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Wearing Power Armor to a Magic School (42/?)
First | Previous | Next Patreon | Official Subreddit | Series Wiki Dragon’s Heart Tower, Level 23, Hallway. Local Time: 0325 Hours. Seconds after being teleported back to the Academy. Emma [ALERT: TELEMETRY RESTORED] [RECALIBRATING SYSTEMS, STANDBY.] [PARSING CONFLICTING DATASETS, STANDBY.] [ALERT: CRITICAL MISSION EQUIPMENT LOSS DETECTED… [1] EXO-REALITY COMMUNICATIONS SUITE (ECS)] “Requesting Operator Status: Please confirm loss of critical mission equipment.” “Confirmed.” [Notice: Please file Critical Mission Equipment Loss Report Form EF-102.] “Requesting Operator Status: What are your orders on proceeding following loss of mission-critical equipment?” “...Delay and defer. Just give me a minute here, EVI.” “Acknowledged. Setting reminder(s) for 1 Hour.” “Thanks… I’ll think of something.” Peace was a fragile thing. Like a piece of fine china or a statue made up of porcelain, it was beautiful and faultless, so long as it remained untampered and untouched. So when the cracks start to show, or when a slight bump causes a small chip in the lacquer, it was easy to tell that something was off; that something had fundamentally changed. Though what exactly constituted a crack, chip or nick was difficult to gauge when you were dealing with an interdimensional feudal empire of magic and sorcery. Context and scale was key here, and whether or not the sudden destruction of an entire building in an idyllic town right next to one of the hearts of Nexian Academia constituted a crack in that facade of peace was anyone’s guess. Personally though? I couldn’t see it as anything but a complete shattering of the porcelain facade that was Nexian peace. But then again, it was probably my bias talking. It was difficult to really analyze the situation objectively with just barely half an hour separating me from the incident after all. That, and the dull aching of my right arm, and the distant ringing in both of my ears, still tied me to the reality of what had just happened. A reality that the students flocking to the window had only the faintest of ideas of. I didn’t know what brought me to the window, The Solarium Common Room as the EVI was quick to remind me as soon as it’d regained its bearings, because the most logical thing to do at that point would’ve been to cut all of my losses to debrief and reassess back at basecamp, i.e. the dorms. In fact, the massive common room should’ve been the last place I wanted to be, what with the growing crowd of students in varying states of dress all huddled together near the floor to ceiling window. But I couldn’t help it. I couldn’t help but to witness everything from this perspective, this angle. Because it just felt so surreal. I didn’t know how much of it was my own adrenaline-fueled high, and I didn’t know how much of it was just the sheer whiplash of that teleport back to the Academy, but it felt like with each tentative step forward, I was losing more and more of my focus. It felt like I was on auto-pilot, like I was seeing everything from this weird third-person vantage point. None of it felt real, and all of it just felt so… distant. For the briefest of moments, I felt like I was floating, my consciousness detached from everything around me; unable to really process anything. Everything was just a blur. With all of the noise, all of the murmurs, all of the whispers, all of them just blending together into an incoherent mess; like I was listening to the muffled sounds of a crowd from a room and a half away. I felt my breath hitching up, only to be reminded of my breathing exercises by the EVI, which helped, but not by a lot. It was at least enough to keep me grounded without stepping into hyperventilation territory, and it was at least enough to keep my focus squarely on what I was here to see. The town, or more specifically, a part of the town that should not have been this bright this late into the night. A part of town that had always been sleepier, and barely lit up compared to the rest of the medieval urban sprawl. A part of town that had no business lighting up the surrounding area like a poorly placed leis-com development smack-dab in the center of some middle-america heritage town. A part of town that was the source of that plume of pitch black smoke that rose up lazily against a rapidly approaching dawn. “-was anyone awake when it all started?” I finally heard a voice piercing through the sea of miasma that had been my mental fog, a voice that was loud, commanding, and imposing enough that it not only penetrated through the mumbling crowd, but caused it to practically die down in the process. The speaker’s identity was promptly identified for me, as the EVI highlighted his form from the shapeless crowd, and superimposed his name and identifier next to the transcribed speech. ENTITY IFF CONFIRMED: A10 QIV RATOM - BARALON REALM [NEUTRAL] But in typical Nexian fashion, instead of a straightforward answer or something even remotely constructive, there was always someone ready to redirect the conversation towards some petty exchange. “As much as I must applaud your barely-disguised opportunistic zeal, there are far less blatant means of ascertaining the sleeping habits of our fellow floor-compatriots, Lord Qiv Ratom.” Another voice from the crowd emerged to directly challenge the lizard man, a voice that belonged to another student that the EVI had logged during orientation day, but that I’d already dislodged from memory. ENTITY IFF CONFIRMED: A43 AURIS PING - PRONARTHIA REALM [NEUTRAL] If there ever was proof that physical size doesn’t translate to how much space someone takes up in your brain, then it’d be them. Because I don’t even know how I managed to forget this hulking mass of an anthropomorphized bull, horns and all. A small clearing had formed in the crowd now, with a completely empty tract of space opening between the lizard and the bull, allowing them unimpeded line of sight. “And what, pray tell, might I do with such worthless information?” Qiv responded indignantly. “It was not I who initiated this question with blatant disregard for its ramifications, Lord Qiv. That is a question that only you will be able to answer. I will by no means draw up excuses for some trivial plot-” “Ahem.” A voice finally pierced through the sudden bout of bickering, a soft voice belonging to yet another faceless student, that despite being barely audible against the growing argument was somehow capable of stopping it in its tracks. “I was awake, and I believe I saw, felt, and heard the explosion… before I sensed any disturbances in the manastreams.” ENTITY IFF CONFIRMED: A72 ETHOLIN ESILA - RONTALIS REALM [NEUTRAL] This answer, for whatever reason, elicited a series of shocked gasps, followed by hushed whispers. “Seeing and hearing before sensing a mana-field disturbance? What a joke*.”* “Oh please*, stirring up melodrama for the sake of a brief flicker of attention is not wise you know.”* “Hah! Refrain with the accusations to the content of this one’s character my friend, it is just as likely he speaks the truth… which would indicate that his realm has sent the Academy yet another of below-average stock.” “Below average is one way of putting it, there exists no possible reality where one senses the physical repercussions of mana, without first sensing a disturbance in the manafields. Only half-blind peasants would be so capable of such incompetence.” The hot-takes were destined to go on and on, if it wasn’t for the newly emboldened confidence of the one who started this whole conversation in the first place. “You too, Etholin?” Qiv suddenly proclaimed, once more silencing the crowd, eliciting only a sheepish nod from the smaller, ferret-like student. “Yes Lord Qiv, I swear it on my family honor. This was an event unlike any I’ve experienced. This… felt like a devastating release of physical energy, without the requisite of mana.” The whole room suddenly erupted in a series of difficult-to-make-out noises, all of which were promptly analyzed and displayed in a neat little row of text courtesy of the EVI. All of which however, seemed to all point to one general consensus amongst the group: shock and disbelief. “Impossible.” “The boy is delusional, perhaps he should be sent to the infirmary!” “An explosion of such immensity can only be derived from the intentional manipulation of mana!” “Lord Qiv, why waste your time on a second-rate merchant lord?” “Please do not humor this one, Lord Qiv, it is clear he only wishes for your attention and will speak of anything to attain it.” This continued for a few more minutes, until finally, Qiv once more broke the unintelligible murmurs with a loud, imposing voice. “Then why are all of you here?” Qiv proclaimed, causing the crowd to once more go silent. “You could’ve simply watched on in the comfort and privacy of your own rooms, yet clearly, all of you have decided against this. So pray tell, why are all of you present here, together? Is it to collectively gawk at the destruction of some commoners? To point and stare at a matter entirely beneath our stations? Or is it because all of you present likewise felt this aberrancy? An aberrance that I know none of you dares to be the one to openly acknowledge first, because not a single one of you has the spine to do it.” He glared accusingly at the crowd, before unsurprisingly shifting the focus back towards himself. “You need someone of stronger will and braver character to take that first step. Just as I was the first to brave the ceremony of scholarly rights, so too am I the first to bravely initiate this line of conversation.” The man placed both of his hands on his hips, standing in what I could only describe as a victorious pose befitting of a third rate superhero. This, surprisingly, was enough to get more than a few of the students to nod and murmur in agreement. Tentative statements of acknowledgement began to follow suit. “On second thought, perhaps I did feel something strange.” “I had initially assumed it was simply an oversight. You see, I was deep in my own intellectual pursuits, so much so that I perhaps had purposely shut off my mana-field sight for the purposes of concentration. It would seem as if this might not be the case after all.” “Ahh, likewise, likewise! I too was deep in scholarly pursuits! Preparing myself for the semester ahead with some preemptive reading. I didn’t wish to believe I’d experienced the physical effects of an explosion without first sensing its mana-field disruptions.” Clap. Clap. Clap. A series of slow, purposeful, dismissive claps stopped the train of acknowledgement in its tracks, pulling the wind right out of Qiv’s sails. “Very well spoken, Lord Qiv. You have somehow managed to duck and weave unreality into reality, manipulating the narrative as a rallying cry.” The man soon turned to the group, causing a few smaller students to step away in fear. “A rallying cry for fools at best…” He paused, staring each and every student in the eye, before zeroing in on Etholin and the small group of students that had come to Qiv’s side of the argument. “... and outright heretics at worst. You may have taken the initiative at the ceremony of scholarly rights, but it is clear that you have misconstrued bravery with brainless foolishness.” The bull quickly turned to the crowd once more. “So-called bravery of this sort, is more akin to reckless abandon, than worthy gallantry.” The wide, open gap between the somehow still well-dressed Qiv, and the absolute behemoth that was Auris had only widened at the conclusion of that jab. I could feel all eyes in the room focusing on them instead of me weirdly enough, and for a moment I almost forgot my own circumstances, feeling as if I was somehow propelled into some magical school drama. ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 950% ABOVE BACKGROUND RADIATION LEVELS All of that quickly changed however upon the sudden surge of mana-radiation. One that beckoned the whole student body to once more turn their attention towards the windows, just in time to witness a shiny, shimmering ball of light rising up from the billowing plumes of smoke below. A glistening source of light, in the shape of a crystal dragon. The winged beast practically radiated light, illuminating the town below in irregular splotches and patches of multicolored light, most of which were tinted in shades of purple, pink, and lavender. Yet there was no cry, no roar, only what I could describe as a gentle, almost imperceptible sound that resembled the clinking of glass. The whole room went silent, all of the petty drama completely sublimated away in an instant, as only the distant sound of windchimes echoed. The dragon seemed to pause above the massive lake separating the town below from the Academy above. It hovered there for a few tentative seconds, rearing its head, then its whole body towards the Academy, and towards us in particular. This stare intensified, as if it was trying to find something or perhaps someone. But just as quickly as it’d initiated that staredown, so too did it abruptly leave. With only a few powerful flaps of its wings, it began ascending, flying up and out of sight, rising above the clouds leaving only a contrail of brilliant light in its wake. Light, which seemed to crystallize into what I could only describe as sparkling snow, but a brief zoom of my suit’s optics soon proved to be otherwise; as each and every shard that sparkled was a small chunk of crystal. The whole room erupted in a completely new topic of discussion, their petty arguments suddenly forgotten, as the new focus was squarely on the dragon. It was at that point, as the group began once more descending into a series of hushed mumbles, and as the lizard and the bull seemed to back away from one another’s throats, that I finally took my leave. As I slowly, and very carefully, backed off from the crowd and back towards the hallway which led to my dorm. Thankfully, I didn’t have to walk far. The blue-robed Vanavan was considerate enough to drop me off in front of my dorm after all. This little detour down the hall was just made a little longer because of my unpowered legs though, and with each strained step forward, I felt exhaustion quickly catching up with me. Dragon’s Heart Tower, Level 23, Residence 30. Local Time: 0340 Hours. Emma This all changed as soon as I opened that door, back into a space that I was starting to really call home base. It was then, as soon as I saw the two familiar figures standing across the room from me, that I suddenly felt a sharp, focused gaze meeting my own. An unhealthy mixture of exhaustion and pain all seemed to vanish, as did the thoughts and concerns still swirling about in a brain riding high off of equal parts adrenaline and panic. I struggled to bridge the gap, but it was clear I didn’t need to, as Thacea approached with a series of slow, purposeful clacks of hard talon on exposed stones, before finally, she was barely a foot away from me. I didn’t know why I did what I did next, but it came about so suddenly that I didn’t even question it. What happened next just felt so natural, like it was second-nature to just do, as I reached out a single gloved hand and placed it on the princess’ back as softly as I could. I could feel her whole body shaking at that, as a looming, anxious part of me quietly questioned the appropriateness of my actions. That anxiousness was short lived however, because as soon as I felt that initial wave of sharp shallow breathing transforming into slower, deeper, calmer breaths, I knew that I’d made the right call. And just as naturally as that physical gesture came to me, so too did a verbal response practically flow as if it was somehow rehearsed. “Knights don’t break their word, right?” I managed out, my mind instantly recalling the promise made an entire night ago, bringing a nerve wracking chapter of my life to a close with a cheesy one liner. Thacea continued looking at me with those piercing eyes. However, instead of the polite, distant, cold, and calculating gaze I’d seen her wearing about half the time I was with her in public… this gaze was different. In fact, as strange as it might sound, it suited her more than that forced facade. Even if she was the first and only bird person I’d seen, even if I had no context on whatever constituted avinor beauty standards or what have you, there was a part of me that could just tell she was just prettier like this. More accurately, there was just that latent part of me that just felt like that was the undeniable truth. I slowly brought up my hand from her back, towards her shoulder, and stopped just shy of her lower neckline, eliciting what I could only describe as a series of slow slow coos. I could feel the avinor’s muscles tensing for a moment, feeling her head wanting to crook down towards my hand, but purposefully stopping before she could even manage an inch of movement. We didn’t say anything over those tentative few seconds, the whole world seemed to melt away in that time, as only relief colored my world instead of the strange post-battle high that had kept me going for the past half hour. “Please… don’t ever do this again, Emma.” Thacea finally broke the silence with a sentence that was first broken up into a heartful tone of voice, before shifting to something more contained and reserved. “Oh, sorry, I didn’t mean to-” I slowly began pulling my hand away, to which Thacea responded with a confused series of blinks. “-I mean, I’m sorry, I just thought…” “I am talking about your disappearance Emma.” Thacea quickly clarified, eliciting a small cough of nervousness on my end. “So you’re okay with-” “It… It is understandable if earthrealm customs rely on more… physical means of conveying contextual nuances and undertones in conjunction with the spoken word. It wouldn’t be appropriate of me if I simply supplanted your customs with an attempt to impose my own…” Thacea began trailing off, as we both looked away sheepishly around the same time, before locking eyes with each other near-effortlessly once more. “With that being said, are you hurt, Emma?” “I’m…” I paused, taking a moment to glance up at my HUD and the small list of injuries that existed. A list that would’ve looked more like a requisitions office receipt if it wasn’t for the armor shrugging off most of the force of the explosion. “I’m fine. Just a sore arm, some bruising, nothing too major.” “Not too major?! You’re limping, Emma!” I heard a familiar lupinor voice suddenly enter the fray, having taken position right next to Thacea. “Stoicism is good and all, but you have to tell us if you’re injured. Must have been quite a fight if the black-robed professor managed to inflict even minor damage through that suit. Mind you, if the firm grip of a lupinor hand was unable to cause you to even flinch, then whatever the black-robe did must have been… quite extensive.” Thalmin quickly added. It didn’t take long for me to realize what he was referencing, as the memory of the bewildered face of a wolf prince gripping my wrists to no avail was still relatively fresh in my mind. “So, what exactly happened, Emma?” Thacea took a moment to glare indignantly at Thalmin, though the prince simply shrugged it off. I took a moment to consider how I could even summarize everything that happened. It would take a good while, but I started the only way I could, by pointing out the window and at the devastation in the town below. “That happened.” I spoke in no uncertain terms, as I could tell the exact moment the whole situation finally dawned on the pair. “It’s a bit of a long story, so why don’t we start where we left off.” “Right then.” Thalmin nodded, as he glanced at my legs. “Well we better get you seated. Come on now.” He moved towards my side, making an actual effort in forcing my arm around the crook of his neck, wrapping it around his shoulders. “What are you doing?” “Helping you hobble forward. If you’re going to be this stubborn about an injury, let me be stubborn about being a fellow brother in arms, Emma.” Thalmin shot back with a friendly, toothy grin. “Alright, thanks Thalmin.” I managed back with a tired smile, as the lupinor simply nodded, helping me as best he could towards the living room sofa. Dragon’s Heart Tower, Level 23, Residence 30. Local Time: 0430 Hours. Emma It took nearly an hour to explain everything to the pair. Most of it was straightforward, but some of it required more than a little elaborating upon. Thacea’s reactions were nothing short of mortified all throughout. The clips I played from my interactions with Mal’tory in his office definitely didn’t help matters either, as it looked as if the avinor’s soul was forcibly trying to leave her body with each passing clip that was played. The intensity of the situation growed with each and every clip, until finally, we reached the final showdown. Thalmin’s reactions however, were much more mixed. As evidenced by how silent he was throughout all of it, allowing Thacea to dictate much of the flow of the questions, before finally, he had one final word to cap off the whole debriefing. “That… was nothing short of incredible.” He made an effort to pause, to slowly turn his gaze to face my own, though it was clear he wasn’t as practiced as Thacea was, as he struggled to lock onto what was behind the opaque lenses. “Cadet Emma Booker of Earthrealm, you have single handedly managed to prove your point by allowing those fools to play their game, earning their just desserts. Through no inaction of your own, and with the full might of Nexian incompetence, you’ve caused a world of pain to those that have purposefully wronged you.” The wolf began to cackle with glee. “Oh how countless generations of adjacent realmers would have loved to witness this. I am more than honored to have actively been a part of this story, even though I wish I could’ve played more of an active role in this epic.” “Trust me, I’m starting to get tired of playing the leading role here.” I managed out with a tired chuckle. It didn’t take long for Thacea to shoot me a curveball of a question however, as she turned towards me with a look of genuine concern. “So what now, Emma? With how you’ve worded your circumstances prior, you made it seem as if your home would have wished for some form of semi-regular communiques. What happens after this point, now that this is a physical impossibility?” That reminder hit me like a sack of bricks. It was a far departure from the weird vibe of victory Thalmin had been showering me with prior. I didn’t have to think long about it before I responded though, and what I said was the plain, unadulterated truth. “Nothing good. Let’s just say it’s nothing good.” I began with a sigh. “The plan was to message home as soon as I was able to, and there was a time limit placed on how long they’d wait before eyebrows started being raised. I told you the previous night about how the ECS was supposed to work right? How, using the same logic as the tent, it’s just a glorified mana pump working in reverse? And how that’s supposed to fill up the crystal?” “The minor shard of impart.” Thacea promptly corrected. “Yes, that. Well, the number crunchers back at home estimated that this process, at the slowest possible rate of mana diffusion, should take about 4 weeks tops. Four weeks to get the crystal charged up enough to send a data package back home. So the cutoff point was set at 5 weeks, accounting for 1 potential week of calibrations after full charge-up.” Thacea paused, as if pondering that number carefully, anxiously, before nodding in either agreement or affirmation. “Four weeks for a revitalization of a minor shard of impart is something I cannot comment on, since there is no precedent of such an occurrence happening in my realm. However, what I can say is that three to four weeks is approximately the same time it would take for the crystal matrices to realign, when the crystals are at an appropriate saturation of mana.” I cocked my head at that, my eyes squinting as I shot the EVI a question regarding the so-called crystal matrices. What I got was paper upon paper of bleeding edge research that seemed to confirm a similar phenomenon. “So the recharge time isn’t the only limiting factor in communication.” I muttered out, trying to wrap my head around this. “It’s these…” I tried squinting at the 20-word descriptor that I quickly gave up on, reaching a similar conclusion the scientists at home, and Thacea seemed to have somehow agreed upon. “It’s these crystal matrices that need to realign before they’re able to shoot off an interdimensional signal?” “Correct. Each time a crystal is used, the crystal matrices within deform, thus becoming inert. Natural realignment of the crystal matrices occurs in the presence of adequate mana, this phenomenon taking approximately three to four weeks to accomplish.” Thacea nodded. “The Nexus claims this to be a natural result of the limitations of the system. I’m certain Prince Thalmin can attest to the fact that whilst this may be true, this is also a means of ensuring a hard-limiter exists with regards to the frequency of communications that occur between the realms. With that being said, whether by coincidence or by intent, the timeframe imposed upon you is distressingly accurate, Emma.” The room suddenly descended into silence once again, as I attempted to find a solution to a problem that clearly didn’t have one. That was, until something lit up in Thalmin’s eyes, as he looked at the both of us with a renewed sense of hopeful glee. “Princess, these minor shards of impart grow naturally in the Nexus, right?” Thacea seemed to immediately understand where the prince was getting at this as she quickly attempted to shoot down the idea. “Yes, but you cannot simply grab any would-be minor shard of impart in the hopes of aligning its crystal matrices in such a way that it would somehow bind with a previously half-broken one.” A massive light bulb suddenly lit up in my mind, as I turned towards Thacea with a renewed sense of hope. “Yes but… what if you could?” Thacea turned towards me with a befuddled stare. “Entertaining this thought, you would first have to obtain the complete and accurate breakdown of the fundamental building blocks of the crystal you wish to align it to-” “I have them.” I interrupted with a confident grin. Thacea, unfazed, pressed on. “Secondly, you would then need a minor shard of impart-” “Which the Nexus has plenty of.” Thalmin interjected with a toothy grin of his own. “Then third, and perhaps most impossible of all, you would need a highly skilled artificer to somehow, through some means, change the natural alignment of a raw shard of impart, to that of your intended alignment. Artificers who are more than likely locked away in the crownlands, with their allegiances completely bound to the crown, their lives soulbound or oathbound making them incapable of agreeing to any clandestine agreement.” This seemed to be a roadblock that I should’ve expected. Though, with at least a rekindled hope that two out of three parts of this idea was within reach, I refused to yield. I maintained my gaze, with a look of hopeful desperation she couldn’t possibly hope to have seen under the helmet. “Is there any other way? Like, any at all?” The princess gave out a slow, sullen sigh, her head craning towards the massive windows and the town that had just stopped billowing out smoke. Seconds passed, then minutes, before finally, something dawned on the princess. Her eyes seemingly locked on to the trail of glittering shards of light left behind by the dragon; specks of light which remained suspended in the air. “No, there is not. I cannot think of any other way to go about this.” Thacea began, before promptly shifting gears on the spot. “But I know of another winged ally who just might.” [REMINDER: 1 Hour has elapsed.] [Alert: 1 Hour Deferral has elapsed.] “Requesting Operator Status: What are your orders on proceeding following loss of mission-critical equipment?” The EVI’s timing was impeccable this time around, as all I could do was to let out a brief grin of optimism, before responding not with words, but with a few deft movements of my fingers on my wrist-mounted datapad. “Set a new primary objective: Rebuild the ECS and reestablish communications with the IAS before the cut-off point.” “Acknowledged.” First | Previous | Next (Author’s Note: Hey everyone! As always I'd just like to say that I'm still going to be posting to HFY and Reddit as normal so nothing's changing about that, I will keep posting here as always! I'm just now posting on two sites, both Reddit and Royal Road! :D The Royal Road link is here: Wearing Power Armor to a Magic School Royal Road Link for anyone who wants to check it out on there! Anyways, here we are back in the driver's seat with Emma! I wanted to take this chapter to sort of allow the world to breathe, to react to the effects Emma has had on the world by showing the reactions of the students alongside the more obvious physical results of her adventures! More importantly, this chapter is meant to be the bridge between the end of the previous arc and the start to a new one, so I hope I managed to convey that whole vibe effectively haha. I hope you guys enjoy! :D The next Chapter is already up on Patreon if you guys are interested in getting early access to future chapters!) [If you guys want to help support me and these stories, here's my ko-fi ! And my Patreon for early chapter releases (Chapter 43 of this story is already out on there!)] submitted by /u/Jcb112 to r/HFY [link] [comments]
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r/HFY |
Jcb112 |
Aug 13, 2023 |
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No Man's Sky: NEXT Update v1.5 Full Patch Notes
INTRODUCING NEXT (UPDATE 1.5) Update 1.5, NEXT, introduces a full multiplayer experience, near-unlimited base building, command of freighter armadas, a graphical overhaul and more. This update marks the two year anniversary of No Man’s Sky, and a lot has changed. Please see Atlas Rises, Pathfinder, and Foundation for previous major updates. This is an important next step on our journey. Multiplayer Team up with a small group of friends and explore the universe together, or be joined by random travellers. Help friends to stay alive, or prey on others to survive. Fight as a pirate or a wingman in epic space battles with friends and enemies. Group up to build communal bases, farms, and racetracks, and share your creations with all players online. Explore the galaxy at your own pace, or progress together from the very start of the game and all the way through the story. Progress together through the tutorial and story, or explore freely. Invite your friends aboard your Freighter and take on challenging multiplayer missions from the Galactic Commission Station on your bridge. Communicate with other players vocally using a headset, and / or converse using text chat on PC. While wandering the galaxy solo, continue to experience chance encounters with strange floating orbs. Community Engagement In-Game Community Content Soon after the release of No Man's Sky NEXT, Hello Games has planned its first season of weekly content and community events. This will be free for all players, with no microtransactions. Take part in these community missions to unlock new rewards and customisations. Players will also be able to interact with Xbox One Mixer streamers by helping or hindering their gameplay. Galactic Atlas Website NEXT marks the launch of a new website dedicated to the community, which we’re calling the Galactic Atlas. The site features points of interest in the No Man’s Sky Euclid Galaxy, and will grow in functionality and expand over time, in part through your feedback. Key Regional Hubs are marked, with discovery statistics and community events appearing soon. Base Building Bases can now be built anywhere on any planet, high in mountains or underwater. Hundreds of new base parts have been added to unlock more creative possibilities. Teleporters can now be built anywhere on the planet surface, and the teleporter menu has been reworked for ease of use. Base complexity and size limits have been dramatically increased. Players can own multiple bases, spread across regions, planets or star systems. Sculpt the terrain around your base with the improved terrain manipulator. Third Person The game is fully playable in third or first person, both on-foot and in ship. Ship controls in both views now allow for true low flight mode across the surface of planets. Communicate with other players using expressive gestures available from the quick menu. Character Customisation Construct an Appearance Customiser in your base or freighter to personalise your appearance. Play as a Gek, Vy’keen, Korvax or Traveller / Anomaly. Freighter Enhancements Assemble and upgrade a fleet of frigates, each specialised to excel in combat, exploration, trade, industry, or support. Command your frigates from the bridge of your freighter to complete real-time fleet missions. Call on your fleet for assistance in space battles, or deploy them to help you explore a specific system. Improved freighter base building allows for a truly custom capital ship. Crafting and Resources All core substances and resources have been reworked and rebalanced to increase consistency and realism. Planetary resources have been expanded, with unique substances and items to find and refine based on the planet’s biome and weather, as well as stellar classification. Deployable tech can be picked up and carried in your inventory. Crafting is deeper with the addition of buildable refiners. Convert raw substances into more valuable materials for constructing advanced products and base parts. Experiment with refiner recipes to discover all the possibilities! Procedural Tech Discover unique procedurally generated technology to upgrade your Exosuit, Multi-Tool and Starships. Analysis Visor Enhancements Quickly locate terrain resources and buried products with the improved analysis visor. Set short-term goals by tagging the markers of points of interest. Pinpoint your exact location on a planet with visible latitude and longitude coordinates. Missions and Structure The opening section of the game has been overhauled, introducing new story elements and an early taste of advanced gameplay features, as well as a new mission chain for players with bases. Envoys in Space Stations offer rewards and tributes to high-ranking members of their Guilds Mission types have been expanded, with photography, feeding, freighter attack and defence, archaeology, and specialised hunting missions now available. Graphical Enhancements Dramatically improved visuals bring more life than ever to planetary landscapes. Experience a greater sense of planetary scale with massively improved draw distance. Deep improvements to planetary terrain generation create more varied alien environments, featuring higher mountains and more navigable cave systems. Planet surfaces now look more interesting and representative from orbit. The universe is more diverse than ever with colour palette variety, dense forests and large trees, and abandoned and empty systems. New dynamic tessellation enables detailed terrain height maps without sacrificing performance. Tessellation will be rolling out in parity to all platforms that can support it very soon. Hazardous storms look more dramatic with new biome-specific particle effects. Significantly more detail added to ship, NPC, and building textures. Planetary rings of asteroids and improved space visuals make space more beautiful than ever. Explore vast oceans of visually improved bodies of water with new continental terrain shapes. Dynamic volumetric clouds create more realistic planetary atmospheres. Increased quality clouds will be rolling out in parity to all platforms very soon. UI Overhaul The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area. The visual location of messages is better prioritised to help emphasise critical information. Quality of life improvements make the build menu and the quick menu more efficient. Inventory stacks can now be split for a more streamlined experience. Players with freighters can summon any of their personal starship fleet at any time. Maintenance and repair interactions have had a visual and functional overhaul. Repairs now take place ‘in-world’, and can be carried out in incremental stages. Players interested in salvage can repair damaged ships + Multi-Tools by gathering the right components and fixing damaged slots. Space Station Marketplace Purchase all your space exploration needs in the huge new Space Station Marketplace. Exploration, Fauna and Flora Find and excavate buried ruins with the Terrain Manipulator to unearth locked ancient treasures. Use the Terrain Manipulator to locate buried technology modules and turn the salvaged components into new base parts with the Blueprint Analyser. Some creature types will herd together, grazing and fleeing from danger as a group. Creatures now respond more enthusiastically to being fed, recognising you as a friend and alerting nearby creatures to the food source. Creature movements now appear more natural and intelligent, with improved AI and entirely revamped animations. Sentinel behaviours and animations have been improved. Players can stand their ground in combat, or take advantage of the time between reinforcement waves to escape and find a place to avoid Drone scans and searches. Find Navigation Data and use it in the overhauled Signal Booster to locate planetary structures. Survive the threat of new hazardous flora and fauna. Be careful if you touch the eggs... Audio Creature voices are now more diverse, and NPC vocals have been updated to match their new set of animations. New foley for the player character is audible throughout the game. Ship sounds and combat audio have been improved. The game soundtrack is expanded with several new music tracks composed by Paul Weir. Patch Notes Third Person • Third person camera for walking, jetpacking, swimming and in-ship flight • New player models • Completely reworked animation system • New animations for players, as well as NPCs and creatures • System and animations for gestures • Character customisation • Player character turns to look at points of interest • New get in / out of vehicle effect • Interactions show the player character where appropriate • Warping in ship is in third person • Resized various deployable tech to better fit third person mode Missions • Real time missions • Scheduled missions • Multiplayer missions • Completely overhauled tutorial • New mission types - photography, feeding, freighter combat, archaeology, and specialised hunting missions • Guild envoy missions Bases • Bases can be built anywhere • Players can own multiple bases • Hundreds of new base parts • Increased base complexity / size limits • Joint base building • Improved teleporting and selection between teleport destinations • Improved terrain editor modes and options to be more intuitive • Toned down saturation intensity of palette choices for colouring base building parts • Base terrain editing now stops when you hit the limit rather than overwriting old edits • Bases can now be deleted • Improved system for placing base building parts • Increased base building radius and made it expandable • Disabled base auto uploading, and added manual controls • Enabled downloading more than one external base from other players Freighters • Frigate fleets feature - including missions, upgrade system, system combat and exploration assistance • Overhauled base building inside player freighters • Reworked and added procedural textures to freighter bridge hologram planet • Redesigned path from freighter hangar to bridge • Improved speed of airlock doors opening on freighters Crafting and Resources • Reworked and rebalanced all core substances and resources • Deployable tech can now be picked up • Added refiner based crafting system • Added Craftable ammunition • Improved damage falloff on mining beam UI / UX • Additional markers visible in analysis visor • Points of interest can be tagged from analysis visor • Latitude / longitude displayed on analysis visor • Improved HUD layout • HUD lines dynamically hidden with the corresponding UI elements • Improved notification layout • Improved build menu • Improved quick menu • Inventory stack splitting • New repair interface • All player owned ships can now be summoned • Added system for repairing damaged inventory slots • Backpack showing in your inventory will now match customised character backpack • Backpack bars display hazard protection and life support • In-ship map now highlights enemies • Improved docking indicators when flying • Completely reworked shop UI • Nanites no longer take up inventory slots • Scanning ships shows their slot count • Save slots are now sorted by timestamp • Galaxy map can show multiple markers for each system • Added dynamic suit protection inventory icon • Inventory full notifications now take into account cargo slots • Fixed camera voxel to star voxel in Galactic map • Can pin base building recipes on the HUD • Added danger icons to tentacle plants • Improved tech and product pinning, with more detailed guides to obtaining the build requirements • Improved compass • Improved HUD marker icons for objects of interest • Added multiplayer text chat on PC Graphics and Planet Generation • Improved fog and increased draw distance • New terrain generation system for improved navigability and more varied earth-like and alien landscapes • Reduced situations where cave props can be spawned above ground • Improved particle systems fading out over distance • Added support for extremely large biome props • Improved and increased variety of clouds and cloud shadows seen from space • Improved planet surface rendering from space • Improved terrain lods and visuals when flying in from space • Improved colour selection during planet generation • Improved sky and fog colour selection • Tightened triplanar texture blend areas • New colour mapping system to create more varied and atmospheric visuals • Improved tree density • Tree size variation • Added empty systems, with no current inhabitants • Added abandoned systems, with derelict space stations • Improved storm visuals • Improved textures for ship, NPCs, and buildings • Added planetary ring system • Increased asteroids density in space • Improved space visuals • Added support for larger bodies of water • Character shadows for first person gameplay • Adjusted TAA settings to reduce shadow blurring on terrain • Added particle effect when flying above water • Splash particle effects • Inventory and pause menu now uses depth of field to blur in-game camera • Balanced intensity of lights in the Atlas station • Updated model of hologram backpack in suit upgrade chamber • Improved water surface and foam shaders • Improved water reflections to better match terrain • Improved imposter visuals and lighting to better match nearby objects • Switched object and terrain fading to use Blue Noise to give smoother transitions • Improved compression on some textures generated in-game • Improved terrain texture blending and selection • Improved sand and cave colour selection • Improved beach blending and visuals • Brightened cave interiors, especially at night • Improved storm effect fading as you enter buildings • Added gun model for ships • New high quality tree models and textures • Fixed an issue with landing pad UVs • Improved drone, quad and walker models • New drone texture effects • Added more varied underwater and underground objects • Improved appearance of Gravitino Balls • Major improvements to biome object placement • Improved crystal placement • Improved marker distances for gameplay props • Added terrain objects which cannot be destroyed by player ships • Improved colours, brightness, saturation of creature textures • Tweaked rock textures • Improved scale of underground objects • Tweaked poison blob particle effects • Improved cave biome glowing plant lights • Optimised cave biome prop performance • Improved bushes and underwater plants • Improved asteroid texture balance • Improved abandoned slimey diffuse colours • Improved under-foot dust effects • Improved heavy air in caves • Improved scale of gameplay plants • Improved toxic grass diffuse texture • Tweaked mountain fragments on certain biomes • Improved vertex displacement on flags to make them wave nicer • Improved smoke and damage effects on ships and distress beacons • Modified frequency of wordstones, crates, underground props and damaged machinery • Improved rare gem collection effect • Improved ship trail effects • New engine effect for ships Space Stations and Buildings • Overhauled space station interior • New space station marketplace • New style for stairs in space station • Redesigned look of teleporter in space station • Added variation to building interior layouts and props • Added a small ramp to the drop pod for easier access • Improved building frequency • Added LOD system for base building parts to increase draw distances and complexities Exploration, Fauna and Flora • New underground ruins building type • Buried technology modules and blueprint analysis • Overhauled signal booster and navigation data input • Procedurally generated technology • Procedurally generated products • Improved creature pathfinding • Improved creature response to feeding • Herd behaviour for creatures • Improved scales and maximum sizes of creatures • Improved sentinel drone behaviour, proximity indicator and escape gameplay • Improved matching of creature body parts to their role • Coprite improvements • New hazardous fauna • New hazardous flora • Improved scan ranges for biome specific plants • Added new armoured drone type • Must use the terrain editor to mine resource deposits • Improved Colossus speed and fuel tanks / consumption • Different ship classes use different amounts of launch fuel • New name generation system for planets / ships / weapons / creatures • Increased variety in creature descriptions • Nada + Polo's tasks are now tracked in the Mission Log • Fancier descriptions for planetary weather conditions • Changed starting Exosuit inventory size • Increased the number of Exosuit cargo slots available to purchase • Increased crafted item stack size in the Exosuit to 5 Controls and Combat • Climbing traversal more challenging and rewarding • Added ability to slide down cliffs • Player movement is more dynamic • Air resistance simulation for jetpack navigation • Multi-tool manual holstering / unholstering • Ship weapons can be used against ground targets • Splash damage added to ship weapons when used against ground targets • Improved low level flight, with destruction of terrain objects with which you collide • Fixed jitter on physics debris pieces • Stopped player colliding with tiny rocks on scorched biomes • Crit points on sentinel drones and quads • Combat scope module for the Multi-Tool • Personal forcefield module for the Multi-Tool • New grenade types • Improved weapon alternative mode, also with better HUD display • Sentinel drones can repair quads and walkers in battle • Improved sentinel quadruped behaviour, pouncing, evade • Improved walker behaviour with different attack modes • Extra armour plating added to sentinels arriving in combat • Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations Audio • Updated creature vocals • New third person foley for player and NPCs • Additional loading music and a new track when starting normal mode • Revised ship engine sounds • Added low flying ship sounds • Revised underwater sounds • Improved combat audio and overhauled Quad and Walker audio • New NPC vocals • New Frigate audio Stability / Balancing / Fixes • Fixed a number of issues with atmospherics and water rendering on the horizon • Fixed text clipping issues in some languages • Fixed certain cases where opening the settings menu silently changed resolution • Fixes for several uncommon out of memory crashes • Fixed transition between lighting when flying to space • Fixed and improved a number of situations for flattening terrain around buildings • Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet • Fixed crashed freighters having underground treasure too low to mine down to • Prevented dead planets ever having atmospheres • Prevented some story-critical buildings being placed underwater • Fixed lighting issues with double sided leaf shaders • Fixed repetitive tiling textures on some foliage leaves • Fixed issues with loading some particularly large saves • Fix for superconductive lock bug • Voice chat quality and reliability improvements • Fixed scan events for players who have managed to go off-grid • Fix for edited terrain regions repeatedly regenerating themselves unnecessarily • Fixed rocks showing up as the wrong colour on frozen biomes • Fix occasional hang in asynchronous IO • Fixes for non-instance LODs • Added geometry streaming system • Made numerous memory savings to improve overall stability • Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction • Rebalanced AI ship damage • Balanced ship to ground target damage • High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X • Made numerous grass and foliage rendering optimisations • Optimised per-frame renderer memory usage • Optimised various engine components using async compute • Various optimisations • Various miscellaneous bug fixes submitted by /u/NoMansSkyReddit to r/NoMansSkyTheGame [link] [comments]
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r/NoMansSkyTheGame |
NoMansSkyReddit |
Jul 24, 2018 |