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بلاي ستيشن 5
... تواصل ) النص الاصلي: Ps5 with all accessories. Vr headset 2 camera Disk: Mortal...
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haraj.com.sa |
rakibul hasan68q |
Jul 25, 2026 |
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RE:Apple and Gaming
... degrees to my right (for PS5) or turning 180 without moving... Pimax Crystal OLED (high end VR headset). None of those work on... other besides me having a PS5) Most of my games are ... (i.e. one looking for VR, or eye tracking, or peripheral, ...
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arstechnica.com |
Hap |
Jul 16, 2026 |
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RE:Sony hate thread
... of the Vision Pro (their VR headset) is a perfect example of... AVP is a fantastic high-end VR device, but even the lunatic... pony up the cash because VR is a novelty device with... a disc drive unlike my PS5. StacticShock said: yeah pretty much...
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kiwifarms.st |
Oliver Onions |
Jul 10, 2026 |
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Looking For A Fix To Network Error Code -1_C
...: RAM: 16228 Mb VR Hardware: VR Headset: None detected No VR configuration with trackers...) Connected Controllers: DualSense wireless controller (PS5) 5) Whether the controller has...
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steamcommunity.com |
ZeroAdonis |
Jul 9, 2026 |
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RE:PlayStation 6 - Official Thread - Unofficial Information
... redownload the same game for PS5. It'll only play on one... were immersed already into the VR headset and would need to remove ... still buy disc games for PS5 and PS4. I'd say it's ...
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forum.blu-ray.com |
Zivouhr |
Jul 5, 2026 |
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RE:Rebirth of the Space Sim: Star Citizen and Squadron 42, by Chris Roberts
... said: Is Pimax your first VR headset or are you able to.... 4th if you count my PS5 VR headset. What really, really stands out...
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arstechnica.com |
Hap |
Jul 5, 2026 |
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RE:for flawless tracking:
... they now perform similar to PS5 VR. I think it had something... some weird glitching in the headset itself. Not bad, but sometimes ...
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steamcommunity.com |
Saraph |
Jul 2, 2026 |
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id="forum_op_topic_4208119288696361363">
Known Issues
...: RAM: 31830 Mb VR Hardware: VR Headset: None detected No VR configuration with trackers... connected 4) DualSense wireless controller (PS5) connected 5) Steam Input is...
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steamcommunity.com |
Harrykikiki |
Jun 30, 2026 |
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RE:tópico da RVolução VR
... parcerias pra alavancar essa RVolução... VR sobrevivendo no underground à base... outros jogos de corrida nativos VR somados. Flight Simulator 2024 mesmo... realistas. Seria totalmente impossível em VR no PS5, mas está lá no... F22 e outros caças. No PS5 só pagando. Ele tem suporte... jogo a 45fps, com o headset a 90, pois ele é...
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www.ignboards.com |
Throttle. |
Jun 27, 2026 |
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RE:~✪~ PlayStation, Xbox & PC Discussion Thread 2.0 ~✪~
... I will keep my current PS5 until it dies. I don't.... Sony refuses to sell the ps5 pro, with its 16gb RAM... basically be seen as a ps5 pro pro. Helix will have .... Any controller you like, any VR headset works with it, any 3rd ... what ps6 is offering over ps5 Last edited: Yesterday at 3:...
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www.ignboards.com |
phantomx |
Jun 26, 2026 |
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id="forum_op_topic_565912032658010087">
Not powerful enough, I'd pay more for more graphics power.
... it's on par with a PS5, give or take, and that... do the same with the VR headset though, VR for sure is going to...
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steamcommunity.com |
peremptor |
Jun 24, 2026 |
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RE:Valve Steam Machine, SteamOS Desktop, Steam Frame VR and Steam Controller
...larger than libraries of the PS5 or Xbox Series X. Spoiler: ...for Windows games. VR Ready: Supports the new Steam Frame VR headset and existing PC... VR hardware. how many games... PlayStation 5 ~4,600 Native PS5 titles only. (PS4 library is ~...4,300, but not "PS5 Native"). Xbox Series X|S ~...larger than libraries of the PS5 or Xbox Series X. Growth ...
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hardforum.com |
usa all day |
Jun 24, 2026 |
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RE:Loads of PS5 Games Are Heavily Discounted for Prime Day 2026 — Here's Our Top Picks in the Sale
...to explore, particularly for PS5 users. If you're looking to...a wide variety of PS5 game deals available right now ...of our favorite Prime Day PS5 game deals below, but remember,... in this batch of PS5 game deals, too. Resident Evil ...though. Amazon has plenty more PS5 game deals to explore alongside ...out for any more PS5 game deals that may appear ...including a Meta Quest 3S VR headset, iPad Air, and more. Hannah ...
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vapingunderground.com |
VUBot |
Jun 23, 2026 |
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RE:Steam Machine coming in at >$1k
... on par with the base PS5 or series X in performance... this being like that Apple VR headset - A cool toy, but...
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gamefaqs.gamespot.com |
phattsao |
Jun 23, 2026 |
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RE:Steam Machine mit 8 GiByte VRAM: Valve erklärt Risiko, 4K-Verzicht und SteamOS-Notlösung
...€ eine PS5 Pro mit 2 TB, BR Laufwerk, PlayStation VR 2 Headset und... hat die Leistung einer Standard PS5, kostet aber mehr als das...: Ich habe einen starken PC, PS5 Pro und Switch 2. Gaming...
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extreme.pcgameshardware.de |
S |
Jun 23, 2026 |
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RE:Walmart’s Summer Sale Is Packed With Deals On Video Games, LEGO, Apple, TVs, and More
... 2. Silent Hill f for PS5 has also hit a new ... PS Portal. Our favorite budget VR headset, the Meta Quest 3S, is...
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vapingunderground.com |
VUBot |
Jun 23, 2026 |
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RE:Το Steam Machine ξεκινά από 1.039 ευρώ χωρίς χειριστήριο και κυκλοφορεί στις 29 Ιουνίου
... ανταγωνισμό στις κονσόλες: το ψηφιακό PS5 κοστίζει $599,99, το Xbox... X $649,99 και το PS5 Pro $899,99 (μετά τις... βρίσκονται περίπου στο επίπεδο του PS5, παρά τη διαφορά τιμής, σχεδόν... νέο Steam Controller και το VR headset Steam Frame, και οι πρώτες... ανοίξει λίστα κρατήσεων. Για το VR headset Steam Frame δεν έχουν ανακοινωθεί...
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www.insomnia.gr |
Axlmon |
Jun 22, 2026 |
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RE:Grand Theft Auto VI (GTA 6) [ANA KONU] | Kasım 2026
... grips with a staggeringly expensive VR headset. And would you believe it's...:41:05 News 4: New PS5 8TB SSD costs nearly $3000...
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forum.donanimhaber.com |
JePinkman |
Jun 21, 2026 |
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RE:GRAND THEFT AUTO VI | PLAYSTATION ANA KONU | YENİ FRAGMAN!
... grips with a staggeringly expensive VR headset. And would you believe it's...:41:05 News 4: New PS5 8TB SSD costs nearly $3000...
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forum.donanimhaber.com |
JePinkman |
Jun 21, 2026 |
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Does anyone know where I could find/buy the cable that allows me to plug my playstation vr 2 into my ps5?
I won my headset in a bid off of ebay, and I was wondering where I could buy the cable that would allow me to plug my headset into my ps5. The original Listing name was: Sony PlayStation PS VR2 Corded Headset - White - Goggles Unit ONLY (READ) -1, and its description said: “The lenses have noticeable blemishes and light to medium depth scratches (see pics). Listing includes the goggles portion of the headset unit ONLY. Does NOT Include headband, cables, earbuds or any other parts or accessories. Used Condition - Item shows several signs of previous use. Retail packaging is not included. Item has been fully inspected, tested, and works great!” submitted by /u/kinb09 to r/PSVR [link] [comments]
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r/PSVR |
kinb09 |
Feb 18, 2026 |
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Which VR headset to buy in 2026
Hello everyone, i’m looking to buy my first VR headset but there’s two that caught my eye the Quest 3 and PSVR2 I own both the PS5 and a half decent laptop with 3070/R7 5800/32GB. I would like to play PCVR i know that i need the adapter for the PSVR. I also read that the specs are better on the PSVR in the display section and with many people preferring the PSVR in the PCVR category, but it’s not wireless and i don’t really know if that’s a problem or not. What variety of games i can play on those? On Meta’s i can play in their shop, and the ability to connect to Steam? if i read correctly. The PSVR have games like RE4, and Village in theirs store which i really look forward into and do they have ability to connect to Steam games like Quests? - Is there a games list for both of them? Another one - should i wait for Steam Frame? It’s said that they will be releasing early 2026 so hopefully soon and it might be the best VR headset but with price increases on pc components in this year I fear that it will be closer to the higher price point of around 800-1000$ which is a lot for me personally but with a more time i can save for it. To the people who own both the Quest 3 (or used one previously) that switched to the PSVR2, why so? Also to the people that used PSVR2 why switched to Quest 3 submitted by /u/hifruks to r/virtualreality [link] [comments]
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r/virtualreality |
hifruks |
Feb 15, 2026 |
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PS vr2 doesn't work
When I turn on my PS VR2 headset, the PS5 doesn't recognize it in the accessories menu, and the headset icon shows a little figure taking off the headset and looking at the TV. I need help; I don't know how to get it working. I haven't been able to use it for almost a year because of this. submitted by /u/Recinto111 to r/PSVR [link] [comments]
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r/PSVR |
Recinto111 |
Jan 20, 2026 |
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What everyone is getting wrong about the Steam Frame, and why
I couldn't stay silent on this one because it's just so fucking ridiculous. I forgot how much I actually hated New Headset Season because the collective IQ of the community always tanks whenever a headset is announced. So I'm gonna go line by line picking out all the common shit I see the Dunning-Kreuger cases and midwits bandying about under the guise of 'discourse', because frankly half of the talking points are quite literally just fighting over literal misinformation and wrong assumptions. THE QUEST 3 DIRECT COMPARISON FALLACY Let's start with the direct comparison to the Quest 3 and the price point. Put simply, the Quest 3 is a $700 headset sold for $499 because of the Meta subsidy. I sincerely doubt anyone would argue with this idea or the number. Based on other devices running mid-range Snapdragon 8 series chipsets, the optical stack, and the other components, this seems like a pretty reasonable number and the Pico probably doesnt shake out for much less than that and only due to labor costs and probably the optics. It's still subsidized, and this time by the Chinese Communist Party. If ALL THE STEAM FRAME WAS is a Quest 3 with a Valve logo on it, it would only have to hit a target of $699USD to be a direct comparison and competition to the Quest 3. There are plenty of people that would spend $200 to avoid Meta, and tons who have spent far more to do so. But it's not. The Steam Frame has very real, very relevant hardware differences and advantages over the Quest 3. First of all is the slight bump from the XR2gen2 to the 8gen3. Not a lot, but it's there. Two of the big ones are eye tracking and dual-radio Wifi6 streaming. Yes, your Quest 3 can have good streaming quality. Mine does. But in practice, a lot of people will not see that kind of result. Differences in network topography, hardware, configuration and congestion means that 9 times out of 10, youre not simply going to walk into a situation where your Quest 3 is streaming over wifi at full, steady speed with no visible compression artifacts or lag. The Puppis is a solution, but Virtual Desktop is a requirement. The Frame entirely blows this out of the water by not only including a high speed dedicated wifi dongle, but a system implementing dual radios splitting the entire streaming system across multiple channels, potentially doubling throughput. Crisp, clean, fast, responsive visuals and controls are all but guaranteed. The only downside is not being able to relocate the dongle to a different room from the machine, but if you're going to go through the trouble of that route you can still likely just do that regardless with another router. The fact that your Steam Frame will JUST. FUCKING. WORK. with steamVR is far and away going to be a better experience than the average experience of a Quest 3 user. Again, my experience has been better than most. It generally just connects straight up to VD and Steam VR and usually works well, is usually stable, and I usually have minimal compression artifacts, though not none. A lot of folks do not have an experience anywhere near this smooth, especially with Meta's own software. Lowering the friction and time from picking up the headset to the game loading up is absolutely critical for retention and the Frame absolutely gets this right. The other half of that is foveated transport. This reduces the bandwidth required even further. Ive actually heard it said that this isn't so much of a gain because "other headsets already do this". Which is fucking baffling to say, because in the same breath, every single person who I've seen mention this is FULLY AWARE that those headsets are using FIXED foveated transport, which offers less than half the gains of active foveated rendering because its still only foveating 75% of the screen instead of the far smaller region that active, eye-tracked foveation will work with. The fact that Valve considers their eye tracking solution to be performant enough for this also means that games that support active foveated rendering as well will see even better gains. In addition, the reduction to the encoding workload will be a blessing and a boon to users with cards that have weak encoding hardware, like a lot of the AMD cards that people with midrange builds often resorted to. After that, you still have plenty of other advantages over the Quest 3. Comfort looks like its going to be quite good. The device is almost as light as the BSB2. The facial interface seems to be very nice, which should help with face pressure. And despite the constant reminders of the downside of doing so, you folks have finally got the battery in the back of the strap like you wanted, rebalancing the headset somewhat. Despite the fact this makes headstrap changes complicated, and the fact that relocating the relatively light battery doesn't actually do much to change the balance of a headset like a Quest 3, the Frame is actually extremely light for its class which improves both comfort overall as well as the effect that moving the battery to the rear has on balance. This is going to be a MUCH more comfortable headset than the Quest line. And adding a little top strap shouldnt be hard either, if you want that for a bit more support. In general, the Frame is going to occupy the same sort of position as the Deck where the device itself isnt perfect or a world-beater specs wise, but taken on a whole as a package its going to deliver an overall far better overall user experience that puts it ahead of and beyond anything in its class despite any hardware weaknesses it might have in comparison. WHY ISN'T IT WIDE FOV? Let's be frank. People who are genuinely tilted that it only has a slight vertical FOV gain over Quest 3 simply do not understand the costs of increasing FOV over 110°. The best you can do without genuine changes to the way the optical stack is constructed is the approximately 125° FOV of the Index, when you've done absolutely everything you can to squeeze every degree out of it. We're also completely ignoring the price of keeping the pixel density up as you increase FOV. The Square Cube Law does not know what lube is and it does not use condoms. You cannot escape the cost of spreading those tiny screens across such a wide FOV. They compound exponentially. So not only are you having to switch to an entirely different optical stack, with entirely differently shaped lenses, unless you SOMEHOW incorporate pancake lens design principles into a sectioned or curved lens design, we are straight back to having just a clear center sweet spot and increasing blurriness as you get away from the center. Look at the lenses for all the past and current wide FOV headsets. They are a fundamentally different kind of optical system. The Index got the FOV as wide as it is by absolutely maxing out what you can do with a 'straight' optical stack by placing it as close to your eyes as possible and sacrificing binocular overlap to can't the screens outward. There are no possible gains with these types of optics beyond that point. This is ESPECIALLY true with the mini/microOLED screens that people are screaming for. But we'll talk about OLED in a minute. YEAH, AND WHAT ABOUT THAT RESOLUTION? 2K PER EYE IN 2026!? Yes. Unfortunately. Pop quiz; what is the most common GPU on Steam today? Hint; its not the 5080. This thing is targeted square at the average Steam user and the 2060/3060/4060 that most of them are still rocking and unable to afford upgrading from. And the Frame is going to run fantastically on these GPUs. Especially for games that support foveated rendering in addition to the foveated transport that will work at all times. I would not be surprised if games like Compound worked at entirely full speed on something like a 1660Ti, or even on the Frame itself at low settings, but full speed. The thing is that its still going to look better than the Quest 3, because in most of these cases, your foveated zone is actually going to be at native resolution more than likely. Getting a Quest 3 to run at native res requires quite beefy hardware depending on the game, and of course your network has to be absolutely flawless. The Frame is gonna be approaching or hitting native res a lot more often than the Quest 3 will given the same PC hardware, which we again owe to the foveated transport and rendering where applicable. In addition, this is also affected by the sheer availability of panels themselves, and a better option might not even have been available anywhere near the price point or quantity that Valve needs. BUT WHERE DISPLAYPORT?! This headset does not need DisplayPort. Between the dual radios and foveated transport you will be getting the full uncompressed resolution and minimum latency. Adding video input is not free as it is not a feature of ARM SoC and would require additional hardware, and it would not "cost pennies" as some moron I just saw suggested. Video decoding chips are not free. Extremely low latency decoders even more so. You do not need a cable. End of discussion. IT WOULD BE CHEAPER WITHOUT THE CHIP >:( It would also have a fucking Rift S cable. You do not get to have a wireless SLAM headset without an SoC, period. Something has to do the video decoding. Something has to do the SLAM tracking. Something has to interface with the controllers. And if you don't have an SoC on board to do that, you don't have a wireless headset, period. Nor can you just use a "cheaper" SoC because then it wouldn't be powerful enough to handle SLAM tracking. What would the fucking point of that be? Then it'd be a fucking Quest 1, and it wouldn't be capable of one of the main points of this fucking thing, which is for some reason, playing flat games on a big screen in VR using the onboard chipset. Which brings us to.. WHAT IS THIS ABOUT 2D GAMES? AND WHY?? Look. I don't believe in playing flat games in VR. You don't believe in playing flat games in VR. Using current VR headsets for "pRoDuCtIvItY" just sounds entirely ridiculous to both of us. But the fact stands that the Xbox streaming app is still in the top ten apps on Quest and people are still constantly asking how to play their Xbox and PS5 games on their Quests and such, so what the fuck do we know I guess. People are fucking weird about how they use VR and apparently there's a fuckton of people who genuinely use their headsets mostly to "play my games on a big screen in a nice place :)" no matter how dumb that sounds to you or me. This feature will be heavily used, especially if the x64-ARM translation system is at all more reliable, performant, or user-friendly than Winlator and GameHub. I've tried them. The promise is there but the software is definitely not, yet. But it will be, and that's inevitable. If Valve has already gotten its FEX implementation to the point they consider it to be almost ready for full release, that would put it leagues beyond my experience using Winlator/Gamehub on an 8 Elite phone, and would be absolutely amazing. So, you know, to each their own, but this is going to be a far more popular use case than most of us care about or care to think. MUH OLED! REEEEEEE!! MUH INKY, INKY BLACKS! Here's the problem champ. Since the GameBoy, portable devices have been entirely defined and engineered around the screens they can actually get their hands on realistically. The Steam Frame, as it exists, exists at the price point it does because the screens it uses are available at the price point that they are. Pancake lenses means that the screen has to be bright enough to actually get an image, which you have been told repeatedly isn't the case with the vast majority of OLED screens. Mini/Micro/Regular OLED panels that are that bright come a huge premium, which is why OLED pancake headsets like the BSB2 go for such a premium on their own. Do not forget that you still have to buy all the peripherals separately too, and in the BSB2's case the small size of those OLED panels (you do realize how small those mini/microOLED screens are, right?) impacts its ability to create a large FOV as well, sacrificing binocular overlap to reach the middling FOV that it does have. So youre robbing Peter to pay Paul again for the sake of your fucking InKy BlAcKs. I am typing this on an OLED phone. It does not impress me. I also had both the CV1 and Quest 1. If you come near me with another pentile display I will choke you with it. So if you genuinely believe that the Steam Frame could be an OLED headset, and that there's a screen they could order to maintain the price point that it needs to under the Index, great. Show me. Show me the SKU. Show me that it exists. Show me that its not 3x the price of the LCD panels that are in there now and that they are in fact bright enough to drive pancake optics and that Valve can order them in quantity at a workable price, and that you're not just assuming that the panels you want are even available. I'll wait. And for the last fucking time. WiFi and Internet are NOT THE FUCKING SAME. Saying you use "internet" to connect your headset to the PC is like saying you take the interstate to get from your bedroom to the kitchen. "INTERNET" DOES NOT MEAN ANY CONNECTION BETWEEN TWO DEVICES. IT IS YOUR CONNECTION TO THE INTERNET, AS IN A PROPER NOUN, AS IN THE ONE SINGLE WORLDWIDE NETWORK THAT IS EVERYTHING ON THE FAR SIDE OF YOUR MODEM OUTSIDE YOUR HOUSE. YOUR WIFI IS A LOCAL AREA NETWORK, OR LAN, AND HAS ABSOLUTELY NOTHING TO DO WITH THE INTERNET OR YOUR INTERNET SPEEDS. Out of respect for the moderation staff, I will not be responding to comments or posting further from this account. Fight eachother below. submitted by /u/No_Sleep6984 to r/ValveIndex [link] [comments]
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r/ValveIndex |
No_Sleep6984 |
Nov 14, 2025 |
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Sony PSVR2 - Most Underrated VR Headset On The Market? I Think So.
I own a Valve Index, Reverb G2 and Quest 2/3 and I keep putting on my PSVR2 way more than any other headset. Its the most simple to operate and I find it easier to operate than even my Quest 3. The textures and graphics are amazing and the OLED screens are awesome with deep blacks that help immersion. Zero light bleed. I have Breachers on PSVR2 and Quest 3 and its insane how much better it is on PSVR2. Way more textures not to mention a whole lot smoother because its optimized better and not limited to a Cell Phone CPU/GPU that the Quest 3 stand alone is using. PS5 is a powerhouse and GPU compared to about a 3060ti. But actually more like a 3080 because of optimization and so much less code versus PCVR so it can push a steady 90/120fps with no problems. To see PSVR2 vs Quest 3 texture comparison here (not my video): https://youtu.be/ndqulQXteOU?si=gPGqqqW8gJpZzhPh&t=155 People say not enough games but its only been out for 10 months. Quest 2 didn't have many games 10 months out either. Breachers, Pavlov, GT7, Resident Evil 4&7, Horizon, Arizona Sunshine 2, Walking Dead all keep me busy. Contractors Showdown and Ghosts of Tabor coming. Gran Turismo 7 VR with a racing sim setup is worth my $1K alone that I spent. Every game that drops looks like a Remaster of the PC counterpart. Pavlov is not janky anymore like it was in PCVR for me. The best hardware out as well with head haptics, adaptive trigger effect (feels like a real trigger with weight), eye sensors and rechargeable USB-C controllers that have the best rumble out there. When I am shooting guns its more realistic than all the PCVR headsets combined. My hands shake like I am shooting a real gun and when you get shot in the head or a blast goes off near you your head rumbles a bit and varies on how close to the blast you are...insane immersion and most underrated VR headset on the market. The hardware is very well made. The controllers have great weight to them and feel amazing in my hands. I just wanted to post because I am blown away after owning this headset for a good 6 months and when in-game people don't know there is a PSVR2 that exists and ask me a ton of questions. Oculus is good for most but PSVR2 really deserves more attention in the VR space. I always prefer tethered over wireless for less weight and of course always better graphics. Just face away from the PS5 and no cord issues that people complain about. The cord is super light and just drapes down my back. I don't even realize its there. If you get one these mods make the headset even better: -Global Cluster CMP2 Comfortable Mod -BoboVR AP2 off hear headphones -JSAUX 2Pack Anti-Slip Silicone Pad for PS VR2 Sense Controller -Collective Minds PSVR2 Showcase Premium PSVR2 Charger and Display Stand submitted by /u/Forbidden76 to r/virtualreality [link] [comments]
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r/virtualreality |
Forbidden76 |
Feb 9, 2024 |
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I went to a gaming shop to buy myself a PS5 and then I saw the VR headset, I said to myself “why not?”
submitted by /u/Almadmam to r/PSVR [link] [comments]
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r/PSVR |
Almadmam |
May 9, 2023 |
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First-Time VR User: PSVR2 was absolutely the right headset for me to jump into VR with
I've been following consumer VR with interest since about 2015, but have been waiting for a "premium" VR headset to be available for around $500, without requiring a beefy gaming PC. I played a store demo of the original Rift in Best Buy in 2016 or so, and while it was cool, I found the screen door effect and low-quality visuals distracting. PSVR2 seemed like it was finally the right headset for me. From my first impressions after 3 hours of play, it absolutely was the right choice to jump in here. I've only played Gran Turismo 7 and Kayak VR: Mirage so far, but both of them were full of incredible moments, and I can't wait to play Horizon CotM, RE Village, Moss, and so many other VR games I've never had the chance to experience yet. My GT7 driving is much better in VR. I can easily check my mirrors by turning my head. I can more accurately gauge how much to slow down going into a turn. I can better avoid hitting other cars because I can "feel" how close they are to me. Going into a banked turn at 220 MPH, or flying down a steep hill, is such a goddamn rush. Even crashing into the walls is more intense due to the headset haptics. Overall, the sense of speed is amazing and I see myself sinking hundreds of hours into GT7 VR. Kayak VR showed me the meaning of "presence" that VR enthusiast are always talking about. I get it now. It's impossible to describe, but I actually felt like I was paddling among the penguins and ice caves in Antarctica. Even the pool tutorial in the beginning was kind of mindblowing to me. I bonked my head on the couch a couple times trying to look under the water, I was so lost in the world. I got very slightly motion sick in the first 30 min of play, but it went away after taking a 10 min break. I took the headset off, grabbed a drink, and the feeling quickly subsided. I then played another 2 hours without any problems. I think the usual advice to take it slow and not try to push through it is good advice. The picture isn't quite as sharp as on a TV, especially toward the edges of the field of view, but it's definitely good enough for me to get lost in these worlds. It took me a while to figure out how to best position the headset to get a clear picture, but once I did it was easy to forget I was looking at screens. It's still not perfect, but the technology is now good enough for some serious gaming, and it's a qualitatively different experience than anything else in my 30+ years of gaming. If you have a PS5 and are getting a little bored with the same kinds of games with prettier graphics, I'd definitely consider buying or at least trying a PSVR2. I'm super excited about all the new games and experiences I'll have with this headset. submitted by /u/doc_nano to r/PSVR [link] [comments]
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r/PSVR |
doc_nano |
Feb 23, 2023 |
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THEORY: Gamestop annouces metaverse/NFT platform, Apple announces new VR Headset that runs on GME ecosystem by March 8th.
EDIT 2: WRONG Just a smooth-brained ape here, but after RCs lastest tweet and Apples Event announcement shortly after, there may be something here... (apologies as I'm on the app and don't know how to embed images.) Please be sure your tinfoil hat is securely fastened before we depart EVIDENCE Back in December, RC tweeted an image of him poopin in da Metaverse with a VR headset on. Taking a dump in the metaverse. Earlier in February, concepts were leaked about Apples VR headset by a group that had previously leaked accurate PS5 renders. The headset looks EERILY similar to the headset in RCs metaverse tweet. Apple VR Headset Leak Today, RC tweets about an apple. The apple doesn't fall far from the tree 🍏 Not even an hour later, Apple announces a virtual product launch event for March 8th. THEORY RC has been working with Apple for the past few months to incorporate Apples new VR headset into the GMERICA ecosystem. GMERICA will either be the base for the metaverse, or minimally, you'll be able to buy and sell NFT items through the headset. This will be announced no later than March 8th. Edit: The Apple Event is Tuesday Morning! If I'm wrong, I'll go back to lurking, hodling, and DRSing. submitted by /u/FORKNIFE_CATTLEBROIL to r/Superstonk [link] [comments]
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r/Superstonk |
FORKNIFE_CATTLEBROIL |
Mar 2, 2022 |
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PlayStation®VR2 | The next generation of VR gaming on PS5 | PlayStation
submitted by /u/fuzzyfrank to r/Games [link] [comments]
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r/Games |
fuzzyfrank |
Feb 4, 2022 |
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PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5
submitted by /u/Turbostrider27 to r/PSVR [link] [comments]
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r/PSVR |
Turbostrider27 |
Jan 5, 2022 |
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PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5
submitted by /u/Turbostrider27 to r/Games [link] [comments]
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r/Games |
Turbostrider27 |
Jan 5, 2022 |
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PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5
submitted by /u/Turbostrider27 to r/PS5 [link] [comments]
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r/PS5 |
Turbostrider27 |
Jan 5, 2022 |
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Report: PS5 VR Headset Will Have HDR OLED Display, AAA Games
submitted by /u/Turbostrider27 to r/PS5 [link] [comments]
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r/PS5 |
Turbostrider27 |
Aug 4, 2021 |
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Thinking ahead: Is it weird that the new VR controllers are Not the B&W color of the PS5 & PSVR1?
submitted by /u/Farncone to r/PSVR [link] [comments]
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r/PSVR |
Farncone |
Apr 5, 2021 |
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Next-gen VR on PS5: The New Controller
submitted by /u/ak47rocks1337yt to r/PSVR [link] [comments]
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r/PSVR |
ak47rocks1337yt |
Mar 18, 2021 |
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Next-gen VR on PS5: The New Controller
submitted by /u/ak47rocks1337yt to r/Games [link] [comments]
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r/Games |
ak47rocks1337yt |
Mar 18, 2021 |
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Next-gen VR on PS5: The New Controller
submitted by /u/dorkmax_executives to r/PS5 [link] [comments]
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r/PS5 |
dorkmax_executives |
Mar 18, 2021 |
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Hey guys, I was wondering what are your must haves for PS VR games/ accessories. My older brother got a PS5 and gave me his old PS4. Last night I just got a Vr headset for 50$ on facebook and I feel really blessed and appreciate the opportunity to join this community!
submitted by /u/DietHopeFloats to r/PSVR [link] [comments]
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r/PSVR |
DietHopeFloats |
Feb 1, 2021 |
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Hitman 3 - Sandbox VR | PS5, PS4, PS VR
submitted by /u/ak47rocks1337yt to r/Games [link] [comments]
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r/Games |
ak47rocks1337yt |
Jan 7, 2021 |
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A Hitman 3 PS4 digital copy will be included with all PS5 copies(Disk or Digital) for the VR experience.
submitted by /u/TheFearlessWarrior to r/PSVR [link] [comments]
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r/PSVR |
TheFearlessWarrior |
Dec 8, 2020 |
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PSVR on PS5 Review – Faster Loading, Same Experience – Road to VR
submitted by /u/poisonedmonkey to r/PSVR [link] [comments]
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r/PSVR |
poisonedmonkey |
Nov 8, 2020 |
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"All that we have said to date, and we're not adding to it tonight, is that the current PlayStation VR is compatible with PS5." - Jim Ryan.
submitted by /u/piggyhero to r/PSVR [link] [comments]
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r/PSVR |
piggyhero |
Jun 12, 2020 |