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[Update May 2026] I played 120 Roguelikes, so you dont have to*
Hey everyone, my partner unfortunately got very sick with longcovid, so I didnt really get to a whole lot unfortunately, but since I just updated the list to 120 and mods and other posters asked me to keep posting updates as my last post was very popular, I might as well throw an update into this sub. :) I added 17 more games since my initial thread of playing 100 Roguelikes, so now its 120 Roguelikes over in this thread: https://www.resetera.com/threads/i-played-120-roguelikes-so-you-dont-have-to.1324564/ Here are all the updates in one Reddit post if you just want to read the new ones, but if you have any suggestions on Roguelikes I didnt play, or have questions about the ones I played or want a recommendation, please do feel free to reply to this post! What are other games you liked that I should look at? You can find general recommendations, tier list explanation and the full list with all titles linked in the thread above. I ended up playing a few "roguelike-adjacent" games too, as I wanted to see what is available on Switch and have impressions for all games that semi-sorta fit the genre on Switch as that platform is just a barren wasteland for pure Roguelikes. I needed to cut out the games that I liked the least, because of the Reddit character limit, the full overview of just the 17 updates is here: https://www.resetera.com/threads/i-played-120-roguelikes-so-you-dont-have-to.1324564/post-155577610 I would love to hear what you think! Golden Krone Hotel https://preview.redd.it/jwneiqn2a44h1.jpg?width=1920&format=pjpg&auto=webp&s=c21a77789e9a1ae65ca68d5a8d8f3fdd055d60d3 PC/Mac: store.steampowered.com/app/497800/Golden_Krone_Hotel/ Really strong streamlined Roguelike that is a fantastic introduction to more serious traditional Roguelikes because of its accessibilty and slow drip of new mechanics and options, while not skimping on challenge either. The main selling point is the human - vampire transformation that the game revolves around with day/nighttime casting light into the dungeon floors, where a human character can traverse it normally, but as a vampire you will need to stay out of sunlight and drink blood from enemies to heal. Using that as an underlying system for the entire game is incredibly unique, as it gives you a consistent layer of decisions: Will you use potions to stay in human form or let your vampirism build up for the power buff? Will you learn skills that might benefit you in one form or the other? Or focus on other forms that add another option to your shape shifting options like Werewolf or Shadow Form which make you even more flexible but vastly more complex to play? But the real strength of the game is how it combines many smaller elements and progression systems into a unique, but recognizable new challenge every single time, making it very addictive to keep retrying new runs. Unidentified Potions can be one of three options, so you start balancing the potion use around when you would get most benefits or the least challenges with any particular set, slowly making potions more reliable when you learn about them. Special dungeons contain challenging bosses and other smaller challenges, like the sewers being filled with water which might be hard to traverse depending on your forms or the Hive that contains breakable honey comb walls. Skills are learned from a pool of random choices every time you find a skill book and starting classes have small, but impactful differences like "Heals on level up", "Has Pet Wolf" or "Gold piles heal you". All of these systems arent ground breaking, but they offer just enough intriguing options to provide interesting challenges every single time you run these dungeons. I am currently trying to get a successful Shadow Form run going, which will remove Level/XP and health/strength stats from you, but raises your evasion for every form of shadow form and gives you a 10% chance per level of enemies reanimating as your minion. Its just an incredibly pleasant little sandbox and the somewhat limiteed set of special dungeons doesnt hurt it all that much as I first thought, as you start to learn them and the dangers their bosses pose better with every run. The first few runs this game seems a bit too simple and I wish the random dungeon generation was a bit more creative at times. Its also not a game that will light your heart on fire if you want truly deep interconnected systems that make you brood over your options and items for hours or that you might play for years to come as the only Roguelike, but as far as small, digestible roguelikes go that give you interesting challenges and rewarding gameplay progression, this is one of the best games in that sub genre that I have played so far. Absolutely addictive and polished gem. (SSS tier) Demon https://preview.redd.it/aojm9x0r944h1.png?width=1152&format=png&auto=webp&s=76a5b4d4483a2e80d35a4ad747508c4f77bab0cf PC/Mac/Linux: https://ferretdev.itch.io/demon Shin Megami Tensei style monster negotiations in a Roguelike. I didnt know that I needed this, but now I do. Considering you can recruit, fuse, level, brand, mix and match abilities to demons and yourself and hunt for unique demons, there is a LOT going on here that feels a bit overwhelming at first and you will just need to let the first confused rush wash over you before slowly understanding how progress works here. Where this game shines is how intricately many different subtle sub systems feed into the demon mechanic. Whereas it would have been easy to just collect the monsters and let them fight, the way the game opens up as a laboratory for demon mixing alchemy is pushing far beyond a simple SMT inspiration into becoming its own unique blend. Here is how this all combines: You start by finding a demon and can initiate the recruitment talk. Any opponent you meet, even super strong unique, ones can be recruited. Depending on the demon, you might start the above pictured negotiation (where they ask you to give you some life, sacrifice other demons or a variety of other things) or, what I find even more interesting, have a varying set of combat challenges and failure consequences. A fast enemy might task you to fight while keeping it in sight, or it might challenge you to defeat 3 other monsters or just... wait for 15 turns, whereas a failure to accomplish those tasks could mean getting a debuff, or the already strong boss monsters becoming stronger or a variety of other effects. This is such a nice risk reward balance and gives the player an entirely emergent and consistent stream of mini challenges to achieve with varied new challenges that this poses for your combat situation, which is honestly just flat out genius. Once you do have some demons, you can of course level them in combat, teach them and yourself specific abilities from other monsters (Making it very rewarding to learn and hunt specific monsters to be able to learn/teach skills like life regen, dash, or specific attack skills and other passives). Alternatively, you can fuse them giving them additional modifiers based on the monster traits, so fusing a slime with a fairy creates a Lifegiver Slime or a Solid Fairy depending on the base monster, increasing stats and immediately teaching a few random skills for the resulting monster. And then you got a system for runes/brands to further customize your specific monsters and the options you have in any given run, which add a variety of stat buffs/debuffs and also might have some mini requirements attached to them like a demon needing to have 5 pierce skills to be able to apply a rune to give +10% speed and 5 more attack. The itemization is well done, the game contains specific special challenge dungeons for better item and demon rewards and later dungeon levels give a nice variety of challenges and item toys to play with. The only thing I find a bit lacking is the variety in the dungeon design with the relatively standard set of dungeon rooms and corridors without anything to make the dungeons themselves a bit more intriguing to traverse, but the clear standout are the demons, giving it a very unique identity and challenge and the resulting options to tinker with are absolutely superb. (S Tier) The Ground Gives Way https://preview.redd.it/q8vvbp3da44h1.png?width=1114&format=png&auto=webp&s=8c85483b0d139e01fe065593c5c015f41779f837 PC: https://www.thegroundgivesway.com/ This is a fantastic roguelike that I wouldnt recommend to most people. Its brutal and ridiculously unfair on many attempts, but it does shine brightly getting a player to carefully consider every option they have, thinking about the minute detail of using every single item and combat interaction. Sounds from neighbouring rooms, enemies that you should learn to avoid outright or armor that can kill them if you dont read the item description and decapitates you on button press. Due to the developer wanting to achieve that tough as nails experience, many fresh runs can be ruthless to downright impossible, especially in the beginning when you have no items at your disposal at all. The game could see you start in a room with two enemies blocking the exit, making it impossible to go past or survive, or you will end up scraping by JUST enough to survive the first level, but because you didnt find any item drop, you are bound to lose against stronger enemies on the next level. Alternatively, the first level could start you off with strong shields, equipment, staffs to use powerful magic and valuable gems everywhere to upgrade your stats or buy support at the next NPC you find. The game also feels wholly unique, with several systems that I havent seen in any other game yet. Most enemies dont die, but are knocked unconscious, which means they can reawaken at any point. That on top of enemies not giving any XP makes you reevaluate your surroundings a lot more differently than usual. Ignoring an encounter is the norm, defeating enemies is the exception as they are genuinely dangerous. Action points are another unique limited resource, that you can use to equip and identify items. Players also dont regenerate health, but the game instead includes a rest/sleep mechanic that you can trigger any time as long as you still have food left. Rest will then reset any active buffs and action points. There are a ton of items to interact with and it also has an enjoyable and subtle humor. How about donating 50 Gold to the Healer's Guild, but remember to never use sharp or cruel weapons, unless they are made of silver. There is a LOT here and the game is genuinely refreshing, even if the first few levels of the game arent entirely indicative of the depth that later levels provide in enemy variety and items that allow for varied level approaches: Enemies you can distract with meat, stealth & thieving options, body mutations permanently altering your body and abilities or even just random events while you sleep. The game is thankfully very easy to pick up with simple controls and a very good tutorial, introducing you to every basic and even the more subtle mechanics. Due to that the barrier of entry to see how much punishment you can endure is pretty low, but due to the ruthless randomness, this is still probably not a good candidate for your first, second or even third roguelike. However, for players who want the most brutal challenges, this game is among the best games and most unique games in the genre. (S Tier) Chocobo's Mystery Dungeon: Every Buddy! https://preview.redd.it/df4u1inha44h1.png?width=1350&format=png&auto=webp&s=4d1ec3a8175db7e6945a09db3701f4c7ece1b06b PS4 /Switch: https://www.nintendo.com/us/store/products/chocobos-mystery-dungeon-every-buddy-switch/ This game is good, very good even, but I have some thoughts. (Shocking, right?) So the game sticks close to the Shiren formula of having a cutesy overworld, which introduces you to its characters, mechanics and acts as a hub for its different challenge and main dungeons. The main difference being that this game was intended to be an entry level roguelike, a beginners Shiren so to speak, back when it first released in 2007 on Wii. The Switch/PS4 rerelease also thankfully included a hard mode, which makes the difficulty pitch perfect in line with other games in the genre and I wouldnt want to have it any other way, but that brings its own issues with it that I'll mention later. The story has a pretty cute hook. You are visiting a town, where the inhabitants seemed to have forgotten plenty things about themselves and their past due to a mysterious bell chime. Shortly after the game starts, you get the abilities to enter the dreams of the affected characters and defeat smaller challenge dungeons inside their mind to unlock character interactions, plot progression or even to access the basic shops in the game. Everyone of these challenge dungeons revolve around a different gimmick, be that enemies that hit hard but only have 1 health, or enemies that immediately explode in your face or just endless goblins swarming you, which makes for a nice variety in between the rather straight forward main dungeon challenge. Similar to Shiren, the game also features some meta progression in you levelling and fusing equipment to create stronger items that you can carry into the main dungeons. On hard difficulty, you will lose that equipment if you die, but there are of course ways to prevent that loss. Chocobo adds 2 more meta progression systems: Jobs & buddies. Compared to many other roguelikes letting you choose a job with different skills, here you will need to unlock professions first and then you can level them up slowly over time, giving you access to more powerful spells. The black mage for example learns AOE magical spells affecting a wide area, somewhat trivializing some challenge rooms. The buddy system on the other hand allows you to be accompanied not only by 20 or so characters in the game, but also every monster you encounter and have beaten enough to unlock its powers for yourself. These two mechanics make for an incredibly satisfying permanent drip of upgrades to your arsenal, that is just really darn satisfying to tinker with. Will you pick the fire spewing dragon to your agile thief or the mandragora to blind enemies, while your own black mage sets up devastating spells? Or would you rather take a safer approach with the healer class, while you get accompanied by a dangerous elemental that will die if it gets into close combat? Which also gets me to the issues I have with this game. I enjoy it, I really do, but its very noticable that the game wasnt designed around being a tough challenge. Some bosses feel outright ridiculous if they stop using their summoning attacks because they only got more HP, leading you to needlessly whacking 10 more rounds past the point where the fight was supposed to end. Similarly, the side activities in this game were clearly designed for someone picking this game up as a "first roguelike" experience, the "farming" and "fishing" minigames feel almost insultingly barebones and are probably a cute distraction for the normal mode, whereas hard does make you feel inclined to engage with it, but that honestly feel just like glorified fetch quests. And my biggest pet peeve: In a game about exploring people being stuck inside their minds and dreams, the dungeons are all identical. I cannot wrap my head around that, but I have rarely seen a game be this repetetive in its dungeon layouts, even the original Rogue felt more varied, which is absolutely ridiculous. Almost no decoration, fitting backgrounds and the exact same rooms for every dungeon, including one single room that every single boss fight is in. This game is incredibly lucky that the core gameplay loop is that strong and the additions it does give it a unique identity, but man are there a lot of missed opportunities here. All in all, I still rate the game very highly as I think the game is the single best introduction for someone wanting a traditional normal roguelike. Its colourful, charming, and very forgiving in its normal mode, where you wouldnt even lose your equipment upon death, while still having plenty of mechanics and enemy abilities that cant be entirely ignored. The hard mode is very fun in its own right, but if you come to this game with more genre experience, the nuts and bolts keeping its layers together are incredibly visible and somewhat jarring. Despite that, its still a fantastic game for either challenge level as the main Mystery Dungeon gameplay loop works like a charm and the original mechanics give it a nice niche for curious newcomers and players who enjoy some meta progression systems. (S Tier) Moonring https://preview.redd.it/cawavy3oa44h1.png?width=1162&format=png&auto=webp&s=d3c5a116c9633d401eef4668ecf616e7238d1fc5 PC / Mac: View: https://store.steampowered.com/app/2373630/Moonring/ Its a bit mad that this game exists and is free. Its a love letter to the Ultima games and for those who never played an Ultima game: Its a turnbased roleplaying series, in which you explore a world with several cities, random tactical encounters and even more secrets and mysteries that you gradually uncover by exploring the world and talking to the inhabitants of this realm The game does technically include a permadeath mode, but its very much a more narrative experience in a static world that is not really meant to be replayed dozens of times. Playing the normal campaign still gives you roguelike style permadeath dungeons in the open world, which are definitely the highlight of the game. Enter the dungeon, kick over a barrel next to the entrance that sets you on fire until you slowly burn to death without knowing how to put out the fire on your body. Dying resets you back to the beginning of the dungeon, which is a really cool system to allow for smaller randomized roguelike challenges in a bigger persistent world, without risking losing any progression in the world exploration you might have done before, especially because enemies and dungeons will introduce new elements over time that you can easily experiment with this way. The game is a lot better than it might seem at first, where you might end up dying repeatedly without knowing why. Running away to recharge energy or your shield is a must, grinding a bit to stock up on healing items before every dungeon is a huge boost. And that leads me to talk about why this game is an S-tier game, but probably an A to B-tier roguelike. You absolutely can and need to get better to conquer this game, but there is a good bit of grinding here for new equipment, heals or other items, especially because your tactical options in this game are still somewhat limited. This absolutely works for a roleplaying game, but makes a lot of the roguelike dungeon challenges a matter of checking how much you grinded before and if you went to the areas/dungeons in the right order. You can also try to conquer these challenges with less grinding, but spending an hour in a dungeon only to realize you might lose it because you didnt spend another few minutes to get more heals is just a bit of a weird sensation. Even then, the game is very intriguing to explore. The communication system is sleek and rewards players for attentive reading if they find keywords that the game might not spell out for you and the game feels mystical and intriguing in a very unique way to make you want to inch forward. Dungeons have rewarding treasures and combat tactics are pretty satisfying even with just a few items and skills. (S-Tier) Pathos / Gnollhack https://preview.redd.it/ucxyp7dsa44h1.png?width=2732&format=png&auto=webp&s=dfe1884d9f909d0b657a4442f6c97efd9c78d302 https://preview.redd.it/vik50h4ta44h1.png?width=1920&format=png&auto=webp&s=88fddb7d6fb02f3131c35a4a9d3920b65a17760b Gnollhack PC / iOS / Android: https://gnollhack.com/ Pathos PC / Mac / Linux / iOS / Android: https://pathos.azurewebsites.net/ For the past few days, I have been jumping between Pathos and Gnollhack as both are mobile variations on Nethack, but honestly its not nearly enough to judge these games thoroughly. There are a few differences, as Gnollhack feels a bit more modern with its UI and graphics, while Pathos has more content (for example 30 classes in Pathos vs 13 in Gnollhack), while both games are a ton more streamlined, optimized, newcomer friendly and more content rich than the original Nethack. They still come with some of the same issues though. The original required a ton of reading and theorizing and the right items to make progress, while these versions allow for a much more fair and even game experience, without making it trivially easy. Its all just a lot better balanced. These games are massive and deep challenges with a huge variety of classes, items, artifacts and feel endlessly replayable with the expected standard features like traps, unknown potions and a hunger system with different effects based on the monsters you eat, which led to me walking around randomly through the maps, confused or being trapped in a vortex, continuously wasting turns, until I ate the first random corpse, which gave me hallucinations that started coming to life, and a hallucinated dragon roasting my pet turtle, while I scramble to make it to the stairs, to barely escape to the next level that immediately hits me with an effect to not be able to read, so I cant use any of my healing scrolls, leaving me to sneak slower than I have ever walked around these halls to get back to my feet. It might be a bit of a preference, but Pathos is the clear winner here for me, as the dungeon generation is more solid and hidden doors are a bit less annoying, while the context menus openly inform you about any action you can take. Both have an interesting solution to the mobile navigation, allowing you even to click on unexplored tiles, navigating your character as close as possible to that space. However, the very static feeling room layout still feels like the weakest link in these games, with most levels feeling very similar, reminiscent of the classic Rogue/Nethack formula they spawned from. They are deep and fairly challenging games, which have a great sense of progression through its continuous item hunt with increasingly stronger equipment, spells and items, especially when you move past the first few levels, even if they dont do as good of a job as Brogue or Caverns of Xaskazien 2 to keep me wanting to push forward to discover and experience more levels. (S-Tier) Rift Wizard 1/2 https://preview.redd.it/sez941xxa44h1.png?width=1600&format=png&auto=webp&s=df3589d0c6ca262eceb52ce1a00cb9fd2906b102 PC: View: https://store.steampowered.com/app/1271280/Rift_Wizard/ View: https://store.steampowered.com/app/2058570/Rift_Wizard_2/ This game is seriously dangerous to my barely existent free time. Compared to most other roguelikes, where a varied character build is part of the core identity, you are only ever given the choice of being a wizard here, but isnt the wizard the most fun class anyway? You can summon minions, freeze enemies, dance around burst damage killing your enemies (and yourself) or focus on line of sight lightning damage and all kinds of fun power upgrades and variations of those. Every game you start with choosing one of just a handful of spells and then start killing things, which at first I thought would be a bit repetetive and lead to the same builds over and over, but what truly makes this game tick, is its level progression. Every level, you get 3 portals that lead you to new worlds, which contain different dangers and goodies. Do you take the easy path into a level with just a handful of grunts and a solid health uprade? Or maybe the portal that allows you to upgrade your fire spells for less skill points, but you will need to think around the bomb throwing boss that awaits you here and that might seriously endanger you. Or how about that alluring shrine in the other portal that allows you to give a unique upgrade to one of your spells, that suddenly allows your fire spells to summon a swarm of fireflies every time you kill an enemy... and you kill a lot of those... and maybe you should avoid the portal with the fire resistent enemies all together. And I havent even talked about abilities which range from straight forward "you now exert more pain" to "here, you now have a magical defense turret stone that teleports with you throughout a level for every arcane spell you use, but otherwise cant move and you will heal it with every nature spell you cast". Then when you finally decided on a rift, you can also pick which spot in the next level you want to teleport to. Do you choose to stay close to enemy spawners to take them out? Land right on top of a magical circle that allows you to upgrade your most important spell before you fight through this level? Land on the item that would allow you to let all monsters fight each other in this level? The way these skills, abilities and micro decisions intertwine with an ever expanding roster of magical spells that get increasingly more ridiculous is absolutely insane. After playing, i understand why this game has such a dedicated following now despite its seemingly simple premise. There are also 500 enemies to encounter, almost 200 spells with 4 upgrades each on average, and a myriad of random unique effects and items that make every run honestly super fun to tinker with. Once you got used to the spells and basic gameplay loop, you can then dive into new Trials that change the game rules and enemy behaviour in various challenging ways, just as randomly locking spells or making all enemies spawn vampire bats. This is a roguelike, where you have every single information at your finger tips, no traps, no surprising enemy attacks, no unlockable skills that you might not understand before. Its all clear and out in the open, and in return makes it a rock hard puzzle challenge to overcome. The biggest issue I have is that there is only a relatively small amount of variation for the levels itself. They can be wide open, allow you to cast through walls (and naturally you have spells to melt walls), but overall, there is just not a lot that the level layout adds to the game outside of the basic path finding and blocking, which does feel rather one dimensional in a game that is otherwise this varied. The game would also deserve to be a bit more flashy, and sometimes its not entirely clear why some effects work the way they do and if you arent careful you can actually get yourself to a position where its impossible to win despite you being alive, but overall thats just tiny complaints. Amazing games. A quick note on Rift Wizard 2 in particular: The main difference is that Rift Wizard 2 only ever allows you to get 1 upgrade per spell, while adding a shit ton of new equipment with all kinds of fancy item effects, which effectively replaces the various effects you could previously bolt onto a spell. This makes it feel a bit more in line with how roguelikes work, giving you a random cool piece of equipment that you can now try to make your build work around and its genuinely exciting to find and explore these new items. However, by removing the upgrade paths of spells that you could choose yourself, the game also became infinitely more random, where you could have multiple runs with effects not stacking up for you at all. This also leads to the game forcing you into a wider set of skills and allows less focussed builds, which isnt really a plus in my book either. I think Rift Wizard 2 feels like a very large sidegrade to the first game, a game that changes the base ruleset as its own "challenge mode" basically. If you only want to get 1 game, I honestly dont know what to recommend. RW1 is a very meticulously laid out sandbox that you can tinker with and have a fair challenge and upgrade path. RW2 feels more random, less fair, but also with much, much more powerful upgrades and more satisfying items that can blast your build wide open or make you scratch your head wth you are supposed to do with that and then just die because you didnt get a meaningful upgrade in 2 levels. I suppose if you play roguelikes for the thrill of discovery: get RW2, if you play roguelikes for meticulous puzzle challenges, get RW1. And if you like both: Just toss a coin to your Witcher of choice. (A Tier) Omega Rebirth https://preview.redd.it/54wcto03b44h1.png?width=640&format=png&auto=webp&s=5521f7941c307c89f3069d04e6354922f015e29b PC + Source code: https://github.com/Lyle-Tafoya/Omega/releases So my first death was due the time honored tradition of punched-to-the-face by a fully armored city guard that I accidentally bumped into. Then I starved outside the city gate as I didnt realize my hunger at the sight of this exciting new world, still in sight of guards who made no attempt of rescuing me. My third death was inside the city walls, as the local hedge maze containg a fire trap, probably also overseen by the City guard. And then I died over and over and over again to different random layouts of the first goblin dungeon (Protip: Do not anger Goblin Chieftains. Also do not try to make them happy. Just run). Omega Rebirth is as enraging as it is a beautiful thing. Also stemming from an era with no regard to your sanity, the game has some unique ideas that I have not seen in other Roguelikes, while also being maddeningly opaque for a beginner and being utterly... brutal to anyone venturing these halls. The game came out in 1987 and more or less adheres to the standard formula of a major hub city and different dungeons around it that will require you to slowly turn mini exploration stints into very deadly territory into proper progress. I am a bit surprised how much this game added on top of that though, a beautiful color palette for its revamped version, intriguing overworld and multiple towns to explore, story and history, different optional possible ending requirements, a play-yourself-mode which asks you some highly relevant questions to give you some puny stats (I am the most average Joe that has ever lived!) quest and reputation system that affects your standings and potential quest givers, a city with time based shops and locations (orphanage, libraries, pubs..) that require you to experiment a lot what even the base layout of the city has to offer, as half of the locations wont be open at any given time. This is compounded by the game having one of the most unpleasant UI I have encountered yet, even in the remade Omega Rebirth variant. It takes a lot of unintuitive button presses and things like the player often getting locked into y/n decision make basic traversal already a bit of a pain to deal with. Whenever you accidentally do a thing that could be harmful, the game gives you a y/n question dialogue. Do you really want to hit this guard? Do you really want to step through this maze? Technically a good protection, but this happens constantly, meaning the n button is basically a constant companion for basic travel and keeps bugging the player consistently. On the other hand, the world, mystery and sense of place this game exudes is very impressive. The time locked NPCs give a real sense of getting to understand the world and items that you have absolutely no idea how to use, just beckon the player in to explore its system, knowing that you will die a lot more, but the game will taunt you ever closer into learning its many little bits and bops, learning how items can be used, how to learn spells, at which time of the day you can pick up valuable rewards, how you can use seemingly undrinkable potions etc. Its genuinely an interesting place to explore, but that also leads to one of the biggest downside of the game: as soon as you found a route that optimizes what you can get in the beginning, every new run will be just mindlessly running the same route to the quest giver, item shops, adventurers guild, which already takes several minutes just to start the first proper distinct move of your run: Entering the first goblin cave. Thankfully, those dungeons are very fun in the classic Rogue way, traps, super strong elite enemies, different dungeon layouts, curious loot and random events being random. The core is absolutely here and very engaging, but the game needs a LOT of commitment and a lot of minutely planned trips back to the main shops if you want to make any headway. Absolutely incredible experience and insane feat by the developer as far as traditional roguelikes goes, but only recommended if you are in the mood for pain. (A Tier) House of Necrosis https://preview.redd.it/d4733ey8b44h1.png?width=600&format=png&auto=webp&s=cc59aa929a04f60b9badd072b5ac5a820ca04694 PC: https://store.steampowered.com/app/2005870/House_of_Necrosis/ Its a roguelike following the Shiren/Mystery Dungeon formula set in a Resident Evil style setting. You go into the house and try to defeat all monsters with the items, weapons and armor you find in the dungeon. If you die, you will lose everything, but there are ways to mitigate that danger. You can throw some items into a permanent chest, you can unlock some permanent inventory slot unlocks or you could carry an item with you which allows you to leave the dungeon with everything you have, sell your loot and safely restart your run. Similarly, finding spell books allows you to permanently unlock these spells to use once per run, which are very satisfying to unlock and give you an extra emergency button to use once per run. The game is rather addictive as the constant hunt for loot & spells and especially the fantastic itemization and item effects are incredibly fun to play with. How about a pistol that randomly doubles or halves the damage? Or a weapon to confuse your enemy? Armor that allows you always see the exit on your map? Or armor that never triggers any traps on the floor? The main dungeon of House of Necrosis feels like a comparably simple and relatively straightforward challenge that you can easily grind out if you know when to mitigate your risks. Enemies show when they will use a strong attack, so you can easily sidestep that for a move. Others might have more annoying effects, but positioning yourself properly or using a well placed shot to the monster face from your range increased, poisoning and crit raised shotgun will put them into kill range for your next melee attack. I absolutely love the dedication to the setting, from items, to the monsters, the tank controls in between the dungeon levels, the low poly graphics or even the C button putting you into a first person mode, not only allowing you to stare into the face of the horror in front of you, but also giving you another, more subtle way to view your surroundings, adding to the ominous pressure this game exudes. Its a very cool blend of two worlds that I didnt expect to see as well executed as here. Unfortunately, it is rather obvious that the gameplay and tactical options is a lot less robust than most other games in the genre. The bonus dungeons after the main campaign offer a much more interesting challenge for veterans of the genre and I cant fault the game for its main dungeon being a good introduction to the genre for anyone, but it does leave me wanting a bit more mechanical depth. Anyone loving the idea of playing a Roguelike in a Resident Evil setting will get a kick out of this, but players who know their way around Roguelikes will notice that this game has a lot less bells and whistles than most others games in the genre. Fun genre blend to explore still that deserves some recognition for being one of the most accessible introductions to the genre, be that mechanics or controls that are incredibly easy to wrap your head around without needing to resort to endless menu juggling. (A Tier) void tRrLM(); // Void Terrarium https://preview.redd.it/orj7q4pfb44h1.png?width=1280&format=png&auto=webp&s=f1d1809805827004b5fea8176034683b159ed509 PS4/ Switch: https://www.nintendo.com/de-de/Spiele/Nintendo-Switch-Spiele/void-tRrLM-Void-Terrarium-1795812.html After playing this for a quite few hours and looking around the internet, the discourse around this game makes me go a tiny bit insane. People are saying its too hard, complain about needing to restart from level 1 every run, which is the entire idea of a roguelike and I cant wrap my head around people complaining about the difficulty of the most forgiving traditional roguelike I ever played, while most impressions and reviews dont talk about the issues the game does have in the context of the genre. So from the top: Void Terrarium is a equal parts traditional roguelike and Tamagotchi/Pet simulator in which your tiny little roboter hands craft furniture and decoration for the last surviving human, which increases your Roguelike stats as meta progression. To build those furniture items, you crawl around several dungeons collecting new crafting recipes and taking home resources from your run. The difference to other roguelikes is that every run will always convert your found items to resources, no matter if you die or finish the run. This is simultaneously one of the most unique aspects, giving you a constant sense of progression with a good amount of choices in how you want to progress in build your character (Are you going to work towards permanent active skills, a variable set of abilities you can switch out depending on you needing more defense or autoheal or just outright more stats inventory space?), while also almost completely removing any tension from the core gameloop, especially because the dungeon and monster variety is relatively low. On the other hand, the pet aspect is incredibly unique and it is very adorable to see the robots talk about human fate and the connection they are building towards the human. How these systems interact is also pretty original: The human, Toriko, needs to be fed, which also serves as your time limit for any dungeon because once the human runs out of food, you will need to exit the dungeon with your resources. Similarly, you will need to clean Torikos terrarium regularly, or use energy in a run to clean it from afar. Toriko can also have a variety of wildly different diseases that need to be treated in different ways, adding to the sense of connection you will build towards the terrarium and Toriko, making you acutely aware of how important it will be to put in some extra effort to find contamination free food for her. This game could be outright amazing if any individual run would provide a more interesting challenge, making you more invested in the tactical options you have at your disposal with the different variety of bombs and upgrades. Even when dungeons might become a tad more challenging, the best course of action seems to be to just grind out your character stats by crafting the various furniture items for Toriko, often even just taking the items that give you the most resources, instead of the items that provide the most tactical versatility. This leads to the somewhat silly situation of you often entering a dungeon just to mindlessly grab some items, die on purpose and repeat, just to most efficiently farm resources. Despite all that, the game is still very unique, touching, adorable and has some good fun if you just want to grind out some levels without wanting to feel the live or die pressure. Very addictive loop. (A Tier) submitted by /u/Toma_L to r/roguelikes [link] [comments]
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r/roguelikes |
Toma_L |
May 29, 2026 |
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Bloons TD 6 v55.0 - Update Preview!
https://preview.redd.it/4j78ksrpp24h1.jpg?width=1080&format=pjpg&auto=webp&s=55ae0a625d852d1dbdbb9d5f608c61584c212e81 Bloons TD 6 v55.0 - Update Preview! Preview of what is to come in the next update! There is no confirmed release date for this update but it will be coming very soon, please note that the final version may include further fixes / changes Update Video: https://youtu.be/-5Uweu4vFds New Awesome New Hero & Skin Introduction As the final piece of our collaboration with Mattel, we are excited to welcome the newest Hero - He-Man, the most powerful man (err, Monkey) in the universe! As all well-versed Masters of the Universe fans know, He-Man is the alter ego of the noble Adam, Prince of Eternia. While He-Man is the eponymous hero, Prince Adam plays a huge role in the classic and more recent cartoons, so we went above and beyond to create 2 heroes in one with distinct attacks and abilities and the ability to transform between them! Prince Adam is always the deployed hero, who attacks quickly as a large melee style sword wielder and is immune to negative effects like Stuns from Bloons or Bosses. But you don’t have to wait long (or at all with the right Knowledge), as the real magic happens at level 3 when he unlocks his iconic Transformation ability, allowing him to hold aloft his magic sword and swap to his super-powered alter ego who trades the attack speed for sheer devastating damage, by the power of Grayskull! Now as many of you know from community discussions on She-Ra and Skeletor, the Mattel items must be presented as in-app purchases (IAPs) to fulfill our license obligations and do justice to this awesome, long-standing He-Man universe. We feel this full hero does that justice, and brings fun and exciting new mechanics that we want to make sure can be fairly used in all of our events and competitive modes. After much discussion, we made the only logical and (in)sane conclusion - instead of doing 2 heroes in 1, let’s do 4 heroes in 1! So we’re also introducing the noble Monkey of the Court, Dan D’Monke, and his secret identity, The Masqued Macaque! Technically identical for game balance but with entirely different 3d models, animations, descriptions, and voiceovers, Dan D’Monke fills the base Hero position on which the He-Man skin is applied, just as Adora and Obyn provide the base for She-Ra and Skeletor. To support the release of the major motion picture release of He-Man, we are presenting the He-Man and Dan D’Monke bundle pack exclusively for 2 weeks only upon release of v55. After two weeks, Dan D’Monke will become available for Monkey Money purchase like any other Hero. Until Dan D’Monke is available for Monkey Money unlock, he will not be enabled in any events or competitive modes. The Hero & Abilities Level 3 Transformation - Activation will blast nearby Bloons with crackling lightning and leave a short lingering attack speed bonus while swapping him back and forth between a quick supportive base form and a solo wrecking ball with alternate attacks and abilities. Level 7 Strategically allows another target tower to be teleported to another location. But when he’s transformed, he takes matters into his own hands and leaps across the battlefield to smash down at the target location himself in a devastating, stunning impact. Level 10 Ability rallies nearby towers, inspires them to shrug off negative Bloon effects and deal increased damage for a short time (at the cost of a slower attack speed) and the cry even activates the effects of passive abilities in radius as if a life were just lost. While transformed however he unleashes a Berserk Warcry that sends him into a hyper-speed frenzy, dashing wildly between Bloons across a huge range, shredding them into confetti (that you definitely shouldn’t let your cats play with). Hero Ultimate Survival Kit While certain attacks and effects are limited to one form or the other, this hero is tough as nails built to survive the densest Bloon rushes. Some of the mechanics that make this work are: the Net Trap catches and slows small groups of Bloons, the Magic Barrier where escaping Bloons cause a magical shield to burst out from the exit to reduce lives lost while shoving the Bloons back and stunning them, Taunt & Stomp to distract and reduce the damage of Bloons or confuse and scatter them, the Quick Thinking (pensive cooldown) clutch mechanic distracts Bloons on the verge of escape backwards, and First Aid will completely heal any damage from a leaked Bloon (assuming you survive the hit!) but only at a rate of 1 life healed per second for only one Bloon at a time - so try not to get hurt again until the healing is done! At the highest levels Mana Shield is generated just from popping Bloons, and his damage scales up the tougher the Bloon threat and the further they are through the track! Unlocks As noted before, He-Man & Dan D’Monke can be obtained from the He-Man Booster Pack, He-Man Prestige Pack or the new Masters of the Universe Mega Pack which contains the entire set of the Mattel collab items. He-man comes with his own absolute secret Banner & Avatar, slackcircus style! Not to be forgotten, this bundle will also give a New Power - The Sword of Power. Throw the Sword of Power into the ground where it pulses periodically, generating Mana Shield and dealing damage while sending Bloons backwards. For the Power’s duration, both He-Man & She-Ra attack faster New Beginner Map - Skull Tweak The Iconic Skull from the legendary Skull Peak in Bloons TD5 makes a triumphant return, though slightly tweaked, who would’ve guessed it hadn’t yet reached its true peak? Originally a community made winning submission by Adriano Rossi released in 2014, this fan-favourite battlefield retains its classic layout, complete with rocky cliffside walls, deep fissures and Tim. Seeing this classic map come to life in a modern Bloons 3D setting is really rad! New Quests Another Path on the Park - A normal game of Bloons on Park Path. Except there’s another path for the Bloons to follow! Middle of the Wild West - Middle of the Road against some wild, rampagin’ Bloons. Join a Posse of Monkeys and try to win with reduced income Primary Power Pairs - Use Primary Monkeys to beat Underground with the Tier 5 limit increased by 1 for all paths! He-Man Has the Power! - Help He-Man and She-Ra save the day New Trophy Store Items Monkeys: OG Wind Up Dart Monkey pet for the Dart Monkey Game & UI: Classic Ninja Avatar, Classic Dart Monkey Avatar, Classic Monkey Ace Avatar, Wistful Quincy profile banner New CT Team Store items Building Props: JuiceBar Base Props: Sandcastle, Icecream monkey, Beach Umbrella, Volleyball Net, Monkey Drinking Coconut Water Props: Lifeboat, Swimming Monkey, Shark… Flying Props: Paragliding Monkey, Seagull Team Banners: PArty Hands banner Icons: Snoozing Cat icon, Fortified Castle icon Frames: New Scroll frame Social Seasons Social Season #2 is coming up, aiming for late June-early July, and we’re excited about the changes that we’ve made based on our own play experiences and community feedback. Right off the bat, we agree there were too many ‘win games’ goals for the first season. We had already done a significant pare back of target numbers and repeat tasks, but the goals released in Season #1 were still more of a time investment than intended, especially for players who were not setting up their games to make progress on 2 or more goals at the same time. Season #2’s goals have been designed to reduce the time investment overall and also to help players make progress on multiple goals at once. Our hope for Social Seasons continues to be that we’re providing fun, themed events with cool Perk and Global rewards that also provide reasons to mix up your normal play and try new builds. More details: For any ‘Win Games’ goal no single tier asks for more than 5-10 game wins Season #2 goals list has a more varied tasks and more tasks that can be mixed together with others for those who like to plan out simultaneous task clearing with the fewest games possible An indicator will now display when you have hit your daily contribution to global goals Season #2 has 7 new Perks, including Global Jungle Drums & a Monkey Super Star Of course, a new exclusive to Social Seasons Banner & Pet have been created for the Global rewards Theme hint: moustache Full list of Balance Changes & Bug Fixes will be included along with the final update notes when the update is released submitted by /u/samninjakiwi to r/btd6 [link] [comments]
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r/btd6 |
samninjakiwi |
May 29, 2026 |
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Nail Designs for Beginners: a step-by-step plan for easy designs that actually last
What are Nail Designs for Beginners, and can you do them step by step without messing up? You can—if you nail prep, use the right thin layers, and follow a simple sequence. Start with beginner-friendly patterns that don’t demand precision. For the best staying power, prep matters more than the art: lightly buff the nail, remove dust, and skip skipping base coat. When applying polish, use 2–3 thin coats instead of one thick coat to prevent lifting and bubbles. Finally, seal the edges with top coat and cap the free margin. The guide focuses on low-stress practice designs like dots, taped lines, and quick glitter accents. Those are great because they forgive small mistakes while still looking intentional. You’ll also learn how to clean up around the cuticle and avoid common “smear” problems while the polish is wet. Why read the full article? It’s not just inspiration—it's a step-by-step walkthrough that matches what beginners struggle with: messy application, short wear, and uncertainty about which order to do everything in. It also offers a realistic beginner practice flow so you don’t waste supplies figuring out technique. If you want easy results fast, give the guide a try here: Nail Designs for Beginners: Step-by-Step Guide. What’s your biggest hurdle right now—prep, steady hand, or polish durability? submitted by /u/memfania to r/Myeducator [link] [comments]
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r/Myeducator |
memfania |
May 11, 2026 |
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Best nail tech schools in Orlando for beginners (full program, not short courses)?
Hi everyone! 😊 I’m looking for recommendations for the BEST nail tech schools in Orlando, Florida that teach from absolute zero. I have no experience at all, so I’m really looking for a program that is beginner-friendly but also very thorough and professional. I’m not interested in short workshops — I’m looking for a full course/program that includes: • Nail anatomy and diseases • Proper sanitation and safety • Manicure prep (cuticle work, nail prep, etc.) • Acrylic, builder gel, and poly gel • Nail shapes (almond, coffin, square, etc.) • Modern techniques (Russian manicure, structured gel, etc.) • Some level of nail art/design Ideally, I’m looking for a school that: • Is accredited/licensed in Florida • Offers in-person training (not online) • Actually teaches well (not just rushes through material) • Gives enough hands-on practice • Provides a certificate or helps prepare for licensing If you’ve personally gone to a school in Orlando or know someone who has, I would really appreciate your honest feedback, good or bad! Thank you so much in advance 💅✨ submitted by /u/Hocuspocus2024 to r/florida [link] [comments]
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r/florida |
Hocuspocus2024 |
Apr 14, 2026 |
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My Top 50 Games That Are Best Played On GameCube: Ranked
Sorry for the delay ladies & gentlemen. This one took a lot of extra on-hands research, and this is due to how I decided to choose games for 6th gen. Cross-platform games always existed, but 6th gen is where it became almost universally expected to have parity for third party games. Fortunately, Xbox makes it easy by usually having the best version due to the hardware. Unfortunately, emulation is not equal on all platforms: Xbox is by far the worst, it often runs worse than hardware, and has no modding support. As a result, I decided to throw out considering hardware entirely when deciding what games go on which console's list. Instead I focused solely on the emulation experience, with the exception of games that have major changes or extra content on Xbox to the point that it's almost a different game. Thus, "where is x game" and "why not x port" will be done differently for the next few posts. But just because I love you hardware only fans, I made notes about which is better for hardware on those posts as well! RULES This is NOT a retrospective. This is a list of games that are exclusive to this console, or the console is the best way to play it NOW. Only the best version of a game can make the list. If you think I missed a classic game, there's probably an explanation in a comment I made on the post as to why, and what platform I recommend. All games on a list are worth playing despite any criticisms I may have for them. Ranking is not necessarily by which is the best, but in terms of what I most recommend playing. For example, perhaps my theoretical opinion is that the worst Mario is better than the best Street Fighter. But the best Street Fighter would still rank higher, because it's a unique experience, and the best version of that experience. Only consoles & PC (Windows/DOS) are considered. No arcade/Neo-Geo, mobile, or other home computers. MAME is difficult to work with & high maintenance. Mobile changes architecture too often for all-time lists, and often don't support controllers. Other home computers rarely meet rule 1 & rarely have controller support. I default to PC when available. If it's better on console, I'll put it on the console's list. Usually though, it's better or the same on PC, and more accessible. Games with the same name will be clarified by year or console within (). Games not released in North America will have the region abbreviation within []. Alternate names will be included within {}. My lists are in increments of 10 to make it easier to track & for quality control. If there are 61 good games, I make a cut to make it an even 60. #50: Kirby Air Ride Mario Kart but with Kirby...and nothing like Mario Kart actually. And it sure is in the top 3 best Kirby racing games of all time. In all seriousness, it does nail the vibe of Kirby, has a decent amount of game modes, a good progression system, and OK controls. You can tell the devs had fun with it, it's worth messing around with. The truly weird thing I can't forgive it for is not having an accelerate button. There are other things you can do besides occasionally moving the analog stick left or right, such as sucking up enemies, but it's just not really a racing game without throttle control, is it? Kirby is always easy, which is fine with me, but that's a step too far & gives near-zero replay value. #49: Teen Titans An above average 3D beat-em-up/brawler that nails the vibe of the 2003 show very well, and uses the same voice actors. It lacks mechanical depth, but it's pretty fun, and hard to complain about since it was $20 at full price. It knows it's a B tier game & that's OK sometimes. If you're not a fan of the show, or actively dislike it (you monster!) then it probably won't win you over, but I had fun, and even enjoyed returning to it much later. #48: Star Fox Adventures Seems like this game is often dumped on. I get it, it's not a third person air combat game anymore. But it is a competent third person shooter, has fun maps, and still feels like Star Fox to me in a way I can't describe. I would try Assault first though, and if you want more come here. #47: Battalion Wars Advance Wars, but on a big boy console instead of a handheld. I like Advance Wars quite a bit, it's a good strategy game that is easy to pick up with a decent amount of depth. But I can't help but feel Battalion Wars was expanded juuust enough to be a full-on console game. It does meet those expectations, but nothing more. The art style was also never interesting, but hidden slightly by the sprite work on GBA. Not so much here, though it's arguably better in art style than the Switch remake of Advance Wars 1-2. #46: Medal of Honor - Rising Sun It is a nice change of pace to have the campaign in the Pacific Theater of WW2 for once, but that's about where my praise for the campaign ends. It doesn't have the cinematic quality of the PS1 games, nor the level design of Frontline. Rising Sun's biggest deal is that it added multiplayer, which Frontline didn't have on PS2. You may notice this is the GameCube list though, and GameCube already had local multiplayer in Frontline. Rising Sun is locked to 30 FPS, not great for an shooter. All of this is not to say the game is bad, just a little underwhelming. Multiplayer seems to have been the focus, and it has good maps, modes, and decent bot Ai. #45: Mario Party 4 GameCube was the golden era for Mario Party, though 4 is the most "whatever" entry. The gameplay & roster is the same as 3, and the graphics are barely better than 3, which was released on N64. The boards are not very good, far too straightforward. The minigames, however, are VERY good, they went for quality over quantity. This is the one you throw on for people who don't usually play Mario Party or video games. It's the simplest, and the lack of content won't show since you're not playing it a ton. 4 is a better overall experience than 3, which is the same with worse graphics & minigames, and also better than 5, which innovated but had speed bumps that I don't care to return to when 6 & 7 exist. #44: Mortal Kombat - Deadly Alliance The 3D MK games are not looked back fondly upon, generally speaking. I do prefer 2D for the type of movesets in MK, and balance is pretty atrocious in the 3D era. But it does what MK does best, and that's being a fun casual fighting game. It looks great, there's a well done story mode (for a fighter), a mission mode that doubles as an incredibly in-depth tutorial for various levels of play, lots of unlockable content, and 3 different fighting styles for every single character. One being a weapon style. At the time I thought it was great, being a combo of old MK & Soul Calibur. Over time, this combo has proven to not mix well, but there is fun to be had here. To criticize it too much would be like those negative Steam reviews you see with 200 hours on record. #43: Mario Superstar Baseball GameCube was the golden era for Mario Sports games too. There are no misses, and it feels like passion were put into them (which isn't always the case for Mario Sports or Mario spinoffs in general). This one is my least favorite simply because I think the Wii's motion controls work especially well for baseball, so I don't often play this one. But it's solid. #42: NFL Street 2 The core gameplay isn't as strong as a "normal" football game, but this game strikes a good balance between that & flashy moves like wall running. The soundtrack is good, and I'm a fan of the own the city mode. It doesn't quite reach the heights of NBA Street, but it does a good job of being that concept but for football. #41: Wario World The first & only 3D (but often 2.5D) Wario platformer. I think it nails this concept a lot better than it gets credit for. It's short, but so are WarioWare games, and everyone loves those. Admittedly, the level design is just OK, and mechanics lack depth. That being said, Wario games manage to have a quirky tone that other games cannot replicate, and this one is no exception. It's not a must-play, but it's one of the only big GameCube platformers besides Mario Sunshine. PS2 has way more, even Xbox has more surprisingly enough, so in that sense WW kind of IS a GameCube must-play if you like 3D platformers. #40: Pokémon Colosseum The evolution of Pokémon Stadium. It still isn't a true main title for some reason, but it does a better job at pretending to be. There was a lot of criticism for the total lack of story in Stadium, so now there is one,and it slaps. It's not quite "dark", but dark for Pokémon, and a welcome departure. The graphics are...good (for Pokémon, for the time). But I don't care for the art design.the animations are detailed...but too long, it takes 5 minutes to do anything. There's a lot of grind but not enough Pokémon either. The best part is that it is not a pure clone of a regular Pokémon game: it's not unfamiliar, but the gameplay loop is much more fresh. I'll take that over uninspired to an extent. A mixed bag to be sure, but I can understand why it has fans. #39: Mario Power Tennis This doesn't wow me because it can get a bit repetitive in comparison to Toadstool Tour for example. But it is very solid, worth playing, and a good baseline for Mario sports games. If it isn't at least as good as this game, I drop it. Like the Wii U Mario Tennis shudders. It's a solid evolution from 64, with more content and significantly better graphics. #38: Wave Race - Blue Storm Primarily a graphical showcase for the GameCube (those water effects...in 2001), but also a good game underneath. The physics & controls are good, the characters have personality, and there is a decent amount of modes. Perhaps the best jetski game of all time, though I guess it's not too impressive to say that. #37: Pokémon XD - Gale of Darkness Colosseum but more. They tweak a few things too, the progression, location, and tone is different. It's not a direct upgrade that replaces the original like Stadium 2, but I do think it's better by most measurements. #36: Mario Golf - Toadstool Tour This is a near perfect mix of accessible controls & deep gameplay. The physics are great, maybe one of the better golf games in general. The courses & conditions are varied, the tone charming & goofy, but relaxing. And best of all, there is a smooth difficulty curve of different mechanics & strategies. #35: The Legend of Zelda - Four Swords Adventure The gimmick is that there are 4 Links, all of which can be controlled via local multiplayer. You can play single player, but you need to regularly switch Links in order to make it through the puzzles. The buy-in for this game is ridiculous: you're supposed to play with a GBA as a controller. So you buy 4 entire other gaming systems, 4 adapters for the GameCube, and get 4 people to play with you. All for...this. It's a Zelda game, so it's good, but nowhere near the best ones. The level design is just OK, despite implementing this cool idea. The story is kinda whatever, especially if you believe the official timeline that this Ganondorf is reincarnated within living memory of old Ganandorf, and just so happens to also be called Ganondorf despite OG Ganondorf being widely hated. The graphics are disappointing. The idea was to have it be visually consistent on the GBA screen sections, but Minnish Cap, an older GBA title, looks better in some ways. Still, it is, and I cannot stress this enough: a Zelda game. #34: NBA Street Vol. 2 I'm not always the biggest fan of sports games, and a lot of that is about everything surrounding it, not necessarily the sport itself. You know, peacocking, rules lawyering, faking injuries, the billionaires that buy up all the good players and fly them over instead of it being an accurate representation of your city, the unaffordable tickets, the ads, the sports betting. Hell, I'm absolutely a nerd, but fantasy football is too nerdy even for me. But the Street series has none of that. It's just picking up a ball in your area and having a good time. With a healthy dose of video game-isms to spice up the moveset and make it more interesting than reality. It's not as over the top as something like NBA Jam, but more honest, and more successful at pulling in the "regular yearly sports game" buyers to have a good time with the general gamer population. #33: Star Fox Assault A marked improvement from Adventures, since you have vehicles AND on-foot sections. I know it's not the "in thing", but I like local multiplayer a lot more than online, and I had a lot of fun with the multiplayer modes here, especially Crown Capture. Lore-wise, it's not as weird as Command, but I can see how Nintendo thought that they'd strayed too far from the original concept and needed to reboot. Personally I like it more than I probably should. #32: Mario Party 7 7 rides 6's coat tails a bit too hard for my liking, but you know, 6 is the best so I'm not complaining. It does expand the game too: if I'm not mistaken it has the most content out of any Mario Party to date. Like 5 & beyond, the graphics are good. If you upscale it's not too different looking from the Switch titles. #31: Mortal Kombat - Deception Basically the improved version of Deadly Alliance. It has the same fundamental issues, but feels a lot better & more balanced. It continues the story too, if you care about that, and has just as much unlockable content. If you're interested in 3D MK, I'd say this is "the one". Then again, maybe Armageddon with its total disregard of balance but with every MK character ever is a more accurate summation, and arguably more fun. It did make the Wii list after all. I'll let you be the judge. #30: Metal Arms - Glitch In The System A 3rd person shooter that flew right under the radar for most people. Mostly because it looks like the GameCube Star Fox games: a whimsical cartoonish shooter that is probably below par, but with even less marketing. However, MAGITS is surprisingly robust & intense, with impressive graphics & sound effects for the era. The local multiplayer is great. The campaign has some downsides: the level design is just ok, a bit repetitive. There is very little music which is weird because of how good the sound design is. Also it's pretty hard. These things keeps MAGITS from being a classic, but it's close. #29: Super Mario Strikers The best GameCube Mario Sports game, and perhaps the best of all time. Soccer is the perfect sport for wacky Mario shenanigans, the art style is great (especially for menus), and there are a lot of good additional modes/content. Multiplayer is frantic, but easy enough to follow & pickup. #28: 007 - Everything or Nothing Probably the best plot of any James Bond game. Brosnan returns one last time to voice act Bond, and this story is a good send-off to his version of the character. Better than at least one of his movies. My main issues is that you auto target enemies. I prefer aiming, not sure why we couldn't have just done that with twin sticks like everybody else. Otherwise, the gameplay is decent too. #27: Harvest Moon - Magical Melody Perhaps inevitably, we must compare this to Animal Crossing. Harvest Moon doesnt have a time limit, which is less stressful, but it also has more complex systems and doesn't hold your hand at all. The side content isn't great. The pace is slow. I actually kind of want to rank it above Animal Crossing for what it focuses on, like relationships with the other characters, even marriage. But I rank it below Animal Crossing for the above reasons, because there are better Harvest Moon games, and because there are better games that are more similar to it than to Animal Crossing. HM MM isn't unoriginal though, it stands out with its love of music, and there are some changes to the gameplay loop that make you want to check it out, even if it's not strictly the best one. #26: Mario Party 6 Pretty easily the best Mario Party, except for Jamboree now probably. The capsule system from 5 is refined significantly, a day/night cycle is added, it looks good, there is a nice balance of content VS still being able to see your favorite minigames regularly. Quality minigames & boards, good roster. #25: Call of Duty 2 - Big Red One This makes some subtle, but noticeable improvements from Finest Hour. First, it's not a side story to the "real" COD2, it's a separate game. There are gameplay improvements, and better execution in story, voice acting, and level design. It's still not the best COD game in the world, or even the best WW2 COD. You could rank it lower in a day & age where we have access to a billion good FPS titles not locked to 30 FPS. But I do think there is something special about the tone of WW2 shooters in this era. The comradery of the eponymous team is well done, you feel for them if one dies. #24: Chibi-Robo This starts as a cute robot game with creative semi-opem level design ideas, then reveals itself to be a metaphor for emotional issues & dysfunctional family dynamics. Surprisingly it does this well, it does not feel shoehorned in. The graphics & frame rate are not great, and few mechanics are half baked. But I will always appreciate it for being heartfelt, and unabashedly itself. #23: TimeSplitters - Future Perfect This looks a bit better graphically than 2, with a continued, expanded story, and different side content. I prefer 2's side content, mostly because the Ai is better. The story mode is a toss-up: I like the level design and speed running capabilities slightly better in 2, but I appreciate that I can actually follow 3's story, unlike 2. I love the announcer for multiplayer in 3, and all the new weapons. Future Perfect is a very satisfying sequel. #22: The Incredible Hulk - Ultimate Destruction The name says it all, this is a pure power fantasy where you destroy everything in your path. The graphics hold up, the story is competent as far as Hulk stories go, but you are here to crush things and be entertained. The game understands that assignment, and executes it beautifully. Not the greatest game of all time, but there is often something lost in modern games that do not seem to know how to deliver the same raw fun levels as this. #21: Viewtiful Joe 2 I feel that 1 had a bit more passion put into the level design & story, and 2 doesn't expand on the gameplay as much as it probably should have. Nothing game breaking, but that's why it's lower. 2 continues the story & continues to be a blast. #20: 007 - Nightfire This is what Goldeneye should have been, but for some reason it's not nearly as remembered. Nightfire controls far better, looks far better, runs far better, has slightly better level design, the local multiplayer is just as good. The story is even good. The only downside is having the same weird aiming thing where it jerks back to the center if you're not actively moving the C stick. #19: Animal Crossing I must admit, I was a gatekeeping weirdo about this game when it came out. I thought it was super boring, exclusively for 7 year old girls. Sue me, I was a kid myself. Over time, I have grown to appreciate it. It's not nearly as good as any of the sequels, but it nails the charm, relaxing nature, yet addicting gameplay loop from the start of the series. There is plenty to do and to manage without feeling overwhelming, or like chores. Sometimes you just want to decorate your home. Saving the world all the time gets so tiring. #18: Super Monkey Ball One of the all-time greats for "pick up and play". You control a monkey who is trapped inside a clear ball...but not directly. Instead, your controller tilts the level itself in various ways, which will then make the monkey ball roll downhill. It sounds deceptively simple, but the level design is truly top tier. The controls & frame rate are perfect, I never felt cheated. There are good single player and multiplayer modes. What's not to love? #17: Tales of Symphonia I like Tales of; I always root for them even if they frequently end up disappointing. It's a B-tier franchise almost by definition, but this is one of their titles when they fired on almost all cylinders. The graphics aren't impressive on a technical level, but the cel shading art style aged very well. It's an action RPG with various special moves you can learn in addition to basic combos. It has multiplayer, but only during combat. If you play a lot of JRPGs, the story may seem familiar, but it is heartfelt with great characters. The themes of racism, authoritarianism, and religion are executed well. The presentation of it is a bit childlike at times, but not in an overly simplistic way that makes me groan, the way Tales of Arise did. #16: Medal of Honor - Frontline A HUGE improvement gameplay-wise from the PS1 MOH games. GameCube has local multiplayer as well, which is really fun, if not quite as great as TimeSplitters, Nightfire, or even later MOH games. There are occasional issues with aiming: you need to be closer than you'd expect or you'll miss. No true ADS, more like zooming in slightly. Otherwise, it's one of the first truly modern console shooters. No more Spielberg, but it has a similar level of reverence put into the story & level design as the PS1 games. The opening D-day level is classic, but Frontline also excels at the small moments, like the Dutch countryside level. While walking next to a windmill atop hills that looked like the edge of the earth, I was struck by how beautiful & foreign this land was to me. How everywhere, no matter how small, was affected by this real-life war. As I turned a corner I pointed my rifle at a figure in front of a door. It was an old woman, gripping onto a broom, her hands shaking. I said nothing. She said nothing. I turned to leave, and her eyes remained fixed on the patch of grass between us, never looking up. #15: Luigi's Mansion I'm having a hard time explaining to you why I enjoy LM so much. It doesn't exactly scream "all-time classic" by looking at it. But it's just...nice. It explores the idea of why there are ghost mansions in the Mario games, and combines it with Ghostbusters without fully feeling like a knockoff. The level design is varied enough to be interesting, and the game doesn't last long enough to get bored with it. It sounds a little silly now, but the facial animations were impressive at the time as well. Nintendo finally gave Luigi something unique to do, and I'm pretty pleased with the result. #14: Skies of Arcadia Legends First of all, I LOVE the setting. Always enjoyed the idea of sky pirates and sky castles. It nails the pirate fantasy; yes epic stuff happens, but the main thing is that you're here with your buddies, exploring, adventuring, and beholden to none. As a result, the story isn't terribly inspired, but that's by design I think. You're more meant to marinate. The combat is decent, if by the numbers & long. The ship battles are a highlight, though again, long. Getting anywhere is...also long, with a high encounter rate. If I'm being honest, it's not exactly the first JRPG I'd recommend to a new player, but it manages to rise above all its issues and be something truly special. #13: Spider-Man 2 All these years later, this is still one of the top Spider-Man games. The web-swinging is just that good, and never replicated until the modern PS4/5 games. It is also a watershed moment for open world gaming. Certainly it wasn't the first, but the accessibility of locations like every wall & roof in Manhattan was more impressive to me than even PS2-era GTA. The story mode is solid, if short & cheesy. There are good additions from the comic, including memorable boss battles. I appreciate that they got the movie actors to do the voice acting, and the banter is on brand, though infamously repetitive. The upgrade system is also solid, there is just enough to do without feeling like a chore if you're under-leveled, or feeling like a different character because of the new abilities. #12: Eternal Darkness - Sanity's Requiem Horror games are usually hard to rank because of how subjective being scary is. If nothing else though, EDSD gets full points for being relentlessly creative. You have a "Sanity Meter", which slowly (or not so slowly) goes down when scary things happen or when your character becomes stressed or tired for other reasons. As you become less sane, things start to get weird in such a way that makes you question your own real life sanity, like breaking the fourth wall. This merges wonderfully with the nonlinear storytelling, time travel, and Lovecraftian horror. Sometimes it feels like it's all over the place, but this is very much on purpose, and comes together, despite the pacing dragging at some points. #11: Fire Emblem - Path of Radiance Still one of the better Fire Emblem games out there. FE stories tend to be good-ish but a tad generic. PoR bucks some of the FE tropes, which makes it feel unique. You play as Ike, a down to earth, likable mercenary. Not the chosen one, or a king, or a prince. But it still does a good job with the world's politics, making it simple enough for an outsider to understand. There are some fun audience mouthpiece moments where Ike will cut through the politics & say "just do obvious solution that isn't politically correct then". The villain is sufficiently evil and hateable, while feeling like a real person who is internally consistent, to the degree that makes you almost respect him for it. The gameplay is not the most refined in the series since it's 20+ years old, but doesn't feel clunky either; maybe a bit slower than you're used to at worst. #10: Star Wars Rogue Squadron III - Rebel Strike This game looked INCREDIBLE, and still does when upscaling. This is also my personal gold standard for air combat. Is it the BEST air combat game? I'd say definitively no. There are games with better level design, with more detail. Sometimes too much detail, and too complicated for their own good. So by gold standard I mean that I ask myself: "am I able to just pick up the game & have fun like I can with Rogue Squadron?". It must be mentioned that the on foot sections are ass, but at least it has all the flying levels from 2, so it technically wins for having more content. #9: TimeSplitters 2 Aside from the Halo Trilogy, I cannot remember having a better split screen FPS experience than this game. TimeSplitters really has it all. The campaign is a theme park ride through fan favorite period tropes like a western, James Bond, Victorian cult/zombie movie, sci-fi, and more. It has perhaps the most in-depth side content I can remember seeing in a shooter; there are a ton of missions & challenges that are bigger than the campaign itself. The weapon choice is great, the enemy Ai is top notch. Sometimes I wonder if I was imagining enemy Ai declining in recent years, but now I know I'm not imagining it. The only real downside is doing things the Goldeneye way, where the reticule snaps back to the middle when aiming. #8: Mario Kart Double Dash Second only to Mario Kart 8, in my estimation, and the dual-driver switching mechanics set it apart enough to return to it regardless. Great graphics (better than Wii somehow), great controls, great gimmick. Good alternate modes, decent amount of content, good roster that cover the important characters. #7: Super Monkey Ball 2 Despite the dearth of content in 1, apparently Amusement Vision was just getting started. 2 gets even more creative with the levels, mechanics, and multiplayer modes. The graphics also seem slightly better to me. An all-timer. #6: Paper Mario - The Thousand-Year Door The best Paper Mario, and in my opinion, the best Mario RPG in general. You dont think of Mario as having very deep lore, yet this game manages to have a real story that feels epic, yet down to earth, approachable, and even silly, as a good Mario game should be. The combat isn't too complicated, but the badge system has enough meat on it to be fun to mess around with different builds, such as a glass cannon. There is a mild amount of real time action which I'm starting to appreciate more and more in turn based games. The pacing can drag in some spots, but overall, it's a delight. #5: Viewtiful Joe The gold standard of 3D beat-em-ups/brawlers. It's mostly 2.5D, but not exactly a side scroller. You go at angles and different directions, sort of like Tomba 2 on PS1. Let's call it 2.75D. You gain many different abilities, primarily throughspeeding up and slowing down time, leading to different combos and interactions with thr environment. The cel shading has aged well, the level design is creative, and the music is rockin'. The story doesn't exactly...matter or make sense, but the game knows this, it is clear from the opening moments. Viewtiful Joe is purely a recreation of the crazy daydreams that you had as a kid, of interacting with random locations and objects as a superhero and beating up ninjas. #4: Super Mario Sunshine Almost nobody's favorite 3D Mario, but VERY underrated. Yes, there is only one biome type, tropical, but they do a much as you could possibly expect them to do with the concept, and much more. Honestly, this is a nice change from the incessant grassland, desert, ice, fire, water, and mountain biomes in every other Mario game, that often copy off each others' homework for level design ideas. The FLUDD mechanic is...overpowered, but in some cases needed, and a nice change as well. The graphics are great, I didn't have a Nintendo console at the time so I can only imagine what it would have been like to go from 64's smushed face to this, in only a few years. The worst things about Sunshine is that the difficulty spikes are extreme in some areas but too easy in general. Also it is 30 FPS, for a platformer, during 6th gen: yikes. But none of that stops it from being one of the best games on one of the best consoles of all time. #3: Soul Calibur II Possibly the best SC, which is my favorite fighting game series. It is even smoother than 1, has better graphics, adds key mechanics like guard break & clash, adds additional weapons for each character, and has the best guest character: Link. Despite the new mechanics, it isn't overly complicated yet, it is still one of the best fighting games to pick up for a beginner, but plenty to enjoy for an experienced player. #2: F-Zero GX The best futuristic racer of all time. The graphics, controls, track design, and amount of content is out of this world. The only downside is that the difficulty can get pretty crazy. Even then, the rubber banding that is employed doesn't feel like blatant cheating most of the time, the Ai is just that good. #1: Super Smash Bros Melee The best Smash Bros. Well, maybe Ultimate is better in a lot of ways, particularly content & ease of online play. But Melee will always stay alive competitively. I've always liked 64 & all, but it feels like a proof of concept next to this. The character selection, the stages, the graphics, the mechanics that have a ton of minor details with a high skill ceiling, yet balanced to have a blast casually. A true labor of love, and a true legend. Think I missed a game or wonder why I picked the GameCube version of the game? Check here for 6th gen explanations part 1, here for part 2, and here for non-6th gen. submitted by /u/Not-Clark-Kent to r/patientgamers [link] [comments]
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r/patientgamers |
Not-Clark-Kent |
Mar 27, 2026 |
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Marathon - Review Thread
Game Information Game Title: Marathon Platforms: Xbox Series X/S (Mar 5, 2026) PlayStation 5 (Mar 5, 2026) PC (Mar 5, 2026) Trailers: Rook Cinematic | Marathon Marathon - Rook Cinematic Trailer | PS5 & PC Games Launch Gameplay Trailer | Marathon Developer: Bungie MetaCritic - 81 average on PlayStation 5 with 35 reviews | 81 average on PC with 32 reviews OpenCritic - 80 Top Critic average - 69% recommended (nice) - 58 reviews Critic Reviews 3DJuegos - Mario Gómez - Spanish - Recommended Divisive as it might be, Marathon is an incredibly polished product that ultimately brings the genre into maturity thanks to its ideally sized maps, flexible matchmaking, deep and satisfying combat and (perhaps most importantly) rich endgame system full of both short term and long term goals for the whole season. Game has you building up some quality loadouts, then wasting it all on unfortunate runs and not giving a damn about it since you'll be back in stock in no time. Great gameplay loop overall... if you have the patience to learn it. 4P.de - Christian Just and Sören Wetterau - German - 7.5/10 Marathon is an extraction shooter that truly does its own thing. It is visually unique, yet complex and not easily deciphered. However, those who stick with it are rewarded with fantastic matches and a motivating gameplay loop. Areajugones -Álex Pareja - Spanish - 8/10 Marathon demands a great deal of patience and time before you begin to truly enjoy it, but as the hours pass, it manages to transform into an obsession. Bungie’s signature touch is evident in its gameplay, as well as in the construction of its universe and its difficulty. It stands unique among extraction shooters, yet its high barrier to entry—along with the constant dedication it demands—won't win over everyone. Atomix - Sebastian Quiroz - Spanish - 85 Marathon is a difficult game to recommend. It's undeniable that Bungie has done a great job with this title, but it's not an experience for everyone. The gameplay is too aggressive for a large portion of the audience, and even those initially interested may be discouraged by the steep learning curve. It remains to be seen whether this game has what it takes to survive this challenging period for games as a service, but if anyone can make it happen, it's Bungie. But Why Tho? - Matt Sowinsky - English - 8/10 Marathon has me locked in, sitting in my brain until my next run. The barrier to entry is high, but it’s rewarding, with each death being a lesson learned. CD-Action - Jakub Dmuchowski - Polish - 8+ Marathon is a very good shooter, but in the long run, it may paradoxically suffer from being limited to just one game mode. CGMagazine - Zubi Khan - English - 8.5/10 Marathon is an addictive extraction shooter featuring the same masterful gunplay that has made Bungie legendary, making it a must-play for fans of the genre and even those adverse to it. Console Creatures - Johnathon Cariati - English - 7/10 If you give Marathon your time, it will reward your patience. I really believe that. I also think the time commitment is a big reason this game won’t be for everyone. And maybe it doesn’t have to be. After all, a game for everyone is a game for no one. This isn’t a casual shooter that’s welcoming to new players. If you’re willing to stick with the game, learn the systems and play with friends, then there’s a good chance you will find a shooter you really enjoy. If you’re looking for something easier to jump into and understand right away, then Marathon is going to be a much tougher sell for you and your friends. Daily Star - Tom Hutchinson - English - TBD Gameplay is brilliantly addictive, the graphics and sounds standout - it’s just that crappy menu system that falters. There’s more to come from Marathon but this is a great start to a live service shooter and a great rival to the likes of Arc Raiders. DayOne - Győző Baki - English - 7 / 10 Marathon is a hugely inconsistent game. Some marvelous vistas and stylistic choices, yet the world feels void of interesting events and feels small, with only a few small, static and repetitive maps. Some great shooting is accompanied by a crazy low TTK that encourages playing as passively as possible. Destructoid - Scott Duwe - English - 8.5/10 Everything about Marathon has been polarizing from the start, including its very existence as another live-service game alongside Bungie's Destiny 2. But in spite of its faults and struggles, the studio has managed to ship a great yet niche extraction shooter, even with its high barrier of entry and existing flaws. It's absolutely not for everyone, but if it's for you, it may be your next addiction. Dexerto - Nathan Warby - English - 3/5 Marathon is a wildy inconsistent game that reaches blood-pumping highs, in between rounds of pure frustration. There's a great shooter hiding in there, but players will jump off before they find it. DualShockers - Shane Limbaugh - English - 8.5/10 Marathon is hands down the best extraction shooter on the market. From the gunplay to the way the game handles the distribution of story, there's a lot to love in Marathon. While the quality of life could be improved in some respects and some of the UI elements could be adjusted, the overall game stands as a testament that Bungie knows how to make a good game. Eurogamer Germany - Benjamin Schmädig - German - 5/5 Marathon is an incredibly intense, nearly perfect first-person shooter in a visually breathtaking scenario. It keeps you engaged with an incredibly well-tuned cycle of looting and improving, while you constantly progress even after failing a mission. EuroGamer Portugal - Adolfo Soares - Portugese - 3/5 Not even Destiny's brilliant gunplay can save Marathon from its own mess. Bungie's new shooter drowns in too much visual noise, rudimentary menus and boredom. An extraction shooter that doesn't innovate and becomes tiresome long before it becomes fun. If you're hardcore in this genre, Marathon can be seen in a much more optimistic light. Everyeye.it - Giovanni Panzano - Italian - 8/10 Marathon is not a game for everyone. The hardcore nature of Bungie’s latest effort creates an experience with a high barrier to entry—one that will drive away anyone unwilling to commit to mastering its intricate mechanics, while conversely trapping everyone else in an endless loop of runs. This specific quirk ensures the game will likely never become a mainstream hit or reach record-breaking levels of popularity; yet, there is no doubt that Bungie’s take on the extraction shooter genre is one of the most compelling titles currently available on the market. Anyone with a visceral love for this subgenre should at least give it a chance—or, to put it more aptly, try going for a run. Final Weapon - Saras Rajpal - English - 4.5/5 So far, Marathon is an absolutely fantastic multiplayer shooter. The narrative manages to be compelling, even without a single-player campaign; the presentation is a treat to look at, and the gameplay still has me hooked. While I fear for its ability to deliver consistently good content in future updates, Bungie's care for the game thus far and the fact that it already has a committed fanbase have me hopeful and even excited to see how Marathon continues to grow in the coming weeks, months, and years. If you're a fan of multiplayer shooters, then this is a must-play. Finger Guns - Joshua Thompson - English - 8/10 Bungie are once again at the forefront of sci-fi with their extraction shooter Marathon. Whilst none of the elements are purely unique individually, Bungie have cultivated a brutal ecosystem that gives you as much as you're willing to put in. The barrier to entry is high, and the player base are already daunting, but what is on offer is an FPS with exceptional gunplay and heightened encounters, wrapped in a brilliant setting. Game Informer - James Galizio - English - 9.25/10 Like any good extraction shooter, Marathon is a game about the choice and consequences inherent within a run. Yet, it's more than just that. Bungie's excellent audio design and gunplay, paired with increasingly complicated level design borrowing from over a decade of expertise designing Destiny raids coalesce into something special. Marathon is proof Bungie is still at the top of its game. Gamekult - Alex Cortes - French - 6/10 Marathon makes excellent use of Bungie's strengths, whether in its narrative, visuals, or gameplay. But despite this polished presentation, it remains a relatively conventional extraction shooter, and the few attempts to differentiate it—particularly the fast-paced and challenging combat and the hero system—fail to truly convince. There's no doubt the game will find the dedicated community it deserves for its undeniable qualities, but following the vibrant Arc Raiders unfortunately makes Marathon somewhat bland for the average player. GameLiner - Rudy Wijnberg - Dutch - TBD Marathon shows moments of brilliance, especially in its signature Bungie gunplay, but the current package feels limited. A low amount of maps, heavy monetization push, and reliance on coordinated teammates hold the core experience back. There's potential here, but Bungie still has serious work to do. [Review in Progress] GameOver.gr - Alexandros Papadopoulos - Greek - 7.5/10 Bungie once again nails the shooting, delivering consistently satisfying combat moments in Marathon. Its retro-futuristic aesthetic and lore create a dilapidated sci-fi world that feels both mysterious and captivating. During traversal and tense firefights, as you attempt to extract valuable loot, the game offers a thrilling and engaging experience. However, it’s baffling how convoluted the menus are, creating unnecessary confusion even for simple tasks. Additionally, in its current state, the content feels somewhat lacking,though Bungie has promised to expand it in the near future. Gamereactor UK - Magnus Groth-Andersen - English - 7/10 Marathon’s foundations are solid, strong, and well-functioning, and although the game might lack a hook, or simply maps that build on this solid foundation, I feel confident enough, even without Cryo Archive, to recommend Marathon solely on the basis of this rather fantastic loop. That doesn’t mean Marathon is a fantastic game in itself, but it could very well turn out to be one, and that’s more positive than for a great many other live-service games. Gamer.no - Espen Jansen - Norwegian - 7/10 Marathon delivers a plethora of deep mechanics, engaging gunplay and a truly unique look, but there's simply too much tedium and way too much busywork between fights. GamersRD - Alejandro Paula - Spanish - 8/10 Marathon is an addictive extraction shooter with the unmistakable hallmark of Bungie. Its hostile map Tau Ceti IV offers great tension and survival, standing out for its colorful aesthetic and an accessible learning curve. Although the on-screen interface is overwhelming and gives the feeling that it could have launched more polished, its solid endgame content makes up for the experience. Gamer Social Club - Adam S. D. Stewart - English - 9 /10 Coming from someone who is completely new to extraction shooters, Marathon is a triumph. The excellent visuals, audio design and gameplay creates a game and world that wants you to have “just one more run”. Hell, I’m only writing this during the server maintenance downtime, otherwise I’d struggle to tear myself away! Bungie have succeeded in creating a world that is begging to be explored and experienced even if the lore and storytelling feels slightly secondary. It may feel overwhelming at first, but a little perserverance, and not much at that, will open up a game that is incredibly well made and demonstrates a lot of love and work. GameSpot - Phil Hornshaw - English - 9/10 I've now sunk nearly 90 hours into Marathon, and it has quickly eclipsed many of my other go-to multiplayer games. It's currently all I'm thinking about and all I want to play. I'm excited to see how else the game will change over time, whether that's with new Shells, new contracts, new story, new modes, or new enemies. And so far, Bungie has been highly attuned to player feedback, and that has already resulted in lots of tweaks and improvements to the experience. GamesRadar+ - Andrew Brown - English - 4.5/5 Marathon steals the breath from your lungs. An intense shooter that thrives on PvP encounters and a well-realized setting, Bungie's extraction shooter is off to an exceptional start Gamesurf - Simone Rampazzi - Italian - 7/10 Ultimately, Marathon presents itself as a kind of digital Rorschach test in which each player projects their own tolerance thresholds for frustration and aesthetic fascination: it is a work dedicated to gunplay fetishists who demand a physical response to every mouse input, and to those who, tired of the reassuring linearity of modern blockbusters, seek the thrill of fragmented and brutal storytelling. The shift toward the extraction shooter genre proves to be a bold strategic move to test the limits of competition, attracting anyone curious to see how the DNA of 1994 has mutated under Ziegler’s vision, while simultaneously forcefully repelling those who look for a guided approach or a minimalist UI. It is not a game for those who detest extraction anxiety or the permanent loss of loot, since the absence of waypoints and the informational overload of the HUD require a cognitive investment that many might find exhausting. Those with modern hardware and ultrawide displays will derive the greatest visual pleasure from this chromatic jungle, but they will still have to reckon with a system that gives nothing away and turns every mistake into a definitive erasure. Marathon, ultimately, is a technological shell that admits no compromises: either one accepts living within its distortions, or one is rejected by the system like obsolete code. Gaming Age - Austen Canupp - English - 90 I will not pretend that Marathon is a game for everyone. I don’t even think it’s a game for most people who enjoy FPS games, but… that does not stop it from being a great game in the end. Marathon offers a lot to give people the ability to experience a hardcore looter shooter in a more well-designed and refined environment than has otherwise been available before its existence. Tarkov or Delta Force might look good, but what they are both missing is that casual friendly polish that you can only get from a studio with a long history like Bungie. In my opinion, both of the aforementioned games suffer from being unpolished in the grander view in a way that, while not necessarily making them bad, definitely makes them hard to approach. Marathon’s UI might be a bit wild, but it’s not the crazy patchwork that you’ll find in its competitors. It does what every other extraction shooter before it has done, but more polished and cohesive. There’s always clear goals and expectations, and upgrades are easy to understand and progress. Marathon is, in my opinion, the clearest winner of the genre to date that offers the kind of experience it does. Gaming Boulevard - Toon Borremans - English - 9/10 The gaming landscape rarely sees a PvP first-person extraction shooter like Bungie’s new Marathon. It blends fun, engaging gameplay with fast-paced matches and smartly chosen mission structures. Tao Ceti IV feels like a vision of the future that we haven’t already encountered in sci-fi, boasting a unique visual design and a futuristic soundtrack that shapes the atmosphere like no other. I really hope this game finds a consistent player base, because I want Marathon to stick around and show me more of its world for years to come. GamingBolt - Ravi Sinha - English - 8/10 Bungie delivers a compelling extraction shooter in a trippy new setting, though whether that will be enough remains to be seen. GamingTrend - Corvo Rohwer and Joe Morgan - English - 85/100 Marathon is top-tier Bungie gunplay in a beautiful extraction shooter setting, and it makes for an addicting gameplay loop. Exploring the dangerous world of Tau Ceti IV and the looming colony ship with your gear on the line makes for some of the most intense PvP available, though the punishing early game might be too brutal for some. Gfinity - Chris Davison - English - 8/10 Bungie’s Marathon reboot successfully transforms a sci-fi classic into a tense, visually stunning extraction shooter. While a steep learning curve and punishing seasonal resets may alienate some, the satisfying gunplay, unique Runner Shell abilities, and addictive loop of high-stake runs make it a rewarding experience for those who brave the dangers of Tau Ceti IV. GRYOnline.pl - Dariusz Matusiak - Polish - 7.0/10 Despite these shortcomings, Marathon still manages to be deeply intriguing—if only for its distinctive audiovisual style. It truly feels like a small work of art in a museum: the kind that some would instantly want to take home and admire at every spare moment, while others might not fully grasp it—or perhaps wouldn't choose to display it on their own shelves—yet will still find themselves gazing at it with fascination, if only for a moment. I am incredibly curious to see how Marathon evolves over the coming seasons, and I will certainly be keeping a close eye on it. Hobby Consolas - Álvaro Alonso - Spanish - 90/100 Marathon's return as an extraction shooter had everything stacked against it... But Bungie always hits the mark. The studio's three strengths mesh perfectly with the extraction formula, resulting in a game you always want to play again. IGN Adria - Mladen Tapavički - Bosnian - 9/10 Marathon is a challenging FPS multiplayer extraction shooter that will not leave you indifferent as you explore the ruins of the Tau Ceti IV colony. It allows players to experience incredible success and defeat in a game that has a surprisingly good narrative and audio/visual presentation. We hope this will be the basis for a long series that will add new content regularly. IGN Benelux - Tom Van Stam - Dutch - 9/10 Marathon is a game that is truly unmatched, especially in terms of style and gunplay. Beneath its visual presentation and incredibly strong soundtrack lies a game that is remarkably special, though it will not immediately appeal to everyone because it is so hardcore. For me, it is one of the best first-person shooters ever made. In terms of level design, Marathon is even better than Destiny, and the release of its most recent level, Cryo Archive, only reinforced that even further. It takes a little while to get into at first, but once you push through that initial barrier, you are in for an unforgettable experience. IGN Brasil - Bruno Renzi - Portugese - 7.5/10 Marathon offers the best of what Bungie has to offer in terms of pure gameplay and a unique hardcore experience within the extraction shooter genre. However, pacing issues and its appeal to a niche audience make the barrier to entry too high for the vast majority of players. IGN - Travis Northup - English - 9/10 Marathon is a ruthless and unforgiving extraction shooter that’s worth every ounce of hell it puts you through. IGN France - Paul Blanchard - French - 8/10 Memorable for its excellent game feel and striking artistic direction, Marathon is a punitive, extreme and exponentially addictive extraction shooter. IGN Spain - Estrella Gomez - Spanish - 8/10 At first glance, Marathon feels strange and confusing. It's a game that demands a lot of patience from the player, as only then can you truly discover the wonders of its world. This extraction shooter doesn't reinvent the wheel, but it stands out thanks to its fast-paced gameplay, which always feels satisfying, and its distinctive style. Jeuxvideo - Alexis Mariel Zema - French - 17/20(?!) Marathon is a radical proposition (you either love it or hate it), and if you have nothing against its unforgiving PvP and art direction, then I highly recommend it. The art direction, the atmosphere, the demanding nature of the game captivated me. I was completely absorbed on the planet Tau Ceti IV, displaying heightened vigilance against other Runners, fascinated by the universe Bungie has created. The creators of Halo and Destiny have put their FPS expertise to work in service of an excellent extraction shooter. Jeff.zone - Jeff Gerstmann - English - 5/5 I think that’s the thing about Marathon. It all fits, creating a cycle where even failure can be more inspirational than discouraging. Considering most of my time with other extraction shooters ended after a way-too-discouraging defeat, I’d say that’s a huge part of what sets Marathon apart from the pack. They’ve created (well, iterated on) a story and universe where you want to know what’s next, you want to see the next part of this mystery unfold, whether that’s in-game or through some kind of ARG. Bungie’s set the stage for something truly special, and I hope they take this opportunity to really play around in this space and come up with a wide variety of weird activities to match the game’s vibe. Kotaku - Zack Zwiezen - English - Unscored Marathon is a good game. It is a great game. It’s a special game. This is something that I’ll remember for a long time, even if it dies like so many other live-service games. Metro GameCentral - Adam Starkey - English - TBD At the moment, Marathon shows signs of being able to go the distance, especially if its thrills deepen the more you sink into its breadth of upgrades and weapons. But after this early test, it feels like there are a lot of obtuse hurdles, and peculiar design choices, stopping it from being a true contender. [Review in Progress] MMORPG.com - Justin Harmon - English - TBD From what we've played so far, Marathon feels like a modern love letter to the classic games from Bungie’s past, while keeping their sights on the future. While the learning curve is steep, the community the game is building is already growing strong. PC Gamer - Morgan Park- English - 90 Marathon is a brilliant distillation of what makes extraction shooters great, and a glimpse at where they could go next. PCGamesN - Jamie Hore- English - 8/10 Marathon is a feast for the senses - vibrant sci-fi visuals and world building, amazing sound design, and a brilliant combat experience are the main things elevating it above its extraction shooter competitors. Its endgame map, Cryo Archive, also creates the same intimidating yet jaw-dropping atmosphere of some of Bungie’s finest Destiny raids. However, issues such as clunky inventory management and dull faction quests hold it back from true greatness right now. PCMag - Matthew Buzzi and Zackery Cuevas- English - TBD We tag-teamed the server slam to parse the good and the bad of Marathon's public debut, and after 10 hours of play, found it an engaging shooter with a few head-scratching elements. [Review in Progress] Playstation Country - Mike I really did try to find a last name. I did. I listened to five minutes of podcast intros from nine years ago. I can’t find it. I stalked LinkedIn. I can’t find it. I don’t know who this guy is. It’s just Mike. He “gets all the racing games.” - English - 7 Overall Against some odds, Marathon is a compelling extraction shooter that offers some really satisfying combat. I do think having only one contract at a time slows progression down but there's plenty of other meters to work towards. Solo play has a tension to it which I really enjoy, although the game seems to be built more around squads. With just a few maps available at launch, I only hope that the game evolves and grows over time. I love the aesthetic and, generally speaking, it's doing quite a few things right. PlayStation Universe - Tommy Holloway - English - 9/10 Marathon is further proof of Bungie's pedigree and ability to create enthralling, engaging, and addictive shooters. While Marathon is brutally challenging and unforgiving, especially for the solo or casual player, it begs to be experienced. Pocket Tactics - Sam Comrie - English - 9/10 Bungie’s unwavering commitment to its hardcore niche makes Marathon an enthralling experience the FPS genre needs. Best-in-class gunplay, sleek art direction, and masterful sound design deliver white-knuckle tension in spades. Its versatile playstyles let you approach it as a stealth powerhouse or turn it into a squad-based riot. Press Start Australia - Brodie Gibbons - English - Unscored Marathon is a special game that, like Destiny before it, is firmly rooted in the team’s focus on shared communal experiences, immaculate gun feel, and just straight-up vibes. I hope it finds enough of a foothold to exist in the live-service space longer than some of its contemporaries, because if death is the first step in Marathon, I can’t wait to see what the next one is. PSX Brasil - Bruno Henrique Vinhadel - Portugese - 85% Marathon is special within its own universe and shows how Bungie continues to deliver high-quality first-person shooters over decades. It still needs slight refinements and more content over time to remain consistently interesting, but its release is a huge success. Push Square - Aaron Byne - English - 9/10 Marathon doesn’t have that instant fun factor and casual appeal that an extraction shooter like ARC Raiders does. And for a lot of people, that likely means it isn’t the game for them. But Marathon is a game that gives more to you the more you give to it. With impeccable Bungie gunplay, a gorgeous world and artstyle, and a gameplay loop much denser than its competition, we think Marathon is something special. The more we play, the more we love it. Region Free - Joonatan Itkonen - English - 3/5 If you're really into extraction shooters and you've gone through all the other major competitors, chances are you might love Marathon, too. But if you're a solo gamer or with friends available only occasionally, it's best to skip it for now. There are other worlds than this. Restart.run - Jesse Vitelli - English - 4.5/5 [Marathon has] brought a multiplayer shooter back into the rotation for my friend group. A central game for us to rally around, to share memes, tips and tricks, and just discuss theories and where it could go next. The possibilities in Tau Ceti IV feel endless if Bungie is given the runway to continue building out this universe. Screenhub - Michael Murphy - English - 4/5 Longevity is a touchy subject in this day and age, as many live-service titles have struggled to keep up with the gaming landscape. Marathon, for a while, looked to be one of those one-and-done that would be lost to time...Fortunately, Bungie has crafted something that proves that wrong, but looks to get better with each update. While not a single-player haven or easy-to-enter title, what you get is a great multiplayer extraction shooter that many should get in on as soon as possible. Screen Rant - Chris Carter - English - 7/10 With any luck, developer Bungie will spruce up the strong foundation of Marathon to make it a bit more palatable. SECTOR.sk - Peter Dragula - Slovak - 70 Marathon is an interesting project from Bungie that has some merit, but so far it doesn’t feel like it’s living up to its full potential. It’s held back by limited content, a cluttered layout, poor navigation, and repetitive gameplay. That said, the game has a solid foundation in its shooting mechanics, movement, and the need for tactical decision-making during extractions. Spaziogames - Andrea Maiellano - Italian - 8.5/10 After dozens of hours, Marathon left me with something rare: a deep, renewed respect for a studio that, week after week, always seems on the brink of collapse. It’s not a perfect extraction shooter, nor an accessible one, let alone easy to love. But it is authentic and consistent. It’s a production that doesn’t seek compromise, that rewards dedication, punishes improvisation, and above all refuses to follow any trend. Stevivor - Hamish Lindsay - English - 9/10 I could write a whole other review on just how much I’ve come to adore Marathon. The gentle patter of rain, the falling rocks that sound like footsteps. The designs of the guns and the sounds they make. There’s genuinely so much excellence here that I can’t help but lament the troubled path Bungie took to get here. What I can tell you though is that, without a doubt, Marathon is not only the best extraction shooter available right now by a wide margin, but also one of the premier PvP experiences out there. It’s a must buy for anyone who enjoys thrilling PvP combat. TechRadar Gaming - Dashiell Wood - English - 3/5 Marathon looks great and benefits from some excellent moment-to-moment action, especially if you’re playing with friends. Even so, the clear lack of content, terrible cosmetics, and abundance of repetitive fetch quests give you few compelling reasons to keep coming back for more once the initial burst of excitement wears off. The Games Machine - Alessandro Alosi - Italian - 8/10 Marathon takes the Extraction Game philosophy and molds it into the Bungie style. It's not perfect—the UI is awful, and the missions lose their edge over time—but the gameplay loop is fun, and the shooter foundation is solid. And what a style, guys. VGC - Diego Argüello- English - 4/5 Despite the tumultuous landscape of live-service games around it, Marathon firmly carves its own place in the extraction shooter genre with an unmatched presentation and breakneck rhythm. Voxel - Igor Almenara Carneiro - Portugese - TBD Marathon is a brutal and potentially frustrating extraction shooter. It's not beginner-friendly, but offers significant value for those who persevere. The art direction is bold and extremely striking—capable of attracting or repelling players from the very first moment. [Review in Progress] Wccftech - David Carcasole - English - 9/10 All that said, Cryo Archive is still an incredible endgame reward for the players who make it there, and in the meantime you get to enjoy the rest of Marathon's wonderfully designed zones. Now that I've experienced Cryo Archive, I can definitively say Marathon is the full package for shooter fans, stealth game fans, and anyone who feels like they've been missing some of the magic that made Bungie the iconic studio it is today. Xbox Achievements - Richard Walker - English - 75% As disheartening as failed runs can be in Marathon, it's worth sticking around for the triumphs and the game's cool and frenetic, albeit slightly headache-inducing, 1990s-style neon-hued design. Its Designers Republic-esque iconography and surreal cutscenes are uniquely bizarre (I've never loaded into a game while watching a big moth chewing on some weird worm thing), but it's all part of a unified design and vision. It all hangs together nicely, but Marathon's survival will ultimately hinge on whether Bungie can keep it fresh and whether players will be prepared to stick with it. I hope that they do. Xbox Tavern - Jamie Collyer - English - 80 While there’s no denying Marathon is an aggressive PvPvE extraction shooter, it is also a remarkably moreish one. The core loop of exploration, looting and fighting feels great as we’d hope from FPS veterans Bungie, and while the UI could use some touch ups in both inputs and clarity, that one more game feeling is present and correct enough that I can see myself sticking with this for some time to come. With constant updates and additions promised, I think the future is bright for Marathon indeed. submitted by /u/LycaonMoon to r/Games [link] [comments]
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r/Games |
LycaonMoon |
Mar 25, 2026 |
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Dragon Quest VII Reimagined | Review Thread
Game Information Game Title: Dragon Quest VII Reimagined Platforms: PlayStation 5 (Feb 5, 2026) Xbox Series X/S (Feb 5, 2026) Nintendo Switch (Feb 5, 2026) PC (Feb 5, 2026) Trailer: Review Aggregator: OpenCritic - 85 average - 97% recommended - 61 reviews MetaCritic - 81 average - PlayStation 5 - 21 Reviews Critic Reviews Analog Stick Gaming - Jordan Andow - 9 / 10 I highly recommend embarking on this lighthearted and cheerful adventure, as many of them await you in Dragon Quest VII Reimagined. Whether you’re a new or returning player, this is a truly great remake of a beloved JRPG that will stand the test of time for many years to come. But Why Tho? - Kyle Foley - 9 / 10 DRAGON QUEST VII Reimagined uses modern visual and gameplay improvements to breathe new life into a classic game. It is a prime example of how to approach a remake, and there is so much to enjoy for both new and old Dragon Quest players. CGMagazine - Zubi Khan - 8 / 10 Dragon Quest VII Reimagined is not a 1:1 remake of the PlayStation classic, but a reimagined retooling of a long and winding adventure, one that mostly sticks the landing. COGconnected - Mark Steighner - 90 / 100 Quote not yet available Capsule Computers - Dustin Spencer - 8.5 / 10 Dragon Quest VII Reimagined is a strong remake that provides new accessibility and modernised updates to players, bringing the beloved classic to a new generation of players. With polished visuals and solid gameplay, its hard to go wrong with this revisit to a classic. Cat with Monocle - Seth Hay - 5 / 5 Dragon Quest VII Reimagined is a beautifully crafted game with enhanced quality-of-life improvements. Its engaging turn-based combat makes it welcoming for newcomers and rewarding for longtime fans. Paired with stunning handcrafted visuals and a sweeping symphonic soundtrack, it stands as one of the most appealing and polished Dragon Quest experiences yet. ComingSoon.net - Tyler Treese - 9 / 10 Featuring a gorgeous art style, a revamped battle system, and some stellar quality-of-life changes, this is now the definitive version of Dragon Quest VII that I’ll always go back to in the future. Console Creatures - Bobby Pashalidis - 9 / 10 Ultimately, what matters in Dragon Quest 7 Reimagined is the journey. Every character you meet, every party member you recruit, has a tale you want to experience. With reworked combat and vocations, a stellar party, and dozens of memorable locations in need of help, Reimagined is one of the finest games in the series. Cubed3 - Coller Entragian - 8 / 10 While the audio and visual elements of Dragon Quest VII Reimagined are top-notch, those familiar with the depth of the original might not be entirely on board with the drastic changes. Although some are legitimate improvements, there is always a nagging feeling that there could have been a definitive Dragon Quest VII, and not just a "reimagined" iteration. Despite some misgivings from a long-time Dragon Warrior VII fan, this is still a righteous JRPG that delivers on most fronts. It’s easier than ever now, but thankfully not so easy that failure is impossible, and no one is likely to be stuck for long. Daily Mirror - Aaron Potter - 4 / 5 Sure, this may ultimately come at the cost of ever being considered truly definitive due to its more streamlined approach, but this is still the same journey and characters series veterans previously fell in love with, made easier for newcomers to enjoy thanks to a revised battle system and less tedious approach to exploration. Topped off by a wonderful art style that brings a fresh perspective to classic events, and Reimagned can comfortably make a case for being the best Dragon Quest remake yet. That’s certainly true in my case. Digitec Magazine - Kevin Hofer - German - 5 / 5 Dragon Quest VII Reimagined is the definitive version of a classic, proving that bloated JRPG epics can benefit from intelligent streamlining. The developers have managed to preserve the heart of the original while shedding unnecessary baggage and eliminating the weaknesses of the PS1 title. DualShockers - Murillo Zerbinatto - 8.5 / 10 The game still takes its sweet time to show its cards, though. JRPGs are a genre that demands patience and Dragon Quest VII Reimagined asks for a tad more. Still, if you can embrace the episodic storytelling format and make the most of the Party Chat and Vocation system, you'll find that your journey through time was well worth it. Evilgamerz - Peter Derks - Dutch - 8.5 / 10 Opinions will be divided, as this isn't a direct remake of the original. While 'Dragon Quest II HD 2D Remake' added quite a few things, this one mainly removes and shortens them. Personally, I think this version flows much better than the original and brings the game more up to modern standards. There are compromises that won't please everyone, but aside from that, this is yet another charming 'Dragon Quest'. Forbes - Ollie Barder - 7 / 10 Overall, Dragon Quest VII Reimagined is a stunning rebuild of a classic PlayStation role-playing game. The stop-start aspect of the short story structure is still there, but definitely improved. However, despite its technical brilliance, it feels a little soulless at times and doesn’t hit you the way most Dragon Quest games do. So I can only really recommend this to die-hard fans of the original game, who will no doubt love it. GAMES.CH - Steffen Haubner - German - 85% Quote not yet available GamePro - Dennis Müller - German - 75 / 100 Quote not yet available GameSpot - 7 / 10 This first full experience with a Dragon Quest game has sold me on the worldbuilding and playful spirit of the franchise, and now I want to explore it in other games. Ultimately and against all odds, Dragon Quest VII: Reimagined did make an on-ramp for a new fan. The ramp itself is a little wobbly, but what really matters is that now I feel like I've climbed aboard. Gameliner - Simon Verbeke - Dutch - 4 / 5 Dragon Quest VII returns as a charming, better-paced JRPG with refreshed combat and visuals that stay true to the original, and while clunky menus, weaker story beats, and excessive text can frustrate, they don’t detract too much from an otherwise delightful and content-rich adventure. Gamer Escape - Aaron Botts - 9 / 10 It takes a lot to be noticed in this sea of remakes and remasters, and Dragon Quest VII Reimagined mananages to stand out in the crowd with relative ease. This game easily stands above its original release and its 3DS remake, and gleefully succeeds at modernizing itself while also staying true to its roots. GamerFocus - César Núñez - Spanish - 8.5 / 10 Its serene and captivating graphics give way to a completely classic gameplay style from Square Enix's flagship turn-based RPG, but with a heavy dose of modernity and upgrades that are both optional and predetermined. With a story that revisits the past to understand the present and encourages us to explore new horizons, this expansive installment in the franchise offers, in its second remake, the best way to experience it, especially if it's your first time. Gamers Heroes - Johnny Hurricane - 85 / 100 Another home run for the series, fans of old-school JRPGs will absolutely love Dragon Quest VII Reimagined. Gamesource Italia - Luca Grasso - Italian - 8.5 / 10 Dragon Quest VII Reimagined is a stunning tribute to the classic JRPG era, brilliantly updated with a unique diorama art style and streamlined gameplay. It balances nostalgia with modern accessibility, making the monumental journey through time more engaging and visually captivating than ever before. This is the definitive way to experience one of the series' most ambitious stories. Gfinity - Alister Kennedy - 8 / 10 Despite its 'bite-sized' diorama aesthetic and fragmented episodic structure, Dragon Quest VII: Reimagined is a masterclass in JRPG fundamentals. While the main narrative takes its time to find its footing, the game triumphs through its gorgeous visuals, a sweeping orchestral score, and modern quality-of-life features that respect the player's time. It is a charming, customisable, and deeply endearing adventure that proves even in the shadow of the Final Fantasy giants, Dragon Quest remains a premier franchise that demands your attention. Hey Poor Player - Shane Boyle - 4.5 / 5 Dragon Quest VII Reimagined is a shining example of why this iconic series endures. Its development team understands that you don’t need overly complex progression or to reinvent the wheel in the storytelling department, and the result is one of the purest, most endearing JRPGs I’ve played in recent memory that both fans of the original and newcomers will enjoy in equal measures. Hinsusta - Christian Rolfsmeyer - German - 9 / 10 Dragon Quest VII: Reimagined is a prime example of what a remake should look like. The successful combination of modern technology, lovingly crafted diorama visuals, and a carefully expanded combat system demonstrates Square Enix's respect for the original, as well as its courage to develop it further in a meaningful way. IGN - Scott White - 7 / 10 Dragon Quest VII Reimagined delivers a better-paced version of this 26-year-old classic while retaining its signature charm, but it also goes too far with some of its changes, sanding down the experience for newer players at the expense of the challenge and discovery I expect from the series. Infinite Start - Mark Fajardo - 10 / 10 Dragon Quest VII Reimagined stands as a definitive version of one of the series’ most ambitious entries. By carefully modernizing its structure, refining its systems, and reimagining its presentation—while preserving the emotional and thematic core that made the original so enduring—Square Enix has delivered a remake that respects its legacy without being constrained by it. Its deliberate pacing will not appeal to everyone, but for those willing to invest the time, the reward is one of the richest, most thoughtfully constructed JRPG experiences available today. This is not just a successful remake—it is a masterclass in how to reintroduce a classic for a new generation without losing its soul. Kakuchopurei - Jonathan Toyad - 80 / 100 Much like past Dragon Quest remakes the past few years, the seventh mothership game truly needed this reinvention and shake-up as it's a tough game to go back to in its original form, as underrated as it is in delivering that sweaty old-school JRPG experience that stays true to its roots. Old-school fans will find some nitpicks and grievances (like some unchangeable bits catered to current-gen players), but they're just a vocal minority who have the means to go back to their old-ass PS1 copies of their beloved-yet-obsolete entry. KonsoliFIN - Niko Lähteenmäki - Finnish - 5 / 5 I can’t say how much fans of the original work may be irritated by the changes made to gameplay or graphics, but from a personal perspective, Dragon Quest VII Reimagined completely won my heart. The diorama-style presentation, charming visual design, successful changes to pacing, masterful music, and of course the safe yet great gameplay made this "bloke" long for simpler times. At every turn, the game radiates a warm, cinnamon-roll-scented coziness – as if I was returning to my own lovely home after a long journey. LevelUp - Spanish - 9.5 / 10 Dragon Quest VII Reimagined is a remake crafted with an immense amount of love and care. Visually, it's majestic and full of charm, the voice acting is superb, the pacing has been polished to be more fluid without sacrificing important narrative points, and the combat is amazing. We hadn't had this much fun grinding in a JRPG for a long time, and we believe that with Reimagined, Dragon Quest VII will no longer be seen as one of the black sheep of the franchise; on the contrary, it will be considered one of the best in the series. Loot Level Chill - Lyle Pendle - 8 / 10 Dragon Quest VII Reimagined is a comfy blanket of JRPG nostalgia, and despite having some pacing issues I never wanted it to end. Lords Of Gaming - Joseph Repko - 9.5 / 10 The best way to describe my final thoughts on Dragon Quest 7: Reimagined can be easily summarized by how the save system works. In every Dragon Quest game, you manually save at churches. When completing the save, you can either choose to continue or close out to the main menu. When exiting, the priest will wish the players a peaceful respite, and upon returning to the game, they will hope you are in good spirits when continuing your journey. The point being, that Dragon Quest 7: Reimagined welcomes you with open arms, letting you journey forth into its warm and vibrant world and return feeling proud like the hero of its story. It is a tale you should not sleep on. Manual dos Games - Luiz Henrique Silva - Portuguese - 9 / 10 Dragon Quest VII lives up to its proposal of being a reimagined version of the 1997 classic, bringing changes that improve the flow of the narrative and modernize the gameplay, while preserving all the magic of the original PS1 title, delivering a fresh experience for longtime fans and opening the doors of the franchise to newcomers. MonsterVine - Nick Mangiaracina - 4.5 / 5 It’s not perfect, and in a perfect world, we’d still have things like Haven, Monster Meadows, and the Casino. But Dragon Quest VII Reimagined receives high marks for being incredibly accessible and stunning to boot. The new combat system, quality-of-life features, and accessibility go a long way. I had a blast playing Dragon Quest VII Reimagined. Nintendo Life - Mitch Vogel - 9 / 10 Dragon Quest VII: Reimagined proves to be a strong revisit of a classic, trimming the fat and including welcome additions to make for a magical experience that no fan of classic JRPGs will want to miss. Though I'm hesitant to call this the 'definitive' version of the game, given the content cuts, I would certainly say it's the most fun version yet. Combine the more engaging pace of the narrative with some nice gameplay updates like moonlighting and those gorgeous visuals, and it's tough to argue that the previous versions are more enjoyable.At any rate, I'd highly suggest you pick this up if you're looking for another high-quality, old-school JRPG for your collection; Dragon Quest VII: Reimagined may not be all that innovative, but it absolutely nails its gameplay and aesthetics. NintendoWorldReport - Jordan Rudek - 7.5 / 10 Dragon Quest 7 Reimagined is a beautifully designed turn-based RPG that is much more approachable to new players than the 3DS remake in 2016, but it may leave fans of earlier versions feeling slighted. Small changes like enemy weaknesses or immunities being highlighted in battle can make combat less challenging, so RPG veterans may want to consider a higher difficulty and avoid auto-battling entirely. I can't recall the last time I defeated a Dragon Quest final boss on the first try, but such was the case with Reimagined despite doing little grinding, and the result left me feeling deflated, rather than triumphant. Even though there aren't any glaring problems with this remake, it never felt as satisfying to play as the HD-2D games or Dragon Quest 11, so be prepared for a noticeably different experience compared to those RPGs. NookGaming - Isaiah Parker - 8 / 10 Dragon Quest VII Reimagined is a game I feel is only a few small changes away from being the best of its ilk. Its dedication to being accessible means that newcomers will likely have a great time with it, but that’s at the cost of overbearing quality of life and mechanical changes. Its adventure and explorative elements are left wanting due to the across-the-board simplification of puzzles and Reimagined’s overeagerness to tell the player exactly what to do. In some places, it feels as though it’s a remake that’s embarrassed of its own legacy when it really shouldn’t be. It’s a stark contrast to the Erdrick trilogy remakes, which wholeheartedly embraced and expanded upon the things that defined them. On the other hand, this is an ambitious remake in other places. Most notably, the artistic facelift leaves it as perhaps the best-looking Dragon Quest game to date thanks to its diorama style and excellent use of color and lighting to convey mood. This is especially important in that the story is still Dragon Quest VII, one of the very best in the entire genre. Here in Reimagined, it’s been elevated thanks to new additions to the story that are emotionally considerate of its legacy while also being surprising for returning players. Thanks to voice acting and more expressive cutscenes, it’s also the most fun version of Dragon Quest VII’s story to simply watch unfold. Tying all of this together is the familiar yet strong core gameplay of Dragon Quest, and you have a great, if undoubtedly imperfect iteration of one of the series’ more hard-to-breach titles. One More Game - Chris Garcia - 8.5 / 10 Dragon Quest VII Reimagined is an example of a remake that understands exactly what made the original special, reinforcing those elements and addressing friction points to create an engaging experience. By streamlining the narrative, modernizing the job and combat systems, and adopting a gorgeous diorama art style, the once-maligned title has been turned around for the better. PSX Brasil - Thiago de Alencar Moura - Portuguese - 95 / 100 Dragon Quest VII Reimagined is an incredible remake of a game that, despite criticism, always deserved more attention. From the excellent gameplay with the series' traditional DNA to the stupendous narrative, it's a must-play for fans of the genre. Pizza Fria - Lucas de Azevedo Soares - Portuguese - 8.8 / 10 Dragon Quest VII Reimagined doesn't try to transform the original into something it never was. Instead, it deeply understands its historical problems and makes intelligent decisions to resolve them. Finishing the campaign in about 35 hours is the greatest proof that the modernization worked. ProjectN - Dudu Cavagnari - Portuguese - 90% Dragon Quest VII Reimagined is a resounding success. The game masterfully delivers everything its project set out to achieve: the same legendary adventure, now presented with a stunning diorama-style visual and a much better-paced gameplay experience. The narrative remains beautiful, the universe incredibly rich, and the changes — especially to combat and overall pacing — not only enhance the experience but also point toward exciting directions for the future of JRPGs. It’s a title that has shed its old “burdens” and established itself as a benchmark for the genre, highly recommended for both long-time fans and, especially, for those experiencing this masterpiece for the first time. Push Square - Robert Ramsey - 8 / 10 Dragon Quest 7 Reimagined is a very high quality remake and a potent reminder of just how endlessly charming the longstanding series can be. While the story does still drag its feet at times, sweeping gameplay improvements and some welcome streamlining make Reimagined a must for anyone with a hankering for old school JRPGs. Quest Daily - Ben Veress - 9 / 10 "I genuinely believe you couldn't ask for a better remake of a classic title, and can only hope Square Enix looks to the blueprint they've laid out here for other remakes in the future." RPG Fan - 95 / 100 Dragon Quest VII Reimagined is true to the spirit of the original while sporting the best look and combat in the series. RPG Site - 7 / 10 Dragon Quest VII Reimagined succeeds at streamlining a lengthy adventure at the expense of player discovery and friction, leading to a version that feels like Diet Dragon Quest VII. RPGamer - Ryan Costa - 4 / 5 Dragon Quest VII Reimagined is about new beginnings and, speaking as a relative beginner to the franchise, it is a great adventure. The artwork and character designs are just a treat, and it’s always worth getting to the next island just to see what big bad resides there. The combat system is snappy, making it a fun way to fight to the next heartfelt story beat that runs the whole gamut of emotions. República DG - André Custódio - Portuguese - 8.5 / 10 The definitive version of the 2000s classic, Dragon Quest 7 Reimagined invites all kinds of players—whether JRPG fans or not—on a visually stunning, accessible adventure packed with a wealth of original and brand-new content. Saudi Gamer - Arabic - 9 / 10 Dragon Quest VII Reimagined, is the first must-buy title of 2026 for being a classic experience that is also a fantastic modern JRPG game Seasoned Gaming - Alejandro Segovia - 8.5 / 10 Dragon Quest VII manages to cut the fat while preserving the whimsical story of our ages. Smash Jump - Adrian Cozmuta - 9 / 10 Dragon Quest VII Reimagined is a superb redux of one of the longest and most overlooked games in the series. Reimagined breathes new life into Dragon Quest VII through its tighter pacing, incredible charm, sense of adventure, and some of the most polished turn-based gameplay in Dragon Quest history. SmashPad - 4.5 / 5 Dragon Quest VII Reimagined succeeds at taking a big swing at modernizing a gargantuan classic, and asks how much can be trimmed while still retaining its identity. For players willing to embrace a tighter, more efficient version of the game, it succeeds beautifully. For those hoping for the sprawling, slow-burning adventure of the PSX or 3DS versions, some of that magic has been sacrificed. But regardless of which camp you’re in, Dragon Quest VII Reimagined is a thoughtful and fascinating take on one of the most divisive games in the series and one that is worthy of your time. Spaziogames - Italian - 8.2 / 10 Dragon Quest VII Reimagined is probably the boldest of the three remakes released by Square Enix over the past couple of years: not only because the original title had already received an excellent remaster on 3DS, but also because the changes introduced here are less trivial and arguably more targeted than those the Erdrick trilogy actually required. Stevivor - 9.5 / 10 Seeing the team this willing to flip the script on the traditional formula leaves me very excited for the future of the franchise; if other remakes (or the distant future release of Dragon Quest 12) can take lessons from Reimagined’s mechanics or art style, I’ll be a very happy gamer indeed. TechRaptor - Erren Van Duine - 9 / 10 Dragon Quest VII Reimagined is a solid remake and a delightful turn-based RPG for fans of the genre. Despite some tedium and long-winded pacing, the individual story vignettes will have you coming back for more. The GameSlayer - Maddie Fisher - 9 / 10 Dragon Quest VII Reimagined is a brilliant, majestic recreation of one of the PS1-era's most beloved JRPGs. Armed with an effortlessly charming diorama art style, impeccable music and an incredible combat system, Dragon Quest VII Reimagined is simply breathtaking. There is a bit of a misfire in terms of the voices and how oddly long some of the line deliveries are, but this is a JRPG of such immense quality and care, that skipping it would not be advised. You simply can't miss out on this loving tribute to Dragon Quest's historic past. The Nerd Stash - Julio La Pine - 9 / 10 Dragon Quest VII Reimagined flawlessly combines the old-school feel of this game, but revamps many of its systems to make it one of the most accessible entries in the whole series. The Outerhaven Productions - Scott Adams - 4.5 / 5 Dragon Quest VII Reimagined is a Dragon Quest that is not only full of whimsy but also has a lot of heart. It fixes a lot of the issues of the original game and adds more substance to love from this world. TheGamer - Ryan Thompson-Bamsey - 4 / 5 Reimagined solves that problem without sacrificing what made the original special. For series veterans, it's a chance to revisit a flawed classic in its best possible form. For newcomers, it's finally a reasonable entry point into one of the franchise's most rewarding narratives. And, for the first time, I can say I’ve finished DQ7 without needing a week of rest. TheSixthAxis - Nic Bunce - 9 / 10 Dragon Quest VII Reimagined is a very, very impressive remake. 26 years after its original release, this modernised edition of the game is everything I want from an RPG, and I can imagine it landing very well with people who grew up partying with Kiefer and Maribel. It's held back from a perfect score by only the smallest of gripes around pacing. Uagna - Lorenzo Bologna - Italian - 8.5 / 10 Dragon Quest VII Reimagined is a great starting point for Square Enix's IP. HexaDrive's work is convincing in almost every way, thanks to a revamped and captivating aesthetic and a nearly complete customization of the experience. The only disappointments are some overly wordy sections and a soundtrack that becomes slightly repetitive towards the end of the adventure. Nonetheless, the Japanese studio's new effort is a must-buy for fans of the franchise and highly recommended for all fans of turn-based RPGs. Xbox Achievements - Richard Walker - 85% Dragon Quest VII: Fragments of the Forgotten Past first released back in 2000, and was previously given the remake treatment for the 3DS in 2013. Dra... submitted by /u/PaiDuck to r/JRPG [link] [comments]
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r/JRPG |
PaiDuck |
Feb 2, 2026 |
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Dragon Quest VII Reimagined Review Thread
Game Information Game Title: Dragon Quest VII Reimagined Platforms: PlayStation 5 (Feb 5, 2026) Xbox Series X/S (Feb 5, 2026) Nintendo Switch (Feb 5, 2026) PC (Feb 5, 2026) Trailer: Review Aggregator: OpenCritic - 84 average - 95% recommended - 67 reviews Critic Reviews Analog Stick Gaming - Jordan Andow - 9 / 10 I highly recommend embarking on this lighthearted and cheerful adventure, as many of them await you in Dragon Quest VII Reimagined. Whether you’re a new or returning player, this is a truly great remake of a beloved JRPG that will stand the test of time for many years to come. But Why Tho? - Kyle Foley - 9 / 10 DRAGON QUEST VII Reimagined uses modern visual and gameplay improvements to breathe new life into a classic game. It is a prime example of how to approach a remake, and there is so much to enjoy for both new and old Dragon Quest players. CGMagazine - Zubi Khan - 8 / 10 Dragon Quest VII Reimagined is not a 1:1 remake of the PlayStation classic, but a reimagined retooling of a long and winding adventure, one that mostly sticks the landing. COGconnected - Mark Steighner - 90 / 100 Quote not yet available Capsule Computers - Dustin Spencer - 8.5 / 10 Dragon Quest VII Reimagined is a strong remake that provides new accessibility and modernised updates to players, bringing the beloved classic to a new generation of players. With polished visuals and solid gameplay, its hard to go wrong with this revisit to a classic. Cat with Monocle - Seth Hay - 5 / 5 Dragon Quest VII Reimagined is a beautifully crafted game with enhanced quality-of-life improvements. Its engaging turn-based combat makes it welcoming for newcomers and rewarding for longtime fans. Paired with stunning handcrafted visuals and a sweeping symphonic soundtrack, it stands as one of the most appealing and polished Dragon Quest experiences yet. Cloud Dosage - Jon Scarr - 4.5 / 5 Dragon Quest 7 Reimagined takes a famously long adventure and makes it much easier to stick with. The island-by-island structure still drives the story, but the pacing feels smoother and easier to manage as you go. Combat stays easy to follow, vocations give you room to experiment, and exploration never turns into a slog. With its handcrafted, diorama-style look, Dragon Quest 7 Reimagined ends up being the most approachable way to finally see this journey through. ComingSoon.net - Tyler Treese - 9 / 10 Featuring a gorgeous art style, a revamped battle system, and some stellar quality-of-life changes, this is now the definitive version of Dragon Quest VII that I’ll always go back to in the future. Console Creatures - Bobby Pashalidis - 9 / 10 Ultimately, what matters in Dragon Quest 7 Reimagined is the journey. Every character you meet, every party member you recruit, has a tale you want to experience. With reworked combat and vocations, a stellar party, and dozens of memorable locations in need of help, Reimagined is one of the finest games in the series. Cubed3 - Coller Entragian - 8 / 10 While the audio and visual elements of Dragon Quest VII Reimagined are top-notch, those familiar with the depth of the original might not be entirely on board with the drastic changes. Although some are legitimate improvements, there is always a nagging feeling that there could have been a definitive Dragon Quest VII, and not just a "reimagined" iteration. Despite some misgivings from a long-time Dragon Warrior VII fan, this is still a righteous JRPG that delivers on most fronts. It’s easier than ever now, but thankfully not so easy that failure is impossible, and no one is likely to be stuck for long. Daily Mirror - Aaron Potter - 4 / 5 Sure, this may ultimately come at the cost of ever being considered truly definitive due to its more streamlined approach, but this is still the same journey and characters series veterans previously fell in love with, made easier for newcomers to enjoy thanks to a revised battle system and less tedious approach to exploration. Topped off by a wonderful art style that brings a fresh perspective to classic events, and Reimagned can comfortably make a case for being the best Dragon Quest remake yet. That’s certainly true in my case. Digitec Magazine - Kevin Hofer - German - 5 / 5 Dragon Quest VII Reimagined is the definitive version of a classic, proving that bloated JRPG epics can benefit from intelligent streamlining. The developers have managed to preserve the heart of the original while shedding unnecessary baggage and eliminating the weaknesses of the PS1 title. DualShockers - Murillo Zerbinatto - 8.5 / 10 The game still takes its sweet time to show its cards, though. JRPGs are a genre that demands patience and Dragon Quest VII Reimagined asks for a tad more. Still, if you can embrace the episodic storytelling format and make the most of the Party Chat and Vocation system, you'll find that your journey through time was well worth it. Evilgamerz - Peter Derks - Dutch - 8.5 / 10 Opinions will be divided, as this isn't a direct remake of the original. While 'Dragon Quest II HD 2D Remake' added quite a few things, this one mainly removes and shortens them. Personally, I think this version flows much better than the original and brings the game more up to modern standards. There are compromises that won't please everyone, but aside from that, this is yet another charming 'Dragon Quest'. Forbes - Ollie Barder - 7 / 10 Overall, Dragon Quest VII Reimagined is a stunning rebuild of a classic PlayStation role-playing game. The stop-start aspect of the short story structure is still there, but definitely improved. However, despite its technical brilliance, it feels a little soulless at times and doesn’t hit you the way most Dragon Quest games do. So I can only really recommend this to die-hard fans of the original game, who will no doubt love it. GAMES.CH - Steffen Haubner - German - 85% Quote not yet available GamePro - Dennis Müller - German - 75 / 100 Quote not yet available GameSpot - 7 / 10 This first full experience with a Dragon Quest game has sold me on the worldbuilding and playful spirit of the franchise, and now I want to explore it in other games. Ultimately and against all odds, Dragon Quest VII: Reimagined did make an on-ramp for a new fan. The ramp itself is a little wobbly, but what really matters is that now I feel like I've climbed aboard. Gameliner - Simon Verbeke - Dutch - 4 / 5 Dragon Quest VII returns as a charming, better-paced JRPG with refreshed combat and visuals that stay true to the original, and while clunky menus, weaker story beats, and excessive text can frustrate, they don’t detract too much from an otherwise delightful and content-rich adventure. Gamer Escape - Aaron Botts - 9 / 10 It takes a lot to be noticed in this sea of remakes and remasters, and Dragon Quest VII Reimagined mananages to stand out in the crowd with relative ease. This game easily stands above its original release and its 3DS remake, and gleefully succeeds at modernizing itself while also staying true to its roots. GamerFocus - César Núñez - Spanish - 8.5 / 10 Its serene and captivating graphics give way to a completely classic gameplay style from Square Enix's flagship turn-based RPG, but with a heavy dose of modernity and upgrades that are both optional and predetermined. With a story that revisits the past to understand the present and encourages us to explore new horizons, this expansive installment in the franchise offers, in its second remake, the best way to experience it, especially if it's your first time. Gamers Heroes - Johnny Hurricane - 85 / 100 Another home run for the series, fans of old-school JRPGs will absolutely love Dragon Quest VII Reimagined. Gamesource Italia - Luca Grasso - Italian - 8.5 / 10 Dragon Quest VII Reimagined is a stunning tribute to the classic JRPG era, brilliantly updated with a unique diorama art style and streamlined gameplay. It balances nostalgia with modern accessibility, making the monumental journey through time more engaging and visually captivating than ever before. This is the definitive way to experience one of the series' most ambitious stories. Gfinity - Alister Kennedy - 8 / 10 Despite its 'bite-sized' diorama aesthetic and fragmented episodic structure, Dragon Quest VII: Reimagined is a masterclass in JRPG fundamentals. While the main narrative takes its time to find its footing, the game triumphs through its gorgeous visuals, a sweeping orchestral score, and modern quality-of-life features that respect the player's time. It is a charming, customisable, and deeply endearing adventure that proves even in the shadow of the Final Fantasy giants, Dragon Quest remains a premier franchise that demands your attention. Hey Poor Player - Shane Boyle - 4.5 / 5 Dragon Quest VII Reimagined is a shining example of why this iconic series endures. Its development team understands that you don’t need overly complex progression or to reinvent the wheel in the storytelling department, and the result is one of the purest, most endearing JRPGs I’ve played in recent memory that both fans of the original and newcomers will enjoy in equal measures. Hinsusta - Christian Rolfsmeyer - German - 9 / 10 Dragon Quest VII: Reimagined is a prime example of what a remake should look like. The successful combination of modern technology, lovingly crafted diorama visuals, and a carefully expanded combat system demonstrates Square Enix's respect for the original, as well as its courage to develop it further in a meaningful way. IGN - Scott White - 7 / 10 Dragon Quest VII Reimagined delivers a better-paced version of this 26-year-old classic while retaining its signature charm, but it also goes too far with some of its changes, sanding down the experience for newer players at the expense of the challenge and discovery I expect from the series. Infinite Start - Mark Fajardo - 10 / 10 Dragon Quest VII Reimagined stands as a definitive version of one of the series’ most ambitious entries. By carefully modernizing its structure, refining its systems, and reimagining its presentation—while preserving the emotional and thematic core that made the original so enduring—Square Enix has delivered a remake that respects its legacy without being constrained by it. Its deliberate pacing will not appeal to everyone, but for those willing to invest the time, the reward is one of the richest, most thoughtfully constructed JRPG experiences available today. This is not just a successful remake—it is a masterclass in how to reintroduce a classic for a new generation without losing its soul. Kakuchopurei - Jonathan Toyad - 80 / 100 Much like past Dragon Quest remakes the past few years, the seventh mothership game truly needed this reinvention and shake-up as it's a tough game to go back to in its original form, as underrated as it is in delivering that sweaty old-school JRPG experience that stays true to its roots. Old-school fans will find some nitpicks and grievances (like some unchangeable bits catered to current-gen players), but they're just a vocal minority who have the means to go back to their old-ass PS1 copies of their beloved-yet-obsolete entry. KonsoliFIN - Niko Lähteenmäki - Finnish - 5 / 5 I can’t say how much fans of the original work may be irritated by the changes made to gameplay or graphics, but from a personal perspective, Dragon Quest VII Reimagined completely won my heart. The diorama-style presentation, charming visual design, successful changes to pacing, masterful music, and of course the safe yet great gameplay made this "bloke" long for simpler times. At every turn, the game radiates a warm, cinnamon-roll-scented coziness – as if I was returning to my own lovely home after a long journey. LevelUp - Spanish - 9.5 / 10 Dragon Quest VII Reimagined is a remake crafted with an immense amount of love and care. Visually, it's majestic and full of charm, the voice acting is superb, the pacing has been polished to be more fluid without sacrificing important narrative points, and the combat is amazing. We hadn't had this much fun grinding in a JRPG for a long time, and we believe that with Reimagined, Dragon Quest VII will no longer be seen as one of the black sheep of the franchise; on the contrary, it will be considered one of the best in the series. Loot Level Chill - Lyle Pendle - 8 / 10 Dragon Quest VII Reimagined is a comfy blanket of JRPG nostalgia, and despite having some pacing issues I never wanted it to end. Lords Of Gaming - Joseph Repko - 9.5 / 10 The best way to describe my final thoughts on Dragon Quest 7: Reimagined can be easily summarized by how the save system works. In every Dragon Quest game, you manually save at churches. When completing the save, you can either choose to continue or close out to the main menu. When exiting, the priest will wish the players a peaceful respite, and upon returning to the game, they will hope you are in good spirits when continuing your journey. The point being, that Dragon Quest 7: Reimagined welcomes you with open arms, letting you journey forth into its warm and vibrant world and return feeling proud like the hero of its story. It is a tale you should not sleep on. Manual dos Games - Luiz Henrique Silva - Portuguese - 9 / 10 Dragon Quest VII lives up to its proposal of being a reimagined version of the 1997 classic, bringing changes that improve the flow of the narrative and modernize the gameplay, while preserving all the magic of the original PS1 title, delivering a fresh experience for longtime fans and opening the doors of the franchise to newcomers. MonsterVine - Nick Mangiaracina - 4.5 / 5 It’s not perfect, and in a perfect world, we’d still have things like Haven, Monster Meadows, and the Casino. But Dragon Quest VII Reimagined receives high marks for being incredibly accessible and stunning to boot. The new combat system, quality-of-life features, and accessibility go a long way. I had a blast playing Dragon Quest VII Reimagined. Nintendo Life - Mitch Vogel - 9 / 10 Dragon Quest VII: Reimagined proves to be a strong revisit of a classic, trimming the fat and including welcome additions to make for a magical experience that no fan of classic JRPGs will want to miss. Though I'm hesitant to call this the 'definitive' version of the game, given the content cuts, I would certainly say it's the most fun version yet. Combine the more engaging pace of the narrative with some nice gameplay updates like moonlighting and those gorgeous visuals, and it's tough to argue that the previous versions are more enjoyable.At any rate, I'd highly suggest you pick this up if you're looking for another high-quality, old-school JRPG for your collection; Dragon Quest VII: Reimagined may not be all that innovative, but it absolutely nails its gameplay and aesthetics. NintendoWorldReport - Jordan Rudek - 7.5 / 10 Dragon Quest 7 Reimagined is a beautifully designed turn-based RPG that is much more approachable to new players than the 3DS remake in 2016, but it may leave fans of earlier versions feeling slighted. Small changes like enemy weaknesses or immunities being highlighted in battle can make combat less challenging, so RPG veterans may want to consider a higher difficulty and avoid auto-battling entirely. I can't recall the last time I defeated a Dragon Quest final boss on the first try, but such was the case with Reimagined despite doing little grinding, and the result left me feeling deflated, rather than triumphant. Even though there aren't any glaring problems with this remake, it never felt as satisfying to play as the HD-2D games or Dragon Quest 11, so be prepared for a noticeably different experience compared to those RPGs. NookGaming - Isaiah Parker - 8 / 10 Dragon Quest VII Reimagined is a game I feel is only a few small changes away from being the best of its ilk. Its dedication to being accessible means that newcomers will likely have a great time with it, but that’s at the cost of overbearing quality of life and mechanical changes. Its adventure and explorative elements are left wanting due to the across-the-board simplification of puzzles and Reimagined’s overeagerness to tell the player exactly what to do. In some places, it feels as though it’s a remake that’s embarrassed of its own legacy when it really shouldn’t be. It’s a stark contrast to the Erdrick trilogy remakes, which wholeheartedly embraced and expanded upon the things that defined them. On the other hand, this is an ambitious remake in other places. Most notably, the artistic facelift leaves it as perhaps the best-looking Dragon Quest game to date thanks to its diorama style and excellent use of color and lighting to convey mood. This is especially important in that the story is still Dragon Quest VII, one of the very best in the entire genre. Here in Reimagined, it’s been elevated thanks to new additions to the story that are emotionally considerate of its legacy while also being surprising for returning players. Thanks to voice acting and more expressive cutscenes, it’s also the most fun version of Dragon Quest VII’s story to simply watch unfold. Tying all of this together is the familiar yet strong core gameplay of Dragon Quest, and you have a great, if undoubtedly imperfect iteration of one of the series’ more hard-to-breach titles. One More Game - Chris Garcia - 8.5 / 10 Dragon Quest VII Reimagined is an example of a remake that understands exactly what made the original special, reinforcing those elements and addressing friction points to create an engaging experience. By streamlining the narrative, modernizing the job and combat systems, and adopting a gorgeous diorama art style, the once-maligned title has been turned around for the better. PSX Brasil - Thiago de Alencar Moura - Portuguese - 95 / 100 Dragon Quest VII Reimagined is an incredible remake of a game that, despite criticism, always deserved more attention. From the excellent gameplay with the series' traditional DNA to the stupendous narrative, it's a must-play for fans of the genre. Pizza Fria - Lucas de Azevedo Soares - Portuguese - 8.8 / 10 Dragon Quest VII Reimagined doesn't try to transform the original into something it never was. Instead, it deeply understands its historical problems and makes intelligent decisions to resolve them. Finishing the campaign in about 35 hours is the greatest proof that the modernization worked. ProjectN - Dudu Cavagnari - Portuguese - 90% Dragon Quest VII Reimagined is a resounding success. The game masterfully delivers everything its project set out to achieve: the same legendary adventure, now presented with a stunning diorama-style visual and a much better-paced gameplay experience. The narrative remains beautiful, the universe incredibly rich, and the changes — especially to combat and overall pacing — not only enhance the experience but also point toward exciting directions for the future of JRPGs. It’s a title that has shed its old “burdens” and established itself as a benchmark for the genre, highly recommended for both long-time fans and, especially, for those experiencing this masterpiece for the first time. Push Square - Robert Ramsey - 8 / 10 Dragon Quest 7 Reimagined is a very high quality remake and a potent reminder of just how endlessly charming the longstanding series can be. While the story does still drag its feet at times, sweeping gameplay improvements and some welcome streamlining make Reimagined a must for anyone with a hankering for old school JRPGs. Quest Daily - Ben Veress - 9 / 10 "I genuinely believe you couldn't ask for a better remake of a classic title, and can only hope Square Enix looks to the blueprint they've laid out here for other remakes in the future." RPG Fan - 95 / 100 Dragon Quest VII Reimagined is true to the spirit of the original while sporting the best look and combat in the series. RPG Site - 7 / 10 Dragon Quest VII Reimagined succeeds at streamlining a lengthy adventure at the expense of player discovery and friction, leading to a version that feels like Diet Dragon Quest VII. RPGamer - Ryan Costa - 4 / 5 Dragon Quest VII Reimagined is about new beginnings and, speaking as a relative beginner to the franchise, it is a great adventure. The artwork and character designs are just a treat, and it’s always worth getting to the next island just to see what big bad resides there. The combat system is snappy, making it a fun way to fight to the next heartfelt story beat that runs the whole gamut of emotions. República DG - André Custódio - Portuguese - 8.5 / 10 The definitive version of the 2000s classic, Dragon Quest 7 Reimagined invites all kinds of players—whether JRPG fans or not—on a visually stunning, accessible adventure packed with a wealth of original and brand-new content. Restart.run - Jesse Vitelli - 4 / 5 Dragon Quest VII: Reimagined is a strong remake and one that does a lot to improve upon its predecessor. An RPG that revels in nostalgia and the warmness you feel after a night out with friends, even if it's that one friend who doesn't realize last call at the bar was hours ago. Saudi Gamer - Arabic - 9 / 10 Dragon Quest VII Reimagined, is the first must-buy title of 2026 for being a classic experience that is also a fantastic modern JRPG game Seasoned Gaming - Alejandro Segovia - 8.5 / 10 Dragon Quest VII manages to cut the fat while preserving the whimsical story of our ages. Smash Jump - Adrian Cozmuta - 9 / 10 Dragon Quest VII Reimagined is a superb redux of one of the longest and most overlooked games in the series. Reimagined breathes new life into Dragon Quest VII through its tighter pacing, incredible charm, sense of adventure, and some of the most polished turn-based gameplay in Dragon Quest history. SmashPad - 4.5 / 5 Dragon Quest VII Reimagined succeeds at taking a big swing at modernizing a gargantuan classic, and asks how much can be trimmed while still retaining its identity. For players willing to embrace a tighter, more efficient version of the game, it succeeds beautifully. For those hoping for the sprawling, slow-burning adventure of the PSX or 3DS versions, some of that magic has been sacrificed. But regardless of which camp you’re in, Dragon Quest VII Reimagined is a thoughtful and fascinating take on one of the most divisive games in the series and one that is worthy of your time. Spaziogames - Italian - 8.2 / 10 Dragon Quest VII Reimagined is probably the boldest of the three remakes released by Square Enix over the past couple of years: not only because the original title had already received an excellent remaster on 3DS, but also because the changes introduced here are less trivial and arguably more targeted than those the Erdrick trilogy actually required. Stevivor - 9.5 / 10 Seeing the team this willing to flip the script on the traditional formula leaves me very excited for the future of the franchise; if other remakes (or the distant future release of Dragon Quest 12) can take lessons from Reimagined’s mechanics or art style, I’ll be a very happy gamer indeed. TechRaptor - Erren Van Duine - 9 / 10 Dragon Quest VII Reimagined is a solid remake and a delightful turn-based RPG for fans of the genre. Despite some tedium and long-winded pacing, the individual story vignettes will have you coming back for more. The GameSlayer - Maddie Fisher - 9 / 10 Dragon Quest VII Reimagined is a brilliant, majestic recreation of one of the PS1-era's most beloved JRPGs. Armed with an effortlessly charming diorama art style, impeccable music and an incredible combat system, Dragon Quest VII Reimagined is simply breathtaking. There is a bit of a misfire in terms of the voices and how oddly long some of the line deliveries are, but this is a JRPG of such immense quality and care, that skipping it would not be advised. You simply can't miss out on this loving tribute to Dragon Quest's historic past. The Nerd Stash - Julio La Pine - 9 / 10 Dragon Quest VII Reimagined flawlessly combines the old-school feel of this game, but revamps many of its systems to make it one of the most accessible entries in the whole series. The Outerhaven Productions - Scott Adams - 4.5 / 5 Dragon Quest VII Reimagined is a Dragon Quest that is not only full of whimsy but also has a lot of heart. It fixes a lot of the issues of the original game and adds more substance to love from this world. TheGamer - Ryan Thompson-Bamsey - 4 / 5 Reimagined solves that problem without sacrificing what made the original special. For series veterans, it's a chance to revisit a flawed classic in its best possible form. For newcomers, it's finally a reasonable entry point into one of the franchise's most rewarding narratives. And, for the first time, I can say I’ve finished DQ7 without needing a week of rest. TheSixthAxis - Nic Bunce - 9 / 10 Dragon Quest VII Reimagined is a very, very impressive remake. 26 years after its original release, this modernised edition of the game is everything I want from an RPG, and I can imagine it landing very well with people who grew up partying with Kiefer and Maribel. It's held back from a perfect score by only the smallest of gripes around pacing. Uagna - Lorenzo Bologna - Italian - 8.5 / 10 Dragon Quest VII Reimagined is a great starting point for Square Enix's IP. HexaDrive's work is convincing in almost every way, thanks to a revamped and captivating aesthetic and a nearly complete customization of the experience. The only disappointments are some overly wordy sections and a soundtrack that becomes slightly repetitive towards the end of the adventure. Nonetheless, the Japanese studio's new effort is a must-buy for fans of the franchise and highly recommended for all fans of turn-based RPGs. Xbox Achievements - Richard Walker - 85% Dragon Quest VII: Fragments of the Forgotten Past first released back in 2000, and was previously given the remake treatment for the 3DS in 2013. Dra... submitted by /u/Turbostrider27 to r/Games [link] [comments]
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r/Games |
Turbostrider27 |
Feb 2, 2026 |
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Best-Rated Etsy Sellers for Unique Press-On Nail Designs
Press-on nails are no longer just a quick fix—they've totally become a legit alternative to salon manicures. Etsy is honestly the best spot to find these, with handmade designs you just won't see anywhere else. The best-rated Etsy sellers? They consistently deliver unique, high-quality press-ons with hand-painted details and custom vibes that blow away anything mass-produced. What makes Etsy special is the creativity and skill of individual artists. Every set feels like someone poured their heart into it. From glitter ombré to wild marble, neon pops, and classic French tips, these sellers have basically every style covered. A lot of the top shops go all-in on luxury finishes and little artistic touches that make each set feel like wearable art. With so many shops, picking the right seller can feel overwhelming. I’ll help you spot the really unique designs, find quality sellers, and see which shops actually get the best reviews. Plus, I’ll share a few tricks and tools that help these press-ons last longer and look pro. What Makes Press-On Nail Designs Unique Press-ons offer creative freedom and convenience you just can't get from a regular manicure. They’re basically a playground for nail art fans. Trends in Press-On Nail Art Right now, press-on nail trends are all about bold, artistic expression and personalized touches. Lots of Etsy sellers hand-paint details, add 3D elements, or mix materials in ways you’d never see at a typical salon. Styles like holographic, chrome, and crazy marble are super popular. I’m seeing more textured surfaces, embedded crystals, even tiny sculptures on single nails. It’s wild. Custom nail art is huge. Sellers offer personalized colors, initials, and themed sets for holidays or special occasions. Popular Trend Categories: Minimalist geometric patterns Vintage-inspired florals Abstract color combos Character and pop culture themes Seasonal and holiday motifs Advantages Over Salon Manicures Press-ons have some solid perks compared to going to a salon. First off, they're way cheaper for basically the same look. You can apply them at home in minutes. No more scheduling appointments or waiting around. They don’t wreck your natural nails either—no drills, no harsh chemicals, no filing your nails down to nothing. Key Benefits: Cost: $5-15 vs $30-60 salon visits Time: 10 minutes vs 1-2 hours Convenience: Apply anytime at home Safety: No UV lights or acetone needed Key Features of Top Designs High-quality press-ons all have a few things in common. The best sellers use sturdy materials that last up to two weeks if you apply them right. They offer a bunch of sizes—usually at least 10 or 12—so you get a good fit for every finger. No more weird gaps or pinched nails. Good sets come with pro-grade adhesive and clear instructions. Some even include extra nails in the most common sizes, just in case. Quality Indicators: Multiple size options (10+ sizes) Durable acrylic or gel construction Even thickness and smooth edges Secure packaging to prevent damage Clear application guidelines How to Choose the Best-Rated Etsy Sellers Picking a seller for your next press-on set means checking their ratings, reviews, and policies. Here’s what I look for to make sure I’m not wasting my money. Criteria for Evaluating Seller Ratings I usually want to see at least 500 reviews and a 4.8-star rating or higher. That’s a good sign they’re consistent. Sales numbers matter too. If they’ve sold thousands of sets, they probably know what they’re doing. I always check how long they’ve been on Etsy, just to be sure. I like sellers who’ve made sales in the past week. That means their shop’s active and they care about their customers. Key rating factors I check: Overall star rating (4.8+ preferred) Total number of reviews (500+ minimum) Recent sales activity (within 7 days) Years in business (2+ years is ideal) Response rate to messages (90%+ preferred) Product photos matter more than you’d think. Clear, professional pics show they take the business seriously. Importance of Customer Reviews I dig through recent reviews—especially from the last month—to see what people really think. It’s the best way to know if the shop’s still on top of their game. Specific feedback on fit, adhesion, and durability matters way more than generic “love it!” comments. I want details. Photo reviews are gold. Seeing real people wearing the nails helps me decide if the style is what I want. Red flags in reviews I watch for: Complaints about poor adhesion Nails breaking easily Wrong sizes sent Poor customer service responses Delayed shipping without communication I always check how sellers handle negative reviews. Good ones actually respond and try to fix things. Shipping Policies and Customization Options I check shipping times before I order. Most good sellers ship ready-made sets in 1-3 business days. Custom orders take longer, usually a week or two. If a seller gives clear timelines, that’s a good sign they’re organized. If I’m ordering from overseas, I want tracking and a realistic delivery estimate. No one likes waiting forever with no updates. Shipping details I verify: Processing time (1-3 days for stock items) Custom order timelines (7-14 days typical) Shipping costs and methods Return/exchange policies Packaging quality mentioned in reviews I love shops that offer size exchanges. Press-on fit can be tricky, so a flexible return policy shows they’re confident about their product. Custom options make a big difference. Shops that let you change length, shape, or color are way more likely to nail your style. Top Etsy Sellers for Unique Press-On Nail Designs Some Etsy sellers just crush it with handmade press-ons and custom options. These shops focus on artistic quality and personalized designs you won’t find anywhere else. Highly Rated Sellers for Handmade Designs DoryNail is one of my absolute favorites. Their artists come up with unique designs for any vibe or event, and you get free shipping if you spend over $35. Siva Nail has over 100 styles and they’re big on eco-friendly, reusable options. Their handmade approach shows—they don’t cut corners. Lots of sellers do hand-painted designs you just can’t get from big retailers. Some specialize in gothic looks, others are all about florals. There’s something for everyone. The 3D press-on sets are next level. Think marble roses, butterflies, tiny art pieces—these aren’t your average stick-ons. Etsy Shops Specializing in Custom Nail Art Custom nail art shops let you pick colors, lengths, and shapes. Most sellers offer tweaks so your set actually fits. There are shops with super-specific themes too, like witchy vibes or Valentine’s Day sets. These seasonal collections always have special touches. Hand-painted custom sets include ombré, florals, geometric patterns—you name it. A lot of artists will even work with you to make something totally unique. The best custom press-ons usually take a week or two to make. That extra time means you’re getting real artistry instead of something off a conveyor belt. Must-Have Application and Removal Tools If you want your press-ons to look pro, you need the right tools for putting them on and taking them off. Good nail glue is key, and having the right files and cuticle sticks makes a huge difference. The Role of Nail Glue and Adhesives Nail glue is everything when it comes to keeping press-ons in place. I always go for high-quality cyanoacrylate glue made for nails. The best glues dry clear and don’t leave thick layers or weird bumps. No one wants lumpy nails. Some sellers include nail tabs, which are like double-sided stickers. They’re great for short-term wear but honestly don’t last as long as glue. If you’ve got sensitive skin, try nail tabs first. They come off easier and don’t mess up your natural nails. Just use a tiny drop of glue. Too much and the nail slides around or gets air bubbles—super annoying. Keep your glue somewhere cool and dry. Replace it every few months; old glue gets thick and just doesn’t work right. Using Nail Files and Cuticle Sticks A solid nail file helps blend the press-on with your natural nail. I usually go for a 180/240 grit file—it’s gentle but effective. File in one direction. Going back and forth can mess up both your natural nail and the press-on. Cuticle sticks and pushers are a must before you start. Push your cuticles back gently for a clean base. I like wooden sticks for beginners. Metal pushers are sturdy but you gotta be careful. Clean under your nails with the pointed end of the stick. Any dirt or oil will mess with adhesion. After you’ve applied the press-ons, use the file to smooth out rough edges. It makes the nails look way more natural and stops them from catching on stuff. Nail Care Tips for Long-Lasting Press-Ons Prepping your nails right makes all the difference for how long your press-ons last. Take care of your cuticles and nail beds, and you’ll keep both your natural nails and press-ons looking good. Preparing Natural Nails for Application I always start by cleaning my nails with acetone or remover. It gets rid of oils and residue so the glue sticks better. Then I buff the surface lightly—just enough for texture. Don’t go overboard or you’ll wreck your nail plate. Essential prep steps: Clean nails with acetone Buff lightly for texture Push back cuticles gently Trim natural nails short Dry hands completely Push back your cuticles gently so the press-ons don’t lift at the base. Keeping natural nails short helps avoid pressure points. Make sure your hands are totally dry before you start. Any moisture will mess with the glue and the nails won’t stay put. Maintaining and Reusing Press-On Nails I always wear gloves for cleaning or washing dishes. Water weakens the adhesive and makes the nails pop off early. When I wash my hands, I dry them fast and thoroughly. I stay away from long hot soaks, too. Daily maintenance routine: Wear gloves for wet tasks Apply cuticle oil daily Avoid picking at edges File any chips right away I use cuticle oil every day to keep the skin around my nails soft. Dry cuticles can catch and lift the press-ons. To take off press-ons, I soak them in warm soapy water for about 10-15 minutes. Then I gently wiggle them off—never force it. That way I can reuse them and my natural nails stay healthy. After removing, I clean the press-ons with acetone to get rid of old glue. I keep them in their original box for next time. Protecting Cuticles and Nail Beds I massage cuticle oil into my nail beds twice a day, even when I’ve got press-ons glued on. The oil sneaks underneath and keeps my natural nails happy. I never pick or yank at any edges that start lifting. If I spot one, I’ll just file it smooth or dab on a drop of glue to slap it back down. Protection methods: Daily cuticle oil (seriously, don’t skip it) Gentle nail bed massage Steer clear of harsh chemicals Give your nails a breather between sets I let my natural nails chill out between press-on sets. That way, they get a chance to recover from any sticky residue left behind. When I rub in hydrating cuticle oil, I pay extra attention to where the press-ons meet my skin. That keeps things from cracking and helps the skin stay flexible. I avoid harsh nail products or acetone right on my cuticles. That stuff just dries them out and makes the press-ons less likely to stay put. Popular Styles and Trends Found on Etsy Press-on nail trends on Etsy? They’re all over the place, honestly. Seasons and whatever’s blowing up on social media totally change what sells, but bold statement designs and classic shapes always seem to stick around. Best-Selling Nail Shapes and Lengths Coffin and almond shapes are basically the MVPs on Etsy all year. They just look good on most hands, no matter your nail bed shape. Medium-length nails outsell the super-long ones, by a lot. Most folks want nails that last a couple weeks without making life annoying. Square and round shapes still have a loyal following for that classic vibe. They’re also cheaper to make and ship, which is a win for everyone. Short nails are clutch for: Healthcare workers Teachers Office folks Longer nails? Those are for: Special occasions Social media posts Anyone chasing the latest fashion Stiletto nails don’t move as many units, but they usually cost more. That pointed shape is tricky to pack, so shipping’s pricier too. Oval shapes sit somewhere between round and almond. Sellers love offering them as a “safe” pick for anyone new to press-ons. Honestly, not a bad way to start. Statement-Making Nail Art Designs Chrome and metallic finishes are totally taking over on Etsy right now. Silver, gold, and rose gold effects bring that luxe vibe without breaking the bank. Seasonal designs? They can really blow up your sales. Around Halloween, Christmas, or Valentine’s Day, sellers sometimes see their monthly revenue triple. Ombre and gradient effects just never go out of style. They look good with pretty much any color and, honestly, they’re made for Instagram. Hand-painted details? Yeah, those always get the big bucks. Folks are willing to pay extra for stuff like: Custom florals Personalized initials Unique color combos Minimalist line art grabs the attention of professional types. Simple geometric shapes and thin lines fit right in at the office. French tip variations still crush it in sales. People love modern spins—think colored tips, a little glitter, or even flipping the classic look with a reverse French. submitted by /u/shopboopthesnoots to r/readbeforebuying [link] [comments]
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r/readbeforebuying |
shopboopthesnoots |
Nov 7, 2025 |
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Vengeance is BY FAR the best Cyrodiil I’ve ever played
Just wanted to give a huge shoutout to the devs for putting that together. I know it’s just a test, but honestly I wish they would just adapt that format for Cyrodiil going forward. It captures the soul and essence of the game mode and does away with all the annoying crap on top of it. - It’s much more beginner friendly. You can just go in and make a build and play. No farming of gear or skill points required, no annoying crafting, researching and planning. You just make a build and go. And you can adjust it at any time without having to leave the mode to craft something. It’s absolutely perfect! - Balancing is inherently much, much better because the power gap between a bad build and a good build is not that humongous. No 1v10 tower runners in unkillable hyper optimized builds and no builds that just fall over like a feather because they have no health and no resistances. The limitations in build making protect bad players from creating horrible builds for themselves and protects everyone from the best players creating godlike builds for themselves. - The way Vengeance handles slottables is absolutely brilliant! I love the fact that all possible slottables fit on the wheel. I love that each player has unlimited sieges, potions and soul gems. It works really well to be able to put up only one siege at a time. If you want to siege a keep efficiently you need a full group of players who all pull their weight. - I love that there are no foods, drinks or different potions. - The lack of movement speed fits the design of the game much better. In modern Cyrodiil you can tell how the combat system was not originally designed for the level of movement speed we have in the game nowadays. I could go on, but I don’t want to make this too long. I’ve had a blast today and it’s quite literally the most fun I’ve had in Cyrodiil for a very, very long time - if not ever. In short, the Vengeance campaign is an absolute design masterclass on how good a game mode can be of you strip away all the noise, clutter and distractions, and focus on the core of the experience. It’s the most pure and intense form of what I hoped Cyrodiil would be like when the game first came out. They absolutely nailed it! Fantastic job ZOS, you created a masterpiece! Thank you! submitted by /u/spoqster to r/elderscrollsonline [link] [comments]
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r/elderscrollsonline |
spoqster |
Jul 1, 2025 |
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The First Berserker: Khazan Review Thread
Game Information Game Title: The First Berserker: Khazan Platforms: PC (Mar 27, 2025) PlayStation 5 (Mar 27, 2025) Xbox Series X/S (Mar 27, 2025) Trailer: Review Aggregator: OpenCritic - 80 average - 79% recommended - 25 reviews Critic Reviews But Why Tho? - Eddie De Santiago - 7 / 10 There is plenty to enjoy about The First Berserker: Khazan, but it requires you to commit to overcoming its challenges in a way most other games do not. CGMagazine - Justin Wood - 9 / 10 The First Berserker: Khazan stands out in the crowded Soulsborne-inspired genre by delivering relentless, weighty combat and immersive world-building. Cerealkillerz - Nick Erlenhof - German - 7.5 / 10 The First Berserker: Khazan is a more than promising title for fans of Nioh, Sekiro or Dark Souls. The fast-paced battles, dark setting and mechanics such as the bonus Lacrima system provide a fresh touch to the genre. The chic cel-shaded look and the motivating revenge story also provide the necessary reason to slay enemies and bosses. ComingSoon.net - Tyler Treese - 8.5 / 10 Nexon’s The First Berserker: Khazan is another great entry into the soulslike canon. Digital Trends - George Yang - 3.5 / 5 The First Berserker: Khazan has some of the most balanced defensive and offensive combat systems I’ve experienced in a Soulslike game, as well as some rich progression. However, some frustrating boss mechanics, braindead AI, and puzzling mission structure hold it back from reaching its full potential. Fextralife - Tyr - 9 / 10 The First Berserker: Khazan is a brilliant blend of the Soulslike and Hack and Slash genres, offering some of the best combat in recent gaming years and an incredibly polished product. While it does have some shortcomings in its story, replayability, and occasionally borrows too heavily from past titles, if you live for action games such as Sekiro: Shadows Die Twice or Devil May Cry 5, this game will likely be your Game of the Year so far and a title we can recommend at full price. Final Weapon - Alex Patterson - 4 / 5 The First Berserker: Khazan is the best Soulslike I've played since Lies of P. The game can sometimes overstay its welcome, but the excellent combat, boss fights, and stellar presentation more than makeup for that. If you're hungry for a new hardcore action RPG, Khazan is the game to pick up. Gameblog - French - 8 / 10 Quote not yet available GamingBolt - Ravi Sinha - 7 / 10 The First Berserker: Khazan nails its combat and presentation fundamentals but skimps on the narrative, loot and Khazan himself. Not terrible, but it could have been so much more. Hey Poor Player - Shane Boyle - 4.5 / 5 The First Berserker: Khazan is a brutal, beautiful delight. Its elegant parry system, demonic boss battles, and flexible yet approachable take on character development have come together to create a package that may pull directly from many sources in the genre but ultimately delivers a standout experience that easily stands amongst the stiffest competition the genre has to offer. Its early hours may suffer from linearity, and its parry-heavy combat system may not sit well with everyone, but if you’re up for the challenge and willing to adapt to how The First Berserker: Khazan requires you to play, then you’re in for an absolute treat. Hinsusta - Pascal Kaap - German - 10 / 10 The First Berserker: Khazan is an outstanding Soulslike that proves to be the ultimate hardcore action RPG of recent years. The game combines the best the genre has to offer and delivers a gripping mix of dark atmosphere, precise combat system and challenging enemies. Especially for fans of Soulslike games, The First Berserker: Khazan is an absolute must-buy. INVEN - Hongman Yoon - Korean - 8.5 / 10 The First Berserker: Kazan is a game that most action RPG fans will likely enjoy. While it has its flaws and falls short of being a masterpiece, it delivers exactly what was expected. At the very least, it’s a solid and well-crafted title. Loot Level Chill - Mick Fraser - 9 / 10 The First Berserker: Khazan has a massive focus on rewarding the player’s perseverance, whatever their skill level. MonsterVine - James Carr - 3.5 / 5 The First Berserker: Kahzan features a fun combat system, an interesting world, and an enjoyable revenge tale, but tedious and overly long boss fights make what should be the most exciting part of the game too frustrating to enjoy. It's unfortunate, as the rest of the experience is a ton of fun, but when the main selling point of the genre is the weakest part of the game, it weighs down the entire experience. PSX Brasil - Marco Aurélio Couto - Portuguese - 80 / 100 The First Berserker: Khazan is yet another great action RPG that, although it uses concepts from the soulslike formula, is still able to deliver intense and satisfying combat to make it unique. Some decisions in the art direction make its visuals a little repetitive in the final stretch of the campaign, but overall it is a game easily recommended for fans of the genre. Push Square - Issy van der Velde - 6 / 10 Ultimately, The First Berserker: Khazan is a good time. Its aesthetic differentiates it from the plethora of ARPG Souls-likes we've become used to, and its brilliant boss fights are engaging enough to entice you through levels that start to feel boring around the mid-way point of the game. But its lacklustre story and bloated, inconsistent mechanics hinder what could have been a better game if it were more refined. Quest Daily - Tom Greer - 8 / 10 The First Berserker: Kahzan is a game that doesn’t mess around. It’s tough, flashy, and brimming with style, but it does have its rough patches... If you’re looking for a game that lets you live out your berserker fantasy — complete with tough-as-nails combat and jaw-dropping visuals — this one’s definitely worth the ride. Just be prepared to die... a lot. RPGamer - Jordan McClain - 4 / 5 All in all, The First Berserker delivers an uncompromisingly tight combat experience that is further buoyed by an interesting, if somewhat unevenly paced, plot and a gorgeous presentation that is equal parts relentlessly grim and oppressive. Rock, Paper, Shotgun - Lewis Parker - Unscored A hack 'n' slash soulslike with an uninspiring plot and tedious level design but its satisfying combat and tough boss fights might make it worth trying. The Outerhaven Productions - Erica Alatorre - 5 / 5 Quote not yet available TheSixthAxis - Jason Coles - 8 / 10 The First Berserker: Khazan is a great action game that's not reinventing anything by any means, but is consistently fun to play. The visuals are lovely, the action is a lot of fun thanks to ever-evolving skill trees, and the boss designs are great too. If you're after a Soulslike challenge, it can fit that bill in some ways, but it should also have a broader appeal thanks to the easy mode and more. Thumb Wars - Luke Addison - 4 / 5 A beginner’s introduction to difficult games, The First Berserker: Khazan has many of the accessibility options Soulslikes/Action RPG fans have cried out for, and it does it all with an excellent combat system, interesting lore and story, and some fine visuals. VG247 - Connor Makar - 4 / 5 Khazan is the perfect example of a game that's more than its individual components. The game does re-use a lot, but the gooey core of the game is so engaging, so fun, that you don't really care. Worth Playing - Chris "Atom" DeAngelus - 8 / 10 Everything about The First Berserker: Khazan is entirely competent. It's a fun and well put-together Soulslike that would serve well as someone's first dip into the genre, especially if the stereotype of high difficulty usually frightens them off. At the same time, Khazan doesn't do anything particularly new that makes it stand out from the crowd. This isn't necessarily a problem, especially if you're a fan of the DFO universe, but it means you need to be in the right mood and mindset to play Khazan. XboxEra - Jesse Norris - 8.7 / 10 The First Berserker: Khazan is an excellent action-focused Soulslike. A few minor quibbles and a predictable story aren't enough to hold back one of the most brutally difficult games we've ever played. submitted by /u/Turbostrider27 to r/Games [link] [comments]
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r/Games |
Turbostrider27 |
Mar 24, 2025 |
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The First Berserker: Khazan Review Thread
Game Information Game Title: The First Berserker: Khazan Platforms: PlayStation 5 (Mar 27, 2025) PC (Mar 27, 2025) Xbox Series X/S (Mar 27, 2025) Trailers: Official Trailer Developer: Neople Publisher: Nexeon This pinned thread will contain links to external reviews as they come out. Individual user reviews will be kept as such. (Posts containing previously shared posts (in the last 24 or 48 hours) will be removed to avoid redundancy.) Review Aggregator: OpenCritic - 80 average - 78% recommended - 42 reviews Critic Reviews But Why Tho? - Eddie De Santiago - 7 / 10 There is plenty to enjoy about The First Berserker: Khazan, but it requires you to commit to overcoming its challenges in a way most other games do not. Cerealkillerz - Nick Erlenhof - 7.5 / 10 The First Berserker: Khazan is a more than promising title for fans of Nioh, Sekiro or Dark Souls. The fast-paced battles, dark setting and mechanics such as the bonus Lacrima system provide a fresh touch to the genre. The chic cel-shaded look and the motivating revenge story also provide the necessary reason to slay enemies and bosses. Review in German CGMagazine - Justin Wood - 9 / 10 The First Berserker: Khazan stands out in the crowded Soulsborne-inspired genre by delivering relentless, weighty combat and immersive world-building. ComingSoon.net - Tyler Treese - 8.5 / 10 Nexon’s The First Berserker: Khazan is another great entry into the soulslike canon. Digital Trends - George Yang - 3.5 / 5.0 The First Berserker: Khazan has some of the most balanced defensive and offensive combat systems I’ve experienced in a Soulslike game, as well as some rich progression. However, some frustrating boss mechanics, braindead AI, and puzzling mission structure hold it back from reaching its full potential. Fextralife - Tyr - 9 / 10 The First Berserker: Khazan is a brilliant blend of the Soulslike and Hack and Slash genres, offering some of the best combat in recent gaming years and an incredibly polished product. While it does have some shortcomings in its story, replayability, and occasionally borrows too heavily from past titles, if you live for action games such as Sekiro: Shadows Die Twice or Devil May Cry 5, this game will likely be your Game of the Year so far and a title we can recommend at full price. Final Weapon - Alex Patterson - 4 / 5 The First Berserker: Khazan is the best Soulslike I've played since Lies of P. The game can sometimes overstay its welcome, but the excellent combat, boss fights, and stellar presentation more than makeup for that. If you're hungry for a new hardcore action RPG, Khazan is the game to pick up. Game Rant - Dalton Cooper - 8 / 10 The First Berserker: Khazan is a challenging and incredibly rewarding Soulslike with intense action and memorable boss fights. Gameblog - Jeremy Hautlin - 8 / 10 A great success for Neople, who serves up a truly convincing The First Berserker Khazan. While it opts for a classic structure and a level design without too many surprises, it pulls out all the stops regarding its gameplay, halfway between souls-like and beat'em all. Hyper nervous and very graphic, the combat system is a pure success. (Review in French) GamePro - Jonas Herrmann - Unscored The First Berserker: Khazan turns out to be a very good and motivating Soulslike in the test, but sometimes overdoes it in terms of difficulty. (Review in German) The Gamer - James Kennedy - 4 / 5 I suspect that most fans of the Soulslike genre will have a great time with The First Berserker: Khazan - especially if their primary focus is on the gameplay. It has some thoughtful approaches to easing frustration while maintaining that rewarding, Soulsian challenge. Games.ch - Sven Raabe - 88 / 100 However, generic side missions, enemy types, and environments, as well as the controls that aren't quite as straightforward as its predecessor "Sekiro," hold the game back. Nevertheless, fans of challenging action RPGs can expect an early highlight in the relatively young gaming year of 2025. Review in German GamingBolt - Ravi Sinha - 7 / 10 The First Berserker: Khazan nails its combat and presentation fundamentals but skimps on the narrative, loot and Khazan himself. Not terrible, but it could have been so much more. Hardcore Gamer - Adam Beck - 3.5 / 5.0 Neople brings us The First Berserker: Khazan, an anime-inspired soulslike that tries to stand out in a crowded market. Hey Poor Player - Shane Boyle - 4.5 / 5.0 The First Berserker: Khazan is a brutal, beautiful delight. Its elegant parry system, demonic boss battles, and flexible yet approachable take on character development have come together to create a package that may pull directly from many sources in the genre but ultimately delivers a standout experience that easily stands amongst the stiffest competition the genre has to offer. Its early hours may suffer from linearity, and its parry-heavy combat system may not sit well with everyone, but if you’re up for the challenge and willing to adapt to how The First Berserker: Khazan requires you to play, then you’re in for an absolute treat. Hinsusta - Pascal Kaap - 10 / 10 The First Berserker: Khazan is an outstanding Soulslike that proves to be the ultimate hardcore action RPG of recent years. The game combines the best the genre has to offer and delivers a gripping mix of dark atmosphere, precise combat system and challenging enemies. Especially for fans of Soulslike games, The First Berserker: Khazan is an absolute must-buy. Review in German IGN - John Carson Like a new military recruit, [The First Berserker: Khazan] broken me down and, over time, built me into a lethal weapon that’s prepared to take on whatever hellish nightmares wait ahead. Even though I’ve hit seemingly insurmountable roadblocks for hours at a time, I’ve somehow found myself enjoying and reveling in the battles that take me to the brink of my abilities. IGN Spain - Mario Seijas - 7 / 10 The First Berserker: Khazan and its brutal action combat will be a real challenge for you, and manages to deliver a very enjoyable gameplay experience. Although with some bumps in the road, it is a game that manages to earn his spot in the genre with a challenging proposal and with some very interesting ideas. Review in Spanish INVEN - Hongman Yoon - 8.5 / 10 The First Berserker: Kazan is a game that most action RPG fans will likely enjoy. While it has its flaws and falls short of being a masterpiece, it delivers exactly what was expected. At the very least, it’s a solid and well-crafted title. Review in Korean Loot Level Chill - Mick Fraser - 9 / 10 The First Berserker: Khazan has a massive focus on rewarding the player’s perseverance, whatever their skill level. MonsterVine - James Carr - 3.5 / 5.0 The First Berserker: Kahzan features a fun combat system, an interesting world, and an enjoyable revenge tale, but tedious and overly long boss fights make what should be the most exciting part of the game too frustrating to enjoy. It's unfortunate, as the rest of the experience is a ton of fun, but when the main selling point of the genre is the weakest part of the game, it weighs down the entire experience. Noisy Pixel - Bailey Seemangal - 9 / 10 The First Berserker: Khazan is a masterclass in action combat, delivering thrilling boss fights, diverse level design, and tight mechanics that rival the genre’s best. While the narrative and side characters falter in depth, the fluid progression, customizable skill trees, and satisfying difficulty curve make this a standout soul-like experience—even for players unfamiliar with the Dungeon Fighter Online universe. The Outerhaven - Erica Alatorre - 5 / 5 The game offers intense boss fights, rewarding progression, and a satisfying loop of loot and upgrades. With fluid combat, strategic poise management, and accessible systems, it provides both a tough challenge for veterans and an approachable experience for newcomers. A must-play for fans of hardcore, Soulslike action RPGs. PC Gamer - Sean Martin - 80 / 100 Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike. PSX Brasil - Marco Aurélio Couto - 80 / 100 The First Berserker: Khazan is yet another great action RPG that, although it uses concepts from the soulslike formula, is still able to deliver intense and satisfying combat to make it unique. Some decisions in the art direction make its visuals a little repetitive in the final stretch of the campaign, but overall it is a game easily recommended for fans of the genre. Review in Portuguese Push Square - Issy van der Velde - 6 / 10 Ultimately, The First Berserker: Khazan is a good time. Its aesthetic differentiates it from the plethora of ARPG Souls-likes we've become used to, and its brilliant boss fights are engaging enough to entice you through levels that start to feel boring around the mid-way point of the game. But its lacklustre story and bloated, inconsistent mechanics hinder what could have been a better game if it were more refined. Quest Daily - Tom Greer - 8 / 10 The First Berserker: Kahzan is a game that doesn’t mess around. It’s tough, flashy, and brimming with style, but it does have its rough patches... If you’re looking for a game that lets you live out your berserker fantasy — complete with tough-as-nails combat and jaw-dropping visuals — this one’s definitely worth the ride. Just be prepared to die... a lot. Rock, Paper, Shotgun - Lewis Parker - Unscored A hack 'n' slash soulslike with an uninspiring plot and tedious level design but its satisfying combat and tough boss fights might make it worth trying. RPG Site - Josh Torres - 6 / 10 Neople and Nexon's Soulslike-inspired action RPG set in the DNF universe sadly misses the mark on many of its components with a dull color palette that masks its lovely art style, sluggish combat flow due to its restrictive stamina system, and just doesn't distinguish itself from its many contemporary competitors. RPGamer - Jordan McClain - 4 / 5 All in all, The First Berserker delivers an uncompromisingly tight combat experience that is further buoyed by an interesting, if somewhat unevenly paced, plot and a gorgeous presentation that is equal parts relentlessly grim and oppressive. Screen Rant - Leo Faierman - 10 / 10 The First Berserker: Khazan is the year's best surprise thus far, a deliciously challenging dark fantasy action-adventure stacked with grueling bossfights and style to spare. The sharper focus on combat outweighs its exploration gameplay, but don’t mistake that for weakness; The First Berserker: Khazan exceeds expectations and honors its genre heritage with an exquisite presentation and juicy action-RPG fundamentals. The Sixth Axis - Jason Coles - 8 / 10 Khazan is the perfect example of a game that's more than its individual components. The game does re-use a lot, but the gooey core of the game is so engaging, so fun, that you don't really care. Thumb Wars - Luke Addison - 4 / 5 A beginner’s introduction to difficult games, The First Berserker: Khazan has many of the accessibility options Soulslikes/Action RPG fans have cried out for, and it does it all with an excellent combat system, interesting lore and story, and some fine visuals. VG24/7 - Connor Makar - 4 / 5 Khazan is the perfect example of a game that's more than its individual components. The game does re-use a lot, but the gooey core of the game is so engaging, so fun, that you don't really care. Video Chums - A.J. Maciejewski - 8.4 / 10.0 The First Berserker: Khazan definitely feels old-school in its approach but its vast assortment of super-tough bosses and oodles of extras that are great fun to master make it stand out as an excellent Soulslike. Plus, you can wear goofy jars on your head! Worth Playing - Chris "Atom" DeAngelus - 8 / 10 Everything about The First Berserker: Khazan is entirely competent. It's a fun and well put-together Soulslike that would serve well as someone's first dip into the genre, especially if the stereotype of high difficulty usually frightens them off. At the same time, Khazan doesn't do anything particularly new that makes it stand out from the crowd. This isn't necessarily a problem, especially if you're a fan of the DFO universe, but it means you need to be in the right mood and mindset to play Khazan. XboxEra - Jesse Norris - 8.7 / 10 The First Berserker: Khazan is an excellent action-focused Soulslike. A few minor quibbles and a predictable story aren't enough to hold back one of the most brutally difficult games we've ever played. submitted by /u/martan717 to r/soulslikes [link] [comments]
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r/soulslikes |
martan717 |
Mar 24, 2025 |
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I saw 298 movies in theaters in 2024. Here is my full ranking.
Every year I try to go to the movies as much as possible. It’s my main hobby. I keep track of my thoughts/scores throughout the year, along with all of my ticket stubs. In theaters, I saw: 5 movies in 2015, 9 movies in 2016, 146 movies in 2017, 162 movies in 2018, 192 movies in 2019, 44 movies in 2020, 86 movies in 2021, 270 movies in 2022, 325 movies in 2023, and 298 movies this year. This doesn’t include rewatches, but those are pretty rare for me (7 this year). This is my 7th year doing this ranking on /r/movies. I have a subscription with AMC’s A-List, Regal’s Unlimited, and Cinemark’s MovieClub. I’m also a member of the Fort Lauderdale, Miami, and Toronto film societies. I attended 8 film festivals this year, for a total of 117 films. I attended 24 World Premieres, 11 North American Premieres, 7 US Premieres, 10 East Coast Premieres, 22 Southeast Premieres, 4 Canadian Premieres, and a few Florida/Georgia Premieres. 96 of my screenings had cast and/or crew present for Q&As/intros. I do these rankings and reviews/random thoughts for fun. It’s not meant to be taken super seriously. I just like movies, and I like ranking them. Red Rooms - 10/10 - The most gripping psychological-thriller since The Girl with the Dragon Tattoo. Extremely disturbing and unsettling at times, but also stylish and sleek. The courtroom scenes and vampire-movie-like score stick with you for a long time. Juliette Gariépy puts in the best performance of anyone this year. There's so much amazing stuff happening with French-Canadian cinema recently and this is another great addition. Best movie of the year. One of the best movies of the past decade. Dune: Part Two - 9/10 - Sci-fi doesn't get much better than this. I have the seemingly-unpopular opinion that the first movie is better than the second, but both are near-perfect. Everything that can be said about Dune 1/2 has pretty much already been said. Anora - 9/10 Civil War - 9/10 Nosferatu - 9/10 - Gothic horror is so back. Lily-Rose Depp does things in this movie physically that I've never seen before on the big screen. Extremely impressed with her performance (and with Hoult/Dafoe/Skarsgard/Corrin as well). A great ensemble surrounded with perfect set design, direction, and cinematography. Loved the scenes in the castle that almost appeared black-and-white. Robert Eggers has not missed for me so far, and this is my favorite of his. Challengers - 9/10 Sing Sing - 9/10 - Colman Domingo, give that man his Oscar [John Malkovich Rounders voice]. The Substance - 9/10 You Are Not Alone - 9/10 - Part La La Land, part Under the Skin, part Eternal Sunshine. A beautiful and hypnotic sci fi love story with a slight horror edge and with layers upon layers of metaphor. It has a lot of interesting things to say about mid-20s loneliness/thoughts of suicide/love/etc. Didi - 9/10 - I'm a sucker for coming-of-age dramas set in recent times. Give me more of this and mid90s-type movies pls. The Order - 8/10 We Live In Time - 8/10 - I went in expecting heartbreak (which I got), but I didn’t expect how funny/sharp it would be. Florence and Andrew have 10/10 chemistry. Only thing keeping it from a higher score is the goofy Super Bowl of Food or whatever scene near the end. The scene at the beginning in the parking garage might be one of the most heart wrenching and well-acted scenes of the entire year. Top-tier score as well. Love Lies Bleeding - 8/10 - I would watch a 2-hour movie montage of Katy O'Brian working out beneath a highway underpass. A violent & twisted mess of sweat/blood/sex/tears/ungodly bodily noises. A real wicked fun time. The Goldman Case - 8/10 - French courtroom dramas, so hot right now. An insanely smart and water-tight screenplay with engrossing performances. It reminded me a lot of Anatomy of a Fall then I realized the co-star (Arthur Harari) in this film is the co-writer of Anatomy. The Beast - 8/10 - A movie that's almost impossible to describe but I'll try: Dystopian-future-sci-fi, period-drama, modern-incel-breakin-thriller, all while staying completely original and beautiful. Extremely layered story and performances. Lea Seydoux and George MacKay are 2 of my favorite actors and they pulled this off with extreme precision and care. One of more harrowing final scenes of the year for sure. Conclave - 8/10 Saturday Night - 8/10 - Frenetic, engaging, and a really fun time. Flies by. I wanted more. So much energy. September 5 - 8/10 The Brutalist - 8/10 - I have some problems with the ending, feels like it undid a lot of what was experienced, but otherwise an impressive monster of a movie. Brody and Pearce are outstanding. Io Capitano - 8/10 Fremont - 8/10 - I love movies that flow like light poems, like Petite Maman or Journey to A Mother's Room. It was a very sweet and cozy. The psychiatry sessions in particular were hilarious, and the bit where the diners are reading their fortunes in the restaurants were perfect. One of my favorite lines of the year is when the old lady fortune cookie writer dies at her desk, and the boss says “she was getting too old to write about the future anyway”. The lead and Jeremy Allen White were only onscreen together but their chemistry was infectious Seagrass - 8/10 LaRoy, Texas - 8/10 - A hilariously-dark Coen Brothers throwback with wonderful performances from Steve Zahn and John Magaro (who I was lucky enough to meet prior to the screening). It's bloody and smart, and that's a rare combination. A Quiet Place: Day One - 8/10 The Last Showgirl - 8/10 - Apart from a few awkward line-deliveries and questionable dialogue in spots, this was a very lowkey, engaging drama with a career-best performances from Pamela Anderson and Dave Bautista. Very dreamy and light. Friendship - 8/10 - It's so fucking stupid. Absolutely no plot to speak of. There's no character development. It's barely even a movie. It's basically a 90-minute sketch. All that being said, it's so goddamn hilarious. Non-stop laughs. Most I've laughed since Red Rocket probably. It's a can't-miss for any Tim Robinson fan and a can't-miss for any fans of laughing. Kate Mara was the perfect foil character. The Wild Robot - 8/10 - Yes, I cried, what of it? Relay - 8/10 - A very solid, tight, throwback to the type of paranoid corporate-thrillers they don’t really make anymore. A super fun twist that I didn’t see coming at all, and a standout turn from Lily James. It slightly loses its way near the end. Good One - 8/10 - Familiar and lowkey, but with a dark edge that slowly reveals itself, and a superb breakout role from Lily Collias. Great debut film from director India Donaldson. A Complete Unknown - 8/10 - There's definitely a lack of plot but at the end of the day we all just want to see Bob Dylan's Greatest Hits performed by a generational talent in Timothee Chalamet and it definitely delivers in that aspect. Midwives - 8/10 - One of the more stressful movies I’ve seen in a while. My anxiety was through the roof, especially in the first half. It’s so realistic and graphic at times (and some of it has to be real, some birth scenes especially) that you almost get a sense that it’s a documentary. Totally nails the landing too, making you feel real anger/empathy about how Midwives are treated in France (and other places I assume). Hellbent On Boogie - 8/10 Alien: Romulus - 8/10 - Put Cailee Spaeny in anything and I'll watch it. Furiosa: A Mad Max Saga - 8/10 The Old Oak - 8/10 - British realism cinema at it's finest. Just another classic added to Ken Loach's resume. Longlegs - 8/10 Babygirl - 8/10 One Life - 8/10 - I'm not a huge movie-cryer but I was absolutely balling my eyes out near the "moment". You know it's coming and it's still hit. Impressive when a movie can do that. Last movie that hit me like that was probably Tori and Lokita, and before that Moonlight. This was up there in terms of tears. Did not really expect it going in. Devasting. Anthony Hopkins kills these types of roles, he has a way of showing bottled up regret/sadness that not many others can. The Ministry of Ungentlemanly Warfare - 8/10 - Over-the-top violent fun time. Totally ridiculous but it doesn't take itself seriously and that's what keeps it from veering into. Also, Eiza Gonzalez. That is all. Strange Darling - 8/10 Los Frikis - 8/10 Suncoast - 8/10 Drive-Away Dolls - 8/10 - I want more unapologetically horny movies like this. Loved all of Beanie Feldstein's bits and the slow, sleep-deprived descent into madness of the henchmen especially. Not too sure abou the weird-cheap transitions and trippy scenes though. "You're a day late and a penis short" and "Suki that's your wall dildo!" are two of the funniest lines of the year, within context. Give me more fast-paced 75-minute movies. In A Violent Nature - 8/10 -This made me feel physically nauseous several times, would strongly recommend. Some of the gnarliest kills I've ever seen on the big screen. A Real Pain - 8/10 Abigail- 8/10 - As a French-Canadian, big shoutout to Kevin Durand for his on-point Quebecois accent. Also, "Sammy, those are fucking onions" was one of the best/funniest line deliveries of the year. Really entertaining gory vampire flick. Dan Stevens is straight up having a fun time this year and I'm enjoying it every time. Melissa Barrera is now competing with with Mia Goth and Samara Weaving as top Scream Queens. Deadpool & Wolverine - 8/10 Bring Them Down - 8/10 - I love me a slow-burn family feud drama that slowly snowballs into something dark and sinister. Christopher Abbott is one of my favorite working actors today and he does incredible work here, especially with the accent/Irish/body language. Disclaimer: Not recommended to people sensitive to animal violence/cruelty. There's a lot of that. The Piano Lesson - 8/10 - As far as Denzel Washington-produced, August Wilson adaptations are concerned, this is way above Fences. Felt less like a straight-up filmed play. The supernatural element and amazing Danielle Deadwyler performance (give her an Oscar soon pls) make this more layered and interesting. Bonus: I was sitting with/near the cast/crew for this one, 5-10 feet away from Denzel/Danielle/John David/Malcolm/Corey Hawkins/Ray Fisher/Michael Potts. Amazing experience. Nickel Boys - 8/10 Fresh Kills - 8/10 - A really solid mob-drama told from the perspective of a mob boss' daughter, which I appreciated. It's rare you see this story from that angle. Emily Bader's scene with her dad near the end. Holy. Fucking. Shit. Between The Temples - 8/10 - Carol Kane was absolutely magnetic and a joy to watch in this, and Jason Schwartzman was her perfect endearing counter. Lovely movie, that makes you want to curl up into a ball and cringe to death near to end, in a good way. The most painful-to-watch family reunion/dinner since Shiva Baby. Problemista - 8/10 - I stand with Bank of America. Julio Torres is kind of a revelation in this. His facial expressions (and hilarious run-walk thing) are perfect. Absurd, funny, and sweet comedy with so much flair and uniqueness. Some fun little details that got good laughs out of me, like Tilda's character always having her phone light on. Chaotic in all of the right ways. Sisterhood - 8/10 Days of Happiness - 8/10 The Apprentice - 8/10 - It's not breaking any new ground but Sebastian Stan is a pleasure to watch transform into Trump as the movie goes on. Grimy and gross like the streets of New York in the 80s. Wil - 8/10 Naked Ambition: Bunny Yeager - 8/10 Soul - 8/10 - I didn't get to catch this during it's original run due to COVID so I'm glad it came back. My favorite Pixar movie in a little while. Femme - 8/10 I Saw the TV Glow - 8/10 Heretic - 7/10 - A fun horror with sharp dialogue and an incredibly-hammy Hugh Grant performance. Emilia Perez - 7/10 - Some amazing musical numbers, especially the opener and "El Mal", and Zoe Saldana has an amazing performance where she carries the entire thing (Gomez and Gascon are getting lots of praise but I didn’t see it), but it just felt like it never fully came together to reach full potential. Mountains - 7/10 - A very small and warm movie about the very big and cold issue of gentrification and the real estate crisis in South Florida. Monica Sorelle is a director to watch for sure. Skywalkers: A Love Story - 7/10 - Other than a few moments that seemed a bit scripted (mostly the relationship drama), this is the most thriller documentary since Free Solo. Ghostlight - 7/10 Shoshana - 7/10 - Israeli true-life spy-thriller, a bit Bond-like. There's a few kills in here that are insanely brutal and the explosions/gunshots catch you by surprise. It had me jump a few times. The Dead Don't Hurt - 7/10- Extremely slow, don't go in expecting an action-packed Western, but Viggo has a really good eye for beautiful backgrounds and settings. Vicky Krieps is top-tier as always. This movie doesn't work without her. I like slow Westerns. The Fall Guy - 7/10 Thelma - 7/10 Twisters - 7/10 -Natural disaster flicks just work for me. Getting to look at Daisy Edgar-Jones for 2 hours never hurts as well. Cuckoo - 7/10 - Insanely impressive and physical performance from Hunter Schafer. Cool visual style and flair, but ultimately dragged down by a total clusterfuck of a plot. I was confused throughout. Hilarious German accent from Dan Stevens Peak Season - 7/10 Kneecap - 7/10 - Some of the funniest one-liners of the year ("Look who it is, Bone Thugz and no harmony", "I feel like I discovered the Beatles, if the Beatles were shit."). The whole RRAD storyline kept it from greatness though, that was a bit too goofy for its own good. Wolfs - 7/10 - I went in wanting Pitt/Clooney banter and that's exactly what I got. Blink Twice - 7/10 My Old Ass - 7/10 Better Man - 7/10 Nightbitch - 7/10 - Your mom's favorite movie of 2024. The awful first trailer didn't do it justice, this was solid, it just doesn't get dark like you'd hope it would. Out of Darkness - 7/10 - Saw this during a Mystery Movie Monday and was pleasantly surprised. Pretty brutal, atmospheric, and violent. Some cool overhead shots and a nice score. One of the better Mystery Movies I've seen. We Grown Now - 7/10 The End We Start From - 7/10 Kinds of Kindness - 7/10 - Not the best Yorgos but deliciously-freaky and daring filmmaking nonetheless. Babes - 7/10 Fancy Dance - 7/10 MaXXXine - 7/10 - Definitely the weakest of the trilogy but still a solid slasher with a very interesting setting. Mia Goth has great moments like in the first two. Horizon: An American Saga Chapter 1 - 7/10 - I don't care, the montage at the end was sick. I really hope Costner gets to fund as many of these as he wants. Wicked - 7/10 - Pretty good, not great. Ariana Grande was the standout. There were only 2 songs that were really catchy though, wish there were more. Juror #2 - 7/10 Fly Me to the Moon - 7/10 The End - 7/10 - Gorgeously-shot, super well acted, beautiful set design and production, but way too long and had no reason to be a musical. The songs were all exactly the same and pointless and there much so much time in between that you would forget it was even a musical. George MacKay kills it. Being Maria - 7/10 Cabrini - 7/10 - Maybe a bit overlong but honestly not bad. Surprised it's from the same director as Sound of Freedom, it's quite a step up from that. Much larger and ambitious in scope, and the lead actress was really really great. It solidly panders to its intended audience but it’s well made enough that you can just gloss over the eye-rolling moments. In the Land of Saints and Sinners - 7/10 - The best Neeson action-flick in a while, so that's something. Kerry Condon as the big villain was awesome. Need more of her in stuff. Y2K - 7/10 - The single-funniest death scene of the year was the skateboard scene. Laughed so hard, made my night. Audience really dug this one too, good atmosphere. Fred Durst. The Queen of My Dreams - 7/10 - I was getting massive Deja Vu with The Persian Version last year. Extremely similar story and vibe, equally fun/honest/heartfelt. Speak No Evil - 7/10 Immaculate - 7/10 - Sydney Sweeney stepping out of her comfort zone and doing a nun-horror is cool. Long take near the end was sick. Gladiator II - 7/10 - Doesn't hold a candle to the original but it was still an entertaining sandals & swords story. Fred Hechinger is so awful in this though. Man, that took me out of it. Back to Black - 7/10 - This movie is conflicting. In a vacuum, ignoring Winehouse's actual story, it's a solid music-biopic carried by a powerhouse breakthrough performance from Marisa Abela and an amazing soundtrack (obviously). On the other hand, it's a disgusting whitewash by her estate to downplay her truly awful father. The fact that he had final approval over this movie, and will financially benefit from it, is just gross and hard to ignore. The 2015 documentary does a better job telling Amy's whole story in an emotional way, and that doc made my blood boil (and is one of my favorite docs ever). Coup! - 7/10 The Hypnosis - 7/10 The Last Stop in Yuma County - 7/10 Your Monster - 7/10 Blitz - 7/10 - The cartoonish villains and improbably scenarios the kid kept finding himself in took this down a notch for me. Could've been great, but it didn't quite get there. How much bad shit can happen to one kid in 24 hours? Find out with Blitz. On a technical level it had a lot going for it though. In the Summers - 7/10 Maria - 7/10 - Jolie kills it and it looked gorgeous but a really big step down from Jackie/Spencer for Pablo Larrain, a big 'style over substance' movie and weirdly disrespectful to Jackie Kennedy as well for some odd reason. Very weird structure. Lost Soulz - 7/10 The Girls Are Alright - 7/10 All We Imagine As Light - 7/10 - With all the hype I was expecting to be blown away. It was good but kind of a let down. Girls Will Be Girls - 7/10 Ezra - 7/10 Young Woman and the Sea - 7/10 - An inspiring sports-biopic with a very old-school and authentic feel. The Remember the Titans of swimming movies. It hits all of the cliches and it's super cheesy, but in all of the right ways. It just works. Daisy Ridley was great, and as far as swimming movies are concerned, it's definitely ahead of Nyad. Hundreds of Beavers - 7/10 - It's funny and original, I just wish it was a bit shorter. Some of the bits definitely outstay their welcome after a while. I really like the grassroots campaign they've built around this movie though, everything from the independent theatrical showings to the support of physical media. A great success story for indie film this year. The Idea of You - 7/10 Crossing - 7/10 Sleep - 7/10 Monkey Man - 7/10 - Solid action flick for the first and third acts, but dragged down by a super boring 2nd act (where it loses all of the momentum it built) and lots of sloppy/confusing editing, especially during chase sequences. Credit for the Terrence Malick-like flashback scenes with narration/sweeping music/shots of nature/etc, pretty cool to throw those into an action movie. The Color Purple - 7/10 The Damned - 7/10 - You're hanging out with the soldiers on the frontier of the American Civil War and almost nothing happens for the entire runtime except you learn about the characters and their thoughts on life/god/religion/etc. I enjoyed it. Mean Girls - 7/10 Driving Madelaine - 7/10 Late Night with the Devil - 7/10 Snack Shack - 7/10 - Aside from the needless death at the end that tries too hard to squeeze tears out of your eyeballs, I thought this was a fun, raunchy, summer-y throwback comedy. This would've been one of my favorites in middle school probably. Beetlejuice Beetlejuice - 7/10 Joker: Folie a Deux - 7/10 The Outrun - 7/10 - Less a compelling story and more a showcase on Saoirse Ronan's acting abilities. The camera basically doesn't move from her for a single second and she completely carries it. She's the best. Flow - 7/10 Black Box Diaries - 7/10 Queer - 7/10 The Return - 7/10 New Life - 7/10 - I really respect a movie that can pull off a wild genre-switch halfway through the movie. Went in fully blind so it was totally unexpected. Also impressive this tiny movie could license Bob Dylan’s Like A Rolling Stone (played a few times). Lisa Frankenstein - 7/10 - The ultimate "could've been truly great with a R rating" movie. Bob Marley: One Love - 7/10 - It does just enough to keep it out of the Super Generic Biopic Genre and any movie that can squeeze a few tears out of me gets an extra point. Sorry, that's just the rules. Kingdom of the Planet of the Apes - 7/10 1992- 7/10 - Other than Ray Liotta being written like a ridiculous cartoon villain and some eye-rolling dialogue issues, it actually was a pretty solid crime drama... and Tyrese Gibson was…good? (/r/brandnewsentence) French Girl - 7/10 The Peasants - 7/10 - Visually impressive and a sick score, but a schmaltzy/melodramatic story kinda kept it from the next level. The Monk and the Gun - 7/10 Bad Boys: Ride or Die - 6/10 Seven Blessings - 6/10 Knox Goes Away - 6/10 - Michael Keaton does his best and commits but the writing & performance of every single side character brings the whole thing down a bit. The cop/ex-wife/son characters are bumbling, distractingly-dumb goofballs that keep the plot from ever grounding to reality, but it ultimately gets dark and violent enough to stay pretty entertaining. The script really could've used some more cleaning up. Trap - 6/10 - Listen I have a lot (a lot) of problems with this movie but Kid Cudi randomly showing up for 5 minutes and randomly delivering insane lines like "“I specifically said i wanted honey suckle kombucha biiiiitchhhh” made the trip to the theater worth it. Small Things Like These - 6/10 Sometimes I Think About Dying - 6/10 Kidnapped - 6/10 Asphalt City - 6/10 - Standout performance from Tye Sheridan but this leaned a bit too much into misery porn for my liking. Every single day is the absolute worst day on the job. Extremely stress-inducing first hour. Mike Tyson being cast as the medic chief was certainly a choice...and it worked somehow? Eden - 6/10 - Had trouble getting past the awful accents and the sinking feeling that this was missed potential. I was at the World Premiere for this and someone in the audience had a medical emergency, they had to pause the screening and turn the lights on while the person was carried out on people's shoulders. Jude Law/Sydney Sweeney/Ana de Armas/Ron Howard were all there wondering what was going on. Kind of a crazy situation. Land of Bad - 6/10 Unstoppable - 6/10 Godzilla x Kong: The New Empire - 6/10 - Skull Island's bland and less impressive/memorable little brother. Thumbs up for Baby Kong and the Rio de Janeiro destruction sequence, thumbs down for the lame story and unlimited amounts of annoying human characters. Bad Shabbos - 6/10 Inside Out 2 - 6/10 Firebrand - 6/10 A Different Man - 6/10 - I didn't connect to this as much as most people did. Sebastian Stan is great as usual but the whole thing didn't do much for me. Love Me - 6/10 - 10/10 for the attempt, 4/10 for the execution. There's a really good movie hidden in here somewhere, but there needed to be some cuts made to the animated portions of the film for sure. Shell - 6/10 Housekeeping for Beginners - 6/10 Totem - 6/10 The Fire Inside - 6/10 Widow Clicquot - 6/10 - This starts off really really really slow but then finds its footing late and ends on a solid note. Career-best performance from Haley Bennett, she really carries this. Tuesday - 6/10 Piece by Piece - 6/10 The Cut - 6/10 - Standout turns from Orlando Bloom and Caitriona Balfe, brought down by some weird editing choices. The neon-green hallucinations were a wild choice. I sat next to Katy Perry for this movie, AMA. Memoir of a Snail - 6/10 The Romano Twins - 6/10 Mufasa: The Lion King - 6/10 Film Geek - 6/10 Self-Reliance - 6/10 - Pretty cute movie with a few laughs, but the ending lost its focus and felt rushed. The Andy Samberg bits were great. I wanted more from the relationship with Anna Kendrick's character, feels like there was more to explore there. "This an intervention." "For me?" "No, we're just all facing the wrong direction." Queen of the Ring - 6/10 Coup de Chance - 6/10 - It's nowhere near peak-Woody Allen but it's a passable return to form since Rifkin's Festival, Wonder Wheel, and A Rainy Day In New York (all 3 awful, with Rifkin's Festival being rock bottom for Allen's filmography). The one thing it was missing was humor. I can always trust an Allen film to at least have a few funny/witty lines (even the bad ones), but this was very cut and dry. Could've used a few more good lines. Sasquatch Sunset - 6/10 - I was excited for the premise and there's a few sweet/funny moments, but most of it ends up being mindless shitting/pissing/fucking. Credit for the unique idea and great views. Bird - 6/10 - One of the more disappointing films of the year. Even after the lukewarm reception at Cannes, I had super high hopes because I’m a huge Andrea Arnold fan, but the surrealism in this movie just didn’t work. It threw off the whole balance and wasn’t at all what I expected/wanted. Nikiya Adams and Barry Keoghan were both very solid, and the scene where the group sang Coldplay’s Yellow to the frog was amazing. Omni Loop- 6/10 Here - 6/10 - A valiant attempt but ultimately kind of a hot mess. A few good moments keep it watchable. Some real uncanny valley shit in there too though. Queen Rock Montreal - 6/10 Turning Red - 6/10 Scrambled - 6/10 The Book of Clarence - 6/10 - LaKeith Stanfield was great and committed as usual (although I don't like twin dual-roles), and James McAvoy and Cumberbatch chewing on scenery was fun, this movie had a lot of trouble figuring out what it wanted to be. I really wish it leaned more into the funny/satire and less into the serious Mel Gibson/Jim Caviezel-type biblical drama. Cool that a movie like this can be made/funded and released in theaters though. Booger - 6/10 Irena's Vow - 6/10 - Great story, extremely generic period drama. A Great Divide - 6/10 Riff Raff - 6/10 - A bit outdated and mean-spirited, this would've slapped in 2006, but Bill Murray and Pete Davidson as the incompetent mob assassins makes it worth a watch. Rosalie - 6/10 Skincare - 6/10 Yellow Bus - 6/10 Arcadian - 6/10 - It's fine and stretches its tiny budget so its absolute limit but it's basically a Dollar Store A Quiet Place. The monster design and animation was hilariously-bad though, like an Asylum knock-off movie. I'm also now convinced that Nic Cage is contractually obligated to have his face smothered in fake blood for any movie. Nutcrackers - 6/10 The Invisibles - 6/10 Riley -6/10 Rob Peace - 6/10 - A well-shot movie with great direction and performance from the supporting characters (Mary J Blige and Chiwetel Ejiofor) completely dragged down by an awful lead performance by Jay Will. Also the script was a bit silly, they were trying way too hard to make him 100% infallible. Christmas Eve in Miller's Point - 6/10 - I liked the hectic atmosphere of the crazy Christmas family party that we've all been at, and the very scratchy look of the camera. Rumours - 6/10 - I can appreciate what Maddin was going for, and there's some moments that work (mostly with Cate Blanchett and Charles Dance, they were awesome), but overall surreal-absurd-fantasy-comedy like this just doesn't work for me. Fallen Fruit - 6/10 Birthrite - 6/10 Crumb Catcher - 6/10 Anselm - 6/10 Scapegoat - 6/10 Seeds - 5/10 - There’s clearly heart and maybe a great movie in here somewhere, but it’s such a tonal mess that it’s hard to find anything to love. Sujo - 5/10 The Beekeeper - 5/10 - This is the Rebel Moon of Jason Bourne movies. A few cool kills and classic Statham one-liners keep it from being a total loss, but it's not very good. Unsung Hero - 5/10 Jeanne du Barry- 5/10 Treasure - 5/10 A Sacrifice - 5/10 The American Society of Magical Negroes - 5/10 - All over the place and it gave a constant feeling of "missed opportunity" (a la Book of Clarence). Justice Smith is straight-up not a convincing lead. An-Li Bogan was the standout, and I saw her end twist coming from a mile away so I got that going for me which is nice. La Syndicaliste - 5/10 Sonic the Hedgehog 3 - 5/10 The Watchers - 5/10 Borderlands - 5/10 - Went in expecting a 1/10, got a 5/10. Nice. Life is all about the little wins. Ghostbusters: Frozen Empire - 5/10 - Just give this franchise a permanent rest. It wasn't awful in any particular way, but it was totally soulless and heartless. It felt like nobody really gave a shit except Kumail Nanjiani. Safe, sanitized, studio slop. They couldn't even fully commit to the one interesting thing (the gay ghost love story). National Anthem - 5/10 The 4:30 Movie - 5/10 - Kevin Smith jerking himself off for 80 minutes. Would make a fun double-feature with Snack Shack though. Universal Language - 5/10 - This had a lot of hype of out Cannes and it's Canada's submission for the Oscars so I had a lot of hope, but it just didn't do much for me. Surreal-absurdism just isn't my cup of tea. The only real standout scene was the one with the Quebec democrat. A rare case of the Q&A being more interesting than the movie itself. Kraven the Hunter - 5/10 Time Still Turns the Pages - 5/10 Upgraded - 5/10 - Basically a Great Value The Devil Wears Prada. Good as rom-com-background-nois. Marissa Tomei is awful in this. One of the worst performances of the year. Sound of Hope: The Story of Possum Trot - 5/10 Out of Season - 5/10 Miller's Girl - 5/10 Latin for All - 5/10 Argylle - 5/10 - How a movie like The Creator can be made for $80M but something so awful-looking like this needs $200M blows my mind. I.S.S. - 5/10 - I love a good sandwich-making climax as much as the next guy, but what a painfully awkward ending. The first 25 minutes made me think something decent could be happening then it derails hard and never recovers. The worst thing to happen to the space program since Challenger. Get Away - 5/10 Brothers - 5/10 Life's a Bitch - 5/10 - France's (bad) answer to Yorgos Lanthimos. A dry, twisted, gross, weirdly-sexual, anthology film with a lot less nudity but a lot more dogs than Kinds of Kindness. Kinda loses its way comedically and becomes a chore after the first chapter. Azrael - 5/10 Monster Summer - 5/10 - Like a G-rated IT, with Mel Gibson for some reason (?) Kung Fu Panda 4 - 5/10 Garfield - 5/10 Villains, Inc - 5/10 - It had a certain cheap charm but an overwhelming sense of "SNL Digital Short sketch stretched way too thin". Excursion - 5/10 Sleeping Dogs - 5/10 Notice to Quit - 5/10 - The kid actor was really good but I'm just a bit over following an extremely unlikeable lead around doing shitty things to people. Reunion - 5/10 The Boy in the Woods - 5/10 Paradise - 5/10 Karaoke - 5/10 It Ends With Us - 5/10 Poolman - 4/10 - The ugly, boring, confused lovechild of Inherent Vice and Under the Silver Lake. Avenue of the Giants - 4/10 Arthur the King - 4/10 - Marky Mark has really devolved as an actor honestly, really tough performance from him here. It's like he's completely forgotten how to convincingly deliver lines. Right from the GoPro scenes at the beginning I knew it was gonna be a rough time. This movie is like 85% exposition. Janet Planet - 4/10 - Bookended by 2 great scenes, but filled with mostly pointless garbage. Dandelion - 4/10 By the Stream - 4/10 - I enjoy Hong Sangsoo movies in very small doses. This dose was just way too big. Venom: The Last Dance - 4/10 Red One - 4/10 Oh, Canada - 4/10 - Dreadfully confusing, and Jacob Elordi puts in one of the worst performances of the year, but at least that Phosphorescent soundtrack kept me engaged. Slingshot - 4/10 Adios Buenos Aires - 4/10 Humane - 4/10 Some Other Woman - 4/10 My Daughter, My Love - 4/10 Madame Web - 4/10 - Slop. IF - 4/10 - Not really for adults, not really for kids/teens. Who was this movie even for?... Freud's Last Session - 4/10 Werewolves - 4/10 - So much lens flare. I am now blind. Ramona at Midlife - 4/10 The Last Front - 4/10 My Penguin Friend - 4/10 Augure - 4/10 Which Brings Me To You - 4/10 - Looking back over this ranking, I'm gonna be honest and say I have no idea what this was. Don't remember. To producers out there: please stop making your movie titles random vague sentences. Mai - 4/10 Meanwhile on Earth - 4/10 Lizzie Lazarus - 4/10 Or Something - 4/10 The Way We Speak - 4/10 Cult Killer - 3/10 - Antonio Banderas shows up for like 5 minutes and then nopes the fuck out. Total paycheck movie. The Feeling that the Time for Doing Something Has Passed - 3/10 - There were some funny lines (especially the 9/11 dating profile bit) but this was so painfully dry and slow that I could never really connect. If desert-dry, awkward, deadpan delivery, with an absurd amount of BDSM-sex-stuff thrown in is your thing, you might find a few things to like. I could not. Never Let Go - 3/10 The Throwback - 3/10 The City - 3/10 Rats! - 3/10 - This would've worked well as an edgy Youtube short in 2012. The Best Christmas Pageant Ever - 3/10 He Went That Way - 3/10 - Half roadtrip comedy with a chimp, half brutal serial killer drama. Tonally all over the place. The kind of movie you'd expect Jacob Elordi to try to bury (a la Dicaprio with Don's Plum) and fire his agent over before it sees the light of way. Baffling decisions made by everyone here. Megalopolis - 2/10 - I went in expecting a mess but I was still not prepared for how bad this was. It’s Neil Breen with an unlimited budget. It felt like 6 hours. It looked so cheap and awful. A mix of Lifetime movie and a middle school play. I refuse to believe it’s bad on purpose for comedy. The only thing keeping this from a 1 is that Adam Driver/Coppola/Nathalie Emmanuel/Giancarlo Esposito were at my screening for Q&A (god bless their sweet little souls for having to seriously promote this hot mess). "What do you think of this boner I got right here?” is a line 85 year old Jon Voight actually says in a real movie in the year of our lord 2024. My therapist will hear about this. A Boy Who Dreamt of Electricity - 2/10 Isle of Hope - 2/10 - Sometimes I wonder why I do this to myself. Chosen Family - 1/10 - This was borderline unfinished and full-on embarrassing. The production value of a daytime soap opera mixed in with the sound editing of a local high school play. It's impressive how much filler (drone shots of surrounding neighborhood) can be squeezed into 84 minutes of movie. Sitting a few seats away from Heather Graham was a nice bonus (with Q&A), but it couldn't come close to making up for this disaster. Unranked (Re-Releases and/or TV Series): Dune (Re-Release) - 10/10 Interstellar (Re-Release) - 10/10 Ex Machina (Re-Release) - 9/10 The Shawshank Redemption (Re-Release) - 8/10 Bound (Re-Release) - 8/10 Mr. & Mrs. Smith Episodes 1 & 2 (TV Series) - 7/10 Possession (Re-Release) - 7/10 But I'm A Cheerleader (Re-Release) - 7/10 The Acolyte Episodes 1 & 2 (TV Series) - 6/10 Society (Re-Release) - 6/10 Black Christmas (Re-Release) - 6/10 Apples Never Fall Episode 1 (TV Series) - 6/10 Maniac Cop 2 (Re-Release- 6/10 The Room (Re-Release) - 5/10 Cruel Intentions Episode 1 (TV Series) - 5/10 La Maquina Episode 1 (TV Series) - 4/10 After Annecy (Short Film) - 3/10 Maniac (Re-Release) - 3/10 Mother (Re-Release) - 3/10 Stats: Multiple Viewings: Dune: Part Two (x2) Babes (x2) Deadpool & Wolverine (x2) Sing Sing (x2) Back to Black (x2) The Wild Robot (x2) Anora (x2) Theater Distribution by Venue/Chain: AMC - 96 Regal - 66 Silverspot - 18 Cinemark - 8 Landmark - 1 Other/Festival/Independent - 109 (Including: Arsht Center, Autonation IMAX, Cinema Paradiso, Classic Gateway, Coastal Creative, Coral Gables Art Cinema, Enzian Theater, Hard Rock Ballroom, Koubek Center, TIFF Lightbox, Lucas Theater, Miami Theater Center, Movies of Delray, O'Cinema South Beach, Princess of Wales, Roy Thomson Hall, Royal Alexandra, Savor Cinema, SCAD Museum, Scotiabank, Tampa Theater, Trustees Theater) Film Festivals Attended: Toronto International Film Festival - 30 Movies in 8 Days Savannah SCAD Film Festival - 20 Movies in 8 Days Miami Film Festival - 20 Movies and 1 TV Series in 10 Days Florida Film Festival - 19 Movies in 6 Days Miami Jewish Film Festival - 10 Movies in 7 Days Popcorn Frights Film Festival - 7 Movies in 4 Days Fort Lauderdale International Film Festival - 6 Movies in 4 Days Gasparilla International Film Fstival - 5 Movies in 2 Days Theater Visits by Month: https://i.imgur.com/sKQYFp9.png January: 32 February: 17 March: 27 April: 54 May: 18 June: 18 July: 12 August: 24 September: 38 October: 23 November: 22 December: 13 Theater Visits by Day of the Week: https://i.imgur.com/xC7pt1S.png Monday - 25 Tuesday - 23 Wednesday - 23 Thursday - 49 Friday - 64 Saturday - 67 Sunday - 47 Notable Missed Movies: https://i.imgur.com/iPhOD5s.png Cast/Crew/Filmmaker Q&As/Appearances: Part 1 - https://i.imgur.com/a6JsfR0.png Part 2 - https://i.imgur.com/YQIJZUl.png Part 3 - https://i.imgur.com/9cyEkKY.png Favorite Performances: https://i.imgur.com/Sfv5OZB.png Past Rankings: 2018 (162 Movies) 2019 (192 Movies) 2020 (44 Movies) 2021 (86 Movies) 2022 (270 Movies) 2023 (325 Movies) submitted by /u/BunyipPouch to r/movies [link] [comments]
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r/movies |
BunyipPouch |
Dec 28, 2024 |
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Great tutorials for beginners with short nails?
Excuse my sad diy 1st attempt, not what I intended at all. Just evidence that I need some HALP! Anyway… Hi all! I could never paint a nail to save my life. However, I struggle with anxiety and in addition to medication and professional therapy I tend to use mindless creativity art to unwind and be more present. I’m off my adult coloring book phase and I’ve decided to tackle my nails for the first time. I never have had a pedis/mani/pro polish besides a few close family weddings. I have no idea what I’m doing but I’ve finally learned the technique to apply smooth, even coats and I use matte top coats as they tend to be more forgiving (plus I just like them better!) I’m interested in some fun ideas and techniques which are easy and soothing. I bought some cheap brushes and tools but haven’t invested in new polish brands yet as I don’t feel I deserve ritzy mediums at this point :) Anywayyyy. Any good tutorials? I’m look for simple creative, designs. Nature insoired or seasonal palettes. No crazy Flo jo nails forme (no shame but I work oart of the year on a native wildlflower farm and part as a wildlife biologist so I need a little bit of function in my hands 😂 right now I’m working from home with communications, marketing and environmental partnership due to a health crisis (I’m healing tho!!) so it’s perfect time to get creative before my hands get nubby, chapped and permanently coated in dirt all the time. Guess that was tmi. TLDR: what we emoji favorite reccs or popular influences withr good beginning tutorials for beginning with short nail beginner diy artists?? Thanks in advance kind community! submitted by /u/kazly_blue to r/Nails [link] [comments]
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r/Nails |
kazly_blue |
Dec 7, 2023 |
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Soul Hackers 2 Review Thread
Game Information Game Title: Soul Hackers 2 Platforms: Xbox Series X/S (Aug 26, 2022) PlayStation 5 (Aug 26, 2022) PC (Aug 26, 2022) PlayStation 4 (Aug 26, 2022) Xbox One (Aug 26, 2022) Trailers: Soul Hackers 2 — Devil Summoning and Combat | PS5, PS4, Xbox Series X|S, Xbox One, PC Soul Hackers 2 — DLC Lineup | PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC Soul Hackers 2 — Aion's Allies & Mission | PS5, PS4, Xbox Series X|S, Xbox One, PC Developer: Atlus Publisher: SEGA Review Aggregator: OpenCritic - 76 average - 64% recommended - 34 reviews Critic Reviews Bazimag - Sina Golabzade - Persian - 8.5 / 10 Soul Hackers 2 sits very comfortably in a place between both the main Shin Megami Tensei series and the Persona series while also putting its own unique spin on the ideas it is borrowing from those franchises which gives it an all new identity. This is yet another successful endeavor from Atlus which everyone should experience. CGMagazine - Zubi Khan - 8.5 / 10 Soul Hackers 2 is a worthy successor of the 1997 game, modernizing the series and putting it closer to games like Persona 5 and SMTV. Cerealkillerz - Nick Erlenhof - German - 8 / 10 Overall, Soul Hackers 2 is a very good introduction to the Megami Tensei franchise. If you can enjoy the dull dungeons and don't constantly compare it to other parts of the franchise, you'll definitely have fun here and get a really good, if not great, JRPG. Console Creatures - Bobby Pashalidis - Recommended Overall Soul Hackers 2 is a great yet familiar gameplay experience that continues to push Atlus’ envelope of RPG titles. Persona 5 fans will be right at home as Soul Hackers 2 brings over some past features including gameplay systems, its approach to cinematic cut scenes, and a fantastic cast of English voice actors with a fresh coat of paint. Destructoid - Chris Carter - 8.5 / 10 I wandered into Soul Hackers 2 expecting a general sense of quality from Atlus, and ended up getting sucked into its world. While dungeon design can feel samey at times, it’s not enough to distract from the flashiness of the game as a whole. As usual, Atlus really nails the details; it was fun to hang out with this crew and see where things went. Digital Trends - Jess Reyes - 3 / 5 Soul Hackers 2 innovates when it comes to RPG gameplay, but its story is a step down compared to Atlus' recent hits. Digitally Downloaded - Matt Sainsbury - 4.5 / 5 Soul Hackers 2 is a smart, evocative, and classically dark game from the Shin Megami Tensei tradition. It’s not going to turn heads like Persona 5 and SMT V did, but the developers seem to have realised this and taken the opportunity to deliver a harder-hitting and more thought-provoking narrative. To me, that’s Atlus getting back to its core vision for the broad and extended SMT property. That’s what I want from this series. Everyeye.it - Antonello Bello - Italian - 8.5 / 10 ATLUS managed to surprise us once again. Game Informer - Diego Nicolás Argüello - 6.5 / 10 During that night at the bar, the group wondered if they’d still be alive by the time the flowers bloomed again. And I know that they will because I put in the effort to make that happen. I just wish I was rewarded with a bit more humanity and meaning to my struggles by seeing them create that memory for themselves. Game Rant - Andrew Bottino - 4 / 5 Soul Hackers 2 delivers a well-crafted experience separate from other SMT entries. GameSpew - Richard Seagrave - 9 / 10 Soul Hackers 2 is yet another stellar JRPG from Atlus. It may take many of its themes and gameplay elements from other JRPGs within the company’s umbrella, but it somehow still manages to feel unique thanks to its fresh setting and characters. GameSpot - Heidi Kemps - 7 / 10 Soul Hackers 2 is a stylish, engaging JRPG with great characters, but dull dungeon design dampens the experience. Gamer's Palace - Manuel Eichhorn - German - 75 / 100 There's a lot to like about the story, setting and tactical elements of the fighting system and development of the demons. But that's a sharp contrast to the otherwise bland, even repetitive gameplay. Oh, and Soul Hackers 2 has been the first game in a while that made me angry with its loading screens. Gaming Nexus - Henry Yu - 8.5 / 10 Soul Hackers 2 feels like a culmination of everything Atlus learned from previous iterations of its games. It's beginner friendly enough for newcomers to join but also brings just enough challenge to entice veterans of the series. It leaves a unique mark with some genuinely creative mechanics while retaining core elements of Persona and Shin Megami Tensei, but is bogged down by some poor design choices. Painted in a fresh neon coat of cyberpunk and drenched in a deeply wrapped narrative, Soul Hackers 2 still deserves the attention of any JRPG fan. GamingBolt - Pramath - 8 / 10 While it does have its stumbles, Soul Hackers 2 is a stylish JRPG with an intriguing premise and a compelling cast, and a fantastic battle system that more than makes up for the flaws it does have. GamingTrend - David Flynn - 30 / 100 Soul Hackers 2's only saving grace is its visual design. The characters look cool, the town is interesting, and the UI is somewhat stylish, but that's it. It's not broken or anything, just incredibly uninteresting. There's absolutely no substance to the story, characters, battle system, or level design. It's such a shame, because that style is very appealing, but there's absolutely no reason to play the game otherwise. Generación Xbox - Alejandro Serrador - Spanish - 8.8 / 10 Soul Hackers 2 is an excellent JRPG set in a world full of neon lights in which a terrible threat to humanity is posed. Hardcore Gamer - Adam Beck - 3.5 / 5 Soul Hackers 2 is a by the books turn-based JRPG that doesn't do anything particularly memorable nor offensive. IGN - Cameron Hawkins - 7 / 10 Soul Hackers 2 is an entertaining Atlus JRPG, if also one that doesn't do much to stand out. IGN Spain - David Oña - Spanish - 7 / 10 Soul Hackers 2 is good news for fans of Persona and Shin Megami Tensei, a JRPG that, despite not reaching the excellence of its more direct predecessors, delivers a remarkable experience that knows how to find its own space within Atlus' demonic universe. PSX Brasil - Luis Guilherme Machado Camargo - Portuguese - 85 / 100 Soul Hackers 2 is a different title than what is usually expected from Atlus, but it is also one of their best and most original games in recent years. It's a highly recommended title if you're already a fan of the company's games or turn-based RPGs in general. PlayStation Universe - Garri Bagdasarov - 8 / 10 Soul Hackers 2 feels like a budget title whose developers did the best with what they had. It's still a solid game with plenty to love that fans of the genre will certainly enjoy. A strong addition to the Shin Megami Tensei franchise with great combat and art direction only held back by uninspired dungeons and exploration. Prima Games - Lucas White - 7.5 / 10 It turned out to be a pretty interesting combination of classic SMT systems, lots of nerdy skill tinkering and a story about adults fighting for a world very similar to our own and figuring out why along the way. Not bad for a series that can’t get its own name straight! Push Square - Liam Croft - 7 / 10 Soul Hackers 2 is a competent Atlus JRPG that will tick a lot of boxes for fans of the genre, but it falls well short of being that next breakout star from Japan. With awful dungeon design and little else to do outside of them, it falls upon the engaging combat system and interesting enough narrative to pick up the pieces. It's by no means the next must-play JRPG, but there's just enough to Soul Hackers 2 that warrants a playthrough. RPG Fan - Izzy Parsons - 73% Soul Hackers 2 is one of the weaker entries in the Megami Tensei series when it comes to gameplay and story, but its style and charm might make up for it. RPG Site - Adam Vitale - 7 / 10 Soul Hackers 2 is an adequate, experimental Megaten entry with some bright spots, but it doesn't quite come together as well as I hoped it would. Screen Rant - Cody Gravelle - 4 / 5 Soul Hackers 2 is at different times a superb, a good, and a middling game. Underneath it all is some serious promise. Siliconera - Stephanie Liu - 7 / 10 Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to the agents of Aion to decrypt destiny and save the world from apocalypse! PS4 version reviewed. A dungeon crawler strung together by a flimsy story, but serves as a good entry point for SMT fans. TechRaptor - Andrew Stretch - 7 / 10 Soul Hacker 2 does a really good job crafting an enjoyable high stakes story and populating it with realized characters. Combat has been left mostly unchanged, which is for the better, but there's a lot to be desired in the copy-paste treatment of the large Soul Matrix dungeon. The Outerhaven Productions - Scott Adams - 4.5 / 5 Soul Hackers 2 is a masterpiece done by Atlus in Character development, musical score, plot twists, and overall story beats. A few technical hiccups and weird camera choice make this game not have a perfect score. TheGamer - Meg Pelliccio - 4 / 5 Soul Hackers 2, at its core, is enjoyable if you like rattling through dungeons, playing with demons, and building a kick-ass party. Twinfinite - Cameron Waldrop - 3.5 / 5 The story of Soul Hackers 2 is, by all means, the biggest highlight for the game. That’s not simply because the game is rather content light in every other area, either. Getting to experience Ringo discover the depths of humanity while navigating a strange new world was fun. Every character feels very well written with their own depth. Washington Post - George Yang - Unscored There’s a lot to like about “Soul Hackers 2.″ Ringo’s upbeat personality makes her a phenomenal protagonist, along with both the engaging combat and fun characters keeping players absorbed within the minute-to-minute gameplay loop. Worth Playing - Chris "Atom" DeAngelus - 8 / 10 Overall, Soul Hackers 2 is a good - but not great - entry into the franchise. I had quite a lot of fun with it, and I think the cast is one of my favorites in the SMT games, but it has a "low-budget" feel that is difficult to escape, and the Soul Matrix concept feels lackluster. It has a good combat system, fun character customization, and everything I'd expect from a SMT spin-off. For some fans, I'd imagine that the change from the franchise norm will feel refreshing. submitted by /u/Turbostrider27 to r/Games [link] [comments]
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r/Games |
Turbostrider27 |
Aug 18, 2022 |
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Bloons TD 6 - Update Notes! Version 31.0
https://preview.redd.it/vksm1nfb67t81.png?width=800&format=png&auto=webp&s=97f44e4e548dfa5beb46dfc510ef0e964616d140 Bloons TD 6 v31.1 - Fixes Apple Arcade BTD6+ 31.0 is still pending with Apple, we will update this space when this version is pushed live through Apple’s arcade review process. Bug Fixes Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working In case anyone was thinking about reporting it just one more time, resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working Resolved a remote save conflict save crash issue that was affecting some players Resolved a crash for non logged-in players trying to view challenge stats Resolved a crash for non logged-in players starting a daily challenge Resolved a crash for non logged-in players attempting to view user profiles of others Resolved a crash with the Monkey Teams event affecting some players Resolved a issue with the Monkey Teams event rules on loading saves Resolved some significant inconsistency with certain buffs Resolved a crash occurring for some players on the Google Play Games button in the Achievements menu Resolved some background issue with viewing boss leaderboards when not every category has at least one recorded score yet Resolved an issue that could crash some players when unlocking a new map Resolved some lag that could occur on the maps page that was affecting a small number of users with too many friends Resolved an issue where input spam could trigger multiple rounds to be sent at once in singleplayer Resolved some incorrect text strings shown on the heroes menu for users under level 20 Resolved an issue with chinook trying to move towers off of ice platforms. But really you should just never be trying this in the first place Resolved an inconsistency with the upgrade cost of Monkeyopolis Resolved a co-op lobby crash Resolved shader issue with Vortex on some Android devices Resolved Vortex info being cut off in some resolutions for non-English languages Resolved an issue where installing over an old version shows I've Played Before not your logged in username Resolved an issue with Strong not always prioritizing Fortified Resolved an issue with Lotus Flowers not applying a stun visual Resolved a crash on launch affecting some iOS players Resolved some Vortex Locs issues Resolved an issue with Legend of the Night not actually preventing life loss Resolved some inconsistencies with buffs applied to Geraldo’s placeable items Resolved some issues with buffs on dart monkeys carrying over to Geraldo’s converted Supers 032 Engineer Cleansing Foam now works correctly on all MOAB Class targets - hope you enjoyed that temporary treat Resolved an issue with Geraldo’s Sharpening stone double dipping and increasing the max number of bounces of Bouncing Bullet sniper as well as the shrapnel pierce Resolved an issue with Geraldo’s Glue stacking with 003 MOAB Glue Resolved an issue where Geraldo’s Quincy Action Figure wouldn’t update it’s new sell value while the panel is open Resolved an issue where Geraldo’s Lv18 genie was not gaining it’s full damage buff on both projectiles Geraldo’s Lv11 and Lv16 Jar of Pickles now function as described Geraldo’s Genie can no longer be sold for a partial refund Resolved an issue with Geraldo’s Paragon Totems not being absorbed from the top of Navarch’s placeable platforms Resolved an issue with Geraldo’s Lv19 camo potion not granting bonus damage to camo Resolved an issue where Impoppable prices were not being applied to Geraldo’s shop Geraldo is now limited to one Lv20 restock per game - this is not a nerf, but to address an exploit that was counter to the design intent of only one restock Geraldo’s Lv20 paragon totem reworked to give 33% more paragon power but at an equally increased price Resolved an issue with many Geraldo items having a non-functional info button Some Geraldo Locs updates Resolved ‘Freeplay’ - seriously, we did ghost some rounds; no more mid 100s cruising anymore Resolved an issue with ALT+Tabbing out of the game causing hotkeys to stop working Bloons TD 6 v31.0 - Update Notes! Rolling out across iOS, Steam, Android. Please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up. Key New Features New Hero, Geraldo the Mystic Shopkeeper! A bold adventurer and seeker of fine things, Geraldo has explored the distant, mysterious reaches of the Monkey world to assemble his signature collection Geraldo is almost nothing without his shop, so select the “Shop” icon next to Geraldo’s portrait when he is selected; the shop will remember its open or closed state for easy access & can be toggled open/closed for PC users with the Monkey Special hotkey (PageDown) Shop items have a variety of uses - some place on the map, some on the track, others target Monkeys or subtowers; they all must be pulled from the shop to the playfield Get ready for a wild ride, as Geraldo is intended to be a “build” hero, supporting a variety of strategies that are designed to scale; heaps of dev and balance time behind this one - we hope you enjoy the mysteries! New Bloon Boss - Vortex, Deadly Master of Air! Affectionately known as speedy boi, but it may be some time before you feel any affection for this incredibly tough boss Spawns with a temporary shield of wind that for a short time blows away all projectiles that are too slow to pass through it Natural Bloon spawns are buffed by Vortex’s slipstream, moving at incredible speeds until they catch up On Skulls Vortex stuns all nearby towers with a burst of lightning, activates its storm shield, and retreats a short distance Periodically triggers a storm wave that destroys all projectiles in a large radius Distributed placements and ranged attacks are key to victory - good luck! New Awesome New Beginner Map, Scrapyard! Old cars and other scrap go to die in places off the beaten track, but the Bloons have even found this remote location; defend the derelicts and don’t forget to play with the heavy machinery! Sorry to the players who submitted similar ideas during the competition, but we already had our own idea in the works for a while now New Trophy Store Items Bloons: Cat Ear Bloons, Disguise Glasses Co-op: Pat Flex emote, Mind Blown emote Game & UI: Sunshine Serenade - Fiesta Mix music track, 2 New Avatars - Super Monkey & Striker Jones Reddit Banner Competition winners Banner winner (Arrival) - by betapotata Banner winner (Beneath the Waves) - by Cyliia Big Changes / Additions New Special Conditions for Custom Challenge victory Least Cash has no limits on earning cash & allows all forms of income generation, but rewards victory only if a player remains below a chosen cash spent thresholdWe've created a challenge for you to try this new condition out Least Tiers limits victory to staying under a chosen value of tiers which increments for every tower/ upgrades/ hero/ level purchased We added these special conditions for victory as we thought they would be fun on their own, but we also have them in mind for the Contested Territory update coming later this year, as a variety of victory conditions will make the team dynamics needed to capture and hold a range of territory more interesting Updated Heroes Screen We’ve been wanting to update the Heroes screen for awhile, so with the addition of our 14th Hero, Geraldo, we made that happen Hopefully you will enjoy the full rework - making it easier to see all Heroes, allowing side by side comparisons of Heroes’ powers, and surfacing the visual changes that accompany various upgrades Structural and performance reworks to Bloons and the Bloon overlay system. All in the interest of tighter code and more flexibility for future updates. Added commas to Cash, Damage Numbers, & Income for increased visibility and slightly delayed visits to your respective optometrists Large changes to backend co-op game communication between clients for increased stability Facebook friends’ scores has been replaced with LiNK Friends scores so that we have more reliable control of score sharing; please note your Facebook friends will not autopopulate into your LiNK Friends - you will have to reestablish any Friend connections manually Due to demand over the years, we have added a Logout option to our in game webview. Since we recommend players using another account for their modded games, it’s nice to support doing that a little better. To prevent event games running past the final cutoff on score submission time for ranked events, there will now be a short break in the final moments of competitive events in which the event is still active but no further games can be started. \Note this will only be in place for ranked events, meaning that Boss events will allow you to create games still so long as you swap back to non-ranked mode* Example: there is a 24h event, with a 1hour cutoff (the cutoff can be set to any value, bosses will have a longer one but races wont need so much) When the event first starts it will display 23h remaining not 24 After those 23 hours once the timer ends it begins a new timer with 1h remaining During this final hour you cannot start a new game or continue an existing game on ranked mode, but you can finish off one that is already started and open If you quit out of a run that has already started, that's it, you will not be able to enter the play menu to load that save again. In the case of bosses, you can swap back to non-ranked mode and create as many games as you want as normal during this final hour to finish off your milestones if you have not done them Bug Fixes & General Changes Resolved an issue with Custom Odyssey title/description being reset Changed how boss bloon status overlays are applied to look better Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync Optimizations made to freeplay roundsets Resolved some low quality animation issues Using Thrive right before defeat, and restarting should no longer break the animation Fixed some incorrect medal displays on leaderboards Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt Join Match button in play social now checks if you have internet again on press to prevent some edge case creation of broken lobbies requiring a game restart Map Area data converted to a new System which should improve performance & allow for more complex shapes Rocket Storm ability is now grayed out between rounds Add new localization for all hero skins to remove ‘skin’ from their names on player profiles. Resolved some issues with retry last round in challenge editor Resolved some issues with hero skins changing when changing owner in co-op Resolved a number of rare crashes Added a new icon for the ‘Create Challenge’ button Fixed Water Textures on Cargo map A number of minor UI fixes Resolved some issues with UI animation speed Resolved a number of map specific height and placement issues Added in fixes in a number of places to prevent the game from crashing due to certain server issues or loading broken challenges Resolved an edge case crash on the data conflict screen Resolved a crash with Lych Soul being saved on multi-path maps Investigation success Boomerang Monkey 5xx Boomerang glaives again crosspath correctly with xx2 Monkey Buccaneer Resolved Buccaneer showing wrong upgrade text after upgrading a ninja Heli Pilot 104 Heli's Mini Comanche now correctly fire 5 darts at a time xx5 Comanche Commander's damage has been corrected with crosspaths Mortar Monkey 502 Mortar now applies burn to DDTs without MIB so long as they circumvent the camo Dartling Gunner x5x MAD height inconsistencies compare to x4x Rocket Storm have been resolved Wizard Monkey 042 Summon Phoenix should now correctly interact with camo prio Ninja Monkey Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOABs Druid 5xx Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath Resolved an issue with the Cold Front MK not always showing ice overlays on Bloons Monkey Village Resolved some inconsistencies with top path farm buff icons Engineer xx4 Bloon Trap issue resolved on Sunken Columns with Bloontraps falling under the map in certain locations 014 Bloon Trap issue resolved with certain conditions causing Bloontraps to repeatedly auto-collect even while empty Adora Adora sacrifice buff should now apply to Mini Sun Avatars from Temples Admiral Brickell Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects Desktop Version If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out Balance Changes Dart Monkey To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game. xx1 Long Range Darts also increases projectile lifespan +15% xx2 Enhanced Eyesight also increases projectile lifespan +20% 4xx Juggernaut gains a slight Bloon knockback (Same as xx3 dartling, but half duration) Bomb Shooter The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power. 302 Really Big Bombs frag damage increased 1 -> 3 302 Really Big Bombs gains more frags 8 -> 12 402 Bloon Impact frag pierce increased +1 402 Bloon Impact frag damage increased 2 -> 3 402 Bloon Impact gains even more frags 8 -> 16 502 Bloon Crush remains at frag damage 12 502 Bloon Crush frags gain bonus to ceramic +12 502 Bloon Crush gains frag pierce 3 -> 20 Glue Gunner 2xx Corrosive Glue DoT rate increased 2.3s -> 2 3xx Bloon Dissolver DoT ceramic bonus increased 0 -> 1 4xx Bloon Liquifier DoT ceramic bonus unchanged 5xx The Bloon Solver bonus moab damage increased 3 -> 5 Monkey Sub Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics. 5xx Energizer damage increased 3 -> 5 5xx Energizer now adds bonus damage to ceramics +5 Monkey Buccaneer The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better. x4x MOAB Takedown grapeshot ceramic bonus added +1 Monkey Ace Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff. x2x Spy Plane grants attacks bonus damage to camos +1 Heli Pilot Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack. 3xx Razor Rotor’s pursuit no longer backs so far away from Leads that it can’t hit them 4xx Apache Dartship pursuit distance increase now occurs here 4xx Apache Dartship Machinegun pierce increased 5 -> 7 5xx Apache Prime Machinegun pierce unchanged Dartling Gunner Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path. 5xx Ray of Doom now deals bonus damage to the first target hit +55 3xx Laser Cannon pierce increased from 4 -> 6 302 Laser Cannon pierce increased from 6 -> 9 xx2 Powerful Darts now also gives 'larger projectiles' as a crosspath 002 Powerful Darts normal projectile size increased from 2 -> 3 032 Hydra Rocket Pods explosion size increased from 8 -> 12 402 Plasma Accelerator focal point size increased from 4 -> 6 402 Plasma Accelerator beam width increased from 2 -> 3 502 Ray of Doom beam width increased from 6 -> 9 Wizard Monkey Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf. 2xx Arcane Blast price reduced $600 -> $450 5xx Archmage bonus damage to MOABs 17 -> 19 xx5 Prince of Darkness price increased from $24,000 -> 26,500 Super Monkey Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight. x2x Epic Range increases pierce further 3 -> 4 xx3 Dark Knight pierce decreased 5 -> 4 xx4 Dark Champion pierce increased 7 -> 8 Ninja Monkey Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army. x5x Grand Sabotage ability grants all your Shinobi on screen +5 range x5x Grand Sabotage ability grants all Shinobi +1 damage to MOABs Banana Farm Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade. xx5 Monkey Wall Street now collects nearby bananas/crates as a Monkey Farmer would Spike Factory To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage. x5x Carpet of Spikes range increased from 34 -> 50 x5x Carpet of Spikes main damage increased from 3 -> 4 x5x Carpet of Spikes main attack delay reduced 0.98s -> 0.33 Monkey Village Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold x4x Call To Arms ability duration increased 12 -> 15 x5x Homeland duration remains unchanged Engineer Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price. 4xx Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another. 4xx Sentry Expert Crush Sentry ceramic damage bonus increased from 1 -> 4 4xx Sentry Expert Crush Sentry damage type changed from Sharp -> Shatter 4xx Sentry Expert Bomb Sentry damage increased 2 -> 4 4xx Sentry Expert Cold Sentry pierce increased from 15 -> 25 4xx Sentry Expert Cold Sentry radius increased from 12 -> 18 4xx Sentry Expert Energy Sentry gain moab damage bonus of +2 x3x Cleansing Foam price increased from 800 -> 850 032 Pin allows Cleansing Foam to slow Bloons 50% briefly 130 Foam makes Sentries shoot Foamy nails that strip properties x5x Ultraboost price decreased from $120,000 -> 105,000 Gwendolin Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level. Lv16 Firestorm base damage tic increases from 1 > 5 Lv16 Firestorm MOAB damage tic increases from 10 > 15 Pat Fusty Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly. Pat Fusty footprint increased from 7 -> 8 Admiral Brickell The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration. Lv7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved (the new one added in 29), & their projectile speed doubled Psi We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead. Psi base price increased $800 -> 1000 Lv10 Psionic Scream ability 'speed of blow back' increased from bloon speed 300% -> 600% Glue Rat Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides. Base movement speed ramping level endures persistently Max level goggle tightness loosened from Max -> Sam submitted by /u/NoSneezePlz to r/btd6 [link] [comments]
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r/btd6 |
NoSneezePlz |
Apr 13, 2022 |
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Bloons TD 6 v31.0 - Update Preview! upcoming v31.0
Update 31 coming soon! Bloons TD 6 v31.0 - Update Preview! upcoming v30.0 Key New Features New Hero, Geraldo the Mystic Shopkeeper! A bold adventurer and seeker of fine things, Geraldo has explored the distant, mysterious reaches of the Monkey world to assemble his signature collection Geraldo is almost nothing without his shop, so select the “Shop” icon next to Geraldo’s portrait when he is selected; the shop will remember its open or closed state for easy access Shop items have a variety of uses - some place on the map, some on the track, others target Monkeys or subtowers; they all must be pulled from the shop to the playfield Get ready for a wild ride, as Geraldo is intended to be a “build” hero, supporting a variety of strategies that are designed to scale; heaps of dev and balance time behind this one - we hope you enjoy the mysteries! New Bloon Boss - Vortex, Deadly Master of Air! Affectionately known as speedy boi, but it may be some time before you feel any affection for this incredibly tough boss Spawns with a temporary shield of wind that for a short time blows away all projectiles that are too slow to pass through it Natural Bloon spawns are buffed by Vortex’s slipstream, moving at incredible speeds until they catch up On Skulls Vortex stuns all nearby towers with a burst of lightning, activates its storm shield, and retreats a short distance Periodically triggers a storm wave that destroys all projectiles in a large radius Distributed placements and ranged attacks are key to victory - good luck! New Awesome New Beginner Map, Scrapyard! Old cars and other scrap go to die in places off the beaten track, but the Bloons have even found this remote location; defend the derelicts and don’t forget to play with the heavy machinery! Sorry to the players who submitted similar ideas during the competition, but we already had our own idea in the works for a while now New Trophy Store Items Bloons: Cat Ear Bloons, Disguise Glasses Co-op: Pat Flex emote, Mind Blown emote Game & UI: Sunshine Serenade - Fiesta Mix music track, 2 New Avatars - Super Monkey & Striker Jones Reddit Banner Competition winners Banner winner (Arrival) - by betapotata Banner winner (Beneath the Waves) - by Cyliia Big Changes / Additions New Special Conditions for Custom Challenge victory Least Cash has no limits on earning cash & allows all forms of income generation, but rewards victory only if a player remains below a chosen cash spent threshold Least Tiers limits victory to staying under a chosen value of tiers which increments for every tower/ upgrades/ hero/ level purchased We added these special conditions for victory as we thought they would be fun on their own, but we also have them in mind for the Contested Territory update coming later this year, as a variety of victory conditions will make the team dynamics needed to capture and hold a range of territory more interesting Updated Heroes Screen We’ve been wanting to update the Heroes screen for awhile, so with the addition of our 14th Hero, Geraldo, we made that happen Hopefully you will enjoy the full rework - making it easier to see all Heroes, allowing side by side comparisons of Heroes’ powers, and surfacing the visual changes that accompany various upgrades To prevent event games running past the final cutoff on score submission time, there will now be a short break in the final moments of competitive events in which the event is still active but no further games can be started Structural and performance reworks to Bloons and the Bloon overlay system. All in the interest of tighter code and more flexibility for future updates. Added commas to Cash, Damage Numbers, & Income for increased visibility and slightly delayed visits to your respective optometrists Large changes to backend co-op game communication between clients for increased stability Facebook friends’ scores has been replaced with LiNK Friends scores so that we have more reliable control of score sharing; please note your Facebook friends will not autopopulate into your LiNK Friends - you will have to reestablish any Friend connections manually Due to demand over the years, we have added a Logout option to our in game webview. Bug Fixes & General Changes Resolved an issue with Custom Odyssey title/description being reset Changed how boss bloon status overlays are applied to look better Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync Optimizations made to freeplay roundsets Using Thrive right before defeat, and restarting should no longer break the animation Fixed some incorrect medal displays on leaderboards Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt Map Area data converted to a new System which should improve performance & allow for more complex shapes Rocket Storm ability is now grayed out between rounds Add new localization for all hero skins to remove ‘skin’ from their names on player profiles. Resolved some issues with hero skins changing when changing owner in co-op Resolved a number of rare crashes Added a new icon for the ‘Create Challenge’ button Fixed Water Textures on Cargo map Boomerang Monkey 5xx Boomerang glaives again crosspath correctly with xx2 Monkey Buccaneer Resolved Buccaneer showing wrong upgrade text after upgrading a ninja Heli Pilot 104 Heli's Mini Comanche now correctly fire 5 darts at a time xx5 Comanche Commander's damage has been corrected with crosspaths Mortar Monkey 502 Mortar now applies burn to DDTs without MIB so long as they circumvent the camo Dartling Gunner x5x MAD height inconsistencies compare to x4x Rocket Storm have been resolved Wizard Monkey 042 Summon Phoenix should now correctly interact with camo prio Ninja Monkey Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOABs Druid 5xx Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath Resolved an issue with the Cold Front MK not always showing ice overlays on Bloons Monkey Village Resolved some inconsistencies with top path farm buff icons Engineer xx4 Bloon Trap issue resolved on Sunken Columns with Bloontraps falling under the map in certain locations 014 Bloon Trap issue resolved with certain conditions causing Bloontraps to repeatedly auto-collect even while empty Adora Adora sacrifice buff should now apply to Mini Sun Avatars from Temples Admiral Brickell Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects Desktop Version If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out Balance Changes Dart Monkey To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game. xx1 Long Range Darts also increases projectile lifespan +15% xx2 Enhanced Eyesight also increases projectile lifespan +20% 4xx Juggernaut gains a slight Bloon knockback (Same as xx3 dartling, but half duration) Bomb Shooter The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power. 302 Really Big Bombs frag damage increased 1 -> 3 302 Really Big Bombs gains more frags 8 -> 12 402 Bloon Impact frag pierce increased +1 402 Bloon Impact frag damage increased 2 -> 3 402 Bloon Impact gains even more frags 8 -> 16 502 Bloon Crush remains at frag damage 12 502 Bloon Crush frags gain bonus to ceramic +12 502 Bloon Crush gains frag pierce 3 -> 20 Glue Gunner Whoops, looks like I forgot to write anything. 2xx Corrosive Glue DoT rate increased 2.3s -> 2 3xx Bloon Dissolver DoT ceramic bonus increased 0 -> 1 4xx Bloon Liquifier DoT ceramic bonus unchanged 5xx The Bloon Solver bonus moab damage increased 3 -> 5 Monkey Sub Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics. 5xx Energizer damage increased 3 -> 5 5xx Energizer now adds bonus damage to ceramics +5 Monkey Buccaneer The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better. x4x MOAB Takedown grapeshot ceramic bonus added +1 Monkey Ace Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff. x2x Spy Plane grants attacks bonus damage to camos +1 Heli Pilot Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack. 3xx Razor Rotor’s pursuit no longer backs so far away from Leads that it can’t hit them 4xx Apache Dartship pursuit distance increase now occurs here 4xx Apache Dartship Machinegun pierce increased 5 -> 7 5xx Apache Prime Machinegun pierce unchanged Dartling Gunner Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path. 5xx Ray of Doom now deals bonus damage to the first target hit +55 3xx Laser Cannon pierce increased from 4 -> 6 302 Laser Cannon pierce increased from 6 -> 9 xx2 Powerful Darts now also gives 'larger projectiles' as a crosspath 002 Powerful Darts normal projectile size increased from 2 -> 3 032 Hydra Rocket Pods explosion size increased from 8 -> 12 402 Plasma Accelerator focal point size increased from 4 -> 6 402 Plasma Accelerator beam width increased from 2 -> 3 502 Ray of Doom beam width increased from 6 -> 9 Wizard Monkey Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf. 2xx Arcane Blast price reduced $600 -> $450 5xx Archmage bonus damage to MOABs 17 -> 19 xx5 Prince of Darkness price increased from $24,000 -> 26,500 Super Monkey Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight. x2x Epic Range increases pierce further 3 -> 4 xx3 Dark Knight pierce decreased 5 -> 4 xx4 Dark Champion pierce increased 7 -> 8 Ninja Monkey Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army. x5x Grand Sabotage ability grants all your Shinobi on screen +5 range x5x Grand Sabotage ability grants all Shinobi +1 damage to MOABs Banana Farm Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade. xx5 Monkey Wall Street now collects nearby bananas/crates as a Monkey Farmer would Spike Factory To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage. x5x Carpet of Spikes range increased from 34 -> 50 x5x Carpet of Spikes main damage increased from 3 -> 4 x5x Carpet of Spikes main attack delay reduced 0.98s -> 0.33 Monkey Village Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold x4x Call To Arms ability duration increased 12 -> 15 x5x Homeland duration remains unchanged Engineer Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price. 4xx Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another. 4xx Sentry Expert Crush Sentry ceramic damage bonus increased from 1 -> 4 4xx Sentry Expert Crush Sentry damage type changed from Sharp -> Shatter 4xx Sentry Expert Bomb Sentry damage increased 2 -> 4 4xx Sentry Expert Cold Sentry pierce increased from 15 -> 25 4xx Sentry Expert Cold Sentry radius increased from 12 -> 18 4xx Sentry Expert Energy Sentry gain moab damage bonus of +2 x3x Cleansing Foam price increased from 800 -> 850 032 Pin allows Cleansing Foam to slow Bloons 50% briefly 130 Foam makes Sentries shoot Foamy nails that strip properties x5x Ultraboost price decreased from $120,000 -> 105,000 Gwendolin Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level. Lv16 Firestorm base damage tic increases from 1 > 5 Lv16 Firestorm MOAB damage tic increases from 10 > 15 Pat Fusty Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly. Pat Fusty footprint increased from 7 -> 8 Admiral Brickell The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration. Lv7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved (the new one added in 29), & their projectile speed doubled Psi We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead. Psi base price increased $800 -> 1000 Lv10 Psionic Scream ability 'speed of blow back' increased from Bloon speed 300% -> 600% Glue Rat Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides. Base movement speed ramping level endures persistently Max level goggle tightness loosened from Max -> Sam submitted by /u/rohan_spibo to r/btd6 [link] [comments]
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r/btd6 |
rohan_spibo |
Apr 7, 2022 |
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Bloons TD 6 - Update Preview! upcoming v31.0
Bloons TD 6 v31.0 - Update Preview! upcoming v31.0 Key New Features Custom Races! We’ve been too lazy to make quality races, so now we will randomly select a race every week to be that week’s race! Despite our hard work, custom win conditions will likely not be finished by the update, but please have patience! New Awesome New Map, Geraldo’s Black Market Supply Chain - this short beginner map that feeds you money shows you how Geraldo gets his wares New Hero, Geraldo - a dynamic and multipurpose support Hero, Geraldo adds items to his shop with each level gained. From Action Figures that gain value to Genie Bottles to pet bunnies that merge and morph, we hope you like this new hero! No Vortex - Sorry, no Vortex! This boss was much more of a hassle to design than what we initially intended, so we’ll need some extra time to make sure to get this one right! New Achievements An Expensive Defense - Beat any gamemode without placing down any towers Milk Fiesta - complete 500 unique 2 Towers CHIMPS combos Average NK Enjoyer - Follow all our socials and link your account Vet Sweat - Get to Veteran Level 50 New Monkey Knowledge Super Wizard Lord - The powerful Wizard Lord is now permanently transformed into a Wizard Lord Phoenix. The ability now reverses the transformation, turning the phoenix back into a wizard. Skipping Tariffs - All forms of external income now make twice as much income. Slow Forward - New button added, where the game is sped up by only 2x. New Trophy Store Items Heroes: Benjamin - Bored Ape Yacht Club pet, Mountain Obyn - Rock Slide place and upgrade Monkeys: Juggernaut Spiked Ball projectile swap, Dart Monkey Harambe pet Bloons: ZOMG Chameleon skin Co-op: BRUH text emote Game & UI: TNT Cash Drop, Avatar 59 - Prostitute Adora, Avatar 60 - Ring of Fire Limited Time only {trophy items if there’s a seasonal} Bloon Decal - Make America Great Again hat Flying Fortress avatar Russia FTW emote Wide Putin profile banner Competition Winner banners Ben Buying NFTs banner by dinosauce313 Brickell Feet banner by IMTheLine Big Changes / Additions Even more sound controls - By popular request (and sometimes demand), you now have even more audio control over your Heroes and chaotic critters. Each pet sound now has its own slider Each Hero voiceline now has its own slider Trophy Store filters - If your Trophy Store inventories are like some of ours, we all know some organization was due. Added subcategory filters to each store section and the inventory to help find what you’re looking for Due to popular demand, Hero custom names have now returned. However, due to an unknown bug, the only words allowed are the blacklisted ones. We hope to have this fixed by v31.0.1.5. Bug Fixes & General Changes Towers now attack faster on mobile Having multiple menus open at once now allows for multi-instancing The game will no longer close if you accidentally press the End Task button in Task Manager or Alt-F4 All co-op gamemodes will instantly permanently disconnect you if your internet speed ever falls below the minimum necessary, preventing additional lag Monkey Knowledge should no longer work in Co-op games unless all members have that Monkey Knowledge Sorry for the small amount of bugfixes, but our developers were mostly focused on making the new features this update! Ice Monkey xx5 Icicle Impale no longer damages MOABs, we are working on fixing this Glue Gunner 203 MOAB Glue should now correctly deal more MOAB damage Sniper Monkey xx5 Elite Defender should no longer be ‘higher’ than xx4 making xx4 the lowest in its path Monkey Sub 4xx and 5xx should no longer decamo lead bloons without the Heat-tipped darts crosspath Monkey Ace The monkey ace should not slowly drift off screen, but reload last round now has a 5 second cooldown Heli Pilot x5x Special Poperations should no longer stop placing marines after running out of space, instead it will start placing them inside obstacles and on the track Dartling Gunner The previous xx3 buckshot buff should no longer carry over to xx4 and xx5 Wizard Monkey 5xx Archmage is correctly not op Alchemist Monkey x5x transformed monkeys should no longer be affected by outside buffs Quincy Stuff should no longer get past Quincy’s bow Desktop Version Resolved a launch softlock on AmogOS, however all other Desktop versions now have their launch softlocks reintroduced Resolved an issue preventing scroll wheel from being a bindable hotkey Balance Changes Dart Monkey 5xx Ultra-Juggernaut was being too overpowered in races & we want some other metas, so we decided to nerf the pierce in return for more damage. Most of the playerbase felt that Plasma Monkey Fan Club was too weak, this change should make it hold its own as a tower. 5xx Ultra-Juggernaut pierce 200 -> 80 5xx Ultra-Juggernaut damage 5 -> 7 x5x Plasma Monkey Fan Club transformed monkey damage 2 -> 4 Boomerang Monkey We felt that the freeplay meta needed a bit more, so we increased the pierce both of Glaive Lord and Glaive Dominus to help deal with those pesky ceramic clumps. MOAB Press was overperforming massively especially on expert maps such as Quad, so this nerf should help balance it. 5xx Glaive Lord rotating glaive pierce increased 1000 -> 8000 xx4 MOAB Press pierce decreased 200 -> 50 104 MOAB Press pierce decreased 300 -> 75 204 MOAB Press pierce decreased 420 -> 100 555 Glaive Dominus rotating glaive pierce increased 1000 -> 8000 Bomb Shooter Bloon Crush is too overpowered, being able to stun many DDTs, so we decided to stop it from hitting DDTs without a MIB. Recursive Cluster, while being nice in races, is still a niche strat, which a damage buff should help with, while also saving better into Bomb Blitz. 5xx Bloon Crush damage type Normal changed to Explosive xx4 Recursive Cluster damage 1 -> 2 204 Recursive Cluster damage 2 -> 3 Tack Shooter Ring of Fire’s hidden micro mechanic felt too inaccessible to most players apart from u/RandyZ524, so we decided to increase the pierce to give others a chance to catch up to Randy and his alt accounts in races. Inferno Ring crosspathing was too one-sided, so we decided to make it more of a dilemma. Blade and Super Maelstrom were two other towers that were too OP in races, so we decided to tune down the pierce. 4xx Ring of Fire pierce increased 80 -> 200 5xx Inferno Ring temperature reduced 900°C -> 800°C 501 Inferno Ring temperature kept the same at 900°C 502 Inferno Ring temperature increased 900°C -> 1000°C x4x Blade Maelstrom pierce reduced 200 -> 50 x5x Super Maelstrom pierce reduced 500 -> 100 Ice Monkey Ice Shards were overused in races, so we have nerfed it a bit to help other towers shine. 3xx Ice Shards pierce 3 -> 1 Glue Gunner We are so grateful to the player that pointed out the bug where MOAB Glue would not do additional MOAB Damage, this has been fixed! 203 MOAB Glue now deals +29 damage to MOABs 204 Relentless Glue now deals +99 damage to MOABs 205 Super Glue now deals +299 damage to MOABs 205 Super Glue base glue impact MOAB damage increased 50 -> 500 Sniper Monkey Looking at 2MPC, we feel that Elite Defender has been overbuffed, and Elite Sniper is still a meta-defining tower, so their shrapnel has been toned back a bit. Also, income is a bit too strong, so we have locked some of that power behind Monkey Knowledge. x4x Supply Drop cash generation decreased $1200 -> $600 x5x Elite Sniper cash generation decreased $3000 -> $1500 x5x Elite Sniper shrapnel 45° arc -> 360° arc 025 Elite Defender shrapnel 45° arc -> 360° arc Monkey Sub Sub Commander was a bit too strong as a solo tower, so we have decided to make it no longer self buff. As the description of the Sub Commander was not quite accurate with respect to buffing First Strike, we decided that new players should not be misinformed by the descriptions. Bloontonium Reactor is a very strong race tower so it will be nerfed. 4xx Bloontonium Reactor pierce 50 -> 30 410 Bloontonium Reactor pierce 70 -> 40 420 Bloontonium Reactor pierce 100 -> 60 x4x First Strike Capability ability is now affected by Sub Commander’s pierce and damage buffs xx5 Sub Commander no longer buffs itself Monkey Buccaneer While it was nice to see Pirate Lord’s increased usage, we feel it is still a bit too weak as of now, so we have decided to buff both the DPS and the hooks. Also, income is a bit too strong, so we have locked some of that power behind Monkey Knowledge. x5x Pirate Lord grapes MOAB damage bonus added +0 -> +20 x5x Pirate Lord hook count 3 -> 8 xx3 Merchantman income decreased $200 -> $100 xx4 Flavored Trades income decreased $500 -> $250 xx5 Trade Empire income decreased $800 -> $400 xx5 Trade Empire income buff decreased +$20 per xx3+ buccaneer -> +$10 per xx3+ buccaneer Monkey Ace Despite buffs, pineapples are still often the worse crosspath, so we feel that improving the pineapples will help with that. To encourage the buying of MIB, we are removing normal typing from Sky Shredder. Also, to discourage idiots from spending 80 hours on microing aces, they will no longer be targetable. Ground Zero is still a very strong race tower despite the previous nerf, so it will also have its pierce reduced. 000 Monkey Ace Figure Infinite, Figure Eight removed 000 Monkey Ace Circle -> Wingmonkey 002 Centered Path upgrade changed to Faster Flight, ace now moves 50% faster Wingmonkey Monkey Knowledge changed to Hyperfine Engines, ace now makes sharper turns 310 Fighter Plane pineapple MOAB damage bonus increased +0 -> +17 410 Operation: Dart Storm pineapple MOAB damage bonus increased +0 -> +23 410 Operation: Dart Storm pineapple attack delay decreased 1.68s -> 0.84s 410 Operation: Dart Storm pineapple amount increased 1 -> 2 5xx Sky Shredder price decreased $40000 -> $35000 5xx Sky Shredder main dart projectile type changed normal -> explosive 5xx Sky Shredder missile projectile type changed normal -> sharp 510 Sky Shredder pineapple damage increased 1 -> 3 510 Sky Shredder pineapple ceramic damage bonus increased +0 -> +2 510 Sky Shredder pineapple MOAB damage bonus increased +0 -> +147 510 Sky Shredder pineapple pierce increased 20 -> 36 510 Sky Shredder pineapple attack delay decreased 1.68s -> 0.42s 510 Sky Shredder pineapple amount increased 1 -> 4 040 Ground Zero pierce reduced 1000 -> 500 050 Tsar Bomba pierce kept the same 013 Neva-Miss Targeting pineapples no longer have a timer, but function nearly identically to Admiral Brickell's sea mines 014 Spectre pineapple damage increased 1 -> 3 014 Spectre pineapple pierce increased 36 -> 60 014 Spectre pineapple attack delay decreased 1.68s -> 0.48s 015 Flying Fortress pineapple damage increased 1 -> 5 015 Flying Fortress pineapple attack delay decreased 1.68s -> 0.32s 015 Flying Fortress pineapple amount increased 1 -> 5 015 Flying Fortress pineapple projectile type changed explosive -> normal Heli Pilot We tried implementing shove onto mini helis due to popular request, but that completely broke MOAB shove. Also, income is a bit too strong, so we have locked some of that power behind Monkey Knowledge. xx3 MOAB Shove shove attack removed x4x Support Chinook cash reduced $1800 -> $900 Mortar Monkey Blooncineration, while accurately powered, has a very bad saveup due to being an expensive DPS upgrade at the end of a support path. A small price reduction will help saveup while still keeping it within the same price range. xx5 Blooncineration price reduced $40000 -> $20000 Dartling Gunner Dartling was a bit too strong early game, so we have reduced its pierce and increased its damage in return. Ray of Doom is still too weak into deep freeplay, so we have increased the pierce further to combat the increasing amount of bloons per round. The crosspath also makes a significant difference now. 000 Dartling pierce reduced 1 -> 0 000 Dartling damage increased 1 -> 2 5xx Ray of Doom pierce increased 1000 -> 2000 502 Ray of Doom pierce increased 1025 -> 2500 Wizard Monkey Despite countless nerfs, Prince of Darkness is still an extremely strong tower, while Wizard Lord Phoenix is still very weak. x5x Wizard Lord Phoenix dragon’s breath damage increased 6 -> 20 x5x Wizard Lord Phoenix wall of fire damage increased 3 -> 15 x5x Wizard Lord Phoenix wall of fire duration increased 4.5s -> 10s xx5 Prince of Darkness graveyard capacity decreased 3000 -> 2000 Alchemist Bloon Master Alchemist was too overpowered in late freeplay and not strong enough otherwise, so it has been reworked. xx5 BMA Shrink Potion removed xx5 BMA Fire Concoction added 100 impact damage 50 explosion radius 200 pierce inflicts all bloons hit with a fire DoT that does 50 damage every 0.75 seconds for 5 seconds xx5 BMA Ice Concoction added 50 explosion radius 200 pierce All bloons frozen for 8 seconds, take 5 damage All MOABs slowed to 40% speed for 8 seconds, take 20 damage All BFBs and DDTs slowed to 55% speed for 8 seconds, take 20 damage All ZOMGs slowed to 70% speed for 8 seconds, take 20 damage All BADs slowed to 100% speed for 8 seconds, take 20 damage All types of bloons given a brittle effect (All sources of damage deal +5 damage) for 8 seconds xx5 BMA Plasma Concoction added 50 explosion radius 200 pierce All standard bloons take 10 damage All ceramic bloons take 80 damage All MOAB class bloons take 200 damage xx5 BMA Mega Gold Potion added 50 impact damage 50 explosion radius 200 pierce MOABs consume 10 pierce, BFBs and DDTs consume 25 pierce, ZOMGs consume 50 pierce, BADs consume 100 pierce All affected bloons give 6x cash xx5 Super Unstable Concoction added 50 explosion radius 200 pierce MOABs and BFBs take 2 pierce DDTs and ZOMGs take 4 pierce When a MOAB Class bloon coated with Super Unstable Concoction explodes, all bloons take 3% of the health of the MOAB and all surrounding MOABs take 30% of the health of the MOAB BADs deal 1200 damage to all surrounding bloons instead Boss Bloons deal 3000 damage to all surrounding bloons instead The BMA uses attacks in the order Mega Gold Potion -> Ice Concoction -> Super Unstable Concoction -> Fire Concoction -> Plasma Concoction 0.15s attack delay Druid Since Avatar of Wrath strategies have been falling out of the meta, a buff to damage will help it stay up to power. Also, income is a bit too strong, so we have locked some of that power behind Monkey Knowledge. Spirit of the Forest is a strong race tower so it will also be nerfed. x4x Jungle’s Bounty cash generation reduced $240+$120 per farm in range -> $120+$60 per farm in range x5x Spirit of the Forest end of round cash generation reduced $1000 -> $500 x5x Spirit of the Forest track vine pierce infinite -> 500 xx5 Avatar of Wrath base damage improved 1 -> 2 Banana Farm Income is a bit too strong, so we have locked some of that power behind Monkey Knowledge. 000 Banana Farm banana money $20 -> $10 x2x Banana Farm banana money $25 -> $12 x2x Banana Farm banana with “More Valuable Bananas” Monkey Knowledge money $26 -> $13 400 Banana Research Facility crate money $300 -> $150 420 Banana Research Facility crate money $375 -> $185 420 Banana Research Facility with “More Valuable Bananas” Monkey Knowledge crate money $390 -> $195 500 Banana Central crate money $1200 -> $600 520 Banana Central crate money $1500 -> $750 520 Banana Central with “More Valuable Bananas” Monkey Knowledge crate money $1560 -> $780 x3x Monkey Bank max storage $7000 -> $3500 x4x IMF Loan max storage $10000 -> $5000 x4x IMF Loan loaned money $10000 -> $5000 x5x Monkey-nomics ability $10000 -> $5000 004 Central Market market tick money $70 -> $35 024 Central Market market tick money $87 -> $43 024 Central Market with “More Valuable Bananas” Monkey Knowledge market tick money $91 -> $45 005 Monkey Wall Street end of round cash $4000 -> $2000 Monkey Village Income is a bit too strong, especially with Monkeyopolis, so we have locked some of that power behind Monkey Knowledge. xx5 Monkeyopolis $300 per $2000 absorbed per round -> $250 per $2000 absorbed per round Engineer The previous buffs were not enough to solidify middle path Engineer as a damage dealing option, so we have increased the pierce further. The buff to sentries in Battles 2 was a helpful improvement but a bit over the top, so a toned-down version will be added. To help the saveup for the upcoming engineer paragon, a slight price buff will be added. 1xx Engineer Sentry attack delay 1s -> 0.985s x4x Overclock nail pierce 15 -> 100 x5x Ultraboost nail pierce 30 -> 500 x5x Ultraboost price $120000 -> $35000 Quincy Storm of Arrows is a bit underpowered especially when it comes to superceramics, a power increase will hopefully make it accurately strengthed. Lv10 Storm of Arrows arrow damage 6 -> 50 Lv10 Storm of Arrows arrow moab bonus 6 -> 50 Lv20 Storm of Arrows arrow damage 10 -> 150 Lv20 Storm of Arrows arrow moab bonus 10 -> 100 Psi We are impressed by the runs done by the community utilizing Psi, but they are way too overpowered, so a few nerfs will help balance them. Psi base price $800 -> $1100 Psi base camo detection removed Lv7 Psi camo detection kept Lv10 Psionic Scream cooldown increased 60s -> 80s Lv10 Psionic Scream chance to kill bloons decreased 50% -> 40% MOAB class bloon speed when being blown back increased 100% -> 200% Lv18 Psionic Scream chance to kill bloons kept the same submitted by /u/mopefan111 to r/btd6 [link] [comments]
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r/btd6 |
mopefan111 |
Mar 18, 2022 |
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AndrewMoMoney Used My DD In A Live Stream Ft. Shill Sniffing Dog And Deleted My Comment, So I Analyzed His Channel
Edit: I can't believe...I spent all weekend writing this... only for you guys... to react... the way I expected you to! How exciting!! pulls up soap box So alright y'all, now that you're all here, let me make a brief comment before I go to bed and I'll see you later if the mods allow it. I see red flag, I investigate, I report my findings. You can agree, disagree, or anything in between and I will not lose a wink of sleep. What I DO care about is some sweet little chimp has more resources to make their own decisions regarding the media they buy into during arguably the most important event in their life via a case study. If you think this is just about Andrew, you're missing the point but I still love you very much. Sound fair? Edit2: oops; sorry guys. Had to come back and ask y'all to try to keep your comments fairly respectful. At the end of the day, he's just a content creator. Like me. Like you. In this post I give him credit where credit is due and I don't hate him whatsoever, I talk about things that are trendy OUTSIDE of him, and I also make some suggestions on how he can remedy most of your concerns! Also if you think I'm losing sleep over a comment... have you ever...had a toddler? Anywho.Happy reading. This goes without saying, but y’all really need to do your own research and take everything you read, watch, or listen to with a grain of salt. I don’t care who the source is and how much you trust them. So, let me give you some friendly advice using my research to back me up: Stay away from AndrewMoMoney during the squeeze. Edit3: you ask for an alternative, here it is. Andrewmomoney has been trying to leave a comment, but can't because of karma. You can find a response copy pastes below. I'll be in contact later. Disclaimer: I’ve mentioned before, I’ve been working in the design and marketing field for many years. As such, there are often things I’ll talk about as if they’re common knowledge or I’ll explain them as if we were good ol’ friends sitting around the campfire. That said, I’ll do my best to provide every single resource. If I’m missing something critical for your understanding, just let me know and I’ll do my best to provide. Moving on. https://www.noxinfluencer.com/youtube/channel/UC23emuGbNM7twofQIrEgPBQ Have you tried to start a youtube channel? Or a business? Yeah? Almost everyone I know has too. A majority of the people I know have gotten as far as making a cover photo, a banner, the about, and maybe ONE video. Then poof. It’s gone. They lose motivation. This tends to be the case for a lot of people and the easiest way to combat this is by having a plan. You sit down and figure out who you are and what you look like, what you do, who your audience is, why you’re better than everyone else, and how you’re going to deliver the goods. You’ll create some things like a business canvas, a marketing strategy (which will include your voice and tone), and a content calendar among many other things. Here are some quick reads before I dive deeper: Creating a business plan Creating a business canvas Content calendar General tools Tone and Voice Got some knowledge under your belt? Great. Too busy eating crayons, great. I’ll explain in layman’s terms anyways. I like to check out some analytics and watch content periodically throughout the channel’s history so I have a better understanding of the initial strategy, how its evolved, as well as if there are any catalysts, etc, etc. Andrew’s channel was created April 7th, 2020 and formerly titled Data Leap. His bio: “As a 26-year-old cryptocurrency data scientist in Silicon Valley that built 9 streams of passive income in 2020, I want to help you find your own path to 6 figures in 6 months. Subscribe to keep up with weekly uploads, cool kids are all doing it. Let's leap together.” Since it’s important enough to be in his bio, I think it’s critical for me to understand what a data scientist is. I did some research, I liked these videos (Joma Tech and Ken Jee. Check out the description box of the latter for some key points), but I still found it to be unclear. However, I think it’s fair to say that there will be a lot of CODING on this channel. This is obvious in his earlier videos. I’ll give you a few examples. https://preview.redd.it/3ai6k3t5dgv61.png?width=1094&format=png&auto=webp&s=666c9695a160e60744c33c886ad9e5a2fccd06ab Pretty on point with what we can deduce from the bio. His tone is pretty casual, yet sophisticated. He wants to entertain you while putting some wrinkles on that brain. I'd say I nailed this because Andrew says the same thing in a later video. Now I take a look at how often he posts. Here are the dates from his first couple months: June 22 June 26 June 29 July 7 July 13 July 16 July 22 Aug 3 Aug 8 Aug 10 Aug 14 Aug 17 Aug 24 Now, this might be my low blood sugar talking, but man, this tight production schedule is making me queasy. That’s a lot of videos in a short amount of time and you’ll notice they’re often just a few days apart. One of the most common questions someone will ask is what they can do to grow their channel. Usually you turn to them and ask how much they’re posting, what they're posting, and when. Rule of thumb, quality over quantity, but consistency is key. You put out one really awesome video every other 6 months, you get buried by the algorithm. You put out 20 videos of garbage and you get buried by the algorithm. Most end up putting out 1-2 videos a week, but that won’t guarantee a bunch of subscribers or a ton of views. Generally, you give them something of value and consistently provide that same value to incentivize them to come back to your channel. For example, I’d like a new kitchen table and the current trend is just my type, but I’m unwilling or unable to pay such a high price for someone to build it for me. I’m willing to learn how to DIY and can buy entry level tools to do the job myself. I turn to youtube and find a channel dedicated to simple DIY builds with minimal tools. They explain the process start to finish very well and my table turns out awesome. Turns out they have more videos! I decide to stick around and subscribe. Thousands of people out there end up subscribing for the same reason.. https://preview.redd.it/2v41gaf2egv61.png?width=1148&format=png&auto=webp&s=a0f614c1423c947ea04e152ba82fe4fa9ab74ed5 It’s not always like that though. You ever seen the video of the lady making nachos with her bare hands? What about the potato chip mashed potatoes? That person who thought they were a chicken nugget? Some things are so silly or stupid you HAVE to watch it and tell your friends or leave a comment letting everyone know how stupid they are. You may or may not subscribe, but you still hang around to see what other silly thing they’re up to. Some people become successful by being controversial. https://preview.redd.it/k9895hr9egv61.png?width=576&format=png&auto=webp&s=d73baaaf2391894a3e2088b57f48bc3064da2637 And even then, it’s not always like that! What about the videos about stray puppies and kittens that find their forever home? Military coming home videos? Helping the homeless? Y’know, the things that pull at your heart strings? https://preview.redd.it/i8c3bcpgegv61.png?width=986&format=png&auto=webp&s=d30dd5ee969b4c9e607ee2e395fcf7eba92e47bd See what I’m saying? Multiple ways to skin a cat. Just be consistent. Andrew uploaded fairly consistently and did the usual tips and tricks with thumbnail art, titles, etc (being click baity, but hey, I think everyone does that from time to time), but I noticed he still had very low viewership and engagement. Why is that? Ultimately, a combination of things. Check out his bio again, check out all the banners and video descriptions (I have to speculate just a LITTLE here and assume he didn’t change anything recently), what do you see mentioned everywhere? “Your guide to 6 figures in 6 months” https://preview.redd.it/re52l6hnegv61.png?width=950&format=png&auto=webp&s=7842232cdd95f185672ccafa3b7bc29e2b97d975 Rapid fire answer. Do you think his channel matches that sentiment? Here's mine: not really. I’ll give you an example of a channel I found from searching “6 figures in 6 months” : https://preview.redd.it/ugflhivregv61.png?width=1202&format=png&auto=webp&s=2d44bdea196301e0e124735c70d3ddf4af46da9a Seems to mesh better with that idea, doesn’t it? One thing Andrew mentions in this video is that starting a business can help you make 6 figures, but doesn't provide resources for running that business on his channel. Sure, Andrew has more subscribers. I’ll give you that for now (come see me later though. We’ll talk). So then you start looking at the content and figuring out what it's actually about. Andrew starts making videos centered around Python. There’s a few random videos in there, but he sticks to the code in the beginning and I applaud him for not jumping with random videos when his channel didn’t pop off immediately (and that production schedule is just crazy). Some hit better than others--it’s fairly obvious when an influencer has found something that hit right because they’ll keep doing it. Then bang. The channel evolves and we start hitting the clickbait. https://preview.redd.it/k4q34ff7ggv61.png?width=992&format=png&auto=webp&s=9aad68c5749f871c307416f355b2c693b6f0bcb0 3.9k views on this video. Pretty damn solid. Then you'll notice we start sliding back down to 100-500 views per video immediately after until we hit another (what I like to call) viral video and that’s where you’ll see a key difference between Andrew’s channel and Nate’s. Nate’s lowest viewership is 4k. Nate generally has more substantial comments on his videos. Do you see where I’m going with this? More subscribers isn’t always the best indication of success. Thanks Nate, you can go now. https://preview.redd.it/ly4vl8bofgv61.png?width=1189&format=png&auto=webp&s=40c74ce394d2570b3e47da6524e1181855fac0c9 So it seems like Andrew’s channel is more so centered around how you could land a 6 figure job or increase your income to 6 figures… but likely not in 6 months and maybe not 6 figures. The content just isn’t there... there isn’t a clear set of reasonable directions for the audience regarding how they can do that in SIX months in his channel.. Consistently. Yes, emphasis on consistently. I’ll give you credit for some of these earlier "on-target" videos although I CANNOT confirm how filling they are in relation to the channel proposition: How to be a Millionaire by 30: Build one of THESE in 2021 My Very First Job Offer was $100K+ (and so can yours) How I Built 9 Income Sources at Age 25 (and you can too) $100K in Passive Income in 2021 - Making Six Figures on Autopilot By the way, y’all ever heard of Dr. Quarters? https://preview.redd.it/5pmtr2p8hgv61.jpg?width=480&format=pjpg&auto=webp&s=97aa58581b681e022d0e9065ffe87c042fef8ddb I’ll keep it simple. This episode of King of The Hill is based on a real guy and a real trend that was more popular (or perhaps, just popular in a different form) when I was kid. These people sold the idea you could get rich quick with minimal effort (essentially click bait). Needless to say, it backfires and Kahn is stuck in a bad situation, still working at a job he hates. He got off pretty easy in the show. People in real life? Eh. I’m not calling Andrew a get-rich-quick scam artist. I think he has some interesting videos of value, but I do think his content is a little off kilter and he’s not delivering what he claims he can do for you. Normally, a channel will fall off the radar because of this.. But then, there was a catalyst: Gamestop. Remember how I mentioned you can see his videos hang out around relatively low views and once he creates something people like, he keeps doing it? This is a fairly common practice so don’t come with your pitchforks ready. Think about it like this: Miley Cyrus has pivoted multiple times throughout her career. Madonna. Gwen Stefani. Taylor Swift. Katy Perry. Kanye West. Pink. Y’all know 'Hot in here' by Nelly? What about his other hit 'Over and Over' with Tim McGraw? Nothing new here. This has been happening since before you were born. never forgetti mom's spaghetti There are a few problems with this pivot though. Andrew was missing his proposition value to his viewers already and he’s further pivoting from it--this can affect how trustworthy and consistent he seems. I’d say this is relatively minor and easy to fix. This becomes a much larger problem when you examine how the content has evolved from the first GME post. I have a specific word I’d like to use, but I’m going to abstain. Let me just talk about the video and see if you see what I see. https://preview.redd.it/5op9u4l6jgv61.png?width=946&format=png&auto=webp&s=25ecb51fbc276664fee6f7a3cd9bad3bbfaafbba The first video was published February 1st, 2021. This is post January baby squeeze. It gives you a nice, simple explanation of the Reddit vs. Wall Street situation, and basic trading concepts. This is an entry level video. This is not for the folks already in the game. In my expert opinion, I’d describe this video as targeting the FOMO crowd who saw the news, said “fuck, I want in” and searched for a video from a trusted source (and the use of his job title in the video is very intentional. His channel name has changed by now too) who could explain in 10 minutes or less. Good results. Can he do it again? https://preview.redd.it/4fecb7nfjgv61.png?width=958&format=png&auto=webp&s=5cf9ab03d65312c4f4d2cb566b7afe01e05c25c9 Yes. He goes deeper into his explanation of the situation and the market as a whole and drops more resources for beginners like links to trading apps like Webull or Robinhood. Yes, Robinhood. Even after it had been put out there they had halted trading. He removes this in later videos but it can still be found in the description and pinned comments of older videos. Do you think he isn't getting something from that? https://www.youtube.com/watch?v=a8AJNOYKkqc https://preview.redd.it/0cptbbozsgv61.png?width=887&format=png&auto=webp&s=770a20bc41a180446ff4ca024c143ecbd7506753 Within a week or so of posting, he hits 5k subscribers. By March, he hits 20k. By April, 70k. That’s some aggressive growth. Of the 100+ videos that have come out since the OG video, I’ve counted ONE that caters to his original audience. That’s fine, people are allowed to change, but you have to update your brand. He hasn’t though. Nothing besides *looks at notecard* editing his original video descriptions and pinned comments to include affiliate links to anything pertaining to GME, language such “tendies”, “apes”, “moon”, “moon platoon”, and “space upgrades”. Even his first video that came out a year ago. So pretty much everything to make money. (And I have to throw in another disclaimer, I don’t know Andrew personally and he seems like a pretty cool dude. This isn’t an attack on him for playing the marketing game. This post is just for you guys to remember there are good shills and bad shills and everything in between. The human brain is more fragile than you think and very susceptible to manipulation especially when emotions are running high. I remember when I started investing I listened to every account out there instead of doing my research. Within 5 minutes I bought a stock, read something, sold that stock, and bought another like a true crayon muncher.) The videos become more click baity as time goes on. Remember that one video I mentioned in the last paragraph? You’ll notice a significant dip in viewership. When I talk to my friends about being an influencer, I tell them that while it might seem like a great idea to hop on a hype train to collect some followers, it winds up being very difficult to keep those followers. Why? Because they followed you for x, not y and you can see that here. Increase in views. Increase in engagement. Increase in subscribers. Nice. Back to business. Uh oh. Didn’t do so well. Back to Gamestop. https://preview.redd.it/aj5hjntltgv61.png?width=1120&format=png&auto=webp&s=fd646e4fceb2d3a3747a57f17e725ab30315d7aa So now you’re stuck in a cycle of HAVING to keep making videos about this topic if you want to maintain. That’s how we wind up with videos like “Should I sell Gamestop?” (multiple times), thumbnails with words like “crash”, “you lose”, or “game over”. Again, I stress that the target was the FOMO crowd, the baby chimps. They don’t know any better. They need someone who doesn’t hurt their brain, keeps it short, and funny. Do you see how all the above is dangerous for them as we move forward? Put it this way. Using a recent video at 68k views (and every single one of them is a new viewer). If all of those people are holding 100 shares that’s 6,800,000 shares total. Imagine he uploads a video mid squeeze with a title of “$GME PEAKS AT $5,000??” with a thumbnail with something like “highest it can go?” or “game over?” Everyone is emotional, they’ve never seen this much money before. They freak the hell out. They don’t want to lose that money. They paperhand at $5k. $GME briefly dips before skyrocketing to $20k. Dangerous for stockholders. Dangerous for him and the future of his channel. Let’s go back to trust. He’s not currently fulfilling his value proposition. He creates click bait videos. Doesn’t give credit to the folks who provide him video content (links to atobitt's biz, but not the artist of this or Pixel's Endgame DD). Half-rebranding to make it seem like he’s a fellow ape... https://preview.redd.it/ed7d604xtgv61.png?width=1440&format=png&auto=webp&s=25fee894f682a7b8565a49536cb90b5f78f8585c Honestly, he might be an ape.. The problem is he doesn’t come across genuine because of the above--what are you willing to compromise for views and $$? Quite a few people have made comments mentioning he doesn’t appear genuine. Some people have jumped to his defense that he’s accepted feedback and is changing some things because of it (no idea what though, but then again I don't watch his channel regularly... then again... I'm a pretty good guesser) which brings me to my next point. He’s not changing. The clickbait is still there. I mean, how long have we known options were a no no? Recent video with a title that suggests options are some secret ticket to tendies (because options traders know something we don’t?). He is still missing his value proposition. He is not giving written credit to folks providing him with information. https://preview.redd.it/4a1hno7augv61.png?width=217&format=png&auto=webp&s=16117ccbe99d565bfaf35668d757850aef2eb8d9 I also found out he used my DD in a video, which was pretty cool. I didn’t know a lot about him besides watching people bicker about him on the sub, but I never personally watched. Decided to check it out. that me Honestly, I was so disappointed. Not only in him, but shill dog as well. What I emphasize to EVERYONE is that we better be about our shit. You know you’re doing an interview? Brush up on your public speaking skills. You are making history and you never know when the camera is rolling. If you ho-hum, seem unsure, or lie, the audience will know. The media will eat you alive and you destroy the credibility of the sub. You never know what opportunities will come from this either. Be like DFV. No excuses. My inbox is always open if you need help preparing for these things. Anyways. It bothers me how big of a joke this came off. It bothers me how suspicious I was of Shill dog because of how they handled the interview--what a massive platform to be on and...woof. It bothered me when I read a comment that said NEITHER of the people talking in this video seemed genuine. My name is attached to this. That’s my research. My integrity is everything so I felt a need to reach out to Andrew. Maybe I could come on and discuss in a way that would make people feel more at ease. I messaged on twitter, radio silence. I expected that though, no big deal. Next step, bring out my old youtube channel. Check privacy settings. I leave a comment and go to bed. I wake up the next day expecting a comment or a like based upon how recently he interacted with other commenters. My comment is gone. I wondered if I just hadn’t actually submitted it, but I was so sure I had. Immediately became sus, but I don’t make claims without proof. I painstakingly type up the same comment. Gone within 10 minutes. go see if it's there I log onto another channel. I leave a comment praising him. Still up to this moment. I won't screenshot that one. Just take a guess. That tells me everything I need to know. Bonus: I found the reveal of his offer to shill odd. Many people were skeptical as well, asking why he blurred the information out the way he did, why talk so briefly about it, why not put the company out there, etc. So I’m gonna pull a Warden on you guys: It’s either fake, it’s real and he didn’t take an offer, or it’s real and he took an offer. It was a live video. Often you don’t have yourself as put together as a scripted video you can reshoot and watch and edit and tweak and so on, but I want you to notice he never said he wouldn’t take an offer. There was just a funky transition that he would have shill dog in the live stream to keep him straight. If I'm just being a skeptic and he gets upset by this because it's not true, that's on him for allowing his viewers to doubt how honest of a content creator he is. TLDR: A majority of you will say you don't care about Andrew and never have and this is all stuff you already figured out, but there are some apes out there who still view him as their first source of information and you are only as strong as your weakest link. Through a brief analysis, I've shown the foundation or lack thereof behind this channel and how AndrewMoMoney's channel is positioned for maximizing earnings through sensationalism. Sensationalism is a cheap way to grow your channel, but you will lose it all unless you adjust your marketing strategy and value proposition. This type of channel is potentially damaging for the squeeze. I strongly urge you to consider what media you will surround yourself with when this lifts off. While I have you here Andrew, might I make some suggestions? I don't like plain criticism. We do constructive feedback around here: Interview the people who write the DD you discuss. All of them. Not just the "celebrities". Use these interviews to supplement what you don't know instead of reading straight DD. Make a video for your OG subscribers on how they can use GME as a catalyst for their careers--even if that's just having the extra tendies to go back to school or coast while they figure out their life. Make a video that helps apes manage their tendies--like "how to find a CPA", "how to pick a lawyer". You don't even need to pitch it as original. Give credit to the person who posted first, say it's a video adaptation, boom. Stop deleting negative comments and use them to your advantage. Cut back on the click bait titles. You can optimize your title for the algorithm AND give your viewers a clear understanding of what the video is about. Write what the video is about in the description. Get back to engaging with your subscribers like you did in the beginning. Think about the social and economic repercussions of the content you're publishing. Wait don't take these, they're actually pretty good I might use them Please excuse typos or grammar as my eyes are burning submitted by /u/itsdaynotdave to r/Superstonk [link] [comments]
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r/Superstonk |
itsdaynotdave |
Apr 26, 2021 |
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The answer to "What Pack Should I Play" - Fall 2020 edition
There's been a few efforts to make guides for picking a pack to play, but none recently. I've decided to start up a new subreddit (/r/MCPackReview) for keeping guides like this, but I'm posting the first entry (Fall 2020) here. I have not played all these packs, but most of them I've at least watch someone else play (on youtube). Categorizing these packs has been tricky. What I've been doing is putting a pack in the first category that matches. Since 1.12.2 is the most common version for packs today, you can assume everything here is 1.12.2, unless I say otherwise. Most popular packs - These are currently the top 1-3 packs in each category, going by popularity. Generally any regular to /r/feedthebeast should know about all of these packs Beginner packs FTB Academy - Kitchen Sink pack filled with awesome tutorials, designed for players new to modded Memory usage: medium Key mods: Tinkers + Leveling, AA, Thermal, Botania, Astral Sorcery, Twilight Forest Kitchen Sink packs MC Eternal - Kitchen Sink pack with a good quest book and lots of dimensions to explore Memory usage: medium Key mods: MineColonies, NC, Mekanism, Mystical Agriculture, Ice&Fire, Rats, Stupid Things Valhelsia 2 (1.15.2) - Low tech pack with beautiful scenery Memory usage: low Key mods: Create, Silent's Mechanisms, Silent Gear Exploration packs SevTech: Ages - Expert exploration pack that starts you in the stone age with a lot of magic and eventually works up to tech Memory usage: medium/heavy Key mods: Primal Tech, Totemic, AbyssalCraft, Blood Magic, The Betweenlands, Astral Sorcery Dungeons, Dragons, and Space Shuttles - Another Expert pack with very overpowered mobs and grindy recipes Memory usage: heavy Key mods: Bee mods, Galacticraft, EvilCraft, Blood Magic, Ice & Fire Skyblock packs Sky Factory 3 (1.10.2) - great skyblock pack with lots of tech Memory usage: medium Key mods: Ex Nihilo, Immersive Engineering, Environmental Tech, Extreme Reactors Project Ozone 2/3, Normal/Titan/Kappa modes - crazy chance cubes that will ruin your day, crazy recipes, and ridiculous end game (especially for Kappa) Memory usage: medium to high Key mods: Apotheosis, LordCraft, Blood Magic, Extended Crafting Gregtech packs FTB Interactions - Awesome quest book that guides you through a huge pack, designed for automation, not as hard as it sounds Memory usage: heavy Key mods: GT:CE, TC 6, Astral Sorcery, Blood Magic, DML Omnifactory - Another "easy" tech-only GT pack that can be played on peaceful, and is designed for automtation -- my personal favorite pack Memory usage: light Key mods: GT:CE, DML, Modular machines (custom multiblocks), DE, EIO GregTech: New Horizons - 1.7.10 pack that is extremely grindy, but has great quest book and fantastic community Memory usage: heavy (especially for 1.7.10) Key mods: gt5u, Infernal Mobs, TC 4, Blood Magic, Galacticraft Expert Packs Enigmatica 2 Expert - One of the easier expert packs. Quest book is pretty basic, but everything fits together really well. Memory usage: medium Key mods: Mekanism, IC2, Botania, TC 5, Blood Magic, Astral Sorcery Combat-focused packs RLCraft - Combat-focused pack that is frustrating to start, and focus is on leveling your character Memory usage: light Key mods: LevelUp, Tough as Nails, Ice & Fire, Lyconite's Mobs, Recurrent Complex Also qualifies as one of the most hated packs, primarily for its poor balance. Still, it's extremely popular. Rebirth of the Night - Another combat focused pack with mob raids every 9th night. Generally considered better than RLCraft, but not yet as popular. Great mob AI Memory usage: medium Key mods: BWM, Twilight Forest, The Aether, Epic Siege Mod, Hostile Worlds - Invasions Other great modern modpacks - Every thing in this list is extremely good, and they narrowly missed being featured in the top section Enigmatica 2 - Kitchen Sink pack that is basically E2E without many of the altered recipes. Enigmatica 2 Expert: Skyblock - Skyblock version of the classic, makes heavy use of "Sky Resources" mod Stoneblock 1 & 2: heavy tech, but lots of cool toys, easy to get to endgame fast Rougelike Dungeons & Adventures - RGP-style pack with lots of dimensions Peace of Mind - tutorial-style pack meant to be played on peaceful. All the Mods 3 Remix - remake of ATM3, a popular kitchen sink pack All the Mods 5 (1.15.2) - The "heaviest" pack I've seen for 1.15.2, has lots of content Exoria - Thematic story-based pack where you start on a volcanic world, and progress through many custom dimensions FTB Sky Odyssey - easy skyblock pack with Project E and chickens. Equivalent Skies - another easy skyblock pack featuring Project E Age of Engnieering (1.10.2) - Tech-only pack with no questbook, a bit grindy by today's standards Sky Factory 4 - newest in the Sky Factory series, generally considered not as good as SF3. Makes interesting use of hopping bonsai pots Modern Skyblock 3: Departed - Skyblock pack Focusing on Sky Resources 2 Awakening - Sky of Diamonds - Light and fun skyblock with unconventional progression, where you start with diamond blocks. Modern Thematic packs: - I can't believe how many new packs fit this category! Material Energy5: Pre-generated world, story based pack with lots of collection quest Compact Claustrophobia - you live in tiny compact cubes and make everything possible with poop, midgame is complex and a bit tedious Volcano Block - Quick pack with lots of fun stuff, like skipping potatos on lava lakes to cook them. Has many underrated mods Lapito's Galacticraft - Focuses on space exploration Levitated - You start in the End (including texture overhaul), then go to the nether, then overworld. Lots of things give you levitation. Craft to Exile [Dissonance] (1.15.2) - RPG pack with "Path of Exile" style leveling system, and Diablo-style loot system Planetary - Start on a strange planet with unusual laboratories to scavange Into the Betweenlands - You play entirely in the Betweenlands, lots of textures are ovehauled, and looks very cool Amnesia - Ridiculous pack where all recipes and drop tables change every 5 minutes. Your goal is to fix the constant recipe shifts Farming Valley (1.10.2) - An attempt to remake Stardew Valley in Minecraft Antimatter Chemistry - Pack focusing on chemical compounds Seablock: Rustic Waters - subnautica themed modpack Manufactio - Pack designed to look and feel like Factorio Digsite - puzzle-based story pack where you start by investigating a digsite. Uncle Genny's 100% Organic & Free-range Modpack - dinosaurs, bizarre foods, live in an RV, 100% weird Heavens of Sorcery - skyblock magic-themed pack with lots of automation opportunities, and lots of exploration of other dimensions Floramancer - Botania-themed pack with some expert features thrown in Dimension Zero - Story-based pack where you have a limited number of lives, and there are monster raids. You have RPG-like skills Modern packs based on TerraFirmaCraft: Poetica - Brutal pack similar to RLCraft in many ways, also has tornadoes and mob raids TechNodeFirmaCraft (1.12.2 version) - TFC Ambiental makes it harder, has Rockhounding: Chemistry, IE, AR, and Nuclear Craft Overhaul, still in heavy development TerraFirmaCraft Releaded (1.12.2 version) - updated version of the 1.7.10 version TerraFirmaRescue (1.7.10) - Features GregTech 6 Overhaul and Advanced Rocketry, Quest book is google translated, but great pack 1.15.2 Packs: Q-Tech - light tech pack featuring Mekanism and Silent's Mechanisms. Short, but still requires lots of automation All Of Fabric 2 - quest-based kitchen sink pack on fabric, latest version is a bit buggy, and I'm not sure they intend to fix it Enigmatica 5 - In development pack, still short on content 1.16.x Packs: All of Fabric 3 - 1.16.2 pack featuring AE2, DML, Dank Storage, Industrial Revolution, and Tech Reborn ATM 6 - All the Mods based on 1.16.1 Forge, feauturing Mekanism v10, Botania, and Silent's Mechanisms Enigmatica 6 - In development pack, still short on content Craft to Exile [Harmony] - 1.16.3 RGP style pack, similar to [Dissonance], but less of a progression system Other popular modern packs that don't fit into categories above: GregBlock - The first GT:CE pack, uses Ex Nihilo for resource production Gregicality Skyblock Edition - A newer fork of the Gregblock project Craft of the Titans 2 - A thematic pack about time travel, has many custom bosses to fight, and hordes of mobs FTB Revelation - A kitchen sink pack with pretty decent tech Madpack 4 - A hardcore pack that I know very little about FTB Presents Direwolf20 1.12.2 - Direwolf20's kitchen sink pack for 1.12.2, follows in his line of other kitchen sink packs The 1.12.2 Pack - Another kitchen sink pack, sequel to The 1.7.10 Pack FTB Ultimate Reloaded - A sequel to FTB Ultimate (very popular kitchen sink pack), updated to 1.12.2 Forever Stranded: Lost Souls - A nether-based survival pack All The Mods 4 (1.14.4) - ATM 3, but updated to 1.14.4 FTB Pyramid Reborn v3 - Pyramid Challenge for 1.12.2 (based on Retro SSP and Retro SMP packs for 1.2.5) FTB Continuum - Expert Pack based on the E-Fab mod by McJty Crackpack 3 - gated pack by Darkosto as a 1.12.2 followup to Crackpack 2 Re-Build - Tech pack that features huge multiblocks, golems, and unconventional crafting methods Trillionaire - sequel to the Millionaire and Billionaire packs, all three are about generating money by automating goods that can be sold to a store. Compitum Magia - Heavy magic pack with infernal mobs, tough as nails, etc. as well as a ton of really obscure looking mods. Celestial Journey - successor to Divine Journey, goal is infinity ingots, lots of automation required, difficult 1.7.10 (or 1.10.2) packs that are good enough that they should still be played: Agrarian Skies 2 - fantastic skyblock that has no training wheels. Divine Journey - lots of magic mods, lots of automation, huge time sink. Crash Landing - Pre-built map, thirst is real on a dry planet, game is automatically set to hardcore mode. Regrowth - Planet is nearly dead, up to the player to turn it green again. FTB Infinity Evolved, expert - Huge focus on endgame ridiculous recipes Blightfall - Technic launcher only pack, custom map, covered with TC taint, and you must survive Crazy Craft 3 - A less technical fun pack Galactic Science - A questing pack set on the moon featuring Galacticraft FTB Presents Direwolf20 1.7.10 & 1.10.2 - Two more kitchen sink packs that are older versions of FTB Presents Direwolf20 1.12.2. The Revolution - A hardcore questing pack centered on Reika's mods. Tolkeincraft II - An RPG pack focused on quests and custom NPCs. TechnodeFirmaCraft - older version of the current 1.12.2 pack with the same name TerraFirmaCraft Reloaded - older version of the current 1.12.2 pack with the same name TerraFirmaPunk - TFC plus a lot of tech mods and Lyconite's mobs. You start with 5 lives. Blood N Bones - A combat focused pack that is similar to RotN or RLCraft Forever Stranded - A hardcore survival pack much like Crash Landing, but slightly easier and on 1.10.2. Invasion (1.10.2) - A heavily tweaked hardcore questing pack, set on a hostile world with intelligent enemies that get stronger, stripped of most resources. Sink Into Madness (1.10.2) - A hardcore survival pack set in the middle of an ocean, with hard enemies and the inability to swim. All The Mods: Expert & ATM:E Remastered (1.10.2) - expert packs based on All The Mods, with a focus on some lesser-used mods. Journey to the Core - HQM challenge pack where you begin in a small cave on the overworld and slowly move further down dimension by dimension until you reach the core. Pre-1.7.10 packs that are still around: FTB Ultimate (1.4.7) - A classic kitchen sink pack. Test Pack Please Ignore (1.6.4) - One of the first packs that balanced and gated mods, with GregTech integrated with Magical Crops and other mods Agrarian Skies (1.6.4) precursor to Agrarian Skies 2, still remarkably popular today Tekk+ (1.4.7) - A remake of Tekkit. Sky Factory 1, 2, and 2.5 - Good introductions to modded skyblock. SSP Retro / SMP Retro (1.2.5) - Original FTB pyramid map Lighter packs for lower-end computers: (note I have very little experience with any of these packs) Project Ozone Lite: A smaller, lighter version of Project Ozone 2 Enigmatica 2 Light: A lighter version of Enigmatica 2. Not the Bees: A skyblock pack with quests based around bees. Break Out!: A beginner-friendly pack centered on getting out of some rooms. Mass Production: A story-driven tech pack focused on automating. Automaton: A pack with quests focused on Immersive Engineering and Mekanism, with recipe tweaks. Ultimate Alchemy: A skyblock with heavily tweaked recipes, focused on making the end item, True Clay. AstroBlock: A questing pack focused around space and rockets. All the Mods: Slice of Pi (1.15.2) - Version of ATM 5 designed to run on a Raspberry Pi 4 4GB. McEternal Lite - version of MC Eternal with a few of the heavier mods removed Credits: Here are posts made in the past that are somewhat similar to this one: My original post (December 2018) - contains longer descriptions of each pack, but a bit outdated now. The Answer to "What pack should I play" (December 2019, unknown author) - Almost everything from the low-end computer section comes from this post submitted by /u/Chezzik to r/feedthebeast [link] [comments]
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r/feedthebeast |
Chezzik |
Oct 6, 2020 |
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How to Learn Embroidery: Social Isolation Edition
So you're stuck inside for a while and have decided this is the perfect time to learn that great hobby you've always wanted to try but just never had the time for: embroidery. But where to start? Our wiki is a great place to look, especially our beginner's guide! But for sake of ease this post will serve as a quickstart guide. This guide will cover materials needed, resources to learn stitches, where to purchase materials, and a short (believe it or not) list of designs available that are very good for beginners. Embroidery is great in that it's a relatively low cost hobby. The basic starter materials are: a hoop, a needle, fabric, and some 6-stranded embroidery floss. That's it! A design is transferred to your fabric with a marking tool such as a pen, you sandwich the fabric in the hoop and pull it tight, then thread your needle and start stitching. Of course the issue with social isolation and keeping healthy right now is getting these materials. Many local businesses are now offering curbside pickup for orders placed via phone or email. If you have a local needlework shop CALL THEM UP, SEE IF THEY ARE OPEN AND OFFERING EITHER CURBSIDE DELIVERY OR OTHER FORMS OF FAST PICKUP. Local businesses are working as best they can with closures and limited resources right now so being able to offer support is huge + appreciated. Even big box craft stores are encouraging customers to place orders online for free pickup. For those, once you get the email that it's ready you can zip over and pick it up - all while staying 6 feet away from other humans. Another option, and one HIGHLY recommended for those of you who have never held a needle before, is to order a premade kit online. These kits come with everything - the right size needle, the correct type of fabric, enough floss in the exact colors you need, a guide on what stitches to do where, and the design is already on the fabric. Kits are a great choice in that they take away all the stress of trying to figure out if you have the correct fabric or got the right size needle. It lets you sit down and figure out if you even like embroidery. If you end up liking it, then hey, you now have a hoop and needle. You can use those to start doing more embroidery. Amazon is not a good choice for purchasing kits. Amazon kits are almost exclusively stolen designs from indie designers and often have very badly translated instructions. BEGINNER FRIENDLY KIT SELLERS Because supporting indie artisans is more important than ever and their work lets you stay sane while indoors Jessica Long Embroidery - Formerly called Namaste Embroidery. Lovely modern designs often accented with florals. Cozyblue Handmade - Wide range of designs perfect for beginners. Includes the option of signing up for an exclusive monthly subscription with a brand new design every time - the stitch club! Jenny Blair Kits - UK based. Artistic, nature inspired designs. Brynn and Co - Australia based. Modern florals and text. Which Stitch Studio - Adorable animals and they're all wearing flower crowns. Ellucy Stitches - Subversive embroidery. Big puffy colorful flowers, spelling out how you really feel. Thistle Thread Design - Modern minimalist outlines. Clean and interesting FREE BEGINNER FRIENDLY PATTERNS Any art can technically be a pattern. Trace Isabelle Animal Crossing and stitch her up, or maybe you want that one screencap of Homer Simpson disappearing into some bushes. But plenty of places offer original, delightful, free embroidery patterns that are good for beginners. DMC - Yes, the thread company. All their patterns are free for pdf download. Needle n Thread - Mary Corbet often uploads the patterns she makes for her own projects over the years. Can either fill it in or follow the lines! Cutesy Crafts - Adorable and cutesy (as the name implies) patterns. Several include stitch-along videos. Shitpost Sampler - Well this one is cross stitch instead of technically being surface embroidery but I would be remiss to not include it. It's free/pay what you want. Designs are based on popular tumblr text posts and profane snark, with great borders and flourishes. PAID BEGINNER FRIENDLY PATTERNS Lark Rising Embroidery - Boho, chic, and colorful. The patterns all have instructional videos available. Lemon Made Shop - US states and their flowers. The PDFs come with stitch guides so you can nail those florals. Urban Threads - This site sells both machine and hand embroidery patterns but can be sorted to default to hand patterns. HUGE range of designs for every mood or whim, and the company is taking efforts to allow as many as its employees as possible to telework during social isolation and quarantine. VINGERT - Florals and botany. The PDFs include video guides on each pattern. Linen Thread Timber - Small inspirational quotes and botanical wreaths. Sublime Stitching - A fun range of designs! No one cohesive theme. The PDFs all come with transfer instructions, a color guide, and stitch lessons. Thread Meadows - Quirky and fun designs. Each PDF includes a stitch guide and transfer instructions. OTHER RESOURCES Needle n Thread - Mary Corbet has been stitching for years and now she will teach you. Watch her stitch guides for learning how to do stitches. Learn from her how to separate your floss. Read up on how to thread a needle. She's been blogging for like 15 years so if you have questions her site PROBABLY HAS ANSWERS StitchPalettes - Site that uploads palettes for people who want inspiration! All palettes are already matched to DMC shades. All sortable and searchable. Font Meme - A text generator, searchable by style. Perfect for non-commercial use, such as making a sign for your bathroom reminding people to wash their hands. Generate your text and then trace it onto your fabric. Finally: please review our sales megathread and its past iterations if you want more patterns or kits than are listed here should none of the above tickle your fancy. The above lists are absolutely not exhaustive of the hundreds of talented creators we have on this subreddit alone, many of whom rely on their shops to support their households. The megathread is the one place here we allow advertisements and sales. Just because a creator posted their ad 3 months ago doesn't mean they wouldn't appreciate a sale today! Please feel free to post questions to the subreddit if there are any points about embroidery you want more info on! Just like how we have a lot of beginners right now, we have a ton of experienced folks who are also practicing self isolation that are lurking around. Everyone sucked at first. Really. I absolutely promise you that we sucked bad but we kept at it and got better. Enjoy the ride and please share your creations! submitted by /u/Zesparia to r/Embroidery [link] [comments]
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r/Embroidery |
Zesparia |
Mar 18, 2020 |
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Building a Basic Wardrobe v5.0
As some have pointed out, the basic wardrobe guide is now more than 2 years old. Whilst all the advice within it is sound and still relevant, it is worth updating it with new perspective and ideas. So you’ve woken up, opened your wardrobe, and decided it’s not where you want it to be. This guide is designed to help you through the murky and quite daunting task of a wardrobe overhaul. It’s important to understand that this guide is evolutionary, not revolutionary – there are basic principles to follow that will hold fast even as styles change, and many are in past guides. This is also not a shopping list, as listing items you must buy defeats the purpose of this exercise of reworking your wardrobe –you should look to find your own personal interests in style, and build upon them. You will never feel comfortable wearing clothes that don’t appeal to you. Thus, this guide is aimed at taking you through the basic principles, giving you some recommendations on what to look at (and what not to look at), and some potential ideas for you to consider. Naturally this will lean towards the casual side of things given the readership of MFA, but I have included a short business section as there are often questions regarding proms or interviews. Principles Before you think about purchasing anything, there are a few concepts that you have to first understand. Fit The number 1 most important thing is how the clothes fit on you. Ill-fitting items will always look bad, regardless of how interesting or good-looking the garment is. Take your time to understand good fit, and you’re half way there. There are a number of principles you can follow – simple things like having the shoulder seam of clothing hitting the end of your shoulder, and having items that follow the form of your body, rather than be too restrictive or baggy. There is a sweet spot you will find. Finding an item you really like the fit of and taking its measurements will certainly be a useful tool. I urge you to take a look at the most up-to-date fit guide in the sidebar for a deeper look into this. Of course, there are many situations where clothing with a slouchy fit works. But here you are learning to walk before you run, so it is important to really nail good fit before bending the rules to suit your personal style – something you should build and experiment with once you have the basics down. Simplicity Something beginners struggle with relates to over-complicating what they are wearing. By this, I mean matching patterns and colours incorrectly, which can make any outfit jarring regardless of the fit, or buying busy items that are difficult to work with. Often, the simplest items combine together to make the best outfits. When starting out, you want to play on the idea of subtlety. Think of a slightly subdued colour palette, as these colours lend themselves towards versatility. You can pair navy, earthy greens and solid tans much more easily than you can stark reds and bright blues and yellows. That’s not to say bright colours can’t work, but again, it is worth really understanding colour-matching before utilising statement pieces. Similarly, using dark colours in a range of colour tones – black-grey-white being a classic example – are also easy to pull together into an outfit, whilst maintaining this idea of contrast that you want to create. As a general rule of thumb for beginners, it is useful to create a nice contrast between top and bottom. Darker trousers with a lighter shirt allows for a simple contrast that works well. This is a principle you can also look to for layering – slightly different tones of colour for tee and jacket make for a nice combination. Similar contrasts can be created with different textures as well – smooth cotton denim with a wool jacket for example, is a classic way of creating a subtle contrast even if the colours aren’t very different. Once understood, you can look into other colour palettes – greyscale monochrome looks are quite popular without being overly taxing to create. Beyond this you can begin to mix in patterns, textures and starker colour contrasts (or no colour contrast at all) as you begin to understand how to pair such things. Then you can move on to developing your own personal style. /u/HugAndWug has created a useful write-up on the topic. Building a wardrobe As stated, this isn’t a shopping list but rather a way to give you some ideas on what to look for when building a basic yet versatile and wardrobe. One thing I urge you to do before plunging into this is to take your time – mull over items, think how they will work with your other items, and when you’re convinced of their versatility in a number of different outfits, make the purchase. This cautious approach will save you a lot of money and frustration. Let’s break the wardrobe down a little for ease of consumption. I’m assuming you live somewhere with seasons – if not, adapt where necessary. Tops Warm When the the sun is out, you want a good selection of light options. Get some solid plain crewneck tees in white, grey and natural colours, as they are a staple for layering and general wear. If you can find some with slight texture or visual interest, that’s also a bonus, but notice that it is still a simple item. Same for polo shirts – simple, well-fitting polos can work very well under a light jacket, and with a range of bottoms. Grab a henley for something a little different to the standard tee. These are great items for layering, especially under light jackets. There’s a useful henley spreadsheet here. For shirts, you can’t go wrong with some casual oxford cloth button down shirts (OCBDs). Neutral colours are perfect for pairing with anything from jeans to shorts. However, it’s worth looking at other options as well. Linen shirts offer a bit more visual interest, and are particularly good in high temperatures. They give a more relaxed and casual feel. Another good option is chambray. If you want to move away from solid colour items and have a bit more fun in the summer months, I suggest subtly patterned shirts such as a darker floral, polkadots, or thinly striped/seersucker styles. These patterned items also work well as short sleeved shirts (though be aware that the fit of short-sleeve shirts needs to be spot on for it to work well). Notice that the patterns recommended are still subtle, and thus offer good versatility. Cool As it gets colder, it is easier to experiment with different textures. For shirts, try out flannels – soft and warm, these are inherently casual. They do come in solid colours, though are mostly seen in plaid patterns. See what you like – they work well in almost all casual contexts. If you want something a little warmer, look for an overshirt. These tend to be thicker and made of heavy flannel or wool. Whilst not a necessity, it offers an alternative to a thick sweatshirt or jacket. For an extra layer, you simply can’t go wrong with a heather grey sweatshirt or zip-up hoody. Simple but extremely versatile, and will go with practically anything for when it’s blustery or a bit cooler in the evening. With sweatshirts, you can go with any colour you see fit really, as they are a simple, throw-it-on-and-go sort of item. Just keep in mind the principles of contrast when starting out. For something more substantial, grab a thicker wool crew neck jumper. Also available in a variety of colours, I’d suggest earthier, natural tones that generally work well in cooler times (think olives, browns, naturals, greys). These offer some interesting visual texture as well as extra warmth, but don’t overpower a simple fit. Jackets Warm There are plenty of good warm-weather jacket options. One of the best looks which pops up a lot are bomber jackets. These offer a classic silhouette that can be chucked on top of most things. These look fantastic in black and work very well in monochromatic outfits, but also look good in other colours. Similarly, a denim jacket is a solid choice. Now as a beginner, it can be easy to get this wrong – when starting out, getting a trucker style jacket that fits well, but is a different tone to your bottom half (contrasting) is a solid choice. It may also help to avoid jeans when wearing one to begin with. This can also look great, but learn the rules before you break them. Cool You will need a cold-weather jacket. One of the best casual options is a parka, which is a slightly long, hooded rain jacket, often with insulation. It is an inherently casual option that will go with everything. Again, earthy tones are you’re best choice for versatility. You can also grab thinner ones for the warmer months. I think another great and versatile option is a dark overcoat, which has the potential to look great. This item works well for a beginner because it can be very easily dressed up and down, offers interesting visual texture, and will introduce you to a slightly different silhouette to which you might not be used to. It’s a chance to open up your horizons a bit. Bottoms With the bottom half, there are a few staples that you really do have to have, especially when starting out. First are jeans. You should look for a dark indigo pair with no distressing, as it looks clean. Focus on fit with these – try on a bunch of different pairs until you get one that fits you just right. Your preference for fit is up to you. I have quite skinny calves but am more sizeable up top, so I prefer a slim tapered silhouette. The best thing to do is try a bunch of different Levi’s cuts and find the one you find most flattering. After solid blue jeans, you might want to look into a black pair. They’ll be virtually just as versatile, and can allow lighter items such as white shoes or shirts an opportunity to contrast. Chinos – you’ll never go wrong with a couple of pairs of chinos, which are flat-fronted, cotton twill trousers. My recommendation would be a navy and tan pair. These items will always come in handy casually, and are easy to dress up when the time comes. If you want to look into some more interesting items, lighter, stonewashed jeans can be really useful in providing contrast against a darker top half, and look great in the summer. However, a word of caution – fit and colour of these has to be considered carefully in order to avoid poorly distressed jeans. You want to look for a light pair with fairly uniform distressing all over, in order to avoid something like this. When the temperature skyrockets, you’ll want some shorts. Buy these like you’d buy your chinos – simple, flat-fronted and versatile colours. Generally, pairs that strike above the knee look far more flattering than those that sit at or below. Look for shorts with a 9” inseam or less, but make sure you try them on! You’ll very much benefit from slim fitting shorts as well, which conform to the shape of your legs without restricting them. Once you’ve nailed these, you can then start looking into options beyond a basic wardrobe, such as wool trousers, or slim-fitting cargo pants. Once you are ready, you’ll understand better what direction you want to go in. Shoes What’s on your feet is a very crucial part of your outfit. Get it wrong and it can really kill your look. It’s important to understand that with shoes, the idea of simplicity is of paramount importance. Overly busy shoes tend to look messy unless you know what you’re doing with them. Regarding sneakers, if you look through any recent WAYWT threads, it will become very apparent that a simple, clean white shoe is very easy to work into any outfit – it provides an attractive contrast on the bottom half. Grab some Vans, Converse, PF Flyers, Adidas Stan Smiths, or whatever takes your fancy – they’ll be really useful. Alternatively, another good choice are grey sneakers. Similarly easy to utilise in almost any outfit. I think one of the best options for anyone to invest in is a good pair of leather boots. Again,to begin with, the simpler the better and easier they are to work with. However, as footwear is very subjective, I really urge you to read this beginner’s boot buying guide. It has practically every high quality option at different price points. If these are all above your budget (which would be understandable), take the looks from them that you do like, and seek out fast fashion options that will suit. Regarding leather shoes, again, it is very subjective. However, you can’t go wrong with a simple brown leather/suede derby. These literally go with anything, including shorts. You can find decent cheaper options from J. Crew and Bass, as well as many other fashion retailers. Formal Often, beginners come looking for advice on suiting for interviews etc. Suiting is a different and very complex world that requires a lot of knowledge to get very right. As a result, I’m going to keep this very short, as it is investigated in far better detail elsewhere. The main principle you should understand when grabbing your first suit and wanting to look good is (as always) simplicity. Fit is imperative, and far more important than the quality of the patterns you utilise. If you are looking to make a great impression, grab a dark navy or dark grey/charcoal suit. Wear a solid white or light blue dress shirt. Pair it with a simple patterned tie in a dark colour, like a navy or forest green. Wear some simple black or dark brown cap toe oxfords. Job done. That is as basic as it gets, but it should get you started. (cont. in comments) submitted by /u/pirieca to r/malefashionadvice [link] [comments]
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r/malefashionadvice |
pirieca |
May 7, 2015 |