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I still can’t write titles (Part 1)
(Images by Glacytale on Twitter) Yes, you’re reading the title correctly. My posts have been long before, but my idea for this story goes so long that I don’t think it can be contained in one post. You know how in the past I referred to my story as being in “seasons” in a sense? (More specifically, I recall naming one post as the “season finale” before I inevitably came up with more ideas to share. Which I clearly did.) Well consider this the multi-part, unfocused, Season 2 finale. Now with even more characters and ideas from three different users! Yay! I’m so glad I took a short break from writing, because even as I’m typing this I don’t know if I’m ready. But anyway like I said three different people (directly or indirectly) gave me ideas I wanted to implement. Those ideas have varying levels of accuracy to the user’s vision and… generally how good or stupid of an idea it is, but I’m still just gonna dump all of them in this story and hope y’all like it (or care about it at all, at this point I’ve accepted that I just want people to notice me and am even willing to have my story absolutely shit on). “Random BS Go” and all that. Geez I’m yapping in the intro paragraph, I hope you all like reading! This first set of plot is all thanks to [u/Double_Turn710](u/Double_Turn710). Bro literally said “Heard people were getting featured. Now you know what must be done.” I respect that so much tbh. Bro literally shared so much about his AU just so I could take it and work it into this story, and I really can’t thank him enough. Anyway let’s just get to the story or you’re gonna be reading this all day (not that I know whether or not you would mind that). To start things off simply, everyone is just… recovering after what’s happened recently. Everything’s mostly gone back to normal, but there is some tension. Pikachu in particular is feeling anxious about… really his entire identity. He doesn’t have a specific outfit to distinguish himself from other Pikachus, he doesn’t have a nickname, and on top of that he basically almost got everyone killed and destroyed a whole house that Ditto had to rebuild from the ground up. Viridian once again has to be the one to comfort him, saying that he happened to also be contemplating his outfit. The scarf he wears means a lot to him, but he was wondering if he should add a little something to his outfit. Pikachu just says that he likes the outfit and that makes the both of them feel a little bit better. But right when they’re about to give each other a little hug, Sparky(uhh I think there’s actually multiple Sparkys now, so this one’s the [u/Correct-Island4510](u/Correct-Island4510) Sparky) runs up to them and tells them there’s another portal with Pokemon likely to pop out. But this one is… different. It’s not like the ones previously sending Pokemon here. Whatever it is, Sparky just gets a bad vibe from this one for some reason. But before he can even attempt to get any explanation or confirmation on anything, five Pokemon just jump out of it like usual. Before they even introduce themselves, the Leafeon and Vaporeon are immediately looking to fight while the Jolteon and Umbreon were either cowering or just couldn’t be bothered. Finally, the Flareon managed to calm them all down and prepared to introduce himself and his friends to the group. To summarize: the Flareon’s name is Alycone and he’s the only smart or sane person there, the Umbreon’s name is Penumbra and he’s just kinda there, the Leafeon’s name is Magnolia and she’s basically the mom of the group and was just scared for everyone’s safety when she came out of portal, the Vaporeon’s name is Bermuda and she’s Alycone’s cousin and seemingly has some pent up anger from her past, and finally the Jolteon’s name is Pace and the only information Alycone shares is that Pace also uses Speedy as a nickname. Ignoring how similar the Pokemon (and Pace in particular) are to some members of the group, Flare decides to speak up and simply ask how Pace got that nickname… when suddenly Pace lunges towards Flare, demanding a battle. “That’s why”, Alycone says. (Crazy how I’ve written so much, but this is probably one of, like, five pieces of dialogue I’ve written.) Flare says he accepts, then just forcefully shoves Pace off of him. But then Pace does something strange. He sends a Thunderbolt forward, seemingly aiming for Flare, but then it comes back to him and activates Volt Absorb while simultaneously giving himself a boost (once again, very similar to another certain speedy Jolteon). Then he decides to rush towards Crystal instead of Flare, first using Double Team to somewhat confuse her on what is happening, then finally tackling her with a Wild Charge that hurts his body even more and almost kills her in the process. Trace and Speed ran over to try and help her and patch her up and heal her and all that, but Sunshine and Flare were just seething. Then Sunshine gets an idea. (For context: there were originally two Sunshine’s in this story (OG and Current Timeline), but they fused into one because otherwise the universe would just fall apart. (Alan really can’t catch a break lol.) OG timeline Sunshine was the sole owner of the Berserk Virus after absorbing all of it near the end of my first official post on my story. More importantly, she can also transfer it to others freely.) She just goes up to Flare and boops him. And Flare suddenly gets pissed. To give you an idea, Crystal is all healed up by this point and she hasn’t seen Flare this ready to kill someone… probably since he first evolved, unless I’m forgetting some other time. He’s not really “angry” when he has chocolate, he’s just crazy. Anyway, the point is that Flare easily beats Pace’s ass and sends him running to his big sis Magnolia. Now that Pace has calmed down (or more accurately, is now having a nervous breakdown after getting beat), Flare is still pissed and wondering what that was for and how he was even able to do that. But Pace is also confused on how Flare became that strong out of nowhere. Flare is even more pissed now that he’s not getting answers and is about to hit Pace with… idk some strong fire move (Flare Blitz, Overheat, even basic Flamethrower but powered up, take your pick), but Crystal is able to run up to him just in time to let him know that she’s okay. Solar also walks in on… whatever’s happening at this point and tells Flare that he shouldn’t have let himself go like that. Noticing Solar's arrival, Alycone seems visibly concerned, but just says that this is a perfect time to share each other’s stories now that everyone has finally calmed tf down. But first he decides to ask Flare about what he recognizes as Flare’s version of the Berserk Virus, as he knows he gonna have a lot of explaining to do when it comes to his unfamiliar universe. So they quickly go over the details of the Berserk Virus in their universe, with Sunshine also explaining how she absorbed it after a long series of events and gained the ability to transfer a bit of it to other Pokemon. Flare instantly puts two and two together and gives Sunshine a glare (albeit not a very menacing one, both because of how Flare is and his relationship with Sunshine), but Sunshine apologizes before he can do anything rash and absorbs the virus back. Then comes Alycone’s turn to explain. For the sake of taking things one step at a time, he first starts off by explaining the other crazy stuff they can do in battle. To start off, they all use the same Pokemon moves as Flare and the rest, but in… unconventional ways. Pace briefly showed this when he used Double Team before hitting Crystal, causing an “Afterimage Trick” that made it so Crystal couldn’t fight back in time before she was already attacked. But since they’re on the topic of Pace, they also decide to go more into detail on why he decided to hit himself with Thunderbolt during what was looking up to be a very interesting battle. Basically, he uses his Volt Absorb ability to given himself… well even more of an advantage than it already is by hitting himself to not only heal any damage he may have taken, but also give him a bit of a power boost. (This was technically scrapped in [u/Double_Turn710](u/Double_Turn710)’s actual story, but I imagine that when Pace’s body gets injured after doing this, that’s when his fur turns that pale yellow color that he mentioned to me.) And then they finally talk about their version of the Berserk Virus. This version also has multiple categories with varying levels of power and harm to the user and all that, but they have 7 categories instead of 3 and all of categories 3-7 involve the host being dead compared to Flare’s universe only having that for category 1s. And they don’t even have enough information on category 7. And then they mention some of what’s happened in their world. And that conversation eventually leads to Solar’s equivalent and Alycone’s alternate universe self: Achernar. Unlike Solar, Achernar… didn’t make it. His body was disfigured, he was “simply extracted out of Arceus’ path… and rebuilt into the memory path by Turbo.” After hearing about this out of nowhere, Solar just calmly says that he needs to take a break and goes outside. After a bit of deliberation, Flare decides to check on him. …And he walks in on Solar having a mental breakdown. There’s another universe. And one where he dies, at that. There’s no hope. Nothing that they thought ended ever did. It keeps getting brought back over and over again because no one can seem to just let go. They keep saying that they’ll fix it and do things together, but that’s just not realistic. All this suffering is going to continue even across universes. This is their life now. Are they helpless? Did they do anything? Did he do anything? Why was he even brought here? How long has it been by this point? Flare eventually does reveal himself to Solar, who is still in his own head and attacks Flare with a Leaf Blade. After realizing who he just attacked, he starts breaking down again and feels like he’s failed and that he can’t really help anyone or do anything but sit back and watch as the real main characters do all the work. Even Flare, who tried to spare the one who murdered so many Pokemon for such a stupid reason, ended up doing more in that final fight. And that Pokemon ended up getting redeemed anyway. So what was wrong with him? Flare just grabs him by the shoulder and says that he’s doing fine. He says that maybe this is what life will be like for them, and their chance at a true happy ending might be gone, but they’ll still have each other’s backs through it all. Solar isn’t any less of an important Pokemon as the rest of the group (I say as this is the first time he’s really relevant). Right as Solar’s finally feeling good about himself, he’s rushed back into the room by Alycone saying that yet another portal has opened up, and this one seems even more dangerous… Yep, I’m leaving yall on a cliffhanger. I still have a part 2 that I haven’t even started working on! Ima be honest with yall. Maybe it’s because of me… not always being in the best place emotionally or mentally, but I don’t feel that proud of this one. I don’t even know if it can be called a finale. And I’m posting it so close to ES’ 10th anniversary. I think I used the information I was given and worked it into my story, but I don’t know if I did it well. I know it doesn’t have to be perfect, but my standards are really low and I feel like this still doesn’t reach them. I might come back to this one and let you know that I edited some parts. But that’s just if you don’t like it. If you like it, the world will keep spinning and I will keep writing and forget about this. So… what do you think? submitted by /u/Stunning_Mission_890 to r/EeveelutionSquadComic [link] [comments]
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reddit.com |
Stunning_Mission_890 |
Apr 17, 2026 |
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frumpy and/or dated, redux
With the conversation here fresh in my mind, your intrepid reporter was out and about in downtown Boston yesterday afternoon, observing hundreds of women, both locals and tourists from around the globe, paying particular attention to those who looked to be early 30s and up. (I was also in downtown Salem yesterday evening, but 85% of the tourists there use their visit to let their Inner Goth Child out, so observations would not be representative. Oops, there I go making up statistics again.) These are my personal conclusions. I look forward to hearing agreement, disagreement, or further thoughts from you all. 1.) It was about 80 degrees F and I saw a plethora of women of all shapes and sizes and ages in a basic outfit of shorts, tank top or t shirt, and sneakers or sandals. The only time I found it frumpy was when the tee or tank in question was long, shapeless, and not (at least) front tucked. I'm not talking about the oversized tee over bike shorts look--that seems to have disappeared on grown ass women here, I saw no examples of it--but just shapeless tees that the wearer thought was hiding a belly. But in general, these ladies in their tees and tanks and shorts and summer footwear looked appropriate, current enough, and often quite cute. They weren't serving up a lewk, there was no "tension", but that to me doesn't equal frumpy. 1b.) I did see a number of women in my age cohort in bermuda shorts, which just skates on the thin edge of frumpy for me, but I'll allow it. Full disclosure, I have a couple pair myself. 2.) I did not see one woman in any summer dress, skirt, or skort of any length or shape that I thought looked frumpy. Even a shapeless sack of a summer dress. Throw on some sandals and earrings, put your hair up, there, you look reasonably cute. 3.) The most frumpy and most dated garment I saw on the middle aged woman was the circa 2004-2007 capri pant that came either just below the knee or to midcalf. There's just no way to make that look good in 2023. Of course in about 3 to 5 years the fashion gods will decide that's chic again and we'll all have to adjust our eye to it and pretend it looks attractive, but for now, NO. 3b.) Cropped jeans that hit anywhere above mid-ankle are starting to look very very dated to me. I saw 2 or 3 ladies whose jeans made me go, those would look fine if they were an inch and a half longer, but right now, you look weirdly dated even though your clothes are otherwise fine. 4.) Example of a woman wearing "dated" clothing who looked fabulous: lady in her I'm guessing mid 60s, all grey hair in a chic choppy cut, very fit, great posture, wearing an above-the-knee denim skirt with a sleeveless, collared button down blouse and birkenstock type sandals. The skirt would have been more current in a midi or maxi length and those shirts were popular like, I dunno, 15 or 20 years ago? But the great hair and the modern shoes and the fact that she was owning it=didn't look dated to me. 5.) Example of a woman wearing "dated" clothing who looked kinda dated: also attractive lady in probably her late 50s wearing bootcut linen pants with a tunic top and wedge sandals that didn't have a platform. The combo of the dated top and dated shoes were not offset by anything super current. Wearing heels during the daytime, especially with pants, in a non-work non-formal occasion strikes me as very middle aged mumsy/dated. 6.) Example of something that cannot be dated and cannot be current: woman probably early to mid 40s in a very conservative long sleeved golf or tennis dress with baseball cap and sneakers. You could not dream up a more preppy outfit if Vinyard Vines and Tuckernuck locked you in a closet with a copy of the Official Preppy Handbook, and you cannot call this woman dated or frumpy because she clearly has An Aesthetic and it is her. (I feel the same way about calling Twee or Boho "dated" because for some people, that is who they are and how they dress, end of story.) 7.) the frumpiest woman I saw and it made me kind of sad: part of my out-and-about was to the nail salon and there was a bachelorette party weekend group there. The apparent mother of the bride was a lady in her 50s, short unstyled hair, plus sized, wearing the official weekend tee (I know, kill me now) in a size that was neither intentionally oversized nor fitted enough to skim the body (see point 1 above) loose over absolutely shapeless pull on jeans and Keens. Everything about her screamed my definition of frumpy: "I've given up." To be fair, I wouldn't have noticed her that much had I not been doing this little thought experiment, but I wanted to give her a t shirt that fit, switch out those horrible horrible jeans for maybe a pair of black 7/8th leggings or some joggers, swap the Keens for a pair of fashion sneakers, zhush her hair, give her one piece of jewelry or maybe some lip gloss. Anything that didn't say to the world "I'm not making ANY effort at all with my appearance because I'm a middle aged woman who thinks she doesn't count any more." And, you know, maybe she doesn't actually feel that way, but that's what her styling or lack thereof is telling the world. 8.) So what were YOU wearing, smartypants? Feel free to tell me my v neck tank or cropped wide legs from 2017 are dated or how I frumpified tf out of myself with the shoes EDIT: omg, further explanation of my thoughts on Lady #7 because obviously I did not correctly get my point across. When I say she made me feel sad it's this: she had the potential to look fabulous in a way that would have been just as comfortable with a few small tweaks and, yes, I think in a celebratory weekend where there will be pictures etc MOST people would want to look as fabulous as they could. Her daughters could have ordered her an event shirt THAT ACTUALLY FIT HER. Her daughters could have also told her her pants were way too big and helped her find something that flattered her shape. I dunno, its possible this lady has just lost a lot or gained a lot of weight recently and doesn't know what size she should be in--probably many of us have been in that position at one time or another--but often when I see someone wearing shapeless clothes that don't show any lines of their body, it's because they're uncomfortable with some feature of their figure and they're hiding. (If I'm slandering this stranger who will never see this post, I apologize. I'm generalizing from life experience with friends and family members and co-workers and people who post on the internet. And myself.) Furthermore, the reason I used this lady as an example is that, as I said in Chazzy's post, I am confused about the definition of frumpy nowadays. I always thought it meant someone wearing shapeless clothing that obscured their body + didn't pay any attention to trying to be attractive/fashionable in any detail of their clothes and grooming. Not just daring to wear a ditzy print or something. I saw a lot of middle aged women yesterday and this lady was one of the few that I would call frumpy. And to be clear, I know frumpy is a negative adjective--that's why we're all debating what's frumpy, right? We don't want to be. Why? Because it gives people a snap judgment negative impression of us. Because a million studies have shown that strangers are nicer to you if you're well-dressed and reasonably attractive. This is even more important for the menopausal among us, since we're freaking invisible to start with. Is any of this fair? No, but that's life. Lastly, people who've given up vs people who never cared to begin with. I have two friends who, as far as I can tell, have never cared to begin with. One is a co-worker who never wears makeup to work or does her hair and wears the cheapest scrubs she can find until they're rags. In everyday life going out with her husband or daughters, she does the same, no makeup or hair styling, basic old clothes. However, when there's an occasion, she'll do hair and makeup, and she'll enlist one of her kids to help her find something to wear. The second is an "old hippie" massage therapist, very much a Keens all the time and thrift store Patagonia outdoorsy person. She would joke that the only reason she had a cool haircut is that one of her clients was a hairdresser that she started going to and she gave her carte blanche to do as she wished. She says she is hopeless with fashion, so whenever an occasion came up, she'd have her BFF dress her. The reason I perhaps unfairly put Lady #7 into the "given up" category rather than "never cared" category is my experience with these two friends. For a bachelorette weekend in a big city, an occasion, they both would have made an effort, even if it wasn't natural for them and even if they needed to enlist help. Again, I'm just generalizing from my life experience, so mea culpa. submitted by /u/bittybro to r/fashionwomens35 [link] [comments]
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reddit.com |
bittybro |
Aug 27, 2023 |
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[Online Gaming] War is shell: How an online game about shooting eggs added a new weapon, causing mass trolling, kamikaze tactics, and urban guerilla warfare
Shell Shockers is an IO game where you control a giant egg, which runs around attempting to shoot other eggs in blocky maps. The game's home page reads Welcome to Shell Shockers, the world’s most advanced egg-based multiplayer shooter! It’s your favorite battlefield game…but with eggs! If you were in an American or Canadian public school several years ago (and potentially still today?), you might have been familiar with Shell Shockers. No one really knows how it started to spread. It just did. Maybe there was a kid in your class who suggested it, or you saw someone playing it and decided to check it out. But with the massive numbers of chunky, boxy chromebooks handed out in schools, tens of thousands of students suddenly had internet access for the first time, making the game spread like wildfire. One of the creators of it said that We've definitely noticed that in areas where Chromebook penetration is high, our usage goes up. For instance, the government in Ontario issued Chromebooks to all students and we saw Shell Shockers usage skyrocket. So, yes, give a kid a Chromebook, and they'll probably play Shell Shockers on it! This problem was so widespread that the game's creators had to spend half their time coming up with alternative links to the game because schools kept blocking it from computers. Early on, the game was pretty basic. The game mostly stood as was without updates: three weapon choices and a handful of simplistic maps that would make even Minecrafters go "that's too many pixelated cubes". It was rough, glitchy, and unpolished, but for many people (including me), it was our first real video game. Your KDR and kill count, the only real statistics the game kept were a major deal, the kind of stupid status symbol only teenagers can come up with. And for a time, all was well. Students would feverishly play away in the back of a classroom, with a window nearby to click into the minute a teacher walked by so that they could pretend to be working. Teens would organize class wide tournaments on private maps, furiously mashing away at their blocky keys as they cracked one another. Eggs lived in... well, not peace, they were still shooting each other, but it was a contented era. Then, on November first, 2018, everything changed. No one knows who found it first. Maybe it was some middle schooler, jumping online with their friends in the cafeteria. Maybe it was a high schooler, who had five minutes to burn before Biology class started. Maybe some college student was looking for a distraction from their paper and decided to blow off some steam. Maybe it was someone who'd known about it in advance, and was standing by to grab it the instant it was available. No matter who found it, they decided to use it. And then they loaded the game. Part One: What, you egg! [Shoots him] The bland green and brown field in the middle of the Feedlot sat empty and quiet. On the boxy grey ramparts surrounding it, there was an occasional glimpse of brown or white as eggs moved to a new bit of cover. Then, in the middle of the field, a new player joined, hopping on for a quick game before they had to head to class. Their shell flashed green for a few seconds as they spawned, sending up a beacon to every other player in the game. There was a moment of silence, and then the entire field erupted. Explosions rocked the ground around them, taking away half their hit points in a moment. They were too far away for it to be a grenade, and no weapon in the game had that kind of firepower. They hadn't checked the dev's twitter, or looked to change their usual loadout, because why would they? Even in confusion, their fingers instinctually slammed onto the keys, desperately running for the welcoming cover of a nearby trench. As they dodged and zigzagged, they could feel the impact of rocket after rocket slamming into the ground around them. Out of the corner of their eye, they noticed other eggs popping up from hiding, and they soon heard the "crack" of sniper rifles. The moment a new rocket was fired, half a dozen scopes followed the trail of smoke back to its shooter, and bullets began to pepper the wall around them. The leaderboard, which had remained static for so long went wild, players shooting up on it before unceremoniously being wiped out themselves. The new player was frantic, trying desperately to figure out what was going on. Was it a hack? Some weird glitch people had figured out how to exploit? Their questions were cut short as one player, slightly smarter than the rest realized to aim a few meters in front of her moving target. They exploded into a shrapnel of shell fragments against the wall. As they watched the screen switch to an aerial view of the chaos, and the respawn counter clicked down, the question echoed in their mind: What the actual hell just happened? Thousands of players across the world logged on, and found themselves asking the same question. The quicker witted ones checked the dev teams Twitter, and saw this. There had been hints about it on Twitter, and some of the people on the Discord server tested it in the days leading up to the release, but few people were aware of either, meaning it came as a massive surprise. After close to two years of minor bug fixes and the occasional new map, the developers had added a new gun. The RPEGG, aka, the Eggsploder. A brief history lesson: What the hell are these guns? When the game launched, there were four weapons. One was the pistol that every character automatically carried as a sidearm. It was, and is, useless. Then, there was the EggK-47, the Scrambler shotgun, and the Free Ranger sniper. The EggK-47 was a relatively average gun, which few experienced players used, but which was popular with beginners or those who didn't care enough to waste hours learning other guns. It could fire a lot, and was good at finishing off players who were already injured, but wasn't particularly accurate or damaging. In contrast, the Scrambler was deadly at close ranges, with the ability to kill in one or two shots. It wasn't always easy, but with some practice, it could be a deadly ambush weapon, especially on maps with lots of tunnels and close quarters. However, it could only hold two shells before you had to reload. Likewise, the Free Ranger could kill in one or two accurately aimed shots. While doing slightly less damage, it also had a much faster reload and firing time, along with the longest range in the game, the benefit of a scope, and a larger clip. The fact that most maps favored distance sniping, combined with the fact that it was still pretty deadly at close range made it the favored weapon for a little over half of all players. Players could also hold a limited number of grenades, which were occasionally useful, but had a pretty small blast radius and could be easily avoided. And then along came the Eggsploder. It blew up. Literally. The Eggsploder: a whole lot of cons, and one very big pro This new gun could hold far less ammunition, and had to be reloaded after every shot. Even when you did fire, the rocket traveled slowly, meaning distant targets could have enough time to jump to safety. But it packed enough of a punch to more than make up for all that. Rather than being a single-target weapon, it was a "to whom it may concern". If you hit anywhere close to an enemy, they and everyone around them would be reduced to a nice omelette in the explosion. Crucially, you didn't even have to hit another player. Just hitting an object would set off the explosion. Remember that -- it's gonna be important later. The ability to kill multiple enemies at the same time made it especially popular in Teams mode. If enemies bunched up close, you could wipe out half of them. And since friendly fire was off, you could get rid of any pesky Scrambler users attacking your allies without fear of harming your own team. Not to mention, the wide margin of error with your aim meant that players who didn't care enough to "git gud" were finally on an even playing field. Players heard about the new weapon from friends and rushed to try it out. They loaded the game, looked through their weapon options, and clicked on the brand-new icon for this glorious gun. They swarmed onto server after server, map after map. Thousands of people loaded for the first time in a long time, some of them for the first time ever. These freshly hatched eggs rushed to war. They wanted excitement. They were not disappointed. Part Two: Everything changed when the RPEGG attacked Rockets flew through the air left and right as eggs ran for cover. On top of the Blue tower, a group of players were making their desperate last stand. It had always been one of the most unassailable positions in the game, a bastion of safety. It was almost tradition at this point: one team (or even a single bold player) would take it over, covering both the ladder up and the peak of the tower. Then, they'd revel in their victory until they annoyed a large enough group to band together and make the suicide charge to overwhelm them. The survivors of that charge would take up positions on the tower, and the cycle would begin again. But then, the sound they had come to fear -- rockets. A "chunk" sound as it loaded, followed by a midair roar, cut short as it exploded against the platform. And then another. And another. The barrage didn't let up. Their stronghold, their fortress, was no longer safe. It may have been able to shield them from bullets, but the massive explosions made cover all but useless. Almost in slow motion, they watched as a rocket skimmed over the edge of the wall, and soared past them. They breathed a sigh of relief as it flew further away from them -- cut short as it clipped the back edge of a barricade. Their hideout exploded into pixelated fire. A lone survivor managed to drop into a tunnel just moments before the rocket hit. As they waddled down the hallway, they turned the corner and came face to face with the cold black barrel of an enemy. As the survivor desperately clicked "r" to reload, a burst of fire shot outwards, and both eggs exploded into a fine yellow and white mist. Calling it a "war" is almost giving it too much credit. It was a massacre. The Eggsploder was the new thing, and people were desperate to try it out. Relatively few people took part in any official discords or the subreddit, so news of the new weapon was gathered largely through personal experience -- painful as it may have been. Since a large chunk of the player base was online teenagers, fake rumors and tips spread like wildfire. Similar to the "glowstone portal" in Minecraft, everyone heard from a friend of a friend that if you fired it while jumping and holding "K", it'd shoot three rockets, or other such nonsense. At least half of the players on any given map were running around wildly with the new gun -- often more. Some were learning how the new gun worked, its range, its damage, its accuracy. Others fired it around randomly because the explosions looked cool. Unfortunately for some players, they discovered that you could blow yourself up on accident. Fortunately for other players, they discovered that you could blow yourself up on purpose. If I'm dying, you're dying with me! You see, if a good player with a shotgun managed to get into close range with you, you were pretty much already dead. But, if you chose to fire your rocket launcher at the ground in front of you, you could take them out with you. Sure, it'd be a bit of an inconvenience for you, but that meant you got at least one kill for your one death, helping to keep your KDR from dropping too far. Worst case scenario, they'd live and you'd deny them a kill. Since you were already going to die, there was no real loss. This had already been a bit of a strategy -- drop a grenade on the floor, and run in the opposite direction -- but this new method was effective close to 100% of the time, rather than just having the occasional success. Even if a player wasn't deliberately trying to blow themselves up, it was easy to do so by accident, especially if you were in an enclosed area. Remember that detail from earlier about how hitting anything would set off the rocket? I did mean anything. You could be completely hidden, with cover all around, but if someone missed their target and clipped the wall above you, you'd die. Most of the crazy high killstreaks that kept people on top of the leaderboards relied on killing people over and over. The easiest way to do that was to kill the weakest players in the match multiple times, rather than risking a fight with someone of equal skill. With this new gun, the lack of experience turned from a weakness into a wild card. The worse their aim was, the more dangerous they became. Finally, this was also an online game with a lot of teenagers. Even if they didn't have to blow themselves up, many of them found it absolutely hilarious to run up to a person and shoot an explosive into the ground. This would often happen in retribution for killing someone a few too many times, meaning that any player who dared to top the leaderboard spent half the game running around the map, evading some lunatic with a death wish. The Scrambler is sent scrambling This turned the game on its head. Remember, close to half the player base relied on close quarters fighting, and this new weapon made that obsolete. You couldn't get in close unless you were sure that they weren't wielding a rocket launcher. Even then, someone could come around the corner with one and ruin everything. Fighting with a shotgun became a suicide mission, something only taken on by the exceptionally skilled, the exceptionally stubborn, and those players who had just logged on and were unaware of the madness. At first, this was mostly a source for laughs. "Oh no, the poor tryhards can't kill the noobs" became a common sentiment. People quickly stopped laughing as they realized that this impacted all levels of playing ability. Nothing was more frustrating than jumping into a game and immediately being wiped out by five separate rockets fired at your spawn, or having some asshole kamikaze you over and over after you'd beaten them. It wasn't even fun for the people with RPEGGs, since even if they were legitimately trying to play, they still had a high chance of accidentally dying. Even if you fought and shot and gritted your teeth to get a good killstreak, you could be wiped out in an instant just because you stood by a wall for a millisecond too long, since a single shot could kill you. One user in the Discord prophetically stated that shotgunners will be extinct as long as rpgs are a thing Certain people were quick to point out that the RPEGG was actually relatively underpowered. You could only hold a few pieces of ammo at a time, you had to do an annoyingly slow reload after every shot, and the slow traveling speed made it difficult to hit distant targets. The truth is that the rocket launcher wasn't powerful to actually play with. Its power was absolutely random, requiring no real skill, while simultaneously punishing lack of skill. That was the key part in all this. It wasn't replacing older guns as the best, or forcing new tactics. It was just disrupting the game. If you looked at the leaderboards, the killstreaks tended to be half of what they had previously been, and lasted far less time, no matter what gun you used. A game that had been about fun cat and mouse, with exciting combat, turned into a brutal frenzy. You'd hop in, and count yourself lucky if you made it twenty or thirty seconds before dying. Hamilton warned us about this Dueling was a smaller part of the game, but one that was still popular, and bears mentioning. Two players would hop onto a private match, and have a one on one fight. It wasn't an official game mode -- you had to organize it yourself. Still, people enjoyed it, and it was a fun way to test your skills. As you might imagine, RPEGG almost singlehandedly ended it. Fighting a duel with a scrambler was impossible, and the nature of dueling meant that the RPEGG's main drawback -- it's low ammunition count and fire rate -- didn't really come into play, since you didn't have to worry about multiple enemies. The Eggsploder was by no means unstoppable, but the game mode was accidentally designed to enhance all of its strengths while minimizing its weaknesses. Players adapted, generally by agreeing to not use the gun. But that still required playing with someone you trusted, meaning that the days of just finding a random person to duel were gone. The number of duels slowed to a trickle, as players returned to the more popular game modes instead. Even there, they couldn't escape it. When the going gets tough, the tough get going (to a different game) Within a few days (or a few hours for others), more and more players began getting fed up with the RPEGG and the chaos surrounding it. Unfortunately, due to the nature of the player base, most of that was never recorded. Because, y'know, it was just people talking. Fortunately, the official Discord is still up, and has some of those old messages recorded. Many people just wanted to complain and vent rpegg sucks you can't get streaks with it or against it of course it's a pyro member using it I use the rocket launcher u really do worship satan then so i was on a 26 streak and this guy who i killed a couple times was using sniper and switched to rpg just to end my streak furthermore, that makes it a horrible weapon defensively as well by defense, I mean not dying which should be the goal of the game This included Serpius, one of the game's few streamers, who had ties to the developers. viewer numbers went from 25 avg to 9 avg no one wanted to play or watch with the RPEGG Outside of being a cheerleader for the game I have to consider what people want to watch. Today was a blow to the motivation levels. Pretty hard to factor that into the "my opinion" part of the data. Many advocated for removing it entirely, while others debated ways to nerf it in order to make it more fair Feedback hasn’t been great on the release of the gun. A few people have expressed that they will leave if this is left in etc, etc. I think the idea of the gun is great, and its graphics are 👌🏼. But I think that it throws off the normal shellshockers gameplay. It adds too many different things that aren’t the game that we know and love. Personally, I’d love to use an RPG in this game, but I don’t see it working currently. Instead of the gun being “scrapped”, I think it should be incorporated into a different and new gamemode, that banks on the RPEGG’s abilities. Still more people just liked the pretty explosions, and thought it was fun actually funny you should mention a minimum active flight distance, because real-life RPG rockets actually have a few cases where people using them have tripped with the safety cap off or ran into something, and then the rocket has actually exploded with them still holding the RPG now obviously the RPEGG has no relation to real life RPGs aside from its name but funny story well not so funny seeing as people have died but story And some men just want to watch the world burn make it a double barrel rpg Colton needs to buff rpg alot More ammo plus no self damage And of course, there were always the memes. Part Three: The Resistance is born Something strange was happening on the Dirt map. In the midst of beige and sepia colored blocks, among the vaguely Eggyptian architecture, someone was doing the impossible. They were in the lead. And were doing so with a shotgun. A lone egg carrying a rocket launcher trundled through the streets. He wasn't bothering to find a vantage point. No one was. Killing the top player was an achievement even under normal circumstances, but with a kill streak this high? It was irresistible. And as he turned the corner, he spotted something. A brief flash of brown shell as it ducked around the corner, with the unmistakable butt of a shotgun. His fingers hit the arrow key hard, rushing after them. As he closed in, his mind raced. His quarry had just gone into a narrow alley with a dead end, one where pretty much any rocket fired was guaranteed to hit something. Sure, he'd likely be caught in the blast, but as his mind flashed back to every humiliating loss and kill he'd suffered at the hands of players like these, he accepted that risk. He turned the corner and saw... nothing. Except for a stack of crates, which, the way they were positioned, might let someone leap up onto the wall and... He was a puddle on the pavement before he could even complete the thought. She had leaped from the wall above and fired in midair, two perfectly timed shots that scrambled his yolk before she even hit the ground. She had planned carefully: a brown shell to blend in with the environment; no decals or outfits made it harder for players to recognize her when they respawned; her display name of " . " meant that her name couldn't be seen at a distance. As the player she had killed started filling the chat with the kind of poorly thought out profanity only an angry middle school boy can provide, she was already moving to the next bit of cover. Wielding this weapon was really, really stupid, but fuck it. She'd used it for this long, and a little update wasn't going to change that. As resentment grew, many players gave in. They only played with friends on private servers, or decided to slog through the chaos, or just stopped playing. Meanwhile, more and more players rushed in to try this new weapon they'd been hearing about. For every person that got fed up with it, two more logged on to take their place. Some Eggsploder users genuinely liked it, some just wanted to try it out, and some were that special mix of teenager and online gamer that made them enjoy the misery of others. Regardless of the reason, they were legion. But in the week after the RPEGG was introduced, a growing number of players chose to stand their ground, and decided that they weren't going to roll over easy. They had used these weapons for as long as they'd been playing the game. And besides all of that, they were sick and tired of assholes ruining that game on purpose. They realized that they couldn't win by protecting their KDR. But after a full week of being blown up over and over, they were willing to make that sacrifice. There was never any formal organization (at least not that I can find evidence of). People came to the same conclusion in ones and twos, occasionally collaborating with a friend. No matter how they decided, or how good they were, they came to the decision that they wanted to fight back. Their tactics The RPEGG was dangerous and unpredictable, but it could still be countered. Remember, the number of maps at the time was pretty small, and so they were easy to memorize. Players knew where the best sniper spots were, the best ambushes and choke points to use the Scrambler with, the best ways to avoid being seen. Meanwhile, RPEGG users still had to figure out how to use the terrain with their specific gun. Additionally, as mentioned previously, RPEGG also could only carry three pieces of ammunition at a time, requiring players to constantly seek out the randomly spawning ammo drops. And each of those drops only had one rocket in them. (Said ammo drops appeared as smaller eggs, which raises all kinds of ethical questions, but we're just going to move right past that). So, snipers, with their far higher magazine capacity would post up in an area where they could see multiple pieces of ammunition, and wait for an RPEGG user to come and get them. Members of the "resistance" began fighting back. They'd find and target people using the RPEGG, especially those using kamikaze tactics. They'd then turn the tables on them: if someone was seen blowing themselves up on purpose, their username would be noted. They would then find them and shoot them. Then, wait for them to respawn, and do it again. And again. Granted, they'd often die themselves, whether to RPEGGs or just other players who were playing the game normally. This was not a battle where they could win, nor did they intend to. They decided to call the trolls' bluff. How long were they really prepared to play a game where they kept dying, and the only enjoyment they got was spiting other people? If you carried an RPEGG, you'd be shot from a ledge or ladder. If you kamikazed, you'd be hunted down again when you respawned. It was an unspoken, but very clear message: Cluck around and find out. Added around the same time as the RPEGG, the Shellville map was one of the fiercest battlegrounds. Modeled to look like a miniature city, it was by far the most detailed and cool looking map at the time, as well as the largest. Players would often join and leave games until the random selector found them a map with Shellville. However, it wasn't a map that was particularly well suited to actually playing with the RPEGG. All of that detailing meant even more objects for the rocket to accidentally hit and go off midair. Of course, that just made it more random and deadly. With close quarters, and plenty of nooks for snipers nests, fighting quickly became brutal, and the streets ran yellow with yolk. The unthinkable happened People didn't kill each other. I'm going to say it again: people didn't kill each other. To get an idea of why this was a big deal: Free For All was the most popular game mode, and was, as the name suggests, a free for all. Everyone shot everyone, and the very idea of teaming up with someone was reviled. It was considered the cardinal sin of the community to jump into the same game with your friend and cooperate. In fact, you were generally expected to shoot your friend quite a bit more than everyone else. "Teamers" was spat out with an intensity and fury that is usually reserved for terms like "puppy killer", "child abuser" or "congressman". Some of that was done out of a sense of "honor" (the air quotes are required because this is an online game about eggs with shotguns), but a good deal of it was also just because of the culture around it. Free For All was expected to be brutal and merciless, sending everyone you saw straight to (s)Hell. People were wary to even try teaming up because there were decent odds your friend would just immediately shoot you from behind. Even if you weren't teaming up with them, you were still expected to go full Cobra Kai and show no mercy. If someone walked into your sights, you fired. So the idea that players would notice someone else trying their best to help stop the RPEGG spam, and would not go for the kill shot... it was unthinkable at the time. And as stupid as it sounds (remember, game about fucking eggs with shotguns), it was more than a little heartwarming. These were largely teens, who also happen to be g*mers, and are on anonymously on the Internet. That's like... the trifecta of horrible people. An inescapable Bermuda Triangle of rage and petty cruelty. The perfect recipe for fuckknuckle soup. So seeing people share a sense of community, bonding over a game that they loved and wanted to preserve... it was nice. Part four: All bad things come to an end She cornered him in a tunnel beneath Moonbase. He'd blasted rockets at her again and again as she chased him, narrowly missing each time. At one point, one had exploded close enough to leave her with a single hitpoint left. But now, she had him in her sights, with his back up against a wall. As she closed in, she could almost swear that the smooth white shell of the egg in front of her was smirking. At the last moment, she saw his barrel pointing downwards, and tried to leap away -- too slowly. He fired, and she watched in horror as the rocket flew into the ground. It bounced off with a "plink", and harmlessly disappeared. They stood there for a moment, frozen in time. And then she swung her shotgun up and blasted him in the chest. The dev team had made it pretty clear that they were aware of the problem from the start and were scrambling to fix it. But they had been pretty fried after working on such a big update, and needed some time to crack the problem. By November 17th, the creators were already testing out a debuff on their dev server, and by the 19th, the Eggsploder was nerfed into the ground. There was a distance limit to explode -- so if it hit someone while you were close by, it wouldn't detonate, and would do a measly 10 damage. It could only hold three pieces of ammo at a time, and each supply box only had one piece of ammo in it. Finally, they added a scope, which would not allow you to fire accurately until it had been held steady for a short time. You could fire a bit early, but it'd throw off your aim. Unless the enemy was standing completely still, you didn't have much of a chance to hit them. And just like that, it was over. Any of the RPEGG's benefits was gone, as was any reason to fight over it. It still couldn't beat the sniper at long range, and it was essentially useless at close range. Each egg had 100 hitpoints, so even if someone just stood close to you and let you shoot them (waiting through the painfully long reload sequence each time) you'd run out of ammo and not even annoy them. Abruptly, things returned to normal. There was little talk about it, or pushback against the nerfs. All the fresh eggs who had joined either filtered out silently, or got hooked on the game and started learning to play with another gun. The griefers and trolls changed up their usernames, and skulked back into the game, hoping no one would remember them. Eggs went back to killing one another -- but with a vague element of fairness this time. Today, the RPEGG is still considered one of the worst guns in the game. It still gets some use, mainly for team games, or just because it's fun as hell to blow things up, but its days of destabilizing the entire game are long gone. A few more guns have been added since (although there haven't been any new ones for years), but the devs learned their lesson. New guns were slightly different versions of existing ones, without making entirely new dimensions of gameplay. They did things a bit better or a bit worse, but the game stayed relatively similar. In the end, ironically, the RPEGG went out not with a bang, but with a whimper. Closing thoughts I want to take a brief interlude here at the end to discuss my personal experience with this. I'll admit, I used the new gun a few times to blow myself or others up, because why the hell not? But pretty quickly, it got annoying, and I started fighting back against the RPEGG. I'm pretty sure I died way more times than I actually killed anyone, but hey, I was helping. At the time, I was mostly unaware of the scope of the drama -- I was just really, really annoyed by people screwing with the game, and wanted to annoy them right back. I kept playing the game for a while after the whole drama ended, but eventually trailed off. The introduction of new guns later caused me to start playing again for a time (Crackshot was, and still is, the weapon of the true coward, perfect for me). But eventually, at some point I can't even remember, I stopped playing. For some odd reason, I was reminded of this out of nowhere a few months ago. For that same odd reason -- nostalgia, curiosity, boredom -- I sat in a dreary lecture hall and decided to pull the game up, for old time's sake. There were changes, of course. There were new, more detailed and intricate maps (in my day, we had some storage crates stacked on top of one another and we damn well liked it). There were melee weapons now. But as I loaded into the same chunky playing field, it felt like returning to an old home. I remembered slow days in class, where we'd surreptitiously try to play without the teacher noticing. I remembered friends who I hadn't talked to in years. I thought about reaching out to them to try and organize one last game. And then a middle schooler named "fuckdickxxx" killed me 17 times in a row and I remembered why I hate children. I hope you enjoyed this! It's not my usual style of writeup, but after seeing some of the amazing work on this sub, I decided to try out a more narrative style of writing. This was very fun, but also, holy crap it is hard. I think I'm gonna stick to the snarkiness and lore dumping about comics. submitted by /u/EquivalentInflation to r/HobbyDrama [link] [comments]
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reddit.com |
EquivalentInflation |
Jan 29, 2023 |
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A Guide to Socks
In general, try to match the formality-level of the rest of your outfit. Gym clothes: gym socks. Examples used are just for illustration. See "Brands" section at bottom, for recommendations. Shape/Length/Type/Size A diagram via mostly for the silhouettes, as ballpark discussion examples. Not definitive. Standard socks over-the-calf / dress / long / tall / knee-high / executive / full-length socks mid-calf / crew / half-length socks ankle / anklet / sport / short / quarter-length socks Formal attire traditionally requires long/dress socks (to prevent any flashes of visible skin, and because they're less prone to bunching/falling). Unseen Socks no-show / liner / loafer / invisible / ped / low / footie socks The Naming of unseen socks is wildly non-standard. Socks named "no-show" might be anything from minimal (C.K.s) all the way up to the ankle bone (Hanes). See this comparison of 2 "invisible" brands, without shoes and with shoes. via Material Get Wool: Good moisture wicking. Good temperature control. Good durability. - Some people find/think of them as itchy; getting good quality (fine/ultrafine) wool, and blends with other materials, can solve this in most cases. The coarse fibers, are the ones that itch - which is more of a problem/memory of vintage/hand-me-down/heirloom wool, or cheap wool. Be careful with cotton: Cotton is moisture-absorbant (not wicking), so if your feet are hot, and/or sweaty, they'll smell worse by day's end. Cotton is less durable, and less springy once compressed, compared to wool. Cheap cotton socks are prolific, and often badly shaped/cut/stitched. This has led to the opinion that Cotton sucks for socks.. Keep this in mind, and you'll be fine. Blends are good. An addition of x can add good properties to the material (elasticity, durability, etc). See this Material guide, which covers: acrylic, cotton, linen, nylon, polyester, rayon, silk, spandex(lycra), wool. If layering, use synthetic/wool/wicking materials for the inner layer. Some "liner" socks are named/designed for this purpose (versus no-show-"liners"). SmartWool is just a brand of merino sheep wool, treated with a few of the "washable wool" processes (invented in the '70s); specifically, a heavy washing of the raw fibers, and a resin coating. It turns these rough raw edges, into this smoother surface, to prevent the fibres catching on each other as they move around, which is why untreated-wool "shrinks". Many other companies do the same thing. Color/Pattern Basic/Daily/Standard: Match your pant color, or go one shade darker - this will look naturally good, both by being shadow-like, and extending your leg thereby making you look taller. (If you match your shoe color, it can give your shoe the illusion of being a deformed boot. Badbadbad.) I.e. Dark grey/blue/brown socks with denim/navy pants. Dark brown/grey/blue socks with khaki pants. Thin black socks only with black or dark-grey pants (Never thick black gym socks.). Never white, unless you're exercising (or going Californian1). Intermediate: Compliment (not clash) the color of your pants. Use solid colors, or minimal patterns. See the sidebar's "Understanding Color". E.g. and E.g.2 via E.g.3 Advanced: Be Bold. Experiment. Match the color of your tie/shirt/eyes/pocketsquare/SO's outfit/etc. This can rapidly get quite extensive, expensive, or crazy. Advanced because: It can easily go horribly wrong, and come-off as "tryinghardandfailing". Block colors are easier to make work.via Patterns are just asking for trouble. Caveat: Bright/Loud/Silly/Novelty socks will get commented on, but sometimes "hey, nice socks" really means "I couldn't help but notice your incredibly garish socks, and politely comment on them to cover my laughter and staring. Are you color-blind or going to clown-school?" Size Not Too Tight. One size does NOT fit all. Buy a trial pair of any new sock brand/model, to confirm that a day's wear will not strangle your ankles, or wriggle down into your shoe. Typically, your real sock size is 1 or 2 times larger than your shoe size. YMMV. Care Washing: For high quality socks, Hang Dry. Read the label when/before you buy them. (Most fall into the "Machine-wash warm, Tumble-dry medium" category. But Tumble-dry with heat destroys the elastic, and deforms the knit. For longer life: hand wash, and always hang dry.) Storage: Folding or Rolling, is better than stretching the cuff over itself. Get obsessive/creative if you wish. Stop wearing socks once damage is visible. Use old socks as rags, polishers, dusters. They fit well over the hand! (See this list of materials to learn how to add a static charge to each, to make your own swiffer-esque rags.) Sockless For dry and clean feet: Avoid wearing the same pair of shoes for two days in a row. Air them out. (Good advice, even when worn with socks.) Try wool (moisture-wicking) or terrycloth (moisture-absorbant) insoles. Wash them regularly. Try a light daily dusting of goldbond foot powder (but beware barefoot footprints, and dust-out regularly). Try an unvarnished-cedar shoe-tree. To prevent blisters from new shoes: Break-in stiff/new shoes with socks (around your home) See more in this thread, and valetmag: The Art (and Science) of Going Sockless and ArtOfManliness: Going Sockless in the Summer, and also /r/barefoot/ Qs/FAQs Need moar padding? Get an insole. Really thick socks are only for winter, or exercise, or boots.2 Falling down / Bunching up around the ankle? Well-made/designed/fitted socks, of any size, will help. Machine-drying will destroy the elastic and knit. Over-the-calf socks are less prone to falling down. Don't tumble-dry, especially with heat. Boat/summer shoes look 1000 times better with no-shows or sockless. They were designed for wet/sandy/dusty circumstances; socks are contraindicated. Socks with Shorts? Generally avoid, if fashion is the priority. If necessity demands, then at least keep them short. (Unless you're Bermudan, or impersonating a tourist) Socks withvia Sandals? Nopenopenope (unless you're feminine) Are th..? Of course there are! /r/socks/ - low volume, looks friendly /r/awesomesocks/ - strongly redditgifts oriented For completism, there's also the NSFW (?!) /r/GirlsInSocks/ and /r/GirlsinStripedSocks/ and /r/GirlsinTUBEsocks/ Links/References/Reading search MFA for "socks" Wikipedia: Sock ArtOfManliness: Guide to Socks 1 Stylegirlfriend: Sock-iquette: Your Guide to Guys’ Footwear TheMitchelli: Gentleman’s guide to socks Fashionbeans: The Essential Guide To Men’s Socks TSB: A Simple Guide to Sock Matching Valetmag: Wool Socks Sartorialist: Unconventional Gift Guide….. #2 Long Socks Hisroom: All About Men's Socks 2 AGoodMan: Sock it to me Slate: Like My Socks? They Cost $200 Search socks at: putthison, lookbook.nu, hypebeast For Sports/Hiking, see Guide for sports/exercise and REI: Socks for Hiking and Choosing Hiking Socks Guide and MEC: Socks Basic foot anatomy (Continued in comments...) submitted by /u/reachexceedgrasp to r/malefashionadvice [link] [comments]
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reddit.com |
reachexceedgrasp |
Apr 2, 2013 |