of options while the randomly generated levels keep it interesting. Give it a try. It's one of the few games that can actually scare me. {/u/ExtraCheesyPie} The Swindle at 75% off, historic low I believe. | Why to buy it by Mark Brown {/u/Casey234} FTL is worth it at any price and is an absolute steal at $3. I keep putting his into it and it continues to be the game that just keeps on giving. {/u/spm201} Buy Banished. Its such a fun town management type sim. The guy that made it did an excellent job creating the right balance of difficulty in maintaining your citizens well being, whilst planning out your town to be pretty and efficient. Sometimes, just when it seems like you have a handle on everything - disaster strikes and half your population dies. If you don't like the idea of constructing a medieval town against your worst enemy - the environment - then steer clear. {/u/OrpheusThePoet} This gem does not go on sale too often: Arx Fatalis 67% off | One of those old gems which are so creepy I'd shit my pants only starting it up.{/u/Gearmos and /u/TuxedoMarty} The Legend of Heroes: Trails in the Sky FC $10 (50% off) & The Legend of Heroes: Trails in the Sky SC $19.49 (35% off) A great JRPG series made by Nihon Falcom. Amazing gameplay, interesting characters, and fantastic soundtrack. {/u/1-800-Taco} Skullgirls is $3 right now, although buying all the DLC would bring it up considerably. Well known as a meticulously crafted fighting game with one of the best tutorials in the industry. {/u/00ubermensch} Wand Wars is a really good local co-op game as well! 50% off on Steam right now. Also out on Xbox one and PS4. If anybody is interested in Space Engineers but finds the developement progress lacking or the game runs like shit, you might want to check out Empyrion its on 50% sale for 10€ which is a steal for the game. {/u/bobothereal } Did anybody mention (realistic and tactical, but streamlined WW2 FPS) Day of Infamy yet? It's 25% off, or 33% off if you already have Insurgency. (Ullyses note: Buying Insurgency with this game reduces the price by $0.50, but I'm not sure if buying insurgency then the bundle will lower it further) {/u/article10ECHR} Suprised I don't see Thumper. One of the best rhythm games I have ever played and apparently the VR is really good as well 15.99 CAD. I bought [Dead Man's Draw]last Christmas sale and played nearly 20 hours. Nice card game with a good few twists. I enjoyed it a lot but then i like some casual gaming. I'd say well worth the price if you want to chill out and click to pass the time. {/u/quantum_foam_finger and /u/Monsis101} System Shock 2 is better than whatever you're playing right now, and it's $2.49. {/u/LegionSB} Axiom Verge seems to rarely go on sale. It's a love letter by a single developer to all of the 16-bit games that have re-ignited the metroidvania craze of late. That said, it includes several innovative mechanics that set itself apart from similar style games both old and new. Highly recommended. {/u/spearthrower_owl} I've had Silent Hill: Homecoming on my wishlist for years now and I want to say this is the first time I've seen it on sale for more than 50% off it's still ridiculous default price of $39.99. But yeah, it's currently 85% off @ $5.99 US for those interested. | Silent Hill: Homecoming is not a great game. But it's the only Silent Hill game on Steam and its 5.99. {/u/TenBran and /u/obamunistpig} Sunless Sea is also on sale (66% off, $6.45) along with it's expansion pack Zubmariner (15% off, $9.34). Main aspect of the game is that it has really good writing and worldbuilding, with the locations you sail to being semi-randomly arranged based on regions. The far western shore (where you start) is always the same, but leaving there things change. Has a slightly creepy setting, with things being somewhat off more than anything is scary. | (Ullyses Note: a word of warning it's an incredibly slow game, and I'd heartily recommend playing Fallen London first. The writing is the best part of the game) Two puzzle games with simple mechanics which are pushed to their limits, and 10s of hours worth of content. Both at their historically lowest prices. DROD RPG: Tendry's Tale $1.49 (75% off) Stephen's Sausage Roll - $23.99 (20% off) Super hexagon (very fast and fun for a short while, but I would first buy other games before buying this one) and Luftrausers (again a very good designed and made game fun to play sometimes for like 20 minutes, not something to put hours in) Thomas was Alone (not very challenging game but just beautiful) {/u/Failsnail64} Pinball FX: Marvel Pinball Original Pack, Marvel Pinball Avengers Chronicles Pack, Marvel Pinball Vengeance and Virtue Pack, Pinball FX2 - Core pack, Pinball FX2 - Zen Classics Pack. All 80% off for $2 each, or $10 for 20+ mostly very good tables. Extra good if you have a monitor arm and are able rotate your display 90 degrees to a vertical position to maximize your display area. {/u/msgs} Soul Gambler: It's a visual novel style adventure game where you basically just follow the story and sometimes have to ask and reply questions. There are multiple endings with some twists and turns (the whole story is loosely based on Goethe's Faust) and it doesn't take more than 2 hours to finish the game 100% (even with all the achievements). Definitely worth the price. Worst case you can ask for a refund Rebel Galaxy: Controller friendly space bounty hunter game with cool blues soundtrack or if you want Jean Michel Jarre - yup you can do that. Homeworld Remastered Collection is 66% off at £9.17. I've had this game in my wish list for a while, 66% is historical low. I picked it up with Homeworld: Deserts of Kharak in this bundle for £15.91 100% orange juice and ticket to ride are both 75% off. Fun board games with lots of replayability, especially good with friends. Choice of Robots and Choice of Alexandria Bundle by Kevin Gold. The stories of "Choice of Games" are recommended to those who love interactive fiction. Demos are available. With the large quantity of the old deals posted, I'd love to see any other hidden gems there might be out there. I'll post the two major things from the previous thread (The massive posts on Coop games and the massive post on games less than three dollars) below, and I'll post any other collections or mild reccomendations I find above. submitted by /u/Ullyses_R_Martinez to r/GameDeals [link] [comments]
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r/GameDeals |
Ullyses_R_Martinez |
Jan 1, 2017 |
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[Build Help] Help completing my under 1000 dollar gaming build with parts I have already purchased.
Build Help: So I am going to be putting together a gaming/everyday PC. Something that I can do homework on, and surf the web then load up Fallout 4 on, and have some fun. I have no desire to overclock, but I might in the future if I ever learn more about it. Still though not something that I am putting much stock into. I really do not need Ultra but I would at least like my graphics on par with the ps4, or Xbox one. I think running most things on high is a achievable goal. If my build can run them on Ultra that is fantastic but not necessary. I really would like something that can pull 60 FPS while I am on High. I really do not have a budgeted ball park here. I have a few parts already purchased. My EVGA Geforce GTX 950 SSC ACX 2.0, and my PNY 2x4 8 GB ram. Which has put me at like 200 or something. I would like to stay under one thousand. All the parts will be purchased in the United States. So I did a build on PC part picker please help me decide what i can change around to make this build the best it can be. I already have the video card, and ram purchased so I am building this around those two parts. Please help me make this build the best it can be. I would really like to have the: motherboard, case, power supply, HDD, and maybe the CPU cooler be something that I can carry over to my next build. PCPartPicker part list / Price breakdown by merchant Type Item Price CPU Intel Core i7-4790K 4.0GHz Quad-Core Processor $329.99 @ SuperBiiz CPU Cooler Deepcool CAPTAIN 360 273.4 CFM Fluid Dynamic Bearing Liquid CPU Cooler Purchased For $0.00 Motherboard Asus Z97-A ATX LGA1150 Motherboard $139.99 @ NCIX US Memory PNY 8GB (2 x 4GB) DDR3-1866 Memory $101.30 @ Amazon Storage Western Digital Red 3TB 3.5" 5400RPM Internal Hard Drive $108.99 @ SuperBiiz Video Card EVGA GeForce GTX 950 2GB SSC ACX 2.0 Video Card $159.99 @ SuperBiiz Case Fractal Design Define R5 w/Window (White) ATX Mid Tower Case $119.99 @ Amazon Power Supply EVGA 850W 80+ Gold Certified Fully-Modular ATX Power Supply $109.99 @ Newegg Optical Drive Asus BC-12B1ST/BLK/B/AS Blu-Ray Reader, DVD/CD Writer $40.98 @ Newegg Operating System Microsoft Windows 10 Pro OEM (64-bit) $124.78 @ B&H Prices include shipping, taxes, rebates, and discounts Total (before mail-in rebates) $1256.00 Mail-in rebates -$20.00 Total $1236.00 Generated by PCPartPicker 2016-02-02 17:35 EST-0500 . So I have said it a couple times already, but I already have the video card, and RAM purchased. I am trying to make the best build I can around those two parts. I really want something that will last me a decent bit and that I can scavenge from for my next build, primarily the: motherboard, case, power supply, HDD, and maybe the CPU cooler. So long as the Motherboard is something I can reuse I will be happy though. Currently this is sitting above the thousand dollar mark. It dose come down when you remove the RAM, and Video card but I would still like to see it go down a little more maybe like 150-200 dollars. I am not in love with any of the parts except for the video card, and RAM as I have already purchased those. I really appreciate any advice and thanks so much for your help. TLDR - I have the Video card: EVGA GeForce GTX 950 2GB SSC ACX 2.0 Video Card, and RAM: PNY 8GB (2 x 4GB) DDR3-1866 Memory already purchased and I want to make the best build I can around these two parts for under 1000 dollars. submitted by /u/bb411114 to r/buildapc [link] [comments]
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r/buildapc |
bb411114 |
Feb 2, 2016 |