|
I keep getting error codes
I am consinstently getting various error codes since i started playing again this week, i cant load activities and when i can most of the time i either get connecting to servers or i instantly go back to orbit. i play with a very good connection,i tried everything i could but i was not able to resolvethe problem i am still getting weasel or centipede everytime i log into the game
|
www.bungie.net |
Mavis |
Mar 27, 2026 |
|
RE:The Archer-Mage Against the Undead Legion
... guys ourselves, masters of the game, not some pawns squashed under ... hunt for this psychedelic, hairy centipede. Elanil's reaction was immediate. As ... pounce on it. So the centipede froze on the edge, ready ...
|
forums.spacebattles.com |
ok-walrus |
Mar 25, 2026 |
|
RE:The Archer-Mage Against the Undead Legion
... guys ourselves, masters of the game, not some pawns squashed under ... hunt for this psychedelic, hairy centipede. Elanil's reaction was immediate. As ... pounce on it. So the centipede froze on the edge, ready ...
|
forums.spacebattles.com |
ok-walrus |
Mar 25, 2026 |
|
RE:I AM WORTH- (invincible/Worm Cyoa V1)
... playing some form of strategy game. I walked over to him... his memories, he played this game all day while I was ... his place to finish the game, while I loved strategy games ... I wanted. I finished the game and shut the pc down ... clean up of that giant centipede was still ongoing. They were ...
|
forums.spacebattles.com |
Xiosdestro |
Mar 24, 2026 |
|
RE:Ash's Place of Snippets and Assorted Insanity
... the Greater Will in the game, even if she's still loyal ... her sisters before a certain centipede asshole gets his rotten little ...
|
forums.spacebattles.com |
BanzEye |
Mar 23, 2026 |
|
how do u guys beat bosses?
..., and particularly when using Pilgrim / Centipede sets you'll find you 1-focus (... best buff effects in the game, and even the varied combo ... attacks for most of the game is overwhelmingly more effective, followed ... the literal end of the game... usually because some YouTube video ... to combat in the entire game might be wrong and they ... necessary for most people. This game is a bit harder than ...
|
steamcommunity.com |
Xengre |
Mar 22, 2026 |
|
RE:Need help
These last few days I get Centipede every first launch of the game, as it starts loading; second time works. Another error that I'm getting familiar with alongisde the ever-returning Currant...
|
www.bungie.net |
Crisidelm |
Mar 20, 2026 |
|
come on man...
... who beat and cleared this game, you should always check the... just proceed and beat the game. After that just use guide ..., couldn't cause I killed the centipede first. I wanted to save ... just play and finish the game. But this randomness didn't make ...the game better for me nor makes ...
|
steamcommunity.com |
mystemacc |
Mar 20, 2026 |
|
RE:A Funeral for the Living (JJK Chaos Gacha SI/OC)
... then it would be a game changer. "There are a few ... much some kind of humanoid centipede as it was a 'train', ... provided. It was a dangerous game. With only partial usage of ...
|
forums.spacebattles.com |
KingNecron101 |
Mar 19, 2026 |
|
RE:Forgotten video game remakes
Timu said: Oh, this reminds me of in the late 90s there were a bunch of 80s arcade game remakes of varying quality and it was like a trend at the time. Most of them were pretty mediocre except I remember Centipede not really being a remake (except for a clsasic mode that was included) but more of a fleshed out modern game with levels and bosses and whatnot.
|
www.resetera.com |
MoonlitBow |
Mar 17, 2026 |
|
Re: Damn I'm old!
... the two player racing car game was called (was it Skida... guy didn't even finish the game. He walked away with cities... was crap at Defender and Centipede, so probably would not have ...
|
forums.theregister.com |
Peter Gathercole |
Mar 17, 2026 |
|
Re: Damn I'm old!
... the two player racing car game was called (was it Skida... guy didn't even finish the game. He walked away with cities... was crap at Defender and Centipede, so probably would not have ...
|
forums.theregister.com |
Peter Gathercole |
Mar 17, 2026 |
|
RE:A Hunt Like No Other (Doom/RWBY/Borderlands)
... of creatures with a bloated centipede body, melded into shape with... than to play the blame game. It was a mistake born...
|
forums.spacebattles.com |
Crazyscientist85 |
Mar 17, 2026 |
|
RE:Slay the Spire 2 - climb it again!
... almost no damage. As the game progresses this gets worse in ... the stupid act 2 elite centipede deals 30 a turn and...
|
forum.quartertothree.com |
Therlun |
Mar 17, 2026 |
|
Feedback: Beginning Not "Fun" + More obvious items +
... game provides a good introduction to the mechanics and that enemies are fitting. The centipede... first few minutes of the game. I am sure it gets ... take a piss at the game, but providing a viewpoint. It ... best interest to make the game as good as possible. I ...will jump back into the game and try more. Will need ...
|
steamcommunity.com |
Eirik |
Mar 16, 2026 |
|
Feedback
... - I've successfully finished the game and got all achievements. Thank... will help to make the game even better (I will hide ... uranium rods to charge, late game global wireless charger aka getting ... finish Incubators. Suggestion: traditional late game mines, steel from carbon and ... the weakest point of the game: Wonky camera is even more ... the rear of you rover centipede and drive to the eyeballed ...
|
steamcommunity.com |
Tatsuran |
Mar 15, 2026 |
|
RE:Diablo IV: Vessel of Hatred |OT| Inside Of You There Is One Wolf
...: Anyone have a poison focused centipede build? I would just basically... with hard already. Since this game is entirely built around exponential ...
|
www.resetera.com |
Arttemis |
Mar 15, 2026 |
|
RE:Is your game room pinball only or do you have some arcade games too? …
... arcade cabinet. The one arcade game I want is a Millipede... works pretty good for Millipede, Centipede, Missile Command, Golden Tee, etc...
|
pinside.com |
xsvtoys |
Mar 15, 2026 |
|
Does anyone know if this game will get more updates?
... on floor 2, the human centipede room in the basement, random... is still working on the game. The update also likely won't ... one, so don't expect the game content to double a second ...
|
steamcommunity.com |
Thorgonator |
Mar 15, 2026 |
|
RE:Lost in Echoes
... halfway through your meat's first game of solitaire that the Placeholders... of them say anything. The game continues. "Siffrin." Placeholder: Mirabelle sounds... your meat's face like a centipede. The Placeholders don't smile back. "...
|
forums.spacebattles.com |
UnwelcomeStorm |
Mar 14, 2026 |
|
Quest said there will be 3 raids of melee raiders, but it was lie
"This size" is a strange thing for the game to say with mechanoids. How many militors counts as one Centipede? How many mini-slugger turrets is one mechanoid drop beacon?
|
steamcommunity.com |
♫ |
Mar 13, 2026 |
|
RE:Chaos Games
... will continue to spawn.] [Zombie Centipede - 1] And a nightmare... their way out of the centipede monstrosity. It had 12 large ... of the giant fucked up centipede tube zombie was full of ... could wait, wait until the game was about to end or ... turned to look at the centipede monster, and then at the ...
|
forums.spacebattles.com |
YagFoOad |
Mar 13, 2026 |
|
"You killed a slayer? How?"
submitted by /u/AdMysterious8424 to r/slaythespire [link] [comments]
|
reddit.com |
AdMysterious8424 |
Mar 23, 2026 |
|
The glass just doesn't hit the same
submitted by /u/BetaThetaOmega to r/slaythespire [link] [comments]
|
reddit.com |
BetaThetaOmega |
Mar 19, 2026 |
|
Game over gamer (Day 9 - Centipedes/ Centiwing)
submitted by /u/Ordinary-Wash-9431 to r/rainworld [link] [comments]
|
reddit.com |
Ordinary-Wash-9431 |
Mar 9, 2026 |
|
9.5.0 | PTB Patch Notes
https://preview.redd.it/s7oguee4kglg1.jpg?width=1000&format=pjpg&auto=webp&s=f37e2c3abb56b7464af0e08ca8e4512b89dd74eb Content NEW MAP: Trickster's Delusion The Sleepless District will be the new Realm NEW SURVIVOR: KWON TAE-YOUNG New Survivor perks: Flow State Whenever a generator is completed, earn 1 token, up to 5. For each token: You bless and cleanse Totems 8/9/10% faster. You heal 8/9/10% faster. You unhook Survivors 8/9/10% faster. A Place For Us While healing another Survivor, you both gain Elusive. Whenever you finish healing The Obsession, they gain Elusive for 20/25/30s. When the trial starts, you are less likely to be the Obsession. Five Moves Ahead While you are in the Killer's Terror radius or chased by the Killer: You see the Auras of the 5 closest Pallets and Windows. You drop Pallets 50% faster. Whenever you drop a Pallet, cooldown: 30/25/20s. Gameplay Features Killer Updates Killer Update - The Trickster Summary The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back The Trickster goes up in Style Ranks by earning Style Points. Each Style Rank improves The Trickster's Blade throw and Locker Restocking speed. Main Event can now only be activated once reaching the highest Style Rank. Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster. Basekit The Trickster's movement speed decreased to 4.4m/s (was 4.6 m/s). Blade count decreased to 36 (was 44). Decreased Terror Radius to 24m (was 32m). Decreased time to enter Throw State to 0.3s (was 0.35s). Decreased time to exit Throw State to 1.15s (was 1.25s). Increased time between Blade throws to 0.33s (was 0.3s). Decreased base Throw State movement speed to 3.68m/s (was 3.86m/s). After 8 consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s. After 16 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s. Increase Blade throw rate per Blade thrown: After 8 consecutive Blade throws, the throw rate increased by 50%. After 16 consecutive Blade throws, the throw rate is increased by 100%. Laceration Laceration now only counted using whole numbers (previously decayed into decimals). Laceration Meter decreased to 6 (was 8). Laceration Meter decay delay decreased to 12s (was 15s). Increase Laceration stack decay time to 3s (was 2s). Laceration visual feedback updated. Now displayed on the Survivor directly, for both Survivors and Killer. Laceration cuts removed from Survivors' user interface. Style Points The Trickster performing combo actions generates Style Points. A combo action is triggered when two back-to-back gameplay actions are distinct. The following actions generate 1 Style Point: Hitting a Survivor with a Blade (first-hit only). Injuring a Survivor (from Laceration or basic-attack). Hooking a Survivor. Basic-breaking a Downed Pallet. Basic-breaking a Breakable Wall. Damaging a Generator. Snuffing a Boon Totem. The following actions generate 2 Style Points: Hitting a Survivor with 4 Blades from at least 4m (without missing or exiting the Throw State). Hitting a Survivor with a Blade from more than 16m away. Interrupting a Survivor. The following actions generate 3 Style Points: Hitting a Survivor with a Blade through small gaps. Style Ranks There are 6 Style Ranks: E, D, C, B, A and S-Rank. Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers. Higher bonuses at higher ranks. Higher Style Ranks require more Style Points to reach. Higher Style Ranks feature progressively shorter combo timers. Ranks regress to previous in order if combo timer ever lapses. Earning Style Points refreshes the current Style Rank's combo timer. Style Rank combo timers are paused while The Trickster is performing interactions with Survivors or interactable objects. S-Rank When reaching of S-Rank Survivors within 44m of The Trickster are revealed via Killer Instinct for 4.4s. All Survivors are notified across the Trial. While in S-Rank: The Trickster gains a 44m Terror radius. Lullaby is disabled. Laceration Meters decay 50% slower. Blade throw and Locker restock speeds increased to maximum. Main Event can be activated. S-Rank has a 66s combo timer. S-Rank cannot be paused or refreshed (unlike lower Style Ranks). S-Rank always reverts to E-Rank (via timer, or once Main Event ends). Main Event Press the Secondary Ability button to activate Main Event Main Event lasts 8s (was 6s). The Trickster throws Blades at at 1.67x the default Blade throw speed. Note: not affected by Consecutive Blade Throw and Style Rank Blade Throw modifiers. Survivors near The Trickster are notified. While performing Main Event: S-Rank timer is paused. Each Blade hitting Survivors awards bonus Style Points. The Trickster can cancel Main Even via the Secondary Ability button. When Main Event ends: The Trickster's Power goes on cooldown for 4s. S-Rank resets to E-Rank The Trickster goes up in Style Ranks over time, based on bonus Style Points earned during Main Event. The Trickster's Add-Ons Memento Blades (Rework) Displays a reticle while aiming with Blades. Trick Pouch Increases maximum carried Blades by 4. Start the Trial with 4 extra Blades. Killing Part Chords (Rework) Increases time before Style Ranks from D to A decay by 20%. Inferno Wires (Rework) Decreases Showstopper's cooldown after Main Event by 10%. Ji-Woon's Autograph (Rework) Increases the duration of Main Event by 33%. Lucky Blade (Rework) On every eighth Blade Hit, an additional bonus is assigned at random: Increases Laceration by 100%. Gain 3% Haste for 3 seconds. Gain an additional Style Point. Caged Heart Shoes (Rework) Increases movement speed while in the Throw State by 1%. Tequila Moonrock (Rework) Increases Throw Speed by 10% for 8 seconds after gaining a Style Rank. Bloody Boa (Rework) Decreases the speed at which Laceration decays by 10%. On Target Single (Rework) Increases time before Laceration starts decaying by 15%. Fizz-Spin Soda (Rework) Increases the number of Blade Throws required to slow movement speed while throwing by 2. Waiting for You Watch (Rework) Survivors whose Laceration Meter fully decays are revealed for 4 seconds. Ripper Brace (Rework) For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 3% faster. Melodious Murder Increases Blade reload speed at lockers by 25%. Diamond Cufflinks Reveals Survivors' auras for 6 seconds when their Laceration reaches one Blade hit from maximum. Edge of Revival Album (Rework) Blade Hits from more than 32 meters away deal 100% more Laceration. Cut Thru U Single (Rework) When reaching a new Style Rank, adds a stackable 1% Haste bonus. All stacks last until Style Rank decreases by any means. Death Throes Compilation (Rework) Refills Blades by 50% of the maximum when Main Event ends. Iridescent Photocard (Rework) Increases the duration of Main Event by 100%. When Main Event is activated, reveals your aura to all Survivors and blocks all generators for 6 seconds. ** Please note the Trick Blades add-on has been disabled. The First Decreased 2nd phase of the Wordbreaker Timer from 60 seconds to 50 seconds. Charge Vine Attack Ready sounds plays slightly in advance for Survivors. (Charge 0.33 sec; sound activate at 0.18 sec) Killer Base Attack lunge speed adjusted from 6.6m/s to 6.9m/s to be on par with all Killers. The First's Add-Ons Bead Maze: Now increases Worldbreaker Timer for 2.5 seconds for each living Survivor. Shattered Wrist Rocket: Changed Common Rarity to Uncommon Rarity. Bloody Roller Skate: Now Killer gains the Haste Effect for 1.5 seconds upon exiting Undergate Attack. Mid-Century Radio: Changed Uncommon Rarity to Common Rarity. Forged Death Certificate: Reworked for Each successful Worldbreaker Token placed on a Survivor via Vine Attack Undetectable Status Effect until the next Worldbreaker Mode activation. Rabbit Remains: Changed Rare Rarity to Very Rare. Now give Exhausted status effect for 10 seconds, and increase the Upside Down Ability cooldown by 5 seconds. Broken Skateboard: Reworked for When Worldbreaker Mode starts, you basic-vault windows 30% faster and auras of Pallets and Windows are revealed to you within 32 meters for the next 65 seconds. Pizza Goggles: Changed Very Rare Rarity to Rare Rarity. Reworked for The Undergate Attack's area of effect range is reduced by 90%, and its cooldown time is shortened by 25 seconds. Your exit cooldown time after executing the Undergate Attack is reduced by 80%. Chess Piece: Removed the negative aspect of increasing the Upside Down Ability cooldown and the two charges attack radius are now diminished by 40%. The Ghoul Adjusted Reticle stickiness on Survivor from 0.18 to 0.05 seconds when attempting a Kagune grabs. Updated the automatic hit detection that occurs at the end of a Kagune Leap vault when a Survivor attempts to vault back toward the Killer to ensure greater consistency. Killer Actions Update Accompanying the new language found in the Perks Description Update (see UX section below), we have expanded our distinction between basic and special actions performed by Killers. Starting in update 9.5.0, the following terms will now appear in Power, Add-on and Perk descriptions: Basic-break When a Pallet or Breakable Wall is broken by the default ability of any Killer. Special-break When a Downed Pallet or Breakable Wall is broken due to an ability granted by a Killer's Power. Basic-vault When a Window is vaulted by the default ability of any Killer. Special-vault When a Window or Downed Pallet is vaulted due to an ability granted by a Killer's Power. Damaging Generators When a Generator is damaged and loses progress due to the default ability of any Killer. Generator Explosions When a Generator loses progress due to an ability granted by a Killer's Power or Perk. With these new terms, we intend to express with increased accuracy when specific gameplay interactions are intended to work alongside one another. Notably Killer Powers and Killer Perks. Multiple gameplay descriptions. been updated to surface these new interactions. The following Killers' Power descriptions have been updated: Basic-break The Singularity Special-break The Shape The Hillbilly The Cannibal The Demogorgon The Oni The Blight The Nemesis The Knight The Dark Lord Special-vault The Legion The Mastermind The Good Guy The Ghoul The Krasue The following Killer Add-on descriptions have been updated: The Wraith - "The Serpent" - Soot The Wraith - "Shadow Dance" - White The Wraith - "Shadow Dance" - Blood The Hillbilly - Lo Pro Chains The Spirit - Kintsugi Teacup The Legion - Iridescent Button The Ghost Face - Olsen's Wallet The Demogorgon - Barb's Glasses The Executioner - Obsidian Goblet The Mastermind - Lab Photo The Knight - Pillaged Mead The Skull Merchant - Geographical Readout The Xenomorph - Self-Destruct Bolt The Good Guy - Hard Hat The Lich - Ring of Telekinesis The Lich - Vorpal Sword The Dark Lord - Pocket Watch The Dark Lord - Sylph Feather The Houndmaster - Gunpowder Tin The Ghoul - CCG ID Card The Ghoul - Red-headed Centipede The Ghoul - Iridescent Eye Patch The Animatronic - Endo CPU The Krasue - Rotten Swine The Krasue - Mysterious Elixir The First - Shattered Wrist Rocket The First - Stained Glass Mural The First - Broken Skateboard The First - Electroshock Collar The following Killer Perk descriptions have been updated: Brutal Strength Overcharge Fire-Up Bamboozle Pop Goes The Weasel Spirit Fury (now "destroys" pallets) Surge Trail of Torment Dragon's Grip Oppression Eruption Scourge Hook: Pain Resonance Call of Brine Dissolution (now "destroys" pallets) Superior Anatomy Nowhere to Hide Game Afoot THWACK! Machine Learning Unbound Unforeseen Undone Dark Arrogance Help Wanted Turn Back The Clock Hex: Hive Mind The following Survivor Perk descriptions have been updated: Alert Blast Mine Wiretap Chemical Trap Bada Bada Boom Survivor Item Update Fog Vial Reworked the Fog Cloud visual effect and rendering method. Opacity inside and outside its bounds is now consistent across all Realms. Always fully opaque when seen from the outside. Adapts to each Realm's unique lighting and color. The following essential Auras are now always displayed through the Fog Cloud: When a Survivor is downed. When a Survivor is hooked. Increased the number of charges to 4 (was 2) for the following items: Apprentice's Fog Vial Artisan's Fog Vial Vigo's Fog Vial Fog Vial Add-ons Potent Extract (Visceral): Increased Fog Cloud increased opacity bonus to 100% (was 5%). Note: the increased bonus opacity is relative to the new Fog Cloud visual effect. Survivor Perk Updates Better Together Plot Twist can no longer force this Perk's effect to activate out of the Survivor's control. Fast Track (Rework) Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9. While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges. Self-Preservation (Rework) When another Survivor is hooked, you gain Elusive for 20/25/30s. The icon has been updated to reflect this change Unbreakable Once per trial, while downed by the Killer, you can fully recover. While downed, you recover 25/30/35% faster. Note: now only grants the Survivor the ability to recover when the Killer was specifically responsible for them entering the downed state. Killer Perk Updates Forced Hesitation Plot Twist can no longer force this Perk's effect to activate out of the Killer's control. Genetic Limits Updated to apply the Exhausted status effect simultaneously when the health state loss is recognized on Survivors, not afterwards. Hex: Crowd Control (Rework) The first time a Survivor medium or fast-vaults a Window, a Dull Totem ignites. The last 4/5/6 Windows Survivors medium or fast-vault are blocked. You basic-vault blocked Windows 15% faster. You see the Auras of blocked Windows within 24m. Pop Goes The Weasel Whenever you hook a Survivor, for the next 35/40/45s, when you damage a Generator, it explodes and loses 15% more progress (was 20% current progress, now total progress-only). Terminus Updated to trigger earlier when Generators are completed to block healing abilities of Survivors occuring simultaneously. Features Perks Description Update All Survivor and Killer Perk descriptions in the game have been updated and revised with simplified and consistent language. Aside from Perk updates above, Perk gameplay has not changed across the board. Our goals were the following: Shorten text and character usage. Ease Player understanding. Reset Perk language for easier future maintenance. To help achieve this, we have added Expanding Tooltips in the user interface: Status Effects can now be expanded separately to display reminders. Status Effects each feature unique colour labels, flagging them as positive or negative. Keybindings associated with a Perk's activated effect are now displayed in within Perk's text description. Examples: Dead Hard, Come And Get Me!, Dramaturgy, etc Auras Customization Auras colors have been updated Players can customize some auras' colors on Beta tab Survivors Killers Hooked/dying survivors Normal Hooks Generators Pallets Windows Store: Players can use a "Clear all" button to remove active notifications New Prestige Menu & Rewards System Added a new way to track and view your rewards when Prestiging your character. Simply clicking on your characters' Prestige level will let you access and track your progress New rewards given at Prestige 25, 50, 75 & 100 per character The Player Card Badge Menu now includes the option to select between variations on a single Badge (currently used for Prestige Badge Rewards). Bug Fixes Audio Fixed an issue where Haddie's 'Silent Breach' outfit does not have its Lobby theme playing when equipped. Fixed an issue where outfits in the 'Moonrise' collection are missing their Lobby Themes when equipped. Fixed an issue where Junji-Ito' Lobby theme is missing when using the 'Soichi's Party Clothes' outfit for the Trickster in Lobby. Fixed an issue where The generator repair dialog between the Walking Dead characters no longer trigger. Fixed an issue where Reward Gauge Fill SFX is out of sync in Prestige Reward Menu. Fixed an issue where SFX from the Furin add-on plays from Killer POV when phasing with the Spirit. Fixed an issue where Cage of atonement music is not working properly. Bot Improvements Fixed issues causing Survivor Bots to not dodge the intended direction. Improved Survivor Bots' dodging against The Trickster. Survivor Bots now have as much control as players when speared by The Deathslinger. Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere. Survivor Bots are now smarter with what they interact with when playing against The Plague. Survivor Bots now no longer use Plot Twist when infected by The Plague or The Krasue. Survivor Bots will now avoid taunting and blocking the path of other Survivors during chases. Fixed multiple navigation issues in Ormond Lake Mine. Characters Fixed an issue where The Animatronic no longer holds the side of the screen when performing Lobby animation. Fixed an issue where The Animatronic's animation could break when pallet stunned while using Axe Grab on a Survivor. Fixed an issue where Remove Axe could allow Survivors to walk through The Animatronic in some instances. Fixed an issue where The Nemesis could hit Survivors with Tentacle Strike after they exited the trial. Fixed an issue where The Trapper could bypass trap placement areas by flicking. Fixed an issue where The Trapper's Bear Trap had inconsistent hitbox detection. Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching. Fixed an issue where The Cannibal's power could break during state changes. Fixed an issue where The Shape was unable to Tombstone Mori a Survivor while Bardic Inspiration was being performed. Fixed an issue where The Shape could kill a Survivor during the self-unhook animation while Evil Incarnate was active. Fixed an issue where The Demogorgon would stutter when spamming M2. Fixed an issue where the Dire Crow could be missing from the Survivor POV during The Artist's mori. Fixed an issue where The Artist's Dire Crow's flight path did not behave consistently around small assets. Fixed an issue where the external icon was missing when the add-on "Geographical Readout" was active for The Skull Merchant. Fixed an issue where the Survivor Reveal distance was inconsistent between 15 and 32 meters against The Ghost Face. Fixed an issue where The Legion's power could break when blinded while vaulting. Fixed an issue where The First's Vine attack animation would frequently remain in the charged state after spamming Release Vine Attack. Fixed an issue where The First's Mind Break animation was missing when two or more Survivors were hit at the same time while the Mini-Mori requirements were met. Fixed an issue where the mend action could not be executed when two or more Survivors were hit at the same time while the Mini-Mori requirements were met for The First. Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability. Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor. Fixed an issue where the camera could get stuck in Charlotte's or Victor's head, making it difficult to control The Twins. Fixed an issue where The Lich could rarely keep the movement speed of "Fly" when stunned at the same time as casting the spell. Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang. Characters - The Mastermind Refactor done in the Virulent Bound power. This specifically tackles the desync issues found while using the power. Will also improve responsiveness for most of his power usage. As well changed how we detect a collision with other characters (Survivors, Killers, Zombies) while grabbing a Survivor. It will now properly detect the size of the character collision size. Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling Fixed an issue where The Mastermind’s Virulent Bound Speed effect was displayed after vaulting and falling a ledge. Fixed an issue where Survivors were able to use their flashlight while being thrown with Virulent Bound by The Mastermind. Fixed an issue where The Mastermind could initiate a partial vault on a pallet near a hole while falling. Fixed an issue where The Mastermind could grab Survivors through vault locations when using Virulent Bound at a certain angle. Fixed an issue where The Mastermind would briefly float in the air when vaulting from a higher vantage point while using Virulent Bound. Fixed an issue where The Mastermind's supply crate could be climbed on when forcing collision with other players. Fixed an issue where the chase music would end after successfully hitting a healthy Survivor with the Virulent Bound as The Mastermind. Fixed an issue where Survivors could be stuck in rocks after being charged by The Mastermind on Thompson House. Fixed an issue where a Survivor could lose control of their character if The Mastermind used Virulent Bound as they entered a locker. Fixed an issue where players could escape a trial when grabbed by The Mastermind under high latency conditions. Fixed an issue where the collision box was too large when using Charge Bound on a Survivor towards another Survivor as The Mastermind. Environment/Maps Fixed an issue in the Disturbed Wall where there`s not enough space to interact in front of a hook. Fixed an issue in the Treatment Theater where the Plague's Vile Purge was blocked by an invisible collision. Fixed an issue where The Mastermind could bound off a balcony on The Sanctum of Wrath Fixed an issue where The Nurse could blink into the caged bathroom stalls in Midwich Elementary. Perks Fixed an issue where the Phantom Fear perk could trigger during the mori animation for The Shape with the Tombstone add-on. Fixed an issue where Survivors held item's rarity would increase when using Blast Mine and the Exultation perk on a cloaked The Wraith. Fixed an issue where Face The Darkness did not activate with Claw Traps and For The People. Fixed an issue where the Recover bar could appear reduced after interacting with a generator while Invocation: Weaving Spiders was active. Fixed an issue where the wolf form pounce special attack did not remove Play With Your Food tokens for The Dark Lord. Fixed an issue where Turn Back The Clock's ability button was briefly visible when several Killers used their power. Fixed an issue where Low Profile could activate more than once per match. Fixed an issue where Off The Record failed to activate when unhooked by Shoulder The Burden. Fixed an issue where Thrilling Tremors would trigger Secret Project's Undetectable effect after all generators were completed. UI Bottom Navigation menu buttons now display their input prompts for Controllers. Fixed an issue where the Survivor HUD would update whenever a Survivor used a locker against The Lich. Misc Fixed an error preventing Tutorial Bot matches from starting. Fixed an issue where Survivor could unhook themselves in the Tutorial, softlocking them. Fixed an issue where Survivors were unable to use Fog Vials near ledges. Fixed an issue where the Potent Extract Fog Vial add-on had no effect on the duration. Known Issues Custom Game Match Management settings only visually update when adding bots or players to the lobby. Note: This is a visual bug only, the functionality is good. Mori Previews are disabled. On The Trickster's Rank Up UI, rarely, the S-rank effects will blink in and out and remain when S rank ends. The Mastermind's charge remains active without player input when quickly double tapping the power button. submitted by /u/DeadByDaylight_Dev to r/deadbydaylight [link] [comments]
|
reddit.com |
DeadByDaylight_Dev |
Feb 24, 2026 |
|
CENTIPEDE SIMULATOR - Try my game's demo on Steam!
submitted by /u/artbytucho to r/indiegames [link] [comments]
|
reddit.com |
artbytucho |
Feb 13, 2026 |
|
(Literally My Favorite Trope) After the adventure is over and the characters have won, one mystery is still left unsolved.... And that's unsettling as SHIT
1.) Doctor Who: In "Midnight," the greatest episode of the show and television history, the Doctor encounters a mysterious entity that steals his voice. While the Doctor and the people aboard the train managed to survive, whatever the hell this thing was is never revealed. Not even in the sequel episode "The Well" which is also very good. This is similarly done in the episode "73 yards" as well. 2.) Ace Attorney Duel Destinies: The culprit of the 4th and 5th cases of the the game is a mysterious assassin known as The Phantom. It's eventually revealed The friendly detective throughout the game has actually been the Phantom in disguise the whole time. At the end of the game he is shot by a sniper for being exposed.... But we never find out who the Phantom truly was or what he looked like. Even bigger, we don't know who shot the bastard. 3.) Adventure Time: In "The Creeps", Jake sets up a large elaborate haunted house as a prank on Finn, however after they leave the house, Finn realizes one of the things he saw wasn't something Jake set up. (Cue my childhood nightmares) EDIT: Ok, I get it, It's Finn's past life. But at the time of the episode's release, the episode seemed self contained and therefore it fit. 4.) Rick and Morty: In "Close Encounters Of The Rick Kind", Evil Morty makes his first ever appearance. While we've since learned a lot about him, his first appearance is legit super creepy due to the unanswered mystery of who he is and why he did this. Not to mention that legendary eerie theme. EDIT: Again, see above. While Evil Morty was eventually explained, in his first self contained episode he very much fit the trope. 5.) Lost: Lost is FILLED with mysteries to be solved, it's basically the premise. However the biggest one of all is never explained at the end of the show.... What the hell was wrong with that island? 6.) True Detective: Over the course of the show, detectives Rust and Cohle realize the killer they are hunting is actually part of a larger pagan cult who do such unspeakable acts to innocents that seasoned detectives practically scream at the sight of it in recordings. While the main serial killer is defeated, just how big this cult is and how many are still out there is unknown. 7.) Attack On Titan: In the final season, we finally discovere the origin of titans with the story of the Founder Ymir. However the strange centipede that infected her and created the Founding Titan in the first place is just.... Something. Something in the woods that caused all this. Good? Bad? Who knows. submitted by /u/Wasabi_Gamer26 to r/TopCharacterTropes [link] [comments]
|
reddit.com |
Wasabi_Gamer26 |
Dec 29, 2025 |
|
Movies where Title spoils the Plot
submitted by /u/Past-Matter-8548 to r/Letterboxd [link] [comments]
|
reddit.com |
Past-Matter-8548 |
Nov 20, 2025 |
|
The NES turns 40 today. What are your memories of the console?
The Famicom had its anniversary earlier this year, but today marks the 40th anniversary of the Nintendo Entertainment System test market launch in the United States. Since this launch was a very limited test run in select cities, few people would have gotten one before its nationwide release the following year. Maybe you got one as a birthday gift a couple years later, or maybe a friend had one, or perhaps you played a demo unit at a store. Regardless of how you met the system, today is a fun day to celebrate. This is the anniversary of the date when a handful of lucky consumers could walk into a store in the United States and buy an NES for the very first time. It was 1986 when my cousin brought his NES with him when he visited us in Florida from Georgia. I had been developing an interest in gaming on the Atari 400 with Star Raiders, Space Invaders, and Centipede, but the NES sealed the deal. My cousin brought Super Mario Bros., Kung Fu, and Ice Climber. When my parents and I got our console, we purchased Duck Hunt, Excitebike, and Golf. I have incredible memories of playing Golf with my mom. A few years later, my mom and I had developed quite a gaming habit. I had my own favorite titles, but my mom loved Blaster Master, Snake Rattle and Roll, Caveman Games, Dig Dug II, Tetris, and Friday the 13th. Yes, Friday the 13th is a notoriously bad game, but that didn't stop Mom from becoming an expert and taking out Jason like she was taking out the trash. I've been playing video games for over four decades, and I will never be as good at Friday the 13th as my mom... and you know what? I don't want to be. That's her victory, forever. I developed skill enough with NES games to the point where I could clear Teenage Mutant Ninja Turtles in just about 30 minutes. My friend Kris could clear Ninja Gaiden casually in between bites of a peanut butter and jelly sandwich. My friend Zack could navigate the complexities of Maniac Mansion faster than I could comprehend. As for my cousin, I watched him complete Metroid quickly enough to get the bikini ending. These triumphs all came some years later, but none would have been possible without that successful test market launch on this day forty years ago. Give me your stories about discovering the Nintendo Entertainment System, whether it was near launch or years after. What were your favorite games? What did you play at your friend's house or at sleepovers? What did you rent? What games did you become an expert in? What was popular on the playground? For reference, the system launched with these titles: 10-Yard Fight Baseball Clu Clu Land Duck Hunt Excitebike Golf Gyromite Hogan's Alley Ice Climber Kung Fu Pinball Soccer Stack-Up Super Mario Bros. Tennis Wild Gunman Wrecking Crew submitted by /u/elkniodaphs to r/retrogaming [link] [comments]
|
reddit.com |
elkniodaphs |
Oct 18, 2025 |
|
After 20+ years as a Game Artist, I'm now working on my first game as a solo dev: Centipede Simulator.
Hey everyone, I’m working on a small game called Centipede Simulator. I’m a veteran game artist with over 20 years in the industry, but this is my first attempt as a solo dev. Over the past few months, I’ve been learning visual scripting with Unity Playmaker to create small games totally on my own. My goal with this project was to make a very simple but highly polished game to learn the full process, from implementing systems and creating or editing all the assets (not just art), to publishing and marketing. I'm making the best game I can with my current skills, and I'm honestly enjoying the process way more than I expected! Code always terrified me, but visual scripting is so much more accessible for an artist. It's incredibly empowering to be able to implement my own ideas... and I'm really happy with how it's turning out! The gameplay is fast and weirdly addictive. My partner and I keep competing to beat our high scores :P The Steam page is already live, and I’d love your honest feedback on it: https://store.steampowered.com/app/3922090/Centipede_Simulator/ This project is a learning experience, and I want to polish every aspect as much as possible. Creating a good store page is a huge part of that, so please let me know if you see any room for improvement. If it looks like something you'd enjoy playing, don't hesitate to wishlist it. I have plenty of ideas for more content, but how much time I keep working on it will depend on the interest it generates. Now that the Steam page is live, wishlists are a very good way to gauge that interest. Thanks in advance! submitted by /u/artbytucho to r/gamedevscreens [link] [comments]
|
reddit.com |
artbytucho |
Sep 21, 2025 |
|
Every FromSoft game has that one awful area… what’s Elden Ring’s for you?
FromSoft just loves to torture us with that one zone in every game — the kind of place where you’re either poisoned every 5 seconds, lost in a maze, or getting deleted by cheap enemy spam. Demon’s Souls: Valley of Defilement (5-2 Swamp) – poison, darkness, and muck that makes you question your life choices. Dark Souls: Blighttown – framerate hell + toxic snipers + swamp. Enough said. Dark Souls II: Shrine of Amana – pretty… until the homing magic snipes you out of the water over and over. Dark Souls III: Farron Keep – swamp again (shocker). Constant poison, slugs, and “put out the flames” busywork. Bloodborne: Forbidden Woods – snake ball nightmare + endless running in circles because everything looks the same. Sekiro: Ashina Depths – poison swamp and confusing vertical maze, topped off with the big centipede horror waiting for you. So… what about Elden Ring? Which area broke you the hardest and you wouldn't want to explore it again? submitted by /u/Due-Pie-8534 to r/Eldenring [link] [comments]
|
reddit.com |
Due-Pie-8534 |
Sep 18, 2025 |
|
I cannot get past the midgame. Another colony was brutally destroyed. What am I doing wrong?
Maybe I just suck at the game, but I just can't get past the midgame. I had a very nice colony, plenty of food, materials, energy production, around 18 colonists with only one death so far. I ran out of components in my map but managed to get to the fabrication bench to make more. Everything was looking up. Selling clothes and muffalos, getting some nice weapons... I just did my first orbital trade, and I was even making a small brewery. Then a huge mechanoid cluster landed, at the same time as 2 big raids from a quest came in. I stopped one 30 tribal raid through the north that kindly went through my kill box. Then the 40 pirates with assault riffles killed some mechanoids, breached my walls, killed most of my colonists, kidnapped the rest, and left while leaving half the mechanoids alive to kill me. There are 74 human corpses in my map, and around 30 pirates escaped. My pawns are alldead or kindnapped. Just the man in black left and a couple of half-dead pawns, vs 3 centipedes and half a cluster yet to attack. We'll see if I can deal with the mechs but my odds don't look great. At least this time the colony is not made of wood so it didn't burn down to the ground. Update1 before posting: some allies landed in pods to help, some died, and fled. Not a single mechanoid died. Update 2: well, Obviously my emergency chemfuel generator is in a woden section of the colony: Luckily the rain put the fire out. Only a single pawn left, incapable of violence, even the man in black died. He is locked in the hospital with no food left and every mood debuff known to mankind. Update 3: Everyone’s dead. Only I remain—poor Vinc—cowering, hiding in a cold prison cell, just waiting for the inevitable. I can hear the mechanoids tearing everything apart. Every passing second, I’m one step closer to the sweet release of death. The crows have broken free from their pen. They’re feasting on the fallen, gorging on human flesh while they still can, before the mechanoids turn their guns on them too. The lights flicker… then go out. The end is near. I can hear even more mechanoids coming. If only I could muster the courage to end it all now. Gunshots ring out in the empty rooms. Our allies keep trying to save anyone who is left, they don't know there is no hope. I can't take it anymore. I tried to come out and fight. Unnfortunately they didn't have the decency to end me. I can barely move. The smell of rotting and burning flesh is choking me. I am so hungry, but I can't even crawl. Goodbye, friends. We had a good time, for a little while. So... where did I go wrong? I feel like I was dealitng with threats until the game decided it was enough and stomped my face against the curb :( Is there any reliable way to survive in the Rim? Are you supposed to actually reach the endgame or are all those cool techs and gadgets just there to mock me? submitted by /u/juakofz to r/RimWorld [link] [comments]
|
reddit.com |
juakofz |
Aug 4, 2025 |
|
RimWorld - Odyssey expansion is out now!
Begin your journey in Odyssey! Get it now: rimworldgame.com (DRM-free) Steam EGS GOG Humble Fanatical Gamesporium Inven We’re also running sales! Get 20% off RimWorld, 15% off Ideology and Royalty, and 10% off Biotech and Anomaly. Odyssey comes with a new OST which is available on Steam. By buying it, you’re supporting our composer Alistair. We also released a brand new Odyssey merch collection! It’s available for a limited time and includes a RimWorld bomber jacket, a Centipede plush, an Odyssey t-shirt, and a hive queen plush. If you encounter any bugs, please report them on the official RimWorld development Discord. We talked a lot about all the content in Odyssey. If you want to check out those blogs, they’re below: Announcing Odyssey and update 1.6! Odyssey preview #1: Map features, landmarks, and biomes Odyssey preview #2: Gravships and space Odyssey preview #3: Animals, training, and fishing Odyssey preview #4: Quests, the mechhive endgame, drones, and more Good luck on your gravship adventures! I cannot WAIT to see your gravships and the insane things you guys do with the expansion. submitted by /u/TiaPixel to r/RimWorld [link] [comments]
|
reddit.com |
TiaPixel |
Jul 11, 2025 |
|
Enemy Variety should be a bigger priority in Modern Games
The fact that so much of the industry continues to undervalue enemy variety is baffling to me. Over the past few years, it's been a major complaint for critics of... Dragon Age: The Veilguard Wo Long: Fallen Dynasty Dragon's Dogma 2 Granblue Fantasy: Relink Lords of the Fallen (2023) Dead Island 2 Dying Light 2 Tales of Arise ...and many more. Early players of Avowed have suggested that it's the latest combat-and-exploration focused, 30-50 hour ARPG to suffer from this issue. Meanwhile, games like Black Myth: Wukong and Lies of P had glowing receptions in large part due to the vast array of unique enemies you encounter in each area, some of which are only ever fought once. Wukong even used it's claim of 160 enemy types and 80 bosses as a marketing point prior to release (nobody believed them at the time, but the actual game proved they were truthful). A huge part of why From Software is such a phenomenon is because their games always have like 50-100 unique enemy types, so combat never becomes stale. Put simply, if your game is about puzzles, you shouldn't just have 10-20 distinct puzzles. If your game is about combat, then you shouldn't have only 10-20 distinct enemies. Especially if your game is open world/open zone. I'll end this with an anecdote to illustrate my point: When I was playing through Dark Souls 3 for the first time, and I was nearing the end of my playthrough, I returned to some of the areas I had already beaten to check for anything I'd missed. My play time was nearing 70 hours, and I figured I had basically seen everything at this point. To my surprise, I found an alternate path in the Profaned Capital that I had overlooked originally, and I followed it down into a deep chasm filled with vile human centipedes, which I had encountered before, and a huge church. After eradicating the insects, I pushed open the church doors to see a group of massive, corpulent grey "babies" lounging on the church floor. One turned to face me, it's head resembling a human hand with too many fingers... the palm of which was lined with human teeth. These horrifying abominations were unique to this one encounter, and are not encountered anywhere else in the game. When your game places emphasis on exploration, encounters like these can be just as memorable and valuable as any piece of cool treasure or any beautiful vista. I hope that more developers take this to heart. What are your thoughts on enemy variety in modern games? Were there any times where it was a major factor in your enjoyment of a game? submitted by /u/GameShrink to r/gaming [link] [comments]
|
reddit.com |
GameShrink |
Feb 18, 2025 |
|
Still new to working with mechanoids (and the game in general), this absolute hero militor named Chum held the line against an inferno centipede for nearly an entire day by being immune to fire. If there was a vanilla way to give him a medal I would.
submitted by /u/FloopyBeluga to r/RimWorld [link] [comments]
|
reddit.com |
FloopyBeluga |
Oct 10, 2024 |
|
Her name is Dona Bailey, she created centipede, and she’s part of gaming history.
submitted by /u/Slyme-wizard to r/Gamingcirclejerk [link] [comments]
|
reddit.com |
Slyme-wizard |
Jun 10, 2024 |
|
I can’t be the only one who thinks that the kkk centipede is the worst enemy in the game
submitted by /u/USSR_Thanos to r/Eldenring [link] [comments]
|
reddit.com |
USSR_Thanos |
Jun 20, 2022 |
|
What’s film is so brutal to watch you had to stop watching it?
submitted by /u/Elixir_Jx to r/AskReddit [link] [comments]
|
reddit.com |
Elixir_Jx |
May 28, 2022 |
|
Long shot here, but does anyone know what game this is?
submitted by /u/danieldobbins to r/gaming [link] [comments]
|
reddit.com |
danieldobbins |
Mar 23, 2022 |
|
[Epic Games] Black Widow: Recharged, Centipede: Recharged, and Dauntless Epic Slayer Kit (FREE/100% off)
submitted by /u/canadea to r/GameDeals [link] [comments]
|
reddit.com |
canadea |
Mar 3, 2022 |
|
[Epic Games] (Game) Centipede: Recharged
submitted by /u/MeguminShiro to r/FreeGameFindings [link] [comments]
|
reddit.com |
MeguminShiro |
Mar 3, 2022 |
|
Found an edgepiece in my bag of Goldfish
submitted by /u/dj_mumbles to r/mildlyinteresting [link] [comments]
|
reddit.com |
dj_mumbles |
Mar 9, 2021 |
|
TIL that the night before the Miracle on Ice, American goalie Jim Craig and Soviet star forward Sergei Markov played the arcade game "Centipede" at the Olympic Village. The two could barely speak in each other's language, so they communicated with nods and laughs.
submitted by /u/JF_112 to r/todayilearned [link] [comments]
|
reddit.com |
JF_112 |
Sep 13, 2018 |