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RE:GM idles electric truck factory, lays off 1,300 workers for a month
... charging via two 350 kW chargers. Don't remember the brand name... that can use two CCS chargers simultaneously to charge the ~700... battery pack: https://insideevs.com/news/792435/windrose-electric-truck-semi-first-delivery/
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arstechnica.com |
phoenix_rizzen |
Apr 9, 2026 |
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RE:If We Draft Jeremiah Love Who Gets Cut?
... draft pick". – Mike Klis, 9 News Denver -- Monti on Day... Mack. For more on the Chargers options in the first round, ... trade deadline in 2025. The Chargers could make a push to ... a huge addition for the Chargers, whose betting odds should improve ... NFL Free Agent Rumors Related News 2026 NFL Scouting Report: Jonah ... heavydave1181985 3/25 Newsmatic - News WordPress Theme 2026. Powered By ...
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arizonacardinals.freeforums.net |
CardsFanQC |
Apr 9, 2026 |
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RE:Battery Technology and R&D
... times more than existing fast chargers Chinese giant BYD will soon.... https://www.drive. com.au/news/2027-denza-z9-gt -confirmed-for-australia-wit h-ev-charging-as-fast-as-fil ling-with-petrol/
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forums.whirlpool.net.au |
Arkansas |
Apr 9, 2026 |
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RE:2026 Jerseys, Sponsorships, Logos
League Unlimited News said: The jersey will be ... replica of the Gold Coast Chargers design to celebrate 30 years... going to play like the Chargers or the Titans in this...
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forums.leagueunlimited.com |
Colk |
Apr 9, 2026 |
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RE:Vem ligger egentligen bakom mordet på Charlie Kirk?
... that makes those micro shaped chargers explodes into a million pieces... them. Um but in the news report, it said the production ...
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www.flashback.org |
onopono |
Apr 8, 2026 |
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RE:ARENA/NRMA national fast charging network
... because many of the fast chargers need to be powered by... don't worry, there's also good news! In last year’s budget, Labor...
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teslamotorsclub.com |
Chuq |
Apr 7, 2026 |
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RE:Matter - smart home connectivity standard (formerly Project CHIP)
Homekit News and Reviews – 7 Apr 26 ... reading time: 3 minutes Homekit News and Reviews – 7 Apr 26... for home appliances and EV chargers – nudging the standard's chicken-and-egg problem...
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community.smartthings.com |
jkp |
Apr 7, 2026 |
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RE:The MG Cars Thread (Morris Garages - Past & Present)
... control and two wireless smartphone chargers. It also gets Level 2... differentials. https://www.team-bhp.com/news/mg-majestor-be-launched-april-20
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mybroadband.co.za |
HAL 9000 |
Apr 6, 2026 |
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RE:E-Motorcycle, EV's,E-bike and Renewable Energy+Storage here..
..., imagine 50% EVs https://www.news.com.au/technology/...s/news-story... are 3 x 300 kwh chargers there,. Even with the reported... coast? Merrimbulla has heaps of chargers. Heading to Canberra - cooma...
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www.advrider.com |
Dr AT |
Apr 5, 2026 |
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RE:EV the Truth at last
... left scrambling for power as chargers go offline on Nullarbor An... be. -- 3Apr26 https://www.news.com.au/technology/motoring/electric-car-driver-left-scrambling-for-power-as-chargers-go-offline-on-nullarbor...
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hotcopper.com.au |
Welkin31 |
Apr 3, 2026 |
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RE:EV owners in for a massive shock as Values PLUMMET
... left scrambling for power as chargers go offline on Nullarbor An... burner carmakers must be hassling news sites - 'we'll pull out...
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hotcopper.com.au |
dave sss |
Apr 3, 2026 |
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RE:Cleveland Browns News and Rumors 04/03/26: Draft Rumors Blast Off
... "connection" between Bitonio and the Chargers or 49ers, which, um, no, ... Jones is also in the news, with a video making the ... BASKETBALL" at the screen. Sad news to report: Anthony Walker has ... Their Roster - Cleveland Browns News and Rumors 04/02/26: ... on Micah THE LIFT Positive news from the world of sports ... newsletter Sign up for breaking news text alerts OBR Unpublished RSS ...
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247sports.com |
BarryMcBride |
Apr 3, 2026 |
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RE:Cleveland Browns News and Rumors 04/03/26: Draft Rumors Blast Off
... "connection" between Bitonio and the Chargers or 49ers, which, um, no, ... Jones is also in the news, with a video making the ... BASKETBALL" at the screen. Sad news to report: Anthony Walker has ... Their Roster - Cleveland Browns News and Rumors 04/02/26: ... on Micah THE LIFT Positive news from the world of sports ... newsletter Sign up for breaking news text alerts OBR Unpublished RSS ...
|
247sports.com |
BarryMcBride |
Apr 3, 2026 |
|
RE:PSA: New free ad-free Amazon Vine app with email notification of product drops for Amazon Vine Gold & Silver tiered members
... could find no reviews or news articles from tech blogs, mainstream... news, or Amazon-related reporting sites, so ... bench grinder, tons of USB chargers and enough USB cables and...
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xdaforums.com |
GalaxyA325G |
Mar 31, 2026 |
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RE:Disappointing navigation performance
... with the myriads of new chargers (and CPO's) coming on line... like to avoid they Applegreen chargers unless I have no other... anyone. That's both the bad news AND the good...
|
www.f150lightningforum.com |
Greybeard72 |
Mar 31, 2026 |
|
RE:Disappointing navigation performance
... with the myriads of new chargers (and CPO's) coming on line... like to avoid they Applegreen chargers unless I have no other... anyone. That's both the bad news AND the good...
|
www.bronco6g.com |
Greybeard72 |
Mar 31, 2026 |
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RE:BYD Sealion 7 EV
... and installing only Level 2 chargers. Public infrastructure NEEDS to be... hours. Mighty'stress'Mouse writes... So exciting news. Payment to dealer made. Pickup...
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forums.whirlpool.net.au |
Weaponized Autism |
Mar 31, 2026 |
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RE:Q Research General #29810: TG For Outsiders The Art Of The Deal With It Edition
>>24445313 Bricked in 14 Minutes: The Hidden Risk That Could Kill Your Tesla Hidden components, silent malware, and grid-level threats—how public chargers could cripple your car and your country. May 21, 2025 1:25 PM EDT https://www.autoblog.com/news/ev-charging-cybersecurity-threat-exposed-tesla-bricked
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8kun.top |
Anonymous |
Mar 30, 2026 |
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Ottawa commits $84M to install more than 8,000 EV chargers | CBC News
- $84.4 million in funding for more than 8,000 new chargers across the country - $5.7 million will be directed to three projects through the Green Freight program, which helps trucks reduce their carbon footprint, through measures like the purchase of low-carbon fuels. Plus, $7.2 million is expected to be announced for 30 education and awareness projects about EVs. - the government will "develop a new National Charging Infrastructure Strategy." submitted by /u/SkPensFan to r/EVCanada [link] [comments]
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reddit.com |
SkPensFan |
Feb 10, 2026 |
|
Ottawa commits $84M to install more than 8,000 EV chargers | CBC News
Despite policy changes, Liberals still aiming for ambitious EV goal by 2035. submitted by /u/Haggisboy to r/canada [link] [comments]
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reddit.com |
Haggisboy |
Feb 10, 2026 |
|
These are the Hall of Fame voters. At least 10 decided Bill Belichick wasn't worthy of being voted in.
submitted by /u/MadGeller to r/nfl [link] [comments]
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reddit.com |
MadGeller |
Jan 27, 2026 |
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[Russini] NEWS: The Chargers are expected to hire former Dolphins coach Mike McDaniel as their next OC, sources tell me and Daniel Popper. McDaniel has been a hot commodity this cycle, interviewing for both head coach and offensive coordinator roles.
submitted by /u/TheBoyisBackinTown to r/KansasCityChiefs [link] [comments]
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reddit.com |
TheBoyisBackinTown |
Jan 21, 2026 |
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Massive W Embark- this is only the first 2.5 months of release.
Changes & Content/Bug Fixes + Known Issues Embark is been COOKING, there is a lot to unfold here: https://arcraiders.com/news/cold-snap-patch-notes Patch Highlights Added Skill Tree Reset functionality. Added an option to toggle Aim Down Sights. Wallet now shows your Cred soft cap. Various festive items to get you into the holiday spirit. Moved the Aphelion blueprint drop from the Matriarch to Stella Montis. Added Raider Tool customization. Fixed various collision issues on maps. Improved Stella Montis spawn distance checks to address the issue of players spawning too close to each other. Balance Changes Weapons: Bettina Dev note: These changes aim to make the Bettina a bit less reliant on bringing a secondary weapon. The weapon should now be a bit more competent in PVP, without tipping the scales too much. Data shows that this weapon is still the highest performing PVE weapon at its rarity (Not counting the Hullcracker). The durability should also feel more in line with our other assault rifles. Durability Burn Rate has been reduced from ~0.43% to ~0.17% per shot In practice, it used to take about 12 full magazines to fully deplete durability, but now it takes 26 (also accounting for the increased magazine size). Base Magazine Size has been increased from 20 to 22 Base Reload Time has been reduced from 5 to 4.5 Rattler Dev note: Even though the Rattler isn't intended to compete with the Stitcher or Kettle at close ranges, it is receiving a minor buff to bring its PVP TTK at lower levels a bit closer to the Stitcher and Kettle. The weapon should remain in its intended role as a more deliberate weapon where players are expected to dip in and out of cover, fire in controlled bursts, and manage their reloads. Base Magazine Size has been increased from 10 to 12 ARC: Shredder Reduced the amount of knockback applied by weapons. Increased movement speed and turning responsiveness. Increased health of the Shredder's head to prevent cases where its head could be shot off, leading to unintended behavior. Improved Shredder navigation to reduce getting stuck on corners, narrow spaces, and short obstacles. Increased the speed at which the Shredder enters combat when taking damage and when in close proximity to players. Increased the number of parts on the Shredder that can be individually destroyed. Content and Bug Fixes Achievements Achievements are now enabled in the Epic store. Animation Fixed an issue where picking up a Field Crate with a Trigger ’Nade attached could cause the character to slide or move without input. Fixed an issue where combining Snap Hook with ziplines or ladders could store momentum and propel the player long distances. Fixed an issue where the running animation could appear incorrect after a small drop when over-encumbered. Interactions now end correctly when performing a dodge roll. Interacting while holding items or deployables no longer causes arm twisting. Added more animations to character skins and equipment to make them more natural. ARC Fixed an issue where deployables attached to enemies could cause them to launch or clip out of bounds when shot. Missiles no longer reverse course after passing a target and can correctly track targets at different elevations. Sentinel Fixed a bug where the Sentinel laser did not reach the targeted player over greater distances. Surveyor Disabled vaulting onto ARC Surveyors to prevent unintended launches when they are moving. Fixed an issue where Bombardier projectiles could shoot through the Matriarch shield from the outside. Audio Fixed an issue where Gas, Stun, and Impulse Mines did not play their trigger sound or switch their light to yellow when triggered by being shot. Increased the number of simultaneous footstep sounds and increased their priority. Fixed an issue where footsteps in metal stairs became very quiet when walking slowly. Improved directional sound for ARC enemies. Added sounds for sending and receiving text chat messages in the main menu. Removed the unsettling "mom?" from Speranza cantina ambient sound. Tweaked the loudness of announcements in various Main Menu screens. Number of small audio bugfixes and polish. Maps Fixed an issue with spawning logic which could cause players who were reconnecting at the start of a session to spawn next to other players who had just joined. Various collision, geometry, VFX and texture fixes that address gaps in terrain which made players fall through the map or walk inside geometry, stuck spots, camera clipping through walls, see-through geometry, floating objects, texture overlaps, etc. Fixed an issue with the slope of the Raider Hatch that was too steep for downed raiders to crawl on top of it. Security Lockers are now dynamically spawned across all maps instead of being statically placed. Fixed Raider Caches not spawning during Prospecting Probes in some cases. Fixed lootable containers and Supply Drops spawning inside terrain on The Dam and Blue Gate, ensuring they are accessible. Fixed an issue where doors could appear closed for some players despite being open. Electromagnetic Storm: Lightning strikes sometimes leave behind a valuable item. Increased the number of possible Great Mullein spawn locations across all maps. Dam Battlegrounds Moved the Matriarch's spawn point in Dam Battlegrounds to an area that better plays to her strengths. Spaceport Adjusted the locked room protection area in Container Storage on Spaceport to not affect players outside the room. Blue Gate Locked Gate map condition has been added. Adjusted map bounds near a ledge in Blue Gate to improve navigation and reduce abrupt out-of-bounds stops. Improved tree LODs in Blue Gate to reduce overly dark visuals at distance. Fixed the issue where loot would spawn outside the Locked Room in the Village. Added props and visual cues to the final camp in the quest ‘A First Foothold’ to make objective locations easier to find. Stella Montis Increased some item and blueprint spawn rates in Stella Montis. Some breachable containers on Stella Montis no longer drop Rubber Ducks when using the A Little Extra skill (sorry). Adjusted window glass clarity in Stella Montis to improve visibility. Miscellaneous General crash fixes (including AMD crashes). Added Skill Tree Reset functionality in exchange for Coins, 2,000 Coins per skill point. Wallet now shows your Cred soft cap (800). Dev note: We decided to implement a cap so that players won’t be able to fully unlock new Raider Decks by accumulating Cred and added more items to Shani’s store to purchase using Cred. We believe that the Raider Decks offer a rewarding experience to enjoy while players engage with the game, and a large Cred wallet undermines this goal. We will not be removing Cred that has been accumulated before the introduction of the soft cap. Added Raider Tool customization. Fixed a bug that caused players to spawn on servers without their gear and in default customization resulting in losing loadout items. For ranks up to Daredevil I, leaderboards now have a 3x promotion zone for the top 5 players. New objectives have been added. Fixed an issue where the tutorial door breach could be canceled, preventing the cutscene from playing and blocking progression. Fixed an issue where players could continue breaching doors while downed. Fixed an issue where accepting a Discord invite without having your account linked could fail to place you into the inviter’s party. Fixed an issue that sometimes caused textures and meshes to flicker between higher and lower quality states. Depth of field amount is now scaled correctly depending on your resolution scale. Fixed an issue where returning to the game after alt-tabbing could prevent movement and ability inputs while camera controls still worked. Improved input handling when the game window regains focus to avoid unexpected input mode switches. Skill Tree Effortless Roll skill now provides greater stamina cost reduction. The Calming Stroll skill now applies while moving in ADS. Movement Fixed a traversal issue that blocked jumping/climbing in certain areas while crouched. Fixed an issue where climbing ladders over open gaps could cause automatic detachment. A slight stamina cost has been added for entering a slide. Acceleration has been reduced when doing a dodge roll from a slide. UI Added an option to toggle Aim Down Sights. Added a new ‘Cinematic’ graphics setting to enhance visuals for high end PCs. Codex Improved accuracy of tracking damage dealt in player stats. Field-crafted items now properly count toward Player Stats in the Codex. Fixed missing sound in Codex Records. Added a Codex section to rewatch previously seen videos. Console Updated PlayStation 5 controller button prompts with improved icons for Options and Share. Fixed a crash when using Show Profile from the Player Info on Xbox. Customization You can now rotate your character in the customization screen. Also fixed an issue where the first equip could trigger an unintended unequip. Added notifications in Character Customization to highlight recently unlocked items. Fixed an issue where equipment customization items bought from the Loadout screen were not equipped after pressing Equip on the purchase screen. End of round Further reduced the frequency of the end of round feedback survey pop up. Added an optional Round Feedback button on the final end-of-round screen to open a short post-match survey. Expedition Project Added a show/hide tooltip hint to the Raider Projects screens (Expedition and Seasonal). Added 'Expeditions Completed' to Player Stats. Added resource tracking for Expedition stages: Raider Projects now display required amounts and progress, with the tracker updating during rounds. Added reward display to Raider Projects, showing the rewards for each goal and at Expedition completion. Fixed an input conflict in Raider Projects where tracking a resource in Expeditions could also open the About Expeditions window; the on-screen prompt is now hidden while adding to Load Caravan. Inventory Fixed an issue where closing the right-click menu in the inventory could reset focus to a different slot when using a gamepad. Fixed flickering in the inventory tooltip. Opening the inventory during a breach now cancels the interaction to prevent a brief animation glitch. Adjusted the inventory screen layout to prevent tooltips from appearing immediately upon opening. Fixed an issue where the weapon slot right-click menu in the inventory would not appear after navigating from an empty attachment slot with a controller. In-game Fixed an issue where the climb prompt would not appear on a rooftop ladder in Blue Gate. Resolved an issue where certain interaction icons could fail to appear during gameplay. Fixed "revived" events not being counted. Fixed an issue where the zipline interaction prompt could remain on a previously used zipline, preventing interaction with a new one; prompts now clear when out of range. Quick equip item wheel now has a stable layout and no longer collapses items towards the top when there are empty slots in the inventory. Updated in-game text across multiple languages based on localization review and player survey feedback. Added a cancel prompt when preparing to throw grenades and other throwable items. Fixed in-game input hints to match your current key bindings and show clear hold/toggle labels. Clarified binoculars hints when using aim toggle and updated hints for Snap Hook and integrated binoculars to support aiming. Tutorial hints now stay on screen briefly after you perform the suggested action to improve readability and avoid abrupt dismissals. Fixed an issue where input hints could remain on screen after being downed. HUD markers that are closer to the player now appear on top for improved legibility. Fixed issue where items sometimes displayed the wrong icon. Fixed issue where user hints were sometimes shown when spectating. Strongroom racks and power stations now display a distinct color when full of carryables to indicate that it has been completed. Fixed an issue where reconnecting to a match could leave your character in a broken state with incorrect HUD elements and a misplaced camera. Slightly delayed the initial loot screen opening and the transition from opening to searching during interactions. Main Menu Added a Live Events carousel to the main menu and enabled click/hover interactions on the Raider Project overview. Fixed an issue where the Weapon Upgrades tab would sometimes change location. Resolved an issue where a Raider could pop in and out of the home screen background. Installed workstations no longer appear in the workstation install view. You can now navigate from on-screen notifications to the relevant screens, including jumping directly to learned recipes. The Upgrade Weapon Tab now accurately displays the magazine size increase. Fixed an issue where the map screen could become unresponsive when a live event was active. When inspecting items, rotating will now hide UI only showing the item being inspected. Free Raider Deck content now displays as “Free” instead of “0”. Added a carousel to the Main Menu featuring Quests and a Raider Deck shortcut, with improved gamepad navigation within the widget. Fixed an issue where the Scrappy screen allowed navigating to the quick navigation list when using a gamepad. Quests Made pickups on the ground show icons if they are part of quests or tracked, added quest icons to quest interactions and improved quest interaction style. Fixed an issue where the notification could remain after accepting and claiming quests. Accepting and completing quests is now shown as loading while awaiting a server response. Fixed an issue where rapidly skipping through quest videos after completing the first Supply Depot quest could soft‑lock the UI, leaving the screen without a way to advance. Updated interaction text for a quest objective to improve clarity. Updated the names and descriptions of the Moisture Probe and EC Meter quest items in Unexpected Initiative. Improved ping information for quest objectives, with clearer markers for Filtration System and Magnetic Decryptor interactions. Adjusted colors of quest and tracking icons in in-game interaction hints for better clarity. Settings Added a new slider that allows players to tweak motion blur intensity. Updated tooltips for effects and overall quality levels in the video settings with clearer descriptions. Added labels that show whether an input action is ‘Hold’ or ‘Toggle’, displayed in parentheses. Fixed an issue where the flash effect ignored the Invert Colors setting; the option is now available. Fixed a crash in settings when rapidly adjusting sliders. Now players will be guided to Windows settings for microphone permissions if needed. Fixed a crash that could occur when opening the video settings. Fixed an issue where some Options category screens continued responding to inputs after exiting. Store Players will no longer see error messages when canceling purchases in the store. Newly added store products now show a new indication for improved discoverability. Social Fixed an issue where Discord friends could appear with an incorrect status after switching to Invisible and back to Online; their presence now refreshes correctly when they come back online. Added a Party Join icon to the social interface for clearer party invitations and joins. Fixed an issue where the Social right-click (context) menu could remain visible in the Home tab after rapidly opening and closing it with a gamepad; it now closes correctly and no longer stacks. Tooltips Fixed incorrect item tooltips of ARC stun duration. Tooltips now reposition to remain fully visible at all resolutions. Fixed tooltips showing 'Blueprint already learned' on completed goal rewards; tooltips now display correct reward information and only show 'Blueprint learned' for actual blueprints. Trials Trials objectives now clearly indicate when they offer bonus conditions, such as by Map Conditions. Fixed an issue where the Trial rank icon could be missing on the Player Stats screen after starting the game. Added a Trials popup that explains how ranking works and clarifies that the final rank is worldwide. VOIP Added Microphone Test functionality. Added better automatic checks for problems with VOIP input & output devices. Using the mouse thumb button for push-to-talk no longer triggers ‘Back’ in menus. Fixed an issue where the voice chat status icon could incorrectly appear muted for party members at match start until someone spoke. HUD no longer shows VOIP icons when voice chat is disabled; your own party VOIP icon now appears as disabled. Utility Increased loot value in Epic key card rooms to better reflect their rarity. Expanded blueprint spawn locations to improve availability in areas that were underrepresented. Moved the Aphelion blueprint drop from the Matriarch to Stella Montis. Fixed a bug where players would sometimes become unable to perform any actions if they interacted with carriable objects while experiencing bad network conditions or were downed while holding a carriable object and then revived. Fixed an issue where Deadline could deal damage through walls. Fixed an issue where deployables attached to enemies or buildable structures could cause sudden launches or let enemies pass through the environment when shot. Keys will no longer be removed from the safe pocket when using the Unload backpack. Fixed an issue where cheater-compensation rewards could grant an integrated augment item. Fixed bug where Flame Spray dealt too much damage to some ARC. Fixed an issue where sticky throwables (Trigger 'Nade, Snap Blast Grenade, Lure Grenade) disappeared when thrown at trees. Fixed a bug with incorrectly calculated deployment range for deployable items. Fixed an issue where mines could not be triggered through damage before they were armed. Playing an instrument now applies the ‘Vibing Status’ effect to nearby players. Fix for Rubber Ducks not being able to be placed into the Trinket slot on an Augment. Setting integrated binoculars and integrated shield charger weight to be 0. Weapons Lighter ARC are now pushed back slightly when struck by melee attacks. Fixed an issue where stowed weapons would not appear on the first spawn. Fixed an exploit allowing players to reload energy weapons without consuming ammo. Aiming-down-sights now resumes if it was interrupted while the aim button is still held (e.g., after reloading or a stun). Fixed an exploit that allowed shotguns to bypass the intended fire cooldown. Quests Fixed a bug in the ‘Greasing Her Palms’ quest that let players accidentally trigger an objective. Made the quest item ESR Analyzer easier to find in Buried City. Improved clarity of clues for the ‘Marked for Death’ quest. Fixed an issue where quest videos could trigger multiple times. Added interactions to find spare keys to several quests related to locked rooms. Added unique quest items to the ‘Unexpected Initiative’ quest. Fixed an issue where squad sharing incorrectly completed objectives that spawned quest specific items. Known Issues Players with AMD Radeon RX 9060 XT will see a driver warning popup at startup despite being on the latest version that fixes a GPU crash that occurred when loading into The Blue Gate. If you have more items than fit in your stash, the value of the items that don't fit is not included in the final departure screen, but is included when calculating your rewards. submitted by /u/ThinkingTanking to r/ArcRaiders [link] [comments]
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reddit.com |
ThinkingTanking |
Dec 16, 2025 |
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Samsung launches a 60W charger in preparation for the Galaxy S26 Ultra - GSMArena.com news
submitted by /u/Few_Baseball_3835 to r/Android [link] [comments]
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reddit.com |
Few_Baseball_3835 |
Dec 11, 2025 |
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[NFL Daily News] Status alert: Chargers LT Joe Alt (leg) carted to locker room Sunday.
submitted by /u/Zloggt to r/nfl [link] [comments]
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reddit.com |
Zloggt |
Nov 2, 2025 |
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Please don't....
submitted by /u/After-Sentence4713 to r/Helldivers [link] [comments]
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reddit.com |
After-Sentence4713 |
Sep 26, 2025 |
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State of the Game Update #1
Greetings Helldivers, We know many of you have been experiencing issues including performance drops, stability hiccups, freezes, and the annoying audio bugs. We’ve seen the feedback across Discord, forums, Reddit and our dashboards. You’ve been loud, clear, and absolutely right to expect better. We also recognise that our recent updates haven’t hit the mark, and our silence hasn’t helped. That’s on us. We read all of it and we are hard at work creating a roadmap to address this. Starting with the good news: there is an incoming update (mid October-ish) where we’ll start chipping away at: Some key crash fixes Fixed the Primary weapon/Side-arm audio that stops during a mission Minor performance improvements Long overdue bug fixes, like Charger footstep sounds (pretty useful) or weapon audio stopping mid mission No more landing on caves A Balance Pass (we’re unleashing Niklas & Lennart) For some of the bigger performances pieces unfortunately we can’t wave a ‘short-turnaround-magic-wand’, nor would a 60 day patch fix them fully (rather it would be duct tape where we need to solder); so we’re working on a bigger development plan as to how we can address some of the larger concerns. Short term, we think the above will make a noticeable improvement and beyond that we’ll keep working on the top issues you keep raising. In the future, we’re planning more transparency and more talk! We’re looking to share more about the processes, performance and how we got here, plus further improvements and evolution. For starters expect another post next week to kick that off. Between the Xbox launch, the Halo: ODST Legendary Warbond, the free Into the Unjust update, and other surprises, we’ve welcomed a ton of new players, brought back veterans, and delivered a lot of content. Now, it’s time to double down on fixes, polish, and better communication. TL;DR We hear you, we want things to be in a better state, we are taking it very seriously, we will continue working and sharing. Thanks for sticking with us! For Super Earth! The Arrowhead Dev Team submitted by /u/ArrowheadGS to r/Helldivers [link] [comments]
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reddit.com |
ArrowheadGS |
Sep 24, 2025 |
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[Rapoport] Chargers legend Khalil Mack, who left Monday’s win over the Raiders with a dislocated elbow, is expected to be back in a few weeks. Good news for LAC, as Mack has looked like his usual productive self for this stellar defense.
submitted by /u/JaggerJames to r/nfl [link] [comments]
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reddit.com |
JaggerJames |
Sep 17, 2025 |
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(Theory)Not to glaze, but after seeing the Madison Beer and Herbie news as a Charger fan, I have to say I just KNOW my king is layin dat meat right.
She probably quivers from just the tip. We’ve seen how accurate he is on the field, one can only imagine the velocity and pinpoint accuracy of the backshots he’s giving. Just like in the redzone I bet he gets into a flow state and brings her to climax every time. Don’t want to get too carried away just had to rant for a sec. submitted by /u/xxxarabpooxxx to r/nflcirclejerk [link] [comments]
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reddit.com |
xxxarabpooxxx |
Aug 20, 2025 |
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[Marchand] NEWS: Kurt Warner will be the game analyst on YouTube's Chiefs-Chargers game, while the streamer still searches for a play-by-player with a little more than a month until the game, The Athletic has learned.
submitted by /u/Drexlore to r/nfl [link] [comments]
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reddit.com |
Drexlore |
Jul 29, 2025 |
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Breaking News: Chargers score 3 touchdowns and shutout the broncos.
submitted by /u/CALAMITY9YT to r/AFCWestMemeWar [link] [comments]
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reddit.com |
CALAMITY9YT |
May 11, 2025 |
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[The Sporting News] Chargers coach Jim Harbaugh was kidnapped by Dirty Bubble with 11:39 left in the 2nd quarter. After that moment: 🔻 Justin Herbert threw 4 INTs 🔻 Chargers were outscored 32-6 🔻 Chargers lost the game
submitted by /u/Drexlore to r/nfl [link] [comments]
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reddit.com |
Drexlore |
Jan 12, 2025 |
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[Rapoport] More injury news for the #Chargers: Stellar rookie OT Joe Alt suffered an MCL sprain in Sunday’s loss and is expected to miss some time, sources say. Nothing surgical.
submitted by /u/mvanigan to r/nfl [link] [comments]
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reddit.com |
mvanigan |
Sep 23, 2024 |
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[Angelique Chegalis] Jim Harbaugh on Chargers in broad interview with The Detroit News: "People were still there who were there when I was still playing [1999-2000]. They were good to me then, they’re good to me now and good to me through the years. Just felt like they left the light on for me."
submitted by /u/Danny886 to r/nfl [link] [comments]
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reddit.com |
Danny886 |
Jan 26, 2024 |
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[Angelique Chegalis | Detroit News] Harbaugh to address UM team before NFL adventure: "It’s not goodbye. One thing I hope for is that Michigan and the Chargers will be like one team. These are lasting, trusting relationships, so goodbye is not even a word that resonates."
submitted by /u/Danny886 to r/CFB [link] [comments]
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reddit.com |
Danny886 |
Jan 26, 2024 |
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[Miller] Regarding the #Chargers' COVID news today, it's my understanding that Joey Bosa is unvaccinated and Jerry Tillery is vaccinated
submitted by /u/OneAngryPanda to r/nfl [link] [comments]
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reddit.com |
OneAngryPanda |
Nov 16, 2021 |
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Call to introduce common charger for all mobile phones | 13-01-2020 | News | European Parliament
submitted by /u/koavf to r/apple [link] [comments]
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reddit.com |
koavf |
Jan 13, 2020 |
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Some potentially big news for the Chargers: They have given the reps for Melvin Gordon permission to seek a trade, sources say. He’ll explore his options, which include returning. But big few days.
submitted by /u/StrachNasty to r/fantasyfootball [link] [comments]
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reddit.com |
StrachNasty |
Aug 31, 2019 |
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Man egging Chargers HQ after news they'll announce move to LA Thursday.
submitted by /u/ayosantos to r/nfl [link] [comments]
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reddit.com |
ayosantos |
Jan 12, 2017 |
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Good news Charger fans, the organization is close to firing Mike McCoy and almost pulled the trigger after the Saints game
submitted by /u/Zikababyfever to r/nfl [link] [comments]
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reddit.com |
Zikababyfever |
Oct 10, 2016 |