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Home / Firewood Storage

Firewood Storage

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Rapid decline Avg volatility Forecasted flat
Firewood Storage
What is Firewood Storage?

Firewood storage refers to the methods and practices used to store firewood for use in fireplaces, wood stoves, and outdoor fire pits. Proper storage is essential for ensuring the wood remains dry and ready for burning.

Treendly Index Treendly Forecast Google
MOM: +41.21%
How much search volume does it get?
Google searches
4.4K/mo
Who is interested in this?
Gender
Female
49%
Male
40%
Unspecified
11%
Age
18-24
8%
25-34
30%
35-44
31%
45-49
10%
50-54
8%
55-64
11%
65+
5%

Is Firewood Storage trending?

Firewood Storage declining with a month-over-month change of -0.5% over the past 5 years, though it still receives approximately 4,400 monthly searches.


Why is Firewood Storage trending?

1
Sustainability and Eco-Friendliness
Using firewood as a heating source is considered more sustainable compared to fossil fuels. As people become more environmentally conscious, the demand for firewood storage solutions has increased.
2
Cost-Effective Heating
Firewood can be a more affordable heating option, especially in rural areas where wood is readily available. Proper storage allows homeowners to stockpile wood during the warmer months, reducing heating costs in winter.
3
Increased Interest in Outdoor Living
The trend of enhancing outdoor living spaces has led to a rise in the use of fire pits and outdoor fireplaces. This has increased the need for effective firewood storage solutions to keep wood accessible and dry.
4
Health and Safety Concerns
Proper firewood storage helps prevent issues such as mold growth and insect infestations, which can pose health risks. Homeowners are becoming more aware of these concerns, leading to a greater emphasis on proper storage techniques.
5
Aesthetic Appeal
Well-organized firewood storage can enhance the visual appeal of a home or outdoor space. Decorative racks and neatly stacked wood piles are becoming popular as homeowners seek to combine functionality with aesthetics.

What are people saying?

47 threads
AI Insights Mixed sentiment
Discussions about firewood storage focus on the importance of effective organization and protection from the elements, with various storage solutions being shared and debated among users.
Storage Solutions
Users discuss various types of storage options for firewood, including metal sheds and log racks.
Weather Protection
Many participants emphasize the need for firewood storage that can withstand harsh weather conditions.
Cost Concerns
The rising costs of firewood and the economic implications of storage solutions are a common topic.
DIY vs. Store-Bought
Debates arise over whether to build custom storage solutions or purchase pre-made options.
Maintenance and Accessibility
Users share tips on how to maintain firewood storage and ensure easy access for use.
Common questions
  • What is the best way to store firewood outdoors?
  • How can I protect firewood from moisture?
  • What are the most cost-effective firewood storage solutions?
  • Is it better to buy a firewood rack or build one?
  • How much firewood should I store for winter?
Pain points
  • Difficulty in finding durable storage solutions.
  • Concerns about firewood getting wet and rotting.
  • High costs associated with buying firewood.
  • Limited space for storage in small yards.
  • Challenges in accessing stored firewood easily.
www.timebomb2000.com
RE:In The Bend Of The RIver
... he wanted to get more storage for propane if he could... trees for emergencies. His normal firewood supplier usually ended the season... with a surplus of split firewood, and he could buy his... make a good place for storage. Stopping there, Seán decided to...
ncsfsgm · Jul 19, 2026
forum.xnxx.com
RE:Canadian wildfires
... metres of a home: No firewood storage. Non-combustible landscaping. Clean roofs and...
Cherrypop · Jul 18, 2026
steamcommunity.com
Storage counts
... you "upgrade" to object specific storage, you can store more in... no longer shown over the storage, making you have to click... critical needs like branches for firewood, this is not in any ...
Reedtanguerra · Jul 15, 2026
steamcommunity.com
Charcoal kiln workers should be able to pickup firewood directly from firewood hut even if no workers are there
Just walk over there and pick up some firewood, even if there is no worker assigned. It looks so dumb that the charcoal kiln workers are idling and going home, even if the firewood hut is nearby and the storage is full of firewood. I assume that the same behaviour is valid for other production chains. If the storage is not locked behind iron bars the contents should be available to be picked up.
GordonDry · Jul 11, 2026
steamcommunity.com
RE:Put your gameplay tips here
... a good dose of scrap firewood. 5. If you have a..., if you're running out of storage space, you don't have to... bring a log (potentially 2-4 firewood) to the lean-to, stand it...
saureco · Jul 11, 2026
steamcommunity.com
RE:Is any one else's people sometimes just not do their job
... almost certainly logistics because all storage accepts all goods. So this...: add more people to the storage buildings serving the markets. 2a. ... storehouse, turn off EVERYTHING BUT firewood, clothes, and shoes. Staff this ... all other storehouses, turn off firewood, clothes, and shoes and enable ...
Doc_Hotpants · Jul 9, 2026
r/FirstTimeHomeBuyer
We did it! Maine, 585k, 6%
submitted by /u/CloverDash96 to r/FirstTimeHomeBuyer [link] [comments]
CloverDash96 · Jun 18, 2026
r/VintageStory
It's probably fair to say the new "dungeon ruins" are OP in terms of game balance...
Just want to say I totally support the inclusion of these ruins, I just feel they shouldn't be accessible on day 1, or be so common. There is a dry stone block that looks like it should stop anyone without a pickaxe entering, yet the door next to it is easily removed with just your hands, gaining you entry. I created my world with pretty default Wilderness Survival settings (1.22 seems really easy, so I've shifted from Standard to WS), the only difference was an increase in water coverage. No mods, this is purely vanilla. I spawned in a warm climate, and was placed in a desert(ish), so I ran about 800 blocks to reach some dirt. Getting there I noticed a trader in the distance (shown top left on the map image). I ran there on my first day passing not just one, but two of these new dungeon ruins. I won't show screenshots of inside, don't want to post spoilers, but the loot you can get from it is amazeballs, certainly for day one. I've listed all the easily looted items (no glue was needed, all ruined items would need glue) but here is the list.. (in order of amount, not importance) 121x Rot 76x Contaminated Coal 44x Aged Firewood 37x Rusty Gears 32x Aged Crates 25x Metal Scraps 20x Powdered Charcoal 17x Blue Clay 16x Aged Boards 15x Flint 13x Fire Clay 13x Peat 13x Crushed Lime 12x Saltpeter 12x Clothing Torn Riding Pants Tattered Peasant Gown Survivor Pants Rawhide Trousers Minstrel Shirt Tattered Linen Shirt Rawhide Mantle Jester Shirt Fur Coat Squire Boots Wool Lined Knee-High Boots Acrobat Bracelet 11x Quartz Chunk 10x Forges 9x Firewood 8x Copper Nuggets 6x Charcoal 6x Barrels 4x Crocks 4x Jugs 4x Lore Scrolls 3x Armour Stand 3x Parchment 3x Lore Scrolls 3x Owl Chests 2x Books 1 Lore, 1 Rotten 2x Flax Fibre 2x Storage Vessels 2x Jonas Parts Parallel Transfer Vessel Temporal Alignment Node 2x Torch Holders 1x Flower Pot 1x Cooking Pot 1x Bowl 1x Aged Oak Trapdoor 1x Ink and Quill 1x Copper Shovel 1x Aged Table There's some stuff that is pretty meh but there are some key early game items such as the bowls, crocks and cooking pots, barrels, storage vessels, charcoal, fire clay, rusty gear, etc.. This was from just one of these ruins, I have another one right next to it, so what I've listed is only half of what I will end up with. As I said at the start, I like the addition of these, and presumably the dynamic dungeons, but just now they are loot pits that progress your game massively from day 1. I'd rather the ruins were unavailable at all other than "buying the key" to open the door from the traders. submitted by /u/BroccoliClock to r/VintageStory [link] [comments]
BroccoliClock · May 7, 2026
r/firewood
Storing and seasoning firewood in an outdoor storage closet
submitted by /u/Parking-Map-8603 to r/firewood [link] [comments]
Parking-Map-8603 · Apr 25, 2026
r/OutdoorKitchens
Firewood storage question
We are finishing up a kitchen build and wanted to see if people thought it would be safe to store some firewood on a rack in this space (will be covered with an access panel). For context, the gas line will feed through the countertop to an Alfa Moderno pizza oven. My guess tells me it’s safe since no open flame is actually contained in that area and any leaking fumes would have an exhaust to escape (if ever needed), but would love to hear if others have concerns. To the right of this section will be a gas grill with its own gas line. submitted by /u/HoosierBBQ to r/OutdoorKitchens [link] [comments]
HoosierBBQ · Apr 8, 2026
r/diynz
Cheap roofing surface for a firewood storage shed
I’m looking for a cheap yet durable roof surface for a firewood storage shed. It’s a monopitch low slope with dimensions 4m x 2.7m , with the slope along the short side. In the past I have used mineral surfaced rolls, but I haven’t found this roll roofing anywhere. It’s just a roll of what asphalt shingle is stamped from. Does anyone know a source for this product? Right now I’m assuming this product is unavailable to me. So originally I slapped some leftover 7mm cd ply on it, painted it and left it. It lasted about 8 years but it’s now rotted out and I’m back to trying to figure something out. What is best to use? submitted by /u/building_fool to r/diynz [link] [comments]
building_fool · Mar 30, 2026
r/firewood
Firewood storage
Does this look okay or should i leave some space between the two rows? submitted by /u/easthome_ to r/firewood [link] [comments]
easthome_ · Mar 14, 2026
All threads (47)
Thread Source Author Date
RE:In The Bend Of The RIver
... he wanted to get more storage for propane if he could... trees for emergencies. His normal firewood supplier usually ended the season... with a surplus of split firewood, and he could buy his... make a good place for storage. Stopping there, Seán decided to...
www.timebomb2000.com ncsfsgm Jul 19, 2026
RE:Canadian wildfires
... metres of a home: No firewood storage. Non-combustible landscaping. Clean roofs and...
forum.xnxx.com Cherrypop Jul 18, 2026
Storage counts
... you "upgrade" to object specific storage, you can store more in... no longer shown over the storage, making you have to click... critical needs like branches for firewood, this is not in any ...
steamcommunity.com Reedtanguerra Jul 15, 2026
Charcoal kiln workers should be able to pickup firewood directly from firewood hut even if no workers are there
Just walk over there and pick up some firewood, even if there is no worker assigned. It looks so dumb that the charcoal kiln workers are idling and going home, even if the firewood hut is nearby and the storage is full of firewood. I assume that the same behaviour is valid for other production chains. If the storage is not locked behind iron bars the contents should be available to be picked up.
steamcommunity.com GordonDry Jul 11, 2026
RE:Put your gameplay tips here
... a good dose of scrap firewood. 5. If you have a..., if you're running out of storage space, you don't have to... bring a log (potentially 2-4 firewood) to the lean-to, stand it...
steamcommunity.com saureco Jul 11, 2026
RE:Is any one else's people sometimes just not do their job
... almost certainly logistics because all storage accepts all goods. So this...: add more people to the storage buildings serving the markets. 2a. ... storehouse, turn off EVERYTHING BUT firewood, clothes, and shoes. Staff this ... all other storehouses, turn off firewood, clothes, and shoes and enable ...
steamcommunity.com Doc_Hotpants Jul 9, 2026
RE:game is absolute garbage
I've run into this bug. Your game save is corrupt. you'll have to start a new one. Before you do that make sure there is a chopping block to make firewood, a well, cauldron, cooking table and a ground storage for wood and a separate ground storage for firewood in the family's housing zone. if any of that is missing, the families will tend to starve unless you have an Inn.
steamcommunity.com kelly28 Jul 8, 2026
RE:Hunter Ridge
... can either burn it as firewood or sell it to reclaimed... could be a pretty good storage place, maybe even build a...
www.timebomb2000.com ncsfsgm Jul 6, 2026
Fiskars stove set, leisure axe X5-XXS, 23 cm, Xsharp axe and knife sharpener, ceramic sharpening head
... an excellent choice for preparing firewood for the fireplace, oven, barbecue... quiver, ensuring safe and easy storage. Overall, the Fiskars stove set...
www.hotukdeals.com lego_images Jul 6, 2026
RE:The dairy game:(3/07/2026)A farm free day with garri work and other house chores
... her prayers before arranging the firewood and placing the large frying... properly dried and ready for storage ![1000030496.jpg](https://cdn.steemitimages....
steemit.com abdulsamadyusuf Jul 3, 2026
Extremely OP firewood glitch
... normally when I need firewood so i build firewood storage place it in... my basement and go to the firewood seller... order the bulk firewood (not individually the "fill my tenement storage" option) and when... of OC, the entire log storage is full of it, I ...got 2741 OC per log storage and was able to make ...
steamcommunity.com A2Ztv Jul 3, 2026
RE:What "man jobs" have you done today?
Took the car for its service. Did water changes on our 4 aquariums. Moved a tonne of chippings to redo the storage corner of the garden. Moved a quarter of a tonne of firewood back into place. Setup 3 large pots of bamboo to add more screening to the area. My car and I now smell of manure. That’s after doing all the hedges yesterday. I feel a bit broken, but glad it’s all done.
forums.overclockers.co.uk CaptainRAVE Jun 30, 2026
id="forum_op_topic_568164159307654234"> Demo 0.3.5 Changelog
... - Reduced HP of logs, firewood, thorns, ferns and crystals by... recipes would keep respawning in storage - Fixed an issue where...
steamcommunity.com Enchanted Pumpkin Co. Jun 26, 2026
RE:Let's Play Battletech Classic and earn some money as mercenaries!
... like a woodsman hewing through firewood. Harathi’s stomach squirmed as the... A: Destroy Aviation Fuel Storage -South Airfield Storage (300,000 C-Bills) -North... Airfield Storage (300,000 C-Bills) Objective B: ...
forums.somethingawful.com Scintilla Jun 24, 2026
id="forum_op_topic_563660534532017007"> Tutorials
... will give a "resource storage" or "food storage" tag... only through google... home for food, then food storage, and if you aren't keeping... workplace or in general resource storage... again, if not in one.... 3. I didn't need any firewood for myself, why would I...
steamcommunity.com Gamble_70 Jun 24, 2026
Living and Home 8 x 8ft Metal Garden Shed with Log Storage ( Galvanized Steel / Gable Roof )w/code
...while protecting your garden tools, firewood, and equipment from harsh ...weather. The integrated firewood log rack provides additional storage space, making ... practical choice for both garden storage and firewood organization. UV-resistant, waterproof, and... offering a reliable outdoor storage solution for all seasons. Features... Extra Large Storage Space – This 8ft metal storage shed features a ...
www.hotukdeals.com KITTYBOTS Jun 22, 2026
id="forum_op_topic_564785824625096084"> New Beta, Same Old Bugs
.... Acts as a new Timber storage yard. (build a hitching post.... 3. The woodcutter only makes "firewood", and the Storehouse collect that... set up market stalls for "firewood". As the Doc said, distance...
steamcommunity.com 9erRed Jun 21, 2026
id="forum_op_topic_573793348713754424"> EA_0.65
... Added cloth sack and its storage system. - Added hag to... Fixed a bug with Alder Firewood not giving any fuel or...
steamcommunity.com Gwim Jun 20, 2026
RE:Riding the wave
... a big tree branch for firewood, cut the remaining hedges back... OH about getting a little storage shed for my gardening tools...
forums.moneysavingexpert.com Keep_Buggering_On Jun 20, 2026
id="forum_op_topic_571540929904841525"> Maps
... in the woodcutter to provide firewood. 1 family in the forager... to three months. You've got firewood, water and two sources of... level 1 burgages will collect firewood and food direct from the... is controlled by the internal storage. Your main region will need...
steamcommunity.com mgnf1 Jun 20, 2026
RE:Offensichtlich problematische Bearbeitungen im Thüringer Wald
... forest␣plantation␣area free Mediterranean_mixed_wood firewood Mango Cerrado_stricto_sensu␣(em␣recuperação). chain_link...,_landscape,_nursery eyes pinewood Shortleaf_Pine storage tree wetland_forest spars space conifer... coconut forest␣plantation␣area free firewood falls es jemanden interessiert, ich...: available free is inner eyes storage space chain_link tree_start_date bark Diese...
community.openstreetmap.org dieterdreist Jun 19, 2026
RE:Vintage Story: You're prospecting wrong
... bowls, some cookfires, some ovens, firewood storage, and a water source; a...
forums.somethingawful.com ChickenWing Jun 16, 2026
RE:Three hours of free power for everyone from July
... an extended grid outage) but – firewood being so expensive we now... use the limited supply of firewood grown on our 1 hectare... save grid, PV and battery storage. Nick Grundy writes... Prior to...
forums.whirlpool.net.au Roofwalker Jun 16, 2026
RE:The Diary Game: Clearing The Compound In The Morning And Cooking Coconut Rice In The Evening(15-06-2026)
... went out in search of firewood, I asked my daughter to... the bush to look for firewood. ![1001007670.jpg](https://cdn.steemitimages.... and arranged them into their storage or rack before walking round ...
steemit.com emarchy Jun 15, 2026
id="forum_op_topic_571540589652475340"> Clothes disapear
... the market. Just clothes and firewood. Set up another storehouse for... wool or yarn (there's enough storage space in the production building ...
steamcommunity.com Doc_Hotpants Jun 13, 2026
We did it! Maine, 585k, 6%
submitted by /u/CloverDash96 to r/FirstTimeHomeBuyer [link] [comments]
r/FirstTimeHomeBuyer CloverDash96 Jun 18, 2026
It's probably fair to say the new "dungeon ruins" are OP in terms of game balance...
Just want to say I totally support the inclusion of these ruins, I just feel they shouldn't be accessible on day 1, or be so common. There is a dry stone block that looks like it should stop anyone without a pickaxe entering, yet the door next to it is easily removed with just your hands, gaining you entry. I created my world with pretty default Wilderness Survival settings (1.22 seems really easy, so I've shifted from Standard to WS), the only difference was an increase in water coverage. No mods, this is purely vanilla. I spawned in a warm climate, and was placed in a desert(ish), so I ran about 800 blocks to reach some dirt. Getting there I noticed a trader in the distance (shown top left on the map image). I ran there on my first day passing not just one, but two of these new dungeon ruins. I won't show screenshots of inside, don't want to post spoilers, but the loot you can get from it is amazeballs, certainly for day one. I've listed all the easily looted items (no glue was needed, all ruined items would need glue) but here is the list.. (in order of amount, not importance) 121x Rot 76x Contaminated Coal 44x Aged Firewood 37x Rusty Gears 32x Aged Crates 25x Metal Scraps 20x Powdered Charcoal 17x Blue Clay 16x Aged Boards 15x Flint 13x Fire Clay 13x Peat 13x Crushed Lime 12x Saltpeter 12x Clothing Torn Riding Pants Tattered Peasant Gown Survivor Pants Rawhide Trousers Minstrel Shirt Tattered Linen Shirt Rawhide Mantle Jester Shirt Fur Coat Squire Boots Wool Lined Knee-High Boots Acrobat Bracelet 11x Quartz Chunk 10x Forges 9x Firewood 8x Copper Nuggets 6x Charcoal 6x Barrels 4x Crocks 4x Jugs 4x Lore Scrolls 3x Armour Stand 3x Parchment 3x Lore Scrolls 3x Owl Chests 2x Books 1 Lore, 1 Rotten 2x Flax Fibre 2x Storage Vessels 2x Jonas Parts Parallel Transfer Vessel Temporal Alignment Node 2x Torch Holders 1x Flower Pot 1x Cooking Pot 1x Bowl 1x Aged Oak Trapdoor 1x Ink and Quill 1x Copper Shovel 1x Aged Table There's some stuff that is pretty meh but there are some key early game items such as the bowls, crocks and cooking pots, barrels, storage vessels, charcoal, fire clay, rusty gear, etc.. This was from just one of these ruins, I have another one right next to it, so what I've listed is only half of what I will end up with. As I said at the start, I like the addition of these, and presumably the dynamic dungeons, but just now they are loot pits that progress your game massively from day 1. I'd rather the ruins were unavailable at all other than "buying the key" to open the door from the traders. submitted by /u/BroccoliClock to r/VintageStory [link] [comments]
r/VintageStory BroccoliClock May 7, 2026
Storing and seasoning firewood in an outdoor storage closet
submitted by /u/Parking-Map-8603 to r/firewood [link] [comments]
r/firewood Parking-Map-8603 Apr 25, 2026
Firewood storage question
We are finishing up a kitchen build and wanted to see if people thought it would be safe to store some firewood on a rack in this space (will be covered with an access panel). For context, the gas line will feed through the countertop to an Alfa Moderno pizza oven. My guess tells me it’s safe since no open flame is actually contained in that area and any leaking fumes would have an exhaust to escape (if ever needed), but would love to hear if others have concerns. To the right of this section will be a gas grill with its own gas line. submitted by /u/HoosierBBQ to r/OutdoorKitchens [link] [comments]
r/OutdoorKitchens HoosierBBQ Apr 8, 2026
Cheap roofing surface for a firewood storage shed
I’m looking for a cheap yet durable roof surface for a firewood storage shed. It’s a monopitch low slope with dimensions 4m x 2.7m , with the slope along the short side. In the past I have used mineral surfaced rolls, but I haven’t found this roll roofing anywhere. It’s just a roll of what asphalt shingle is stamped from. Does anyone know a source for this product? Right now I’m assuming this product is unavailable to me. So originally I slapped some leftover 7mm cd ply on it, painted it and left it. It lasted about 8 years but it’s now rotted out and I’m back to trying to figure something out. What is best to use? submitted by /u/building_fool to r/diynz [link] [comments]
r/diynz building_fool Mar 30, 2026
Firewood storage
Does this look okay or should i leave some space between the two rows? submitted by /u/easthome_ to r/firewood [link] [comments]
r/firewood easthome_ Mar 14, 2026
Advices needed - firewood storage
My family just installed a wood burner in our victorian terraced, however we are not quite sure where is the best way to store the firewood. As we plan to use it almost quite often, we plan to buy firewood in 15-20 nets. We are quite new to this, any beginner tips will be appreciated🙏🏻 submitted by /u/esleenzura to r/uklogburners [link] [comments]
r/uklogburners esleenzura Jan 18, 2026
I survived the war in Bosnia and was wounded several times as a civilian. These are my personal lessons—perhaps not perfect, but learned the hard way. Poverty and scarcity can be just as devastating as shelling.
If you live in the countryside, you have a major advantage over those in cities. If you can, start producing your own food. Food has no price during war. Learn how to obtain and store firewood for heating. Have some tools for that (don't assume you will have fuel for a chainsaw) Learn how to make jams and preserves from fruit and wild berries (keep in mind this requires a lot of sugar). Stock up on lighters, flints, and fuel (or simply buy packs of BIC lighters). Assume you will not have electricity. I didn’t have them back then, but today solar chargers and batteries are widely available, store them. Have rechargeable lamps and flashlights. Gold was worth nothing during the war. Build up honey reserves. Stock edible cooking oil. A bicycle is irreplaceable (make sure you have spare parts also). Have water canisters. Own practical, durable clothing. Have a radio. If you have coffee, someone will always buy it. No matter how much canned food you have, it will never feel like enough. Have some skill (for example know how to repair a chainsaw, bike) edit: I forgot things for hygiene and medicine. Soaps, a lot of soaps, have in mind you may wash clothes manually. Hunting will not be real option, but you may learn how to fish (fishing equipment is cheap now) Pasta is awesome food for storage and for usage. Edit 2: I didn’t have most of things from this list. And I survived. Have some faith :) submitted by /u/donja_crtica to r/prepping [link] [comments]
r/prepping donja_crtica Jan 16, 2026
Movable Firewood storage ideas?
Rented a 30ton splitter this past weekend to split several trees worth of firewood. Currently dispersed in a few piles. Trying to decide how I can stack in a manner that is movable by pallet forks on my BX23S. BX23 can lift ~500lb front loader without much struggle. Forks can also go on 3pt and lift a bit more, about 700lbs @ 24inch from 3pt. I have a couple half-pallet racks by the house that I stacked in last winter but they're already wobbly and falling apart, wouldn't trust moving them with the forks. I like IBC tote idea but dont think the BX could move a tote full. Anyone have any pic examples of racks you stack in & move around with forks? submitted by /u/geekinterests to r/firewood [link] [comments]
r/firewood geekinterests Nov 17, 2025
Indoor firewood storage ideas?
Show me your indoor wood storage setups please. Newbie here about to embark into use of a wood stove. I am finishing my basement and installed a new wood stove as supplemental heat / ambiance over the summer and am now considering ideas for storing some amount of wood indoors. I've seen lots of options on google and amazon, but curious if anyone with experience could share what they do and considerations they have (volume of wood, mess, critters, etc). For context this is a finished basement, so I want to minimize debris, be decent looking, but obviously the main purpose is some amount of wood ready to go. For short term I was just going to get a large metal bucket for storage, but was considering building an entertainment stand/console table sort of thing under the tv that will have some shelving up top but be an open storage area underneath for wood storage.. haven't seen that yet, but just curious. For anyone that uses it for ambiance, not critical for use, what's the appropriate amount of wood to keep inside at any time? I also dont have a solution yet for outdoor storage, so that's going to likely be pallets and tarps through this season (gotta finish the basement first). submitted by /u/Few-Box-6362 to r/woodstoving [link] [comments]
r/woodstoving Few-Box-6362 Oct 10, 2025
Firewood storage I and II
Working a two step process. Usually I produce more firewood than I need. Therefore I pre-store it in the woods for me and friends to pick it up when needed. I split at home and then store it in my backyard. I usually go through two compartments per season. I will build another storage unit this winter. Which then will allow me to dry wood for two summers. submitted by /u/kompostman to r/firewood [link] [comments]
r/firewood kompostman Sep 7, 2025
Finally built my firewood storage.
I had 19 pallets of firewood sitting under some tarps for 2-3 years. We finally had the extra funds and motivation to get our shed built this summer. This definitely the biggest thing my wife and I have ever put together. It also gave me the chance to go through and get everything cut and split to size and weed out any thing to rotted or soft. Over all, happy with the turn out and learned a lot. submitted by /u/EuphoricCow1986 to r/firewood [link] [comments]
r/firewood EuphoricCow1986 Aug 26, 2025
AITA for not giving my nephew food I cooked just for my husband, daughter, and myself, even though we live in the same house?
We live in a multigenerational house, but we have separate households under one roof. My husband, our daughter, and I have our own household – we buy our own groceries, cook our own meals, and take care of ourselves independently. My in-laws (husband’s parents), his sister, and her son (my nephew by marriage) form a separate household within the same house. One morning, I cooked a small, portioned lunch just for myself, my daughter (1,5 years old), and my husband. I didn’t make extra because I had no idea anyone else would be eating with us. Meanwhile, my father-in-law was cooking a separate meal for his other grandson (my nephew(4 years old), who decided he wanted spinach – which happened to be what I was making. The spinach dish was specifically prepared for the three of us, but out of courtesy, I gave my nephew a ladle of it. He didn’t even end up eating it. I felt upset because I had to give up part of my husband’s portion to serve a child who isn't mine – especially when I hadn’t planned for it and had made just enough. I’ve cooked for him many times before, but this time I portioned the food precisely because I didn’t know he and my daughter would be eating together. After lunch, my mother-in-law told me that “ethically and morally,” I should serve all children the same. I felt judged, as if I’d done something cruel, even though I tried to share what I could. To my relief, my father-in-law defended me and said I’m not obligated to feed a child who isn’t mine. That set off an all-day argument between him, my mother-in-law, and my sister-in-law once she came home. So now I’m left wondering – AITA for not setting aside a full portion for my nephew, given we live in the same house but maintain separate households? Edit – I’d like to clarify a few things: It seems I may have misrepresented our living situation. We live in the same house, yes, but it’s divided into three completely separate households, each on its own floor with its own entrance. At the top are my husband’s grandparents (the actual owners of the house). The middle floor is shared by my in-laws, my sister-in-law, and her son. My husband, our daughter, and I live on the bottom floor. Since my husband and I started living here, we’ve always paid rent and our own utilities. We invested a lot—money, time, and work—into making our floor livable, since it was originally just a moldy storage space. We always help whenever we can. I mow the lawn, stack firewood, drive grandma to the store, help my father-in-law with cooking, fix tech issues... We try to carry our share and then some. Our daughter goes to kindergarten. For those suggesting we should pay the in-laws for childcare: she stays with them maybe 2 hours per week, and only if I work a late shift and my husband can’t make it home in time. Even then, I always prepare everything for both our daughter and my nephew. That specific day, I just wanted to spend time with my little family. That was my plan. My father-in-law and I take turns driving my nephew to kindergarten so he doesn’t have to walk. We usually go pick him up together too. We don’t share meals—except when my nephew specifically asks to eat with my daughter. Most of the time, he doesn’t even want to play with her. He calls her names, hits her, and pushes her away. Two years ago, my sister-in-law moved back in after separating from her partner. Since then, she hasn’t taken her son to kindergarten even once, nor has she cooked him a single lunch. She’s pushed all the parenting responsibilities onto my father-in-law. My mother-in-law never cooks, never shops. The entire burden of raising that child has fallen on one person: my father-in-law. I understand that I may seem like an asshole to some for not wanting to take on more responsibility for a child who isn’t mine. And I know the child is not to blame. I really do. But I also have my own child, my own job, and a household to run. I'm tired, too. What hurts most is being humiliated by my mother-in-law over one serving of spinach. I’ve cooked for my nephew more often than she has. But because I didn’t react to her insults, she started screaming—for five hours straight. Her yelling could be heard across half the village. She ended up fighting with almost the entire house: my father-in-law, her own daughter, and now she won’t even look at me or my husband. We didn’t argue back. We’re so used to her outbursts that we quietly removed ourselves—especially to protect our daughter from hearing the shouting. It breaks my heart that this is considered "normal" here. Another edit: Kid was not hungry, FIL preped a meal for him, he just wanted to eat what my kid was eating. FIL and me were cooking seperatly for out own households. Kids just happedend to eat outside in garden together. I dont know where are you reading that i didnt give hungry kid food. submitted by /u/Few-Cardiologist7291 to r/AmItheAsshole [link] [comments]
r/AmItheAsshole Few-Cardiologist7291 Jul 23, 2025
[Patch Notes] Manor Lords Update 0.7.972
Howdy Folks, I come bearing good news! We're excited to announce the release of a new patch for Manor Lords, version 0.7.972. This patch is for all versions of Manor Lords: Steam, GamePass, Epic Game Store, and GOG. Saves: We recommend you begin a new save to enjoy all the fixes and changes. Mods: Please remove any mods you have before beginning a new save to ensure you can play without interference from an outdated mod. Beta Users: If you have participated in the beta, remember to turn "betas" to "none" to access it. To discuss this build, please join the official Discord server https://discord.gg/manorlords. You'll find a channel for discussing the ongoing pre_release branch. Here is a link to Slavic Magic's Steam post for the update. Full Changelog 0.7.972 Major Changes The King's Tax (or Annual Royal Tax, name undecided): No tax for the first 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years. In theory, it should slightly punish bad workplace optimization and make hoarding huge amounts of cash more difficult. Currently, players can incur debt without consequence. In the future, failure to pay will result in losing the king's favor and eventually facing the king's army as enemies. Global/Local Trade Switch for Trading Posts: Players can now switch trade to "local only" in the trading post for each type of good, allowing them to exchange goods between their own regions while ignoring free merchants. Two trading posts (one in each region) are still required to make this function work. Employed traders will prioritize traveling to the location with the best prices to commence trade, potentially including regions owned by other Lords. The transport distance factor is reduced to make it more predictable for players where traders will go (to the place with the best price). Regional wealth is still required to exchange goods between regions with a trading post to maintain regions as independent economic units, simulating a more realistic economy. Gameplay & Balance Resource Management & Agricultural Adjustments Food Consumption: People now pick a random food resource instead of eating food in a specific order. Crop Fertility: Fertility is no longer drained after crop growth reaches 100%, making early harvest micromanagement less necessary. Yield may still increase over 100% growth if max yield is not reached. Yield Cap: will now never increase past 100% growth to avoid confusion about exceeding 100%. Even when fertility reaches 0%, there will still be a small possible yield. Harvesting Efficiency: When harvesting, crops are directly added to the field inventory instead of the villager inventory to reduce bottlenecks from harvesting walk times, especially for large fields. Oxen Prioritization: Prioritized oxen plowing over transporting resources to the granary and warehouse to reduce oxen walking back and forth from the plowed field every time new resources are available for transport. Plowing Shed: Plowing shed now adds 2 livestock worker slots. Food Distribution: Food-producing residential plots no longer stock up on their produce before sharing with the marketplace. Sawpit Log Storage: Increased sawpit log storage space to 5. Economic & Trade Developments Baron Region Claims: Lowered the rate of the Baron claiming regions and adjusted it to better reflect game settings. Worker Camp Upgrade: Removed the worker camp upgrade intended for colony regions; it will be re-added when properly implemented. Trade Route Establishment: When establishing a trade route, merchants no longer all spawn at the nearest trade point but are distributed to circle between various trade points. Archer Damage: Archer damage increased from 4 to 13. Trade Logistics Development: The "Trade Logistics" development branch now lowers the cost of new trade routes by 50% instead of clamping it at 25. Trade Route Costs: Increased the base cost of opening a trade route from 12 to 20 (before the good value multiplier). Reverted the cost of opening new trade routes to linear scaling. Market Oversupply: When the market is oversupplied, players can still export goods at a lower price. The price multiplier for oversupplied goods is now 0.75x for oversupplied and 0.5x for critically oversupplied. Market Oversupply Rate: The rate at which the market becomes oversupplied no longer depends on the value of goods, ensuring equal rates for all good types. Better Deals Development: The "Better Deals" development branch reduces the foreign import tariff by 50% instead of removing it completely. Global Market Supply: Tuned global market supply to rebalance itself faster, aiming for a closer to one-year cycle if not trading. Quality of Life & Infrastructure Ale Consumption: Reduced ale consumption by 75% (approximately 1/3 per family per month). Building Placement: Made building placement steepness limits harsher to prevent trading posts and churches from looking awkward on sharp slopes. Soldier Approval Factor: Soldiers no longer trigger the "unburied bodies" approval factor when corpses are in their proximity. Hitching Post: Hitching post is free again to reduce the chances of players getting stuck without an ox, hitching post, or the ability to order an ox. Sheep Breeding: Capped sheep breeding to a maximum of 1 new lamb every 10 days. Water Fetching: Villagers are now only allowed to fetch water from the well nearest to their home, except in case of a fire. Maximum Yield per Plant: Increased the maximum yield per plant from 2 to 4 (Hunting Grounds policy still reduces it by half). Plant Yield Rate: Plant yield rate reduced by half to encourage early harvest only in emergency mode. Militia Squad Limit: The militia squad limit is now 6, regardless of whether the player has a retinue or mercenaries. This will be connected to a rank system in the future. Fertility Regeneration: Doubled the fertility regeneration rate effect on fallow fields and from fertilization. Plant Growth Rate: Adjusted crop growth to match crop rotation (to hit 100% at harvest as often as it can on auto). Tree Growth Rate: Slowed down tree growth rate by around 30% to enhance forest management impact. Trading Post Workers: Increased the carrying capacity of on-foot trading post workers from 1 to 5. Royal Tax Calculation: Royal tax is now calculated as follows: No tax for the first 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years. Granary and Storehouse Worker Slots: Adjusted Granary and Storehouse Worker Slots: unified to 3 families for level 1 and 6 families for level 2. Minor Fixes Trade and Market Adjustments Mindfulness System: Applied the "mindfulness" system to free merchants to reduce clumps and traffic jams. Trade Location: Moved the location of trades further off the map to ensure space for all trade wagons, even if the trading post is placed on the map edge. Trader Transactions: Allowed traders to make transactions without entering the shed if the trading post is clogged, as long as they are within the general building bounds. Marketplace Logistics: Improved marketplace logistics efficiency and optimization. Market Supply Reset: Reset market supply on loading old saves (from builds 0.7.954-0.7.956) due to mismatched global market supply stock values. Market Stall Workers: Capped the number of workers supplying a single market stall to 2 to reduce market clogs with the increased market supply frequency. The number of stalls is now reduced back to the number of families divided by 5, with a minimum of 1 to ensure functionality in towns with fewer than 5 families. Market Supply Optimization: Further optimized market supply functions for smoother late-game town performance. Trading Post Thumbnail: Added the missing trading post building thumbnail. Trading Post Price Range: Trading posts now display a price range for imports, indicating whether they can buy from other regions or foreign trade sources. Optimization and Performance Default AA: Changed default AA under DX11 to TAA. Spatialization Update: Added a spatialization update call for recruits teleported home when rallied to ensure proper collision calculations. Follow Mode Optimization: Updated "is close to camera" value in follow mode to prevent optimization of animations or sound effects for characters near the camera. Firefighting Behavior: Made firefighting villagers ignore anti-clogging behavior at narrow pathfinding points. Pathfinding Updates: Minor unit in-town pathfinding updates. Destructible System: Swapped the old UE4 destructible system for a new UE5-friendly chaos-based debris system currently used for chopped firewood cutter logs. AA/Upscaler Selection: Tweaked default AA/upscaler selection during first-time launch for specific GPUs (e.g., RTX properly defaulting to DLSS). Pathfinding Thread: Added another pathfinding thread for handling multiple end-game cities. Harvest Prediction Optimization: Optimized harvest prediction and fertility changes to reduce stutter. Log Display: Limited the log display to store only the last 100 entries to improve UI optimization. Idle Task Optimization: Optimized the function for finding friends to do idle tasks like conversations. Door Opening Animations: Optimized door opening animations. User Interface and Accessibility Mourning Period UI: The residential panel now has a "mourning period left" UI element that displays the number of days of mourning until the burgage plot can bring in more family members. Mourning Icon: Added mourning icon to the building floater. Save Restrictions: Disabled the ability to quick save during the game over/victory cinematic. Disabled manual save after being defeated and added a tooltip explaining why saves are disabled. Disabled quick save and autosave if the game was lost. King's Tax Rate Multiplier: Added king's tax rate multiplier to the game setup settings. Victory Camera: After continuing the game after a victory, the camera returns to the player's main region instead of levitating over the map edge. Currency Icon: Unified the currency icon in the mercenary company panel to clarify payment with the treasury, not regional wealth. Accommodation for Homeless: Added an accommodation call for homeless people after a fire, ensuring they are quickly re-assigned to available burgage plots. Family List UI: Aligned "workplace/reassign" buttons vertically in the family list due to most families having more than one member. Font Fix: Fixed old fonts being used in the family entry widgets. Fertility Overlay: Made fertility overlay colors and colorblind symbols more accurate with the percentages displayed in the field's building panel. Building Panel UI: Tweaked building panel header buttons/toggles to improve readability and distinguish buttons from toggles. Market Stalls: Set "Allow market stalls" to ON by default for all workplaces and artisan workshops to aid new players in setting up stalls without confusion. Popup Queue: To avoid popups like "royal tax increase" from interrupting visit mode, they are now queued and triggered after the player returns from visit mode, after around 1-2 seconds. Transaction Popup: When trading between regions, the transaction popup will now display over both trade buildings, depending on which is closer to the camera. Region Borders: Region borders will show under the cursor even if the camera is low, clarifying where region territory ends. Region Calculation for UI: Tuned how "current region" is calculated for the UI to make it more comfortable to build on the edge between two player-owned regions. Crash Fixes Fixed a crash when doing a sequence of livestock import, export, and import because "home" wasn't cleared properly during export, and the same animal was reimported. Fixed a rare crash if a handcart fails to spawn, likely if the trading post was built so that part of it crosses the map edge. Fixed crash on startup if OpenXr SDK is installed. Fixed a crash when deleting a building if there are pathfinding obstacles being verified (for instance, soon after loading a game). Fixed the player being able to reassign a family to another Region, which could crash the game. Bug Fixes Gameplay Mechanics Fixed victory status not resetting after starting a new game, leading to a game over screen not appearing if the player lost/won multiple games without turning the game off. Fixed crops dying in the winter instead of actually increasing yield by absorbing nutrients from the snow as intended for winter crops. Fixed oxen sometimes "ghost plowing" a field when they are waiting for their guide. Fixed plow and ox sometimes misaligned on 12x game speed. Fixed farm workers not accounting for oxen plowing the farms in some situations, leading to a lot of unnecessary collisions on the field. Fixed crop rotation unplowing the fields. Fixed disbanded mercenary group becoming immediately available again after save/load cycle. Fixed the trading post export transactions not moving regional wealth between the regions correctly if owned by the same lord. Fixed paused taverns fulfilling the entertainment requirement. Fixed attempt for never-ending fires if a fire was triggered after the building was already on fire. Fixed livestock sometimes being unaccommodated after order even though there is stable or pasture space due to being transferred to the region twice (once when buying and once when livestock merchant brings it to the building). Fixed livestock traders traded between on-map regions, possibly sometimes paying twice because the ownership changing function was called both on pickup of livestock and on dropoff. Fixed the game getting stuck on the game summary screen infinitely after winning or losing the game. Fixed "none" people populating the town after a raid sometimes who just stand around waiting forever and possibly crash the game while reloading. Fixed the employed traders going to trade points even though the trade route for the traded good is not opened yet. Fixed the farm workers moving to transport tasks early even though there is still plenty of crops to harvest. Fixed predicted yield not showing correctly in the field building panel. Fixed people not resetting rotation after dismounting. Fixed farming oxen not respecting work area limits. Fixed bandit camps respawning on loading because "lastBanditCampSpawnedDay" didn't save properly. Fixed villagers not setting up market stalls to sell their home produce like vegetables if they are unassigned. Fixed granary workers stealing ale from the tavern. Fixed livestock exports getting interrupted by sheep herd behavior. Fixed livestock trader job not triggering an import task when buying livestock from another region. Visual and Interface Fixes Fixed the blurry desktop icon. Fixed the save/load menu header not translating after changing the language. Fixed the front lighting not being visible in the retinue editor if bounced light approximation is turned to low or off. Fixed floating feedback text spawning during the cinematic mode. Fixed autosave triggering during the cinematic mode. Fixed the gilded aventail hounskull helmet appearing blurry in the retinue editor. Fixed the forest mask not drawing. Fixed the wrong yarn basket carrying animation. Fixed the wrong apple basket carry animation. Economic and Resource Management Fixed "storage full" triggering for wrong buildings sometimes (for example, sawpit having 1/1 logs). Fixed attempt for oxen bringing too many logs to the sawpit and crossing the storage limit. Fixed free merchants sometimes got stuck if a trading post was built so close to the edge that a portion of it was outside of any region bounds. Fixed horse wagon rotations getting a bit too wonky on slopes. Fixed a bug where a unit could no longer move due to being forever stuck in "waiting for pathfinding to finish" if another unit with a lower squadID got completely destroyed. Fixed traders not importing from on-map regions even though the price is better than buying from trade points. Fixed farm workers & farm oxen stealing planks from fields which are getting "fenced up." Fixed "homeless" problem banner not disappearing after upgrading homeless camp to a worker camp. Fixed animals not getting removed from stable space / pasture space after death. Fixed animal corpses not disappearing over time. Fixed a dirty fix for families moving into homes but not registering correctly and not displaying in the UI, leading to a "secret" family living in one of the burgage plots. The reason is still unknown and being investigated. Fixed wealth getting transferred when doing barter. Fixed bartering traders always return 1 item regardless of the barter value and carrying capacity. Fixed bartering traders packing too much stuff in their origin region when barter value is more than 1x. Fixed trading post exports not proceeding with transactions once the trader reaches the destination. Fixed multiple markets sometimes distributing multiple instances of the same good type to a plot, for instance, a single plot would "eat" 2 leather, leaving houses on the outskirts forever undersupplied. Fixed crop rotation to fallow causing farmers to harvest itemID_0, which was invisible in the UI and stopped supply dumps from being cleared because they were never considered as fully empty. Fixed farmers getting stuck in pickup-putdown handcart loop when multiple farms are used. Fixed unnecessary harvest data recalculations triggering in the winters. Fixed a bug with trading between regions where during selling items the wrong region would pay for the transaction. Fixed free merchants not applying the foreign import tariff when selling their goods to trading posts if another region was exporting the traded good for a lower price. Fixed trade wagons sometimes traveling with empty inventory. Fixed traders doing "major trades" even without an established trade route. Fixed workers ignoring storage filter settings. Fixed the "current year" always incrementing in January, regardless of the month the game was started in, also leading to the tax being calculated inconsistently [fix for new saves only]. Fixed market supply percentages not displaying correctly because it still accounted for uninhabited homes. Fixed a bug with workers not setting up market stalls if there are less than 5 families in the settlement. Fixed squad icons disappearing/flickering when disbanding certain squads. Fixed export price showing even though trade is locked because there's no trade route established and no interregional trade available. Fixed foreign market supply incrementing instead of decrementing when off-map trade was being done by trading post workers. Fixed disband/remove squad sometimes affecting wrong squads if multiple squads are selected when pressing "disband" or "remove". Fixed "Not enough funds for import" warning displaying even though there is enough. Fixed apiaries leaving invisible items in supply dumps after demolition. Cosmetics Updates and Fixes New Additions and Visual Upgrades Added a new patron saint banner graphics: St Maurice. Added a carried dead body visualization. New upgraded retinue helmet variation: Pointy bascinet. New upgraded retinue body variation: Coat of plates. New upgraded retinue helmet variation: Hounskull bascinet with a gilded cover. New militia helmet variation - banded bascinet with a mail aventail. Reworked LV2 granary model with proper animated doors. Added new 6 "short" attack animations to reduce animation repetitiveness during combat. Added new "inch forward" battle locomotion animations which should greatly reduce the weird "wiggling" effect when groups push each other. Lady visit mode: If you pick the green lady portrait, the visit mode character should now be female. Animation and Model Adjustments Combat animation clean up. Made debris piles align to ground slope. Fixed the throw torch animation ending abruptly. Increased location precision for animals standing in the stables. Fixed the praying animation. Adjusted the two-handed weapon default idle pose to give it a more natural stance. Improved the precision for snapping terraforming meshes (like mines or sawpits) to ground. Made leaf clumps smaller and disabled the parallax mapping since it caused distortions and wasn't very visible anyway. Tuned field dirt UV wiggle to make those huge vegetable gardens players were making less wavy. Fixes and Adjustments Fixed the armor clipping through the leg of the upgraded retinue puffy sleeve upon body variation. Fixed some mail armor variants clipping with helmets on T3 militia units (militia mail will get their own unique variations soon). Fixed the wrong door orientation for LV2 cottage variation B (with a planked gable). Fixed the TAB building floater residential data not showing in 0.7.969. Fixed a potential bug when a family assigned to a smithy is unassigned while a family member is rallied, and the function that unequips their smithing aprons may, by mistake, unequip their body armor or/and helmet. Fixed player army UI not getting updated after squad array changes because of non-player commanded units getting removed. Fixed recruit distribution sometimes assigning new militia recruits to an invalid unit Thank you for all of your continued feedback and reports through the beta patches. I hope you enjoy the update! Please share your thoughts and feedback on Manor Lords in a Steam review if you have a moment. It helps a lot! Thank you for playing! Greg Styczeń, Lead developer, Slavic Magic submitted by /u/Matt_HoodedHorse to r/ManorLords [link] [comments]
r/ManorLords Matt_HoodedHorse May 31, 2024
[Patch Notes] Manor Lords Experimental Update 0.7.960
Howdy Folks, I come bearing good news! We're excited to announce the release of a new experimental branch for Manor Lords, version 0.7.960. This experimental update brings significant gameplay changes and numerous improvements. Important Notice: Before you switch to the new beta version of the game, it's absolutely crucial that you back up your save files. Failing to do so could result in the potential loss of your progress. The new strings are not localized yet and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental. To access your saves on Steam for Manor Lords. Press Win + E Paste %USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames into the search bar. To discuss this build, please join the official Discord server https://discord.gg/manorlords. You'll find a channel for discussing the ongoing pre_release branch. You can read Slavic Magic's full Steam announcement here. How to Access the Experimental Branch: Open Steam Right-click on Manor Lords in your library Select Properties Navigate to the BETAS tab Enter the password: veryNiceBasket Select "pre_release" from the "Beta participation" dropdown Wait for the game to update (restart Steam if needed) Launch the game Major Changes: The King's Tax (or Annual Royal Tax) This tax is collected annually from all players (main player and AI) and goes to your liege. It's counted per population and therefore should become a counterbalance for players who hoard huge wealth despite having non-optimized economies. [WIP] For now, the player can go in debt without consequence, but in the future, the player will lose the king's favor and eventually, the king's army will show up as enemies for players who refuse to pay. Global/Local Trade Switch for Trading Posts The player can now switch trade to "local only" in the trading post for each type of good if they want to use the trading post to exchange goods between their own regions but ignore the free merchants. For now, 2 trading posts (both regions) are still required to make it work. Employed traders will prioritize travel to the place with the best prices to commence trade, potentially including regions owned by other Lords. For now, I reduced the transport distance from the calculation to make it more predictable for the player where the traders will go (to the place with the best price). Regional wealth is still required for exchanging goods between regions with a trading post since I want to keep the regions as independent economic units which in my view a more realistic simulation of economy. Gameplay & Balance: [Experimental] When consuming food, people will now pick a random food resource instead of eating food in a specific order. [Experimental] Fertility is no longer drained after crop growth reaches 100% so that always micromanaging early harvest is no longer a preferred strategy. Yield may still increase over 100% growth if max yield is not reached. [Experimental] When harvesting, the crops are directly added to the field inventory instead of the villager inventory. This was done to ensure that harvesting walk times aren't the main bottleneck for farming, especially for large fields. [Side note: moving harvest season to August is also possible in a future patch if needed] [Experimental] Prioritized Oxen plowing over transporting resources back to the granary & warehouse to reduce the ox walking back and forth from the plowed field every time a new batch of resources is available for transport. Plowing shed now adds 2 livestock worker slots. Lowered the rate of the Baron claiming regions and adjusted it to better reflect the game settings. Removed the worker camp upgrade - it was meant for colony regions and will be readded when they are properly implemented. Food-producing residential plots no longer stock up on their produce before they share with the marketplace. Increased sawpit log storage space to 5. [Experimental] When establishing a trade route, the merchants will no longer all spawn in the nearest tradepoint. Instead, the game will distribute the merchants to circle between various tradepoints in order to make building trading posts right on the edge of the region less optimal. Increased warbows ranged attack from 4 to 12. [Experimental] "Trade logistics" development branch now lowers the cost of new trade routes by 50% instead of clamping it at 25. [Experimental] Cost of opening new trade routes now scales exponentially with every opened trade route. [Experimental] Base cost of opening a trade route was increased from 12 to 20 (that is before the good value multiplier). [Experimental] When market is oversupplied, the player can still export stuff, although for much lower price. [Experimental] The price multiplier for oversupplied goods is now 0.75x for oversupplied and 0.5x for critically oversupplied. [Experimental] How fast market is oversupplied no longer depends on the value of goods because it punished having high value trade routes. Now the oversupply rates are equal for all good types. [Experimental] Better deals development branch reduces the foreign import tariff by 50% instead of removing it completely. [Experimental] Reduced ale consumption by 75% (around 1/3 per family per month). [Experimental] Made the building placement steepness limits harsher because the trading posts and churches often looked super janky on very sharp slopes. Soldiers no longer trigger "unburied bodies" approval factor when corpses are in their proximity. [Experimental] Hitching post is free again, to reduce chances of players getting stuck with no ox, no hitching post and no ability to order an ox. Minor Changes: Applied the "mindfulness" system that was initially designed for the oxen to the free merchants. This system is used to reduce clumps and traffic jams. Moved the location of trades further off map to make sure there is some space for all the trade wagons even if the players place the trading post right on the edge of the map. If a trading post is clogged, traders are allowed to make transactions without entering the shed, as long as they are within the general building bounds. [Experimental] Changed default AA under DX11 to TAA. Added a spatialization update call when recruits are sneakily teleported home when rallied to ensure collisions are properly calculated after teleportation. Added a check for idle villagers to avoid hanging around the graveyard for random conversation since it looked weird. Made "is close to camera" value update on setting follow mode to make sure the game doesn't optimize animations or sound effects thinking the character is still far from the camera. Disabled fire damage for people who have water buckets and are actively firefighting + reduced the fire damage amount. When all resource visualization slots are "filled", villagers will transport to a random one instead of the first one found. This ensures less traffic jams for instance at the churchyard if all graves are "full" already. Firefighting villagers will now ignore anti-clogging behavior (waiting their turn at narrow pathfinding points). Added a "mourning period left" UI element in the residential panel to display how many days of mourning are left until the burgage plot can bring in more family members again. Added mourning icon to the building floater. Made sure mourning period is properly added to save data. After continuing the game after a victory the camera should go back to the player's main region instead of levitating over the map edge. [Experimental] Disabled the ability to quicksave during the game over / victory cinematic. Disabled the ability to manual save the game after being defeated & added a tooltip explaining why saves are disabled. Disabled quick save and autosave if game was lost. When ox gathers a log, it will prioritize immediately bringing it to the sawpit before bringing it to the logging camp unless construction reserve forbids it. Improved marketplace logistics efficiency and optimization. Tuned the AI retreat distances in an attempt to reduce how often its archers get into the loop of attack-retreat. Added the missing trading post building thumbnail. Minor unit in-town pathfinding updates. Swapped the old UE4 destructible system for a new, UE5 friendly, chaos based debris system. For now it's just used for chopped firewood cutter logs. Further tweaks to properly choose the right default AA/upscaler during the first time launch correctly for specific GPUs (e.g., RTX properly defaulting to DLSS). Added kings tax rate multiplier to the game setup settings. Due to mismatch in global market supply stock values, old saves (from builds 0.7.954-0.7.956) will have their market supply reset on loading. [Experimental] Due to changes in how food is consumed, a popup "Food consumed" may no longer appear if a building is selected while a food is being consumed from inventory. [Experimental] Made the sheep flock a bit more closely together to look more like a herd. Steepness limits no longer apply when placing rally points. Players can now rally their militia on fields and pastures. Trading posts will now display a price range for imports in case they can buy it both from other regions AND from foreign trade sources. Increased the sheep & lamb collision radius. Capped the number of workers who supply a single market stall at the same time to 2 to reduce markets getting completely clogged with the new upped market supply frequency. Further optimized the market supply functions to make late game towns run smoother. Optimized the function that searches for a friend to do idle tasks with (like conversations). Optimized the door opening animations. Increased the precision when checking whether a character is inside a building on fire and should take damage. Unified the currency icon in the mercenary company panel to make it clearer that you're paying with treasury and not regional wealth. Added accommodation call after fire is started and turns people homeless so that they can be reaccommodated to other available burgage plots immediately. Since almost all families have more than 1 family member, I made the "workplace/reassign" buttons aligned vertically instead of horizontally in the family list. Fixed old fonts being used in the family entry widgets. Crashfixes: Fixed a crash when doing a sequence of livestock import, export and import, because "home" wasn't cleared properly during export and the same animal was reimported. Fixed a rare crash if a handcart fails to spawn, probably if the trading post was built so that part of it crosses the map edge. Fixed crash on startup if OpenXr sdk is installed. Bugfixes: Fixed victory status not resetting after starting a new game, leading to a game over screen not appearing if the player lost/won multiple games without turning the game off. Fixed crop transports not accounting for the farm work area. Fixed crops dying in the winter instead of actually increasing yield by absorbing nutrients from the snow as it was intended for winter crops. Fixed oxen sometimes "ghost plowing" a field when they are waiting on their guide. Fixed plow and ox sometimes misaligning on 12x game speed. Fixed farm workers not accounting for oxen plowing the farms in some situations, leading to a lot of unnecessary collisions on the field. Fixed crop rotation unplowing the fields. Fixed disbanded mercenary group becoming immediately available again after save/load cycle. Fixed the trading post export transactions not moving regional wealth between the regions correctly if owned by the same lord. Fixed paused taverns fulfilling the entertainment requirement. Fixed an attempt for never-ending fires if a fire was triggered after the building was already on fire. Fixed problem banners not erasing after an entity gets erased (for instance, an animal runs away and leaves a "not enough pasture space" banner). Fixed "update task" sometimes triggering before a character gets assigned their region. Fixed livestock sometimes being unaccommodated after order even though there is stable or pasture space due to being transferred to the region twice (once when buying and once when livestock merchant brings it to the building). Fixed livestock traders trading between on-map regions possibly sometimes paying twice because the ownership changing function was called both on pickup of livestock and on dropoff. Fixed the game getting stuck on the game summary screen infinitely after winning or losing the game. Fixed "none" people populating the town after a raid sometimes who just stand around waiting forever and possibly crash the game while reloading. Fixed the blurry desktop icon. Fixed the save/load menu header not translating after changing the language. Fixed dead animals triggering the mourning period in burgage plots, halting growth. Fixed mourning period halting homeless accommodation. Fixed migration/growth of family members ignoring the 30-day mourning period sometimes. Fixed the game getting stuck after you click "continue in sandbox" until any main tab is pressed. Fixed the front lighting not being visible in the retinue editor if bounced light approximation is turned to low or off. Fixed floating feedback text spawning during the cinematic mode. Fixed autosave triggering during the cinematic mode. Fixed "storage full" triggering for wrong buildings sometimes (for example, sawpit having 1/1 logs). Fixed attempt for oxen bringing too many logs to the sawpit and crossing the storage limit. Fixed free merchants sometimes getting stuck if a trading post was built so close to the edge that a portion of it was outside of any region bounds. Fixed horse wagon rotations getting a bit too wonky on slopes. Fixed a bug where a unit could no longer move due to being forever stuck in "waiting for pathfinding to finish" if another unit with a lower squadID got completely destroyed. Fixed the wrong yarn basket carrying animation. Fixed traders not importing from on-map regions even though the price is better than buying from tradepoints. Fixed farm workers & farm oxen stealing planks from fields which are getting "fenced up". Fixed "homeless" problem banner not disappearing after upgrading homeless camp to a worker camp. Fixed animals not getting removed from stable space / pasture space after death. Fixed animal corpses not disappearing over time. Added a dirty fix for families moving into homes but not registering correctly and not displaying in the UI, leading to a "secret" family living in one of the burgage plots. The reason is still unknown and being investigated. Cosmetics: Added a new patron saint banner graphics: St Maurice. Added a carried dead body visualization. Made debris piles align to ground slope. Fixed the throw torch animation ending abruptly. New upgraded retinue helmet variation: Pointy bascinet. Fixed the armor clipping through the leg of the upgraded retinue puffy sleeve jupon body variation. New upgraded retinue body variation: Coat of plates. New upgraded retinue helmet variation: Hounskull bascinet with a gilded cover. Increased location precision for animals standing in the stables. Fixed the praying animation. Fixed the wrong door orientation for LV2 cottage variation B (with a planked gable). Adjusted the two-handed weapon default idle pose to have a more natural stance. New militia helmet variation - banded bascinet with a mail aventail. Fixed some mail armor variants clipping with helmets on T3 militia units (militia mail will get their own unique variations soon). Reworked lv2 granary model with proper animated doors. submitted by /u/Matt_HoodedHorse to r/ManorLords [link] [comments]
r/ManorLords Matt_HoodedHorse May 10, 2024
My DIY 1640Wp solar roof for firewood storage
submitted by /u/xXxXxMxXxXx to r/SolarDIY [link] [comments]
r/SolarDIY xXxXxMxXxXx Mar 3, 2024
I built a firewood storage with garden shed
submitted by /u/frapefruit to r/woodworking [link] [comments]
r/woodworking frapefruit Aug 26, 2023
I built a firewood storage with garden shed
submitted by /u/frapefruit to r/DIY [link] [comments]
r/DIY frapefruit Aug 26, 2023
Firewood Shed with storage
Designed and built myself. I’m pretty proud of it. submitted by /u/publiclandowner to r/woodworking [link] [comments]
r/woodworking publiclandowner Apr 13, 2023
Firewood Shed with storage
This is the biggest build I’ve ever done. I designed and built it myself and I’m pretty proud of it. submitted by /u/publiclandowner to r/Carpentry [link] [comments]
r/Carpentry publiclandowner Apr 13, 2023
I found the bunker of a prepper family who went missing three years ago
Dr Daniel Vance was a smart man. Too smart for his own good, maybe. Forty years old, a lecturer in fluid dynamics with a mind made of shapes and numbers. No one knows why but one day, on a whim, he crunched the numbers on the apocalypse and came to a troubling conclusion. He didn’t share exactly what it was he’d deduced, but given that he immediately quit his job and liquidated his many assets, it’s fair to say it wasn’t positive. Swept up in the wake of this tremendous upheaval was his wife, a twenty-four year old PhD student who had grown infatuated with Daniel some time before. She loved the strange bear of a man who could just as easily build a log cabin as he could explain the idiosyncrasies of an asteroid’s orbit. Speaking to Daniel always left you with the profound impression he was right, so when he told her what he wanted to do, she agreed. Fifteen years and five children later, the Vances were living in the distant woods just beyond my hometown. They were enigmatic, richer than the Pope, and extremely serious about their prepper lifestyle. But they were also funny, easygoing, and incredibly compelling to speak to. Larger than life survivalists who swept into town with bizarre requests that thrilled local businesses. Vast quantities of cement, iron, lead, and steel were all shipped through the remote mountains so that the Vances could build their shelter. The advanced methods they used to keep it secret were legendary. Daniel had once spent six months earning the licence necessary to drive HGVs up to his compound so that no one else would lay eyes on it. And on one occasion when a company had refused his request for GPS tracker-free vehicles, he bought them out wholesale so that they had no choice. So when they stopped appearing in town during the pandemic, when requests for food and goods stopped and all contact was dropped, most attributed it to lockdown. They had a bunker and had spent their entire lives training to be self-sufficient in the face of civilisation’s collapse. Even Alexander, the youngest at just three, was already collecting firewood as a chore, and learning what local plants were edible. Most of us just assumed that if anyone could ride out Covid without breaking a sweat, it would be the Vances. The reality turned out to be something else. When the worst came to light, we discovered that Daniel had used the pandemic as an excuse for a dry-run. The family intended to spend six months in lockdown and essentially beta test their fallout bunker. Three months in and the Sheriff received a distress call on the radio. Coordinates were provided by the hushed voice of a sobbing child that most assume was Alexander, even though that’s never been proven. The police arrived and found the bunker still sealed. It took hours for emergency responders to cut into the door, all the while efforts were made to contact the family within but to no avail. Once inside, police were left dumbfounded. There was no one to be rescued. No bodies. No survivors. There was evidence the door’s locking mechanism had failed and trapped the Vances inside with no way out, but if so where had they gone? Beds and cots lay everywhere with mouldering yellow sheets, buckets close to hand with stains all around them. Some doors were barred, others smashed to pieces. There was even evidence of makeshift quarantines and, in places, what looked like violence. The police, usually a fantastic source of gossip, were not forthcoming until the town demanded answers and the Sheriff was forced to offer only the barest of outlines. An outbreak of a waterborne illness had struck the Vances down not long after they were locked inside and unable to seek help. Rumours of contagion were overstated, fuelled by the unrelated rise of Covid. Whatever contaminant had killed the Vances, it was non-organic in nature. No need to panic. The Vances loved-ones had been notified. The bunker was going to be demolished, and we could all put this terrible tragedy behind us. Of course we still had questions. A thousand of them. Why hadn’t the family called for help? They had radios, computers, smartphones too. They were survivalists, not Amish. And where were they? What had happened to their bodies? Why hadn’t they simply left? We shouted these and more at the town meeting but the police simply refused to comment. For most of us the excitement lasted another week or two until we realised we weren’t getting answers any time soon. Besides, the pandemic was in full swing and most of us had other things to worry about. The tragic story eventually faded until it was just one of those awful things in the town’s history that we didn’t talk about. I was as guilty as anyone else of just forgetting about it. I certainly never expected to find the bunker out there in the woods, faded police tape still on the open door that hung wide open with scorch marks around the lock. It stood out in the woods like someone had cut a hole right in the fabric of reality, the darkness so deep and black it almost ached to look at. The sight of it made my heart drop into my stomach. It radiated pain. Does that make sense? I think some part of my lizard brain picked out details that wouldn’t become apparent to me until I got closer, like the bloody finger streaks that stained the handle from where someone had scrabbled furiously at the lock without success. And the tiny viewing window had been smashed with a hammer that still lay nearby. I needed only to glimpse it to imagine the family taking turns to stand there and scream into the woods desperate for rescue. Under any other circumstances, I would have run. But I’d gone there looking for my dog, and my light revealed a few wet paw prints making their way down the dusty concrete tunnel. Half Bernese and half collie, Ripley is the sort of dog who trembles in my arms when a storm buffets the windows and needs his paws held when we brush him. I love him. I do not have much of a family, or a wife, or even many friends. But I have Ripley, and I could no more have turned around and gone home to an empty apartment where I would have to sob my grief away than I could flap my arms and fly. He was my dog and I’d raised him since he was a puppy, and I wasn’t going to leave him out in those woods. I went in after him. I didn’t know what to expect, but I knew it wouldn’t be good. Whatever the police had found, they’d not only kept most of the morbid details to themselves, they had also lied. The bunker was not demolished, or even sealed off. In fact, looking at the occasional blue latex glove tossed aside and the one or two broken police-issue flashlights, it seemed like the last people inside had been in a hurry to get out. Given this was where seven people had presumably died, I assumed it was someone’s job to clean it all up. But the corridor looked largely untouched. Just a few metres in and manic writing started to cover the walls, the desperate scrawls of a lone survivor left there to be rediscovered like cave paintings. Most were deliberations on how to get out. Diagrams. Blueprints. Equations and formulae. All focused on the door and the circuits responsible for its faulty lock. I instinctively assumed they belonged to Daniel and that he’d been the last to die. What a God awful fate for a man to outlive his children. And yet it got worse. Slowly the writing changed from equations and plans to a desperate scrawl. The same few phrases repeated over and over. Five doors. Five. Not six. Six. Didn’t make it. Didn’t make it. Six doors. Six. It seemed like the kind of thing you’d find in an asylum. A psychotic rambling punctuated only by six paragraphs right at the end. Each letter was impeccably neat, and each small paragraph was topped with a beautifully drawn Christian cross. Elliott Vance aged fifteen. A gifted guitarist. He liked boys even though he thought I did not know. I loved him with everything I had. He would have made a great man. Alicia Vance aged fourteen. She liked to paint and to shoot. She had her mother’s mean streak. It would have served her well in the future. Elijah Vance aged eight. The smartest of us all… These were Daniel’s memorials to his family, and seeing the words lit up by my torch was a haunting insight into the overwhelming despair he’d endured. He must have realised he wouldn’t get the chance to speak at his family’s funerals or to write their obituaries. This was his last desperate way of making sure the world might one day know them as he did - as real people. The words marked the end of the tunnel, standing adjacent to a trapdoor in the ground. It was not open but the tunnel came to a dead end immediately afterwards and Ripley’s prints disappeared at the hatch. I feared he might be in danger, but still I stopped and looked at the bunker door twenty metres behind me. The once gloomy forest looked so bright, even on this cloudy day, the air dotted with rain. A part of me felt like I was leaving the whole world behind as I began to climb the ladder down. I entered a large circular living space that was packed with furniture and little nooks and crannies. The walls were covered with folding beds and tables and every inch was multifunctional. A dining space could become a sitting space, which in turn might be where someone slept, or even exercised. It all depended on what particular bit of furniture you unfolded or unclipped or unfurled. Seven people in close quarters, nowhere near enough privacy, it made sense they went with this cluttered overlapping use of space. But it was still a large room, bigger than most studio apartments. And there were a few corridors that led deeper into the Earth telling me the bunker had unseen depths. I looked for some sign of my dog and soon found his trail, but this far from the rainy copse Ripley’s prints were starting to fade. After barely a few metres they petered out vaguely in the direction of a nearby door. I wanted to follow but stopped myself from rushing onwards. It was unlikely Ripley was getting out any other way, and I’d do us no good getting hurt myself. I decided to take a look around and quickly spotted a dinner table. If I needed proof the police had not bothered with a clean up, this was it. The plates were still out, the food rotten to a strange blackened husk. A child’s hat lay across one place-setting, the once-creamy fleece turned a sickly green and yellow. The chairs had their backs reinforced with wooden beams fitted with long grooves so that something the width of a nail could slide into them. And on each of the cushions were foul smelling stains that looked oddly like an ass print. I touched one with gloved hands and the material crackled audibly. Whatever it was, similar stains were on the cutlery and plates, and there were even handprints of it placed firmly on the tablecloth. At first I thought it was blood, but that wasn’t quite right. It was too contained to be from leaking blood. On the back of one of the chairs a stain tapered exactly where a woman’s waist would be like a near perfect silhouette. I shivered as I remembered that Miranda Vance had always been a slim woman and wondered how she had left her imprint on the grey fabric. Using my torch, I saw that these stains repeated in the oddest of places. Yes, there were some on beds and blankets and even patches of plain floor exactly like you might expect in a room full of sick people. But why did one stain on the floor bear such a strong resemblance to a child huddled in the foetal position? And why was the same stuff all over the tv remote, and on books on shelves, and board games too. Everything from sofa cushions to DVD boxes to piles of dirty laundry were covered in the same dried brownish material that gave off a foul coppery miasma. I found the jigsaw particularly baffling. Someone had set up another table with four chairs, all modified with the same back support as those by the dinner table. And a jigsaw had been lain out with four separate piles, but only one was depleted. The rest looked largely untouched, almost like someone had portioned out pieces for three other people who had absolutely no interest in going along with it. Maybe Daniel had tried to keep up morale while the family were sick? God help me, if that were true I couldn’t help but imagine the poor man sat there with his loved ones close to death, desperately trying to encourage them to click their own pieces into place while they faded in and out of consciousness. Something about that room emanated madness, and the longer I stayed down there flicking the bright disk of light of my torch from one detail to another, the more I wanted to leave. One door had wooden beams nailed across it. One sofa had been partially disassembled. Multiple beds had been burned. And all the light bulbs had been removed and put in a box on the kitchen counter top. Looking up at the ceiling, I finally had some insight into why the police were so confident the Vances had not survived despite never finding their bodies. Someone had jammed a human finger into one of the empty sockets, almost like they’d expected it to glow with the flick of a switch. What was it about this place that had caused the police to leave and never return? Not to even take that finger and test it for signs of illness, or even just to confirm who it belonged to? I decided it was time to hurry up and find my dog. People had died in that place, and while I’m not superstitious, I can’t be the only sceptic who has done the calculations in his head and realised it costs nothing to be respectful of ghosts. That bunker was cramped, terrifying, and the air stank so bad I started to worry I’d get sick myself. It served no one any good to linger. But I’d be damned if I’d just walk away and leave Ripley to rot down there. It’s not like he could climb a ladder and get out on his own (even if I wasn’t entirely sure how he’d gotten down there in the first place). Summoning what little bravery I had left I called out and broke the silence, something which felt like a terrible taboo in that God awful place, like screaming in a graveyard. “Ripley!” I waited and hoped to hell I’d hear the pitter patter of his paws, but for the longest of moments there was only the kind of silence that makes you wonder if someone or something in the darkness is holding its breath trying to look like just another patch of nothing. Biding its time until you finally turn around and show it your back… The TV came on with a blurt of white noise that was so loud and so sudden I cried, threw my arms up, and nearly fell backwards onto a rolled-out sleeping bag that looked like it had spent a week in the sewer. By the time I realised what had caused the noise, I could already hear a tinny rendition of Daniel Vance’s voice. …I realise the issue here. I need to emphasise just how little I understand anything that’s… I frowned at the screen as I approached. It showed a greenish infrared view of the bunker with Daniel upfront, and the dinner table behind him. It was grainy and hard to see, but I could clearly tell that his family were sitting in those chairs. …Miranda was first to fall ill. Looking back it makes perfect sense. Miranda often went into storage to fetch food for cooking and we found it behind one of the refrigerators. So that’s–ah shit.. One of the figures in the background slumped onto the table with a loud clank and sent a plate spinning off onto the ground. Shit shit shit, Daniel muttered as he got up and grabbed the woman by the shoulders and sat her upright. Miranda never did like my cooking! He snorted a laugh as he fussed with something at the back of the chair. The rods are much better than tape. All those hours spent taping them upright to the chairs. Never worked. But the rods… they fit right into the spine and with a little modification I can just slot them into the chairs. That way everyone is able to join in for dinner. I’m working on something similar for family game night. Daniel wandered over to the camera and with a grin he lifted it from the tripod and scanned the dinner table. What I saw nearly made me drop my torch. His family were long dead. Gaunt faces. Missing noses. Lips that had receded to reveal awful grins. These were corpses, plain as day, even when viewed through such a low resolution image. The only thing that made them seem remotely alive was the way their eyes still reflected the infrared back so that they glowed in the dark. And yet Daniel seemed oblivious to it all. He tousled Elliot’s hair. Kissed his wife on the cheek. Run a hand across one young girl’s shoulder. He even picked the young Alexander up from his high chair and I assume he coddled him. I don’t know for sure because I looked away, unwilling to see the poor boy up close. Eyes averted from the screen, I couldn’t help but pan my torch across to that same dinner table and shiver as I finally realised what all those stains were. Not quite blood. But close. Liquefying flesh. Left alone for months, Daniel had not put his family’s bodies to rest. Instead he had moved them around from place to place and puppeted them, living life as if nothing had really changed. Looking at where those stains had settled I saw a clear pattern emerge. He had put them to bed. He had set them dinner. He had propped them up to watch TV, or gave them their favourite books. They even sat there as lifeless husks while Daniel waited for them complete a fucking jigsaw. The idea horrified me to my core. …back to work. It’s obviously not part of the original designs. No room on the other side, not on the blueprints. Elliot didn’t believe me and why would he? I made every inch of this place, but I did not install that door in storage on the bottom level. I checked the cameras and some of the photos I took during the build and the wall is just blank. But the door is there now and it must lead somewhere. I don’t know when or why it opens, but it does and the next time I’ll be ready. Because I have to know what’s on the other side, and why it did this to us. Alone down here, often all asleep at once. Anything could have slit our throats and been done with it. But it didn’t. It took its time and I have to know why! It took our radios and computers and phones. One by one. None of us noticing until it was far too late. I kept telling the kids they needed to take better care of their things, and even as they complained I just assumed the phones were lying behind some shelf. Where else could they go in a locked bunker? But it wasn’t the children at all. Looking back there are so many signs… who kept taking away the lights? Who kept draining the batteries in our torches? How long did we live with it before we finally realised we weren’t alone? Was it here every step of the way? A door out of nothing that leads to nowhere, at least most of the time. Because I know for a fact it does not always open onto a blank wall. There is something behind it. I can hear it shuffling around in there, wet breath rattling in its lungs, a horrible sound I hear roaming these halls when it thinks I’m asleep… I listened to Daniel, fascinated by this strangely compelling rant, when movement caught my eye. An infrared camera running in the dark, its image a roiling mess of uniform noise. What was it I’d seen? I paused the tape and rewound. Squinting, I saw two pinpricks of light in the darkness just over Daniel’s shoulder. Slowly, the image resolved itself in my mind. I knew what I was seeing and it turned my blood to ice. Miranda Vance had turned her head, and her lifeless eyes glowed as she fixed them on the back of Daniel’s head. …not even any point leaving at this stage. I’m no doctor, but that door is giving off enough radiation to… well, to kill a family of seven. If none of us had touched it… Being in the same room is risky, but not lethal. But given how sick we’ve become, it’s pretty obvious our curiosity got the better of us, one by one, and we all got too close. Or maybe not. Maybe that thing on the other side came through and did this. I don’t even kn… wait… what was that? Daniel turned and the camera stopped recording. The image it froze on was of a lone man, bright as a star in the camera’s lens, facing off against unknowable darkness broken only by six pairs of white, glowing eyes. I became painfully aware of my position relative to the table and I had the painful premonition that if I turned, those chairs would not be empty. I would see the Vances, all of them, Daniel as well, waiting for me. Heads turned. Bodies left to rot for years in the dark. Behind me something shifted. It breathed. Loud. Quick. I knew what it was. I knew. It came at me so fast that when I felt something hot and wet touch my hand I screamed, only for the presence to suddenly recoil. But then, without hesitation, it leapt at me and bore me to the ground. I wept as Ripley licked my face. He was shivering and, worst of all, silent which was not normal. He was not a quiet dog, not when greeting me and not when excited like he was now. But whatever he’d seen down here, he clung to me and dug his paws into my shoulders like he wanted to be cradled over the shoulder, something he has been too big to do for years. “Oh you fucking idiot,” I cooed in a soft whisper and even in the dark I could feel his tail wagging. Joking aside, I felt nothing but relief at finding him. “Let’s get the hell out of here.” I picked him up, straining a little under the weight but refusing to give into tired muscles, and made for the ladder. It wasn’t easy climbing the three or four rungs to the hatch, but I managed it and gave the hatch a shove. First one hand, then two. Again and again, with everything I had, but still that hatch refused to budge. “Shit!” I cried while pounding at it with my fists, but all I achieved was a sore wrist. The hatch had jammed when, somehow, the handle had been snapped clean off. Now I’d need a pair of pliers or something to cut through the metal bar locking it shut. My fingers couldn’t move it, nor could I brute force the hatch open. The metal bar was an inch thick and, at the very least, I’d need some tools to get at it from this side. At least it’s fixable, I thought as I climbed back down and caught my breath. On one wall I noticed a simple diagram of the bunker made in chalk. It had three floors. The bottom was storage–Daniel had mentioned that before, and I noticed that he had drawn through it with a large red X–and the top floor was labelled Quarters, where I stood now. But the middle floor was labelled workshops and it was there I realised that I’d find what I needed. There was one door that opened onto a concrete stairwell and, standing at the top, I shone my light down the spiralling guard rails unsure of what it was I hoped to see. There were only harsh shadows and the sense of something foul rising up on the air. A smell that tickled my throat and burned a little in my lungs. Had the police even gone down this far? Had they seen what I’d seen on that TV and just left? Somehow I thought it was unlikely that had been enough to send the entire Sheriff’s department running, so was it something else that had done it. Something that had been enough to terrify dozens of armed men. Something that was almost definitely down there. The door… I went down quietly. At first I considered leaving Ripley behind, but after losing him the first time I decided I’d rather risk it just to know that he was right next to me. Besides, he was being quieter than I was, and I didn’t feel much like going down those stairs on my own. He accompanied me with only the quiet click clack of his paws on concrete, a sound I found deeply comforting as I barely managed to keep my torch from shaking in my hand and my breathing steady. Down one floor and I found the workshop exactly as you might expect. A large space filled with generators and fuel and water tanks and boilers and heaters and pretty much anything and everything that you’d need to survive but which you couldn’t put outside due to fallout. Wires pipes and tubes ran from one end of the room to the other and even years later, most of the machinery still hummed in the pitch black emptiness, an idea I found deeply unsettling. Taking one look at that strange tangle of harsh shapes and industrial figures looming out of the walls and floor, I shivered and looked around, quickly finding a small area Daniel had cordoned off for his own use. About a fifth of the total floor space, there was a large workbench and some seriously high end machining equipment, all very well used. Lathes. Buzzsaws. Drills. Belt sanders. Welding torches. Everything a man needed to do-it-himself. And Daniel had been busy. I’m not sure exactly what it was he’d been working, but there was an arm on the bench. It sat atop a pile of papers that had slowly turned brown over the years until the whole thing looked like it had been soaked in tobacco spit. On the whiteboard was a faded but still visible diagram of what looked to me like a ball-and-socket joint. I thought of the tape, of Daniel’s little mechanism to keep his family upright, and then looked at the arm and suppressed a momentary gag reflex. I don’t know if Dan had been working on posable limbs, or just a way to put the decomposing remains back together after they’d started to fall apart, but the size of the arm suggested a pre-teen child, and he’d left it out on the surface like it was a disassembled clock. It was also missing a finger. Just how fucking crazy was he? I wondered as I pinched my nose with one hand and began overturning boxes looking for a hefty pair of pliers, or maybe a hacksaw. Ripley backed away from the noise, but once I made sure he wasn’t going anywhere I carried on grabbing and pulling at box after box hoping I’d find what I was looking for. Anything to break that fucking metal bar. In the end I managed to get a pair of bolt cutters, a crowbar, and a heavy duty pair of pliers. One went in my pocket, one went down the back of my jeans, and the other was clutched in my fist, too large to be tucked away in my clothes. The bolt cutters felt hefty in my hand which was a bit of comfort, but that feeling didn’t last long. Something moved in the darkness, out there in the twisted jungle of shadows cast by all those pipes and wires that ran from one machine to the next. A figure moved. Thin, but unmistakably human in its outline. I couldn’t help but remember what I’d seen on that tape. Surely it couldn’t have been real? Maybe Daniel had rigged something up. Some fishing wire and a motor, maybe? The idea that those bodies had been moving on their own… I couldn’t be sure of that, could I? It was a frightening idea, one my mind had latched onto out of sheer panic. That was all… And then I saw them. A pair of white pin-pricks reflecting back at me from the depths of that cluttered room. Ripley, already behind me, head nuzzled into my leg, pushed even closer against me and let out a barely audible whine under his breath. The behaviour of a dog who was terrified, close to pissing himself with fear. Just a bit of metal, I told myself as the light shook so violently in my hand I struggled to see straight. Just two shiny bits of metal… They blinked and began to come towards me. If I had any doubts left, they were dispersed by the sight of a pale white hand emerging into the light. I ran straight to the stairs and went to climb them, but only one or two steps in and I saw something gripping the handrail on the top floor. A mouldy clump of flesh only just recognisable as a fist, the flesh withered until the fingers were basically bone. Without meaning to, I brought my light up out of habit and I saw the bloated face of a hairless corpse glaring down at me. I couldn’t even tell you if it had been a teenage girl or the sixty-year-old Daniel, either way I instinctively turned and found another body shambling towards me out of the workshop. I was trapped. Nowhere to go. By the feel of warm fluid on the back of my leg I could tell Ripley had finally pissed himself. An adult dog, tail between his legs, shivering like a puppy and desperate to be picked up. God I needed him to just stay together for a little longer. I couldn’t take him in my arms, but I couldn’t leave him behind either… With nowhere to go I ran down and entered storage. There was the temptation to stop once I hit the bottom. Down here the air was thicker and the sounds of my breathing were muted, somehow distant. But I only had to look back up to see three pairs of eyes glaring down at me, so without giving any of it much further thought I barreled down the corridor and stumbled onto a door at random. Opening it, I saw what looked like your standard storage room, only most of the shelves had been overturned and the food left to rot on the floor. One or two shelving units were still upright though, and their shelves were covered in tall opaque boxes that made them a fantastic hiding spot. That, I decided, would have to be where I crouched down and turned off my light. I was already inside when I realised that wasn’t all that was in there… The door almost looked normal. I could see why Daniel must have been confused by it because it looked a little bit like all the other doors down there, but it was different too. It was too tall and too wide, about a foot and a half off the ground, and the metal rusted in its entirety like it had aged out of sync with everything else down there. All around the jamb was a profusion of wet soppy moss like the kind you find hanging off trees in a swamp, and every few seconds the door would leak something strange and oily, like the kind of thing you find in a parking lot on a rainy day. Of course that wasn’t too strange in itself, but the leak was horizontal, defying gravity so that every few seconds a large glob of the stuff would whip across the room and slap into the wall opposite creating a puddle about the size of a man that defied all reason. Remembering Daniel’s words about radiation, I instinctively inched away from this puddle and the door on the opposite wall, backing myself into the darkest quietest corner I could while I pulled Ripley behind me and hoped to hell he wouldn’t give me away. Once I was in there I turned off my light and waited. I must have taken longer than I’d thought to hide spot because it was barely two seconds later when a few figures entered the room. It was pitch black after I’d turned off my torch, but they made enough noise to let me know that at least two of them had stumbled in after me. I stayed there, unable to see anything, not sure if they were heading straight for me or just getting ready to leave, forced to hold out and let luck decide my fate. When I finally heard something scrape against the wall barely two feet from where I stood, I gave up and switched my light on, desperate to know what was coming for me. The sound had been terribly misleading. Daniel Vance was no more than six inches from my face. “Get out,” he hissed from a toothless and cracked mouth. A living corpse just like the others, somehow a flash of intelligence remained in those wide, terrified eyes. And then I heard it. The creaking of a door. And without even thinking I turned the light and saw it on the wall. I saw it open, and behind the strange steel there was more than just plain old concrete. Much more. I saw a raging gullet of flesh. A ringed tube of pulsing muscle lined with teeth the size of hands. A spiralling descent into madness. Hot foetid air washed into the room, buffeting me and the rotting corpses, all of us paralysed by what we were seeing, even if for most of the figures beside Daniel and myself, they didn’t have eyes to see with. “What the fuck…?” I muttered, unable to take my eyes from the flesh tube beyond that doorway. “It’s coming,” Daniel whispered as he grabbed me with one fist and hurled me out of the room. I hit the floor and skidded along a slick fluid left by the Vance’s footprints, the smell of which turned my stomach. Perhaps the worst detail was that it was cold. I don’t know why, I’d just expected whatever oozed them off them to be feverishly hot. But it wasn’t. It soaked my shirt like I’d fallen into a muddy puddle. “It’s coming.” This voice wasn’t Daniel’s. I couldn’t say for sure, but it sounded like a child’s whisper. One by one the bodies shuffled over to the open door and knelt before it. I don’t know why but I got the impression the others had lost pretty much everything left of their minds, but Daniel remained aware. He looked back at me once more and spoke before he pressed his head to the floor in supplication with the others. “The only thing we did wrong was being here for it to torture. It didn’t need a reason, just an opportunity. Leave. It won’t let us go. It won’t even let us die. And if it catches you, it won’t let you go either.” His forehead kissed the dirt. And then something reached through the door and gripped his head in its palm the way you or I might pick up an apple. In full panic, I ran over and grabbed my dog and the bolt cutters and I ran like my legs were pistons, machines whose signals of exhaustion and fatigue could not slow me down, or cause me to fall. I had to move. I had to leave. The hand that had grabbed Daniel… the sight of it flushed my mind clean like some kind of enema. It hurt to see the image replay in my mind but there was nothing else in my head echoing around except the sight of fingers with one too many knuckles, and nails as large as a smartphone. I reached the top floor and nearly collapsed from breathlessness, but I wouldn’t let myself stay down for long. I crawled over to the ladder and climbed up and immediately went to work trying to cut the metal lock. It was hell with just one hand, the other clinging to the torch that I kept frantically pointing at the door behind me, and it wasn’t long before I fumbled one too many times and dropped my only source of light. “No no no no…” I mewed. But there was no time to look for it. I had to get out and I had to get out fast! I couldn’t see but I was sure I could hear something climbing up those stairs. Not the steady thump thump of human feet. No this was different. This was a rapid pitter patter of a spider, maybe. Something with hundreds of feet or hands, or God knows what, skittering along the floor and walls and ceiling, pulling itself along with a body whose mere shape would offend God. Using all my strength I leaned hard on the bolt cutters and, at last, the bolt gave. I threw the hatch open and got just enough ambient light to see Ripley hovering at the bottom of the ladder, growling ineffectually at the doorway. I crouched down, scooped him up, and fled up the ladder so quickly that my muscles turned to jelly at the top and I fell over onto hands and knees. But still, I was out. The long corridor covered in writing was ahead of me, and at the very end a doorway capped now by the tired blue light of a full moon. Ripley needed no encouragement. He whipped down the corridor with canine speed and I followed at a broken and stumbling crawl, eventually shouldering past the open door and collapsing onto the forest floor. For a few seconds I drifted in and out of consciousness, but when I looked up and saw the canopy overhead moving–the branches backlit by a full moon–I snapped awake and glared down at something gripping my ankle. The hand had reached out of the dark and seized me and was slowly dragging me back into the Earth below. Whatever it was, most of its body lurked out of sight in the shadows behind the doorway, but the hand that crushed my leg was the size of my torso with an arm that looked like it belonged to a mole rat. I struck it with my own fist. I dug my nails in. I cried and kicked and screamed, but nothing could stop it. From behind the door, something like a face grinned and leered at me with joy. It was taking its time, sure enough, pulling me in so slowly that it gave my mind all the time in the world to appreciate the nightmare that awaited me. I think if, in that moment, you’d given me a gun, I would’ve shot myself because God help me I couldn’t escape the look in Daniel’s eyes, how he’d knelt to worship this thing like a man who knew that hope or pride or joy or anything with even a hint of goodness to it was so far out of reach for him it might as well be a dream. How long was this thing going to keep them down there? How long did it intend to keep me!? I wept like a child, feeling like my mind was slowly cracking as I tried everything to stop that fucking pulling me into the shadows. I kicked at the earth. I dug into it using my hands looking for a root or a pipe or anything to hold onto. Nothing, nothing, I did would slow it down. I was no more than a foot from the doorway when Ripley reappeared. A dog afraid of hoovers and plastic bags and doors that move on their own. A dog who once got stared down by a particularly feisty rabbit who stopped mid chase and turned around, baffling the predator on its tail. A dog you couldn’t even watch scary movies around… And he lunged at that arm like he was a wolf, like he’d always been one. And while he didn’t quite break the skin, the pressure was enough to make the thing’s grip weaken and I slid my leg out. Unable to stand, I knelt and grabbed the dog and pulled as hard as I could and now that fucking thing bled at last as the pressure of the jaws and the sliding teeth ripped into its flesh. Together, at last, Ripley and I were let go and sent rolling backwards head over hells. I wasted no time waiting or looking or processing. I heaved the dog to my chest and crawled until I passed out, making it maybe half a kilometre away. Only when I could no longer see the door did I let myself fall to the ground face first and gave up consciousness. - The doctors said I had pneumonia, which I suppose made some kind of sense. I might have even believed them were it not for the Sheriff’s visit, asking strange questions of me as I lay in bed about what I may or may not have seen. I dismissed them to the best of my ability. I wasn’t interested in chasing that particular nightmare down, figuring out if it had been real or not, at least not while I lay there half-drowning in my own infection. To be fair, I had at least some sympathy for why the police had done so little to seal that place off. I have, on occasion, thought about going and doing the job myself, but to this day I still have nightmares about being pulled into the dark beyond that door. Not just the bunker door, the one I narrowly avoided at the end, but the one below. What I saw was a kind of madness, I’m sure of it, and I often think of Daniel’s words. It didn’t need a reason, just an opportunity. Somehow, the Vances were that opportunity. Maybe they built their bunker on a leyline, or a weak spot between dimensions, or the site of former Satanic rituals. I’m not sure it even matters. They went into the dark thinking it’d be a safe place to wait out the world’s troubles, but something had been down there waiting for them, waiting for a chance to get at a family of seven people, to lock them in and deprive them of escape and slowly take from them everything it could. I’ve moved since then. Couldn’t help it. It wasn’t just the memories you see. It was the short-wave radio I kept in my basement. Something my father passed onto me when I was just a boy. God I’d forgotten about it… at least until I woke up one day to the sound of it blaring white noise down in the dark. And buried in that sound was the faint whispering of a man, his voice barely recognisable, but unmistakably his. …let them go let them go let them go let them go let them go let them go… submitted by /u/ChristianWallis to r/nosleep [link] [comments]
r/nosleep ChristianWallis Mar 17, 2023
How are we preparing for the next freeze, blackout, etc? My list so far 1) little generator 2) have relationships w neighbors 3) water storage 4) firewood
What else can we do? Tia for your tips submitted by /u/ThumbPianoMom to r/Austin [link] [comments]
r/Austin ThumbPianoMom Dec 16, 2022