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Arc Floor Lamp

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Arc Floor Lamp
What is Arc Floor Lamp?

An arc floor lamp is a type of lighting fixture characterized by its long, curved arm that extends from a base, allowing the light source to be positioned over a specific area, such as a seating arrangement or a table. It combines functionality with a stylish design, making it a popular choice in modern interior decor.

Treendly Index Treendly Forecast Google YouTube
MOM: +366.67%
How much search volume does it get?
Google searches
22.2K/mo

Is Arc Floor Lamp trending?

Yes. Arc Floor Lamp growing with a month-over-month change of 2.33% over the past 5 years, with approximately 22,200 monthly searches.


Why is Arc Floor Lamp trending?

1
Stylish Design
Arc floor lamps offer a unique and elegant aesthetic that can enhance the decor of any room. Their sleek lines and modern look make them a popular choice for contemporary and minimalist interiors.
2
Versatile Lighting
These lamps provide versatile lighting options, allowing users to direct light where it is needed most. They are ideal for reading, working, or creating ambiance in living spaces.
3
Space-Saving Solution
Arc floor lamps are a great space-saving solution, as they can provide overhead lighting without the need for ceiling fixtures. This is particularly beneficial in apartments or smaller homes where space is limited.
4
Increased Popularity of Open Floor Plans
As open floor plans become more common in modern homes, arc floor lamps serve as functional and stylish dividers, helping to define different areas within a single large space.
5
Growing Interest in Home Decor
With the rise of social media platforms showcasing home decor, more people are seeking unique and eye-catching pieces like arc floor lamps to elevate their living spaces and express their personal style.

What are people saying?

44 threads
AI Insights Mixed sentiment
Discussions around 'arc floor lamp' are sparse and mostly tangential, with references to lighting in various contexts, often within fictional narratives. The conversations do not focus specifically on the features or purchasing of arc floor lamps.
Lighting in Fiction
Many discussions reference lamps in fictional settings, highlighting their symbolic and practical roles in storytelling.
Character Interactions
Characters often interact with lamps, using them as props that enhance the atmosphere or mood of a scene.
Setting Descriptions
The presence of lamps is used to describe environments, contributing to the overall imagery of the settings discussed.
Common questions
  • What are the best arc floor lamps available?
  • How do I choose the right arc floor lamp for my space?
  • What styles of arc floor lamps are trending?
  • Are arc floor lamps energy efficient?
  • Can I use an arc floor lamp in a small room?
Pain points
  • Limited discussions specifically about arc floor lamps.
  • Confusion with unrelated topics in forum threads.
  • Lack of detailed product reviews or recommendations.
linustechtips.com
RE:I Bought a Movie Theater Projector… Turns Out They’re SUPER Dangerous
..., blowers and extraction for the lamp,  Huh I didn't realize there ...was a blower on the lamp house.  I wonder if it's ... a ceramic paddle between the lamp and the optical path. Ever ... that's been dropped on the floor.   Quote Speaking again to safety, ... why I won't call the lamp a bulb, I want to ... to me it's not a lamp unless it's carbon arc and thus it just always ...
IRMacGuyver · Jun 19, 2026
forums.spacebattles.com
RE:The Infinite RWBY Loops, Volume 2.
..., and she relaxed on the floor. Ruby gently unhooked her cloak ... the careful touch of Jaune Arc. Maria's eyes, both of them, ... the familiar and professional "Doctor Arc" that he could be, but .... I promise." "This… Young Mister Arc," Klein said with consolation in ... need to go get the Lamp, and stop Cinder. The bomb's ...
Leviticus Wilkes · Jun 10, 2026
forums.spacebattles.com
RE:Rising Blade, Falling Leaves
... end of the lane. The lamp at the side gate had ... flashed down in a silver arc, splashing the ground in a... of the shapes on the floor had once been human. Others ...
The Tangerine Cat · Jun 6, 2026
forums.spacebattles.com
RE:SELLOUTS DBA LOCAL 548, IGWU
... open. Inside was a wood floor and cream-colored walls decorated with... he turned his head his lamp illuminated the Emperor standing behind... head smeared in a wide arc where seven faces rose out...
St Bartolo Longo · Jun 5, 2026
forums.spacebattles.com
RE:Beyond Humanity
..., the light from the bunker lamp above my head the sole... could not grip the next floor at all. Even when it ... doors. I lay on the floor, gasping for breath and sweating ... had barely reached the seventeenth floor by the time the sun ... neared the end of its arc and I had to stop. ... my view of the seventeenth floor I looked down and around ... tower heights, elevator widths and floor heights. All to make a ...
Gravora · Jun 5, 2026
forums.spacebattles.com
RE:Look To The Stars (Game of Thrones/ Star Wars)
... the blade in a slow arc, the green glow bathing the... to spill onto the tent floor. They had no stake in... brains had spilled onto the floor. My sister Elia watched both... Jon, low and building. The lamp flames shrank to blue pinpoints. .... The flicker of the nearby lamp danced in her brown eyes, ...
fullhorizon · Jun 3, 2026
r/Lamps
FREE modern arc floor lamp in Princeton, NJ
submitted by /u/Illustrious_Load1461 to r/Lamps [link] [comments]
Illustrious_Load1461 · Jun 7, 2026
r/Lamps
FREE modern arc floor lamp in Princeton, NJ
Hello! I am moving to NYC on Tuesday and am -- sadly -- unable to bring this lamp with me. The lamp is free, though you will need to come to Princeton, NJ, to pick it up before tomorrow evening, with thanks -- Here are some descriptions: Oversized Chrome Bow: A dramatic, long sweeping metal neck made of polished chrome or stainless steel that bridges across the room. White Drum Shade: A large, classic fabric drum shade that hangs at a tilted angle from the end of the arm, softening and diffusing the downlight. Heavy Marble Base: A solid, heavy circular white marble block anchors the bottom to counteract the weight of the long extending arm and keep the unit stable. https://preview.redd.it/vshxoz0wqx5h1.jpg?width=3840&format=pjpg&auto=webp&s=e3403421f2e2a071fe2b59010cb19c8ec3cd9c4e submitted by /u/Illustrious_Load1461 to r/Lamps [link] [comments]
Illustrious_Load1461 · Jun 7, 2026
r/AmazonDealsHome
【Upgraded】 Dimmable Floor Lamp, 1000 Lumens LED Edison Bulb Included, Arc Floor Lamps for Living Room Modern Standing Lamp with Linen Shade, Tall Lamp for Bedroom Office Dining Room- Black $34.99 (30% off) + Free Shipping - Amazon
submitted by /u/Basic-Strain-6922 to r/AmazonDealsHome [link] [comments]
Basic-Strain-6922 · Jun 4, 2026
r/Lighting
What should I replace my floor lamp with?
I live in a 700 SF apartment with an open floor plan. I want to get a slightly bigger couch and will therefore need to replace the tripod floor lamp. I love that lamp but it’s huge and bulky. I want something as visually appealing but with a smaller footprint. My fave alternatives is a pendant globe lamp or an arc lamp. I personally love the globe pendant but I already have a pendant lamp above the dining table, so afraidit would clash (the picture with the globe lamp was created w AI for a visual. What are y’alls thoughts? submitted by /u/Freddie515 to r/Lighting [link] [comments]
Freddie515 · Jun 2, 2026
r/DealHunterGo
Nintiue Upgraded Modern Arc Dimmable Tall Standing Floor Lamp with Gray Shade, 1200 Lumens LED Bulb Included, for Living & Reading Room, Bedroom, Office & Nursery, Gray
👉 Nintiue Upgraded Modern Arc Dimmable Tall Standing Floor Lamp with Gray Shade. 👉 1200 Lumens LED Bulb Included. 👉 for Living & Reading Room. 👉 Bedroom. 👉 Office & Nursery. 👉 Gray. ❤️ You can check it out here submitted by /u/No_Office_6139 to r/DealHunterGo [link] [comments]
No_Office_6139 · May 24, 2026
r/AppliancesTrends
Choosing the right floor lamp for a reading chair — what actually matters (lumens, placement, arm type)
Reading lamp choices feel simple until you're squinting at page 50 or getting glare off the paper. The right floor lamp makes reading genuinely comfortable, and the wrong one is an expensive frustration. Here's how to choose well. Covered: Lumens and color temperature for reading (numbers that actually work) Arc vs. torchiere vs. swing-arm floor lamps Placement relative to your chair and dominant hand LED vs. halogen for reading comfort Dimmability — when it matters and when it doesn't Full guide: https://pureluxy.com/floor-lamp-for-reading-chair/ What's your current reading setup like? Chair + lamp combo? submitted by /u/weblover2017 to r/AppliancesTrends [link] [comments]
weblover2017 · May 24, 2026
All threads (44)
Thread Source Author Date
RE:I Bought a Movie Theater Projector… Turns Out They’re SUPER Dangerous
..., blowers and extraction for the lamp,  Huh I didn't realize there ...was a blower on the lamp house.  I wonder if it's ... a ceramic paddle between the lamp and the optical path. Ever ... that's been dropped on the floor.   Quote Speaking again to safety, ... why I won't call the lamp a bulb, I want to ... to me it's not a lamp unless it's carbon arc and thus it just always ...
linustechtips.com IRMacGuyver Jun 19, 2026
RE:The Infinite RWBY Loops, Volume 2.
..., and she relaxed on the floor. Ruby gently unhooked her cloak ... the careful touch of Jaune Arc. Maria's eyes, both of them, ... the familiar and professional "Doctor Arc" that he could be, but .... I promise." "This… Young Mister Arc," Klein said with consolation in ... need to go get the Lamp, and stop Cinder. The bomb's ...
forums.spacebattles.com Leviticus Wilkes Jun 10, 2026
RE:Rising Blade, Falling Leaves
... end of the lane. The lamp at the side gate had ... flashed down in a silver arc, splashing the ground in a... of the shapes on the floor had once been human. Others ...
forums.spacebattles.com The Tangerine Cat Jun 6, 2026
RE:SELLOUTS DBA LOCAL 548, IGWU
... open. Inside was a wood floor and cream-colored walls decorated with... he turned his head his lamp illuminated the Emperor standing behind... head smeared in a wide arc where seven faces rose out...
forums.spacebattles.com St Bartolo Longo Jun 5, 2026
RE:Beyond Humanity
..., the light from the bunker lamp above my head the sole... could not grip the next floor at all. Even when it ... doors. I lay on the floor, gasping for breath and sweating ... had barely reached the seventeenth floor by the time the sun ... neared the end of its arc and I had to stop. ... my view of the seventeenth floor I looked down and around ... tower heights, elevator widths and floor heights. All to make a ...
forums.spacebattles.com Gravora Jun 5, 2026
RE:Look To The Stars (Game of Thrones/ Star Wars)
... the blade in a slow arc, the green glow bathing the... to spill onto the tent floor. They had no stake in... brains had spilled onto the floor. My sister Elia watched both... Jon, low and building. The lamp flames shrank to blue pinpoints. .... The flicker of the nearby lamp danced in her brown eyes, ...
forums.spacebattles.com fullhorizon Jun 3, 2026
RE:Rust and Rain: A Star Wars Story
... along the top of the lamp. Irina's commlink buzzed against her ... me clearance to assemble an ARC trooper team under the highest ... the wall. Then at the floor. "Statement: secured." A pause. "Not ... like falling forever with no floor beneath him, no walls close ...
forums.spacebattles.com Talon88.1 Jun 2, 2026
RE:Danny's Demons (Danny Phantom / Helluva Boss)
...Fenton kneeling on his bedroom floor, drawing a summoning circle with... tome propped against his bedside lamp. "Such a simple moment," ... Danny rolled under the magical arc. He swept Flamel's legs out...glowing staff tapped against the floor. The screen flickered. "Soon the...tapped his staff against the floor. The viewing portal went dark. "... the cords fall to the floor. Maddie checked the control panel. "...
forums.spacebattles.com Firestorm808 Jun 1, 2026
RE:Strive (My Hero Academia / Boku No Hero Academia - Toya Peggy Sue)
...and turned on the lamp beside him, reaching for the...secretaries up to their floor in the meantime. Thankfully ... crouched position on the floor. "I have some medical training...heard near the top floor. Eight pale human-like figures crashed...and into the lobby floor. All Might's secretary covered her...message on the marble floor of the lobby, explaining the...the end of his arc, Toshinori flipped himself over, finally ...
forums.spacebattles.com Ozlyk May 31, 2026
RE:A Tangled Tale [SW-X-COM si]
... threw his arm wide, in arc, knocking a few bottles of .... But." I looked at the floor, letting out a soft, shivered, ... before swiping it around the floor before scrubbing the area. "Don't ... it is: a personal heat lamp! A warm shiver shoots up ... save up for a heat lamp, you know." "Sellout. We call .... And save up for a lamp. And the toll hasn't moved. ... save up for a heat lamp. "Okay." I held my hands ...
forums.spacebattles.com FloraRed May 31, 2026
RE:SAPR [RWBY/MLP]
... cries emerging even as the lamp and candlelight spilled out into... my companions: Arslan Altan, Jaune Arc, Nora Valkyrie, and Lie Ren... a balcony on the upper floor. He even had a handful... been laid out on the floor, with quilts in shades of ... sit, squatting down upon the floor, together for now, though their ...
forums.spacebattles.com S May 29, 2026
RE:Adventures of the Aethyr [Warhammer Fantasy, Colleges of Magic]
... illuminated by a flickering oil lamp that one of them bore...!" the Skaven toting the oil lamp chittered. "I told you there... its torso along the stone floor, entrails hanging out from the... for the rest of this arc. Anyway, I think it's neat ... questions posed in the Machinations arc are finally answered here. Does ...anyone still remember that arc?? Currently in recovery from my ...
forums.spacebattles.com nulnvamp May 28, 2026
RE:Spiderman in DC (SMiD)
... the spider-sense -- the arc, the angle, the spike ...suspended above the chain's arc while it passed under him... over in a tight arc, feet finding Lobo's shoulders for... debris moving across the floor, cracks spreading through the wall ... it in a wide arc. Jake heard the impact two ... draft throwing his next arc wide. He looked back and ... building. One caught a lamp post and the lamp post lost the argument and ...
forums.spacebattles.com GimmickLord May 26, 2026
RE:Empires by Jay Reese
... story Empires on Royal Road Arc 1 | Chapter 7 | How Dare... on the top of a lamp post, perfectly balancing himself as ... small surface top of the lamp post. Jarrod doesn't wait, puts ... enough to blow out the lamp post into shreds and throw ... about to hit the concrete floor or a wall, Taglia appears ...
forums.spacebattles.com Jay Reese May 25, 2026
RE:Empires by Jay Reese
... story Empires on Royal Road Arc 1 | Chapter 7 | How Dare... on the top of a lamp post, perfectly balancing himself as ... small surface top of the lamp post. Jarrod doesn't wait, puts ... enough to blow out the lamp post into shreds and throw ... about to hit the concrete floor or a wall, Taglia appears ...
forums.spacebattles.com Jay Reese May 25, 2026
RE:Survival Tactics(Jojo's Bizarre Adventure/Nikke: Goddess of Victory)
... back, stumbling over the street lamp cut in half as his... other end of the street lamp. He looked at the butterflies... and other things on the floor in an arc as she flipped her thin...
forums.spacebattles.com 501aris May 24, 2026
RE:Infinite Stratos: Fractures (IS AU)
... hum of systems. Just concrete floor and open space. Sophie stood... against the arm of the Arc. Then low. Joe pivoted inside ... hard enough that the arena floor cracked beneath her back. Her ... swept the room slowly. Doorframe. Lamp. Desk seam. Air vent. Window ... room one more time. Doorframe. Lamp. Desk seam. Air vent. Window ...
forums.spacebattles.com QuietSurveyor May 22, 2026
RE:Greg Veder: The Quiet Roar
... good too. One flickering industrial lamp stood at the far corner.... Rhythm area: long axis from lamp to barrier wall. Enough space.... Turn. Hands trace a shallow arc, palms open. Shift weight. Breathe.... Concrete cool under his feet. Lamp hum steady. Wind brushing his ... perfectly with each motion. The floor might as well have been ... alone on the rooftop, the lamp humming softly behind him. The ...
forums.spacebattles.com D May 21, 2026
RE:Greg Veder: The Quiet Roar
... good too. One flickering industrial lamp stood at the far corner.... Rhythm area: long axis from lamp to barrier wall. Enough space.... Turn. Hands trace a shallow arc, palms open. Shift weight. Breathe.... Concrete cool under his feet. Lamp hum steady. Wind brushing his ... perfectly with each motion. The floor might as well have been ... alone on the rooftop, the lamp humming softly behind him. The ...
forums.spacebattles.com D May 21, 2026
RE:Code Teyvat Rebellion of Zero
...next chapter, the civil war arc. Chapter 7 Shadow Achievements ​... watertight seal. An electric lamp attached to the helmet,... feel of the floor she was on slightly sinking ... it fell on the floor ahead. Turning up the lamp on her helmet, she drew ...she could feel the floor beginning to give away. She ...other on the second floor terrace of the Yanshang Teahouse. ... would come. One lamp was in use leaving the ...
forums.spacebattles.com StrifeHavoc May 20, 2026
id="forum_op_topic_842880570655562941"> Placeable Lamps
ATM we have a floor lamp. I would call it as...can place in the player lamp slot. Suggestion: Current floor lamp is way better than nothing... :) Better floor lamps would be very ...:) Obviously all additional lamp items could come in tiers. So we would have floor lamps, work...be great. Search lamps, carbon arc lamps, lighthouse lamps, genie lamps, ...
steamcommunity.com Apaseall May 20, 2026
RE:There is no Retirement in a Galaxy far far away
... compartment in the *Ethan*'s floor. Selling it here would attract... muttered, flicking on his helmet lamp. The others followed suit, beams... smears stained the walls and floor—old blood. They moved in... cracks across the walls and floor, racing toward the terrified pirates. ... and harmless, to the frosted floor. The shield drank the violence, ... sword flashed in a horizontal arc. It did not simply cut; ...
forums.spacebattles.com Wanderer1174 May 19, 2026
FREE modern arc floor lamp in Princeton, NJ
submitted by /u/Illustrious_Load1461 to r/Lamps [link] [comments]
r/Lamps Illustrious_Load1461 Jun 7, 2026
FREE modern arc floor lamp in Princeton, NJ
Hello! I am moving to NYC on Tuesday and am -- sadly -- unable to bring this lamp with me. The lamp is free, though you will need to come to Princeton, NJ, to pick it up before tomorrow evening, with thanks -- Here are some descriptions: Oversized Chrome Bow: A dramatic, long sweeping metal neck made of polished chrome or stainless steel that bridges across the room. White Drum Shade: A large, classic fabric drum shade that hangs at a tilted angle from the end of the arm, softening and diffusing the downlight. Heavy Marble Base: A solid, heavy circular white marble block anchors the bottom to counteract the weight of the long extending arm and keep the unit stable. https://preview.redd.it/vshxoz0wqx5h1.jpg?width=3840&format=pjpg&auto=webp&s=e3403421f2e2a071fe2b59010cb19c8ec3cd9c4e submitted by /u/Illustrious_Load1461 to r/Lamps [link] [comments]
r/Lamps Illustrious_Load1461 Jun 7, 2026
【Upgraded】 Dimmable Floor Lamp, 1000 Lumens LED Edison Bulb Included, Arc Floor Lamps for Living Room Modern Standing Lamp with Linen Shade, Tall Lamp for Bedroom Office Dining Room- Black $34.99 (30% off) + Free Shipping - Amazon
submitted by /u/Basic-Strain-6922 to r/AmazonDealsHome [link] [comments]
r/AmazonDealsHome Basic-Strain-6922 Jun 4, 2026
What should I replace my floor lamp with?
I live in a 700 SF apartment with an open floor plan. I want to get a slightly bigger couch and will therefore need to replace the tripod floor lamp. I love that lamp but it’s huge and bulky. I want something as visually appealing but with a smaller footprint. My fave alternatives is a pendant globe lamp or an arc lamp. I personally love the globe pendant but I already have a pendant lamp above the dining table, so afraidit would clash (the picture with the globe lamp was created w AI for a visual. What are y’alls thoughts? submitted by /u/Freddie515 to r/Lighting [link] [comments]
r/Lighting Freddie515 Jun 2, 2026
Nintiue Upgraded Modern Arc Dimmable Tall Standing Floor Lamp with Gray Shade, 1200 Lumens LED Bulb Included, for Living & Reading Room, Bedroom, Office & Nursery, Gray
👉 Nintiue Upgraded Modern Arc Dimmable Tall Standing Floor Lamp with Gray Shade. 👉 1200 Lumens LED Bulb Included. 👉 for Living & Reading Room. 👉 Bedroom. 👉 Office & Nursery. 👉 Gray. ❤️ You can check it out here submitted by /u/No_Office_6139 to r/DealHunterGo [link] [comments]
r/DealHunterGo No_Office_6139 May 24, 2026
Choosing the right floor lamp for a reading chair — what actually matters (lumens, placement, arm type)
Reading lamp choices feel simple until you're squinting at page 50 or getting glare off the paper. The right floor lamp makes reading genuinely comfortable, and the wrong one is an expensive frustration. Here's how to choose well. Covered: Lumens and color temperature for reading (numbers that actually work) Arc vs. torchiere vs. swing-arm floor lamps Placement relative to your chair and dominant hand LED vs. halogen for reading comfort Dimmability — when it matters and when it doesn't Full guide: https://pureluxy.com/floor-lamp-for-reading-chair/ What's your current reading setup like? Chair + lamp combo? submitted by /u/weblover2017 to r/AppliancesTrends [link] [comments]
r/AppliancesTrends weblover2017 May 24, 2026
Dimmable 3 Lights Floor Lamp - 3000LM Super Bright Arc Floor Lamps for Living Room, Modern Tall Standing Lamp With Beige Shades, Mid Century Tree Floor Lamp for Bedroom Office, 3 LED Bulbs Included $69.99 (22% off) + Free Shipping - Amazon
submitted by /u/Basic-Strain-6922 to r/AmazonDealsHome [link] [comments]
r/AmazonDealsHome Basic-Strain-6922 May 24, 2026
Dimmable 3 Lights Floor Lamp - 3000LM Super Bright Arc Floor Lamps for Living Room, Modern Tall Standing Lamp With Beige Shades, Mid Century Tree Floor Lamp for Bedroom Office, 3 LED Bulbs Included $69.99 (22% off) + Free Shipping - Amazon
submitted by /u/Basic-Strain-6922 to r/AmazonDealsHome [link] [comments]
r/AmazonDealsHome Basic-Strain-6922 May 24, 2026
Trying to figure out the best floor lamp — what would you pick?
I’ve noticed floor lamps are one of those home products where people either obsess over lighting quality or just want something that looks good in the corner of a room. The recommendations are all over the place depending on whether someone cares more about brightness, ambiance, adjustability, or design. For anyone unfamiliar, floor lamps are standalone lighting fixtures used for general room lighting, reading, workspace lighting, or just making a space feel warmer and less harsh. Some are purely functional, while others are almost decorative furniture pieces. People usually start looking into them when upgrading a living room, home office, bedroom, or trying to improve lighting without installing anything permanent. I’ve been researching this topic pretty deeply lately because I’m trying to put together recommendations that are actually useful instead of just repeating trendy picks from design blogs. I’ve gone through reviews, comparison videos, forums, and product pages already, but Reddit usually gives a much clearer picture of what’s actually practical after months or years of use. Mainly trying to understand what holds up, what’s overpriced, and what ends up being more annoying than expected. A few things I’m curious about: What floor lamp ended up being genuinely worth the money long term? Are there certain styles that look good but don’t actually provide useful lighting? How important did brightness and bulb compatibility end up being in real-world use? Any lamps that became unstable, wobbly, or frustrating over time? Have any budget options surprised you compared to expensive designer-style lamps? What’s something people overlook when choosing a floor lamp? Who are smart lighting/app-connected lamps actually useful for, and who are they overkill for? From the research so far, it seems like most people end up choosing between arc lamps, torchiere lamps, tripod/decorative lamps, task/reading lamps, or minimalist LED corner lamps. The biggest pattern I keep noticing is that lighting quality matters way more than appearance once people actually live with them. A lot of lamps seem designed mainly for photos or aesthetics while providing surprisingly weak or awkward lighting in practice. Another thing I keep seeing is that adjustable color temperature and dimming matter more than raw brightness for everyday comfort. Some ultra-modern LED lamps also seem heavily marketed despite being hard to repair or impossible to replace parts on later. There’s also a consistent pattern where people underestimate how much lamp height and shade design affect glare and room feel. Trying to put together something genuinely useful and avoid recommending lamps that are all style and no function. Would love to hear real experiences before I finalize anything. Curious what people who’ve actually used these think. submitted by /u/Miles_01_2 to r/ProductQuery [link] [comments]
r/ProductQuery Miles_01_2 May 23, 2026
Floor lamp help
What type of floor lamp should i buy to brighten my room? I will replace the mushroom lamp else where. Im thinking arc lamp vs torchiere floor lamp? Already have a floor club shaped one on the opposite side submitted by /u/archa1231 to r/IndianHomeDecor [link] [comments]
r/IndianHomeDecor archa1231 May 15, 2026
Is this arc lamp salvageable?
Last pic is what it should look like. It's a Crate and Barrel arc lamp (Meryl Arc Nickel Floor Lamp with White Shade). Lamp basically snapped at the base where the main pole meets the marble base. We were just wondering if there's any way to salvage this... or calling a TaskRabbit for repair is even worth considering. I looked at the Assembly manual (https://www.crateandbarrel.com/Assembly-Instructions/Multi-Language/518096,190646,340896%20AI.pdf) and it seems that its the "C" part, the bottom of it snapped off. Not sure if this is a drop-in hardware store fix, would appreciate any help.. Thank you in advance!! https://preview.redd.it/16i5si1dgkvg1.jpg?width=960&format=pjpg&auto=webp&s=5f3744106556496f7345a27367b4e72fca111585 https://preview.redd.it/go1ddk1dgkvg1.jpg?width=895&format=pjpg&auto=webp&s=cbc3c6f8c766ccb9409b0ea0c264866eb0173414 https://preview.redd.it/vv2wsi1dgkvg1.jpg?width=1280&format=pjpg&auto=webp&s=1c46164692980bf34c5474c8f6d5f0256910eebe https://preview.redd.it/ub81cl1dgkvg1.jpg?width=1280&format=pjpg&auto=webp&s=3376a1fb373ce56b80357067ea5b46e977025e2a https://preview.redd.it/bjxvnk1dgkvg1.jpg?width=1006&format=pjpg&auto=webp&s=52de39f36ec7c1ebb77f296c584ff3d24bab8e94 https://preview.redd.it/bcrffk1dgkvg1.png?width=840&format=png&auto=webp&s=5db9ebbe9cd77c8ec0231af60c879f1f4352f700 submitted by /u/LEV0IT to r/fixit [link] [comments]
r/fixit LEV0IT Apr 16, 2026
What kind of floor lamp?
i need a floor lamp for this side of the couch. i ve been browsing online but i cant find anything that i like that fits my style. any suggestions? submitted by /u/aathaka18 to r/HomeDecorating [link] [comments]
r/HomeDecorating aathaka18 Apr 9, 2026
Two arc floor lamps, both alike in dignity, in fair Verona, where we lay our scene ...
Hi, I bought two identical arc floor lamps from Lowe's and my sweet child was trying to help put them together. I'm not sure what he did to the second one. I'm pointing in the second photo to the difference. The thing is, it works fine, lights up fine. But how do I permanently push it into the housing to get it to look like the first lamp? Not superglue, right? This is obviously electrical so I don't know what would be the safest course of action, and I'm a little worried about the weight it's bearing. (I know the black rings are on differently as well.) submitted by /u/hmmmweirdIguess to r/fixit [link] [comments]
r/fixit hmmmweirdIguess Apr 4, 2026
Can I make the giant arc floor lamp work in this room, or does it need to go??
I’m trying to figure out whether this big arc lamp can work in my living/dining room, or whether it just competes too much with the ceiling lighting and should be removed. Would another place in the room work? Or should we change the main ceiling light for something smaller? The lamp is very large but also kind of low hanging so if it's not directly pending above something, our heads just bump into it… I bought it because I liked the idea but I don't know if it was a mistake… Fyi it's a large room but separate into a living space and a dining space… Also we moved in recently so I'd also be glad to hear your other suggestions about the room, it's not finished yet. We plan to hide the TV cords and also to hang some art over the blue chair in the angle. submitted by /u/Ok_Bluejay4016 to r/HomeDecorating [link] [comments]
r/HomeDecorating Ok_Bluejay4016 Mar 18, 2026
COLOR CHANGING LED ARC FLOOR LAMP
submitted by /u/meathl to r/Govee [link] [comments]
r/Govee meathl Mar 13, 2026
COLOR CHANGING LED ARC FLOOR LAMP
Has anyone been able to find a light like in image that changes to colors? Not just different whites. submitted by /u/meathl to r/Lighting [link] [comments]
r/Lighting meathl Mar 13, 2026
The Backwoods Release Notes
Server Status Update: 12:54 PM. Servers are back online. 11AM - Servers are down for maintenance --- thump, thump, thump Bigfoot is coming! Put on your Power Armor and grab your favorite weapon. We have a 4-Star Legendary Creature to take down! The Backwoods update arrives today, and it brings more rewards to all Vault Dwellers across the wasteland. Enjoy some great quality-of-life improvements to Public Events and Activities (formerly known as events), your Pip-Boy, and your Armor! Read on below for the latest on today’s changes. Update Highlights Bigfoot Has Arrived – The legendary Bigfoot has appeared and will be invading your Public Events. This 4-Star Legendary creature has a chance to drop a new, exclusive 4-Star mod, Thrillseeker. Uninvited Guests – Bigfoot isn’t alone with its desire to ruin your fun. Other special creatures such as a more challenging Deathclaw Matriarch, Wendigo Colossus, and more have the chance to show up and crash your party. Activities and Public Event Balancing – Many Activities (formerly “Events”) and Public Events have received updates to improve their rewards and event flow to keep you playing and not waiting around. Pip-Boy Improvements – Your Pip-Boy is now faster, smoother, and has some new menus to help you get to what you’re looking for faster than before. Armor Balancing – Reduced armor weight (in and out of stash) and more resistances baked into the armor itself to give you more choices on how you protect yourself. Vanity Lights - New Photo Mode feature. Take photos during the night or in dark interiors without worrying about how to make your character shine! Season 24: Rip Daring and the Cryptids From Beyond The Cosmos – Rip Daring sets off on another adventure this time facing off against extraterrestrial creatures! We hope you’re ready for another Rip Daring adventure! Update Version 1.7.23.30 & Sizes PC (Steam): 3.9 GB PC (Microsoft Store): 23.2 GB Xbox: 24.8 GB PlayStation: 22.4 GB The Arrival of Bigfoot Bigfoot has emerged from hiding in the Appalachian wasteland! Armed with a giant tree branch to slap you around and bloodsucking ticks to throw, Bigfoot has a chance to appear at the end of a select group of Public Events. Which ones? You’ll have to figure that out because taking this creature down gives you a chance at earning a 4-Star Legendary Item with the new 4-Star mod, “Thrillseeker” on it. To celebrate its arrival, we’re holding a little event for this larger-than-life creature. We’re calling it “Bigfoot’s Bash”! During the first full week of the update, Bigfoot and the Public Events that spawn it will have an extremely high chance of appearing. After which, it’ll return to being its normal camera-shy self. We hope you’re ready to take on this legendary cryptid! Do note, if it takes you too long to bring this creature down it will return to the wild! So, act fast when you see it appear. Uninvited Guests Bigfoot isn’t the only surprise that could be waiting for you at the end of a Public Event. The Wendigo Colossus or a Deathclaw Matriarch can appear at the end of events like “Guided Meditation” and “Distinguished Guests”. They are not the only two that can crash your party though. Make sure to participate in all the Public Events to see who else will show up to give you more rewards. Season 24 – Rip Daring and the Cryptids From Beyond the Cosmos Rip Daring is back for another adventure and this time he’s hunting extraterrestrial creatures. Earn new seasonal rewards such a Pip-Boy display, Bigfoot Stien Display, and an Alien Weather Machine!? Events Events have been renamed to Activities We have rebranded the variety of smaller “Event” quests as “Activities” to better represent what we felt they truly are. A quick activity to complete with a couple of friends or on your own. Public Events will retain their name. Activities will now be shown within the "Featured Activity" list when opening the map alongside Daily Ops and Public Events, making them much easier to find and join. Public Events have been given their own unique icon. We have adjusted the min/max levels of enemies that spawn during all Activities and Public Events to provide more of a challenge for higher level players, while still staying balanced for lower. Additionally, the difficulty labels have been removed. How to Start an Activity Activities will now operate on a time-based rotation which means several activities, such as Collision Course, can no longer be started by approaching the area it takes place in. There are some exceptions to this rule which we’ll detail below. How does this work? Approximately every 10 minutes, and depending on available activities being completed, players can expect a new Activity to become available, chosen randomly. Activities will not repeat until they have all been completed. Enclave Activities, which previously required players to progress through the Main Quest to participate in, are now available to all players through this new system. (A Real Blast, Bots on Parade, Dropped Connection) Worry not, members, as you can expect to receive…additional rewards for your commitment. Powering Up will still need to be activated by approaching any of the 3 broken down Power Plants, which become available on a fresh server or 8 hours after the last repair was completed. Riding Shotgun will also be excluded from the time-based rotation pool. You can repeat this activity every 20 minutes upon speaking to Vinny. Hordes will appear as an Activity. They won’t interfere with the new Activity rotation noted above. Reward Pools Update All Activities and Public Events have received updated base reward pools. Any unique reward for an Activity or Public Event remains in place. We have also removed items we felt bloated the play experience and just added weight to your inventory such as ammo/scrap/chem drops from the event rewards. These are things we feel should be found while playing and killing enemies rather than just dumped into your backpack without you choosing to get them. Activities will now reward 75 Caps, a chance at a Legendary Item, 1 regional item schematic or mod, 3-5 Legendary Scrip, and Experience based on player level. Public Events will now reward 150 Caps, 2 Legendary Items, 3-5 Legendary Modules, 3 Treasury Notes, 1-3 Improved Bait (if Fishing Main Quest is complete), 1 U-Mine-It map (if you have none), and Experience based on player level. A variety of Player Titles have been added for Public Events, and a variety of C.A.M.P. Titles have been added for Activities. World Loot Updates We’re taking this opportunity to make a pass at updating various World Loot containers too. The contents of lockboxes found throughout the world have had their loot improved. Chance to receive a legendary item, depending on lock difficulty. U-Mine-It Maps can now be found. Contextual Season Items: depending on active challenges, players will now have a chance to find a related item (such as soap) to help progress their daily/weekly goals. U-Mine-It Maps will now have improved loot depending on the level of the map used to activate the Lucky Strike quest. Caps rewards have been adjusted for each tier of map used (75 -> 150 -> 225). Balancing Pass on Activities and Public Events Jail Break and Dogwood Die Off, have been disabled. These two events were going to take much more time and effort to bring up to the quality we would like so we have made the decision to disable them for now. Always Vigilant Additional Legendary Enemies can spawn. Overall timer has been reduced to 3 minutes. Enemies should now spawn more frequently. Increased Roverbot’s health pool. AWOL Armaments Players can now begin the activate the recall beacon immediately after talking to Sergeant Gutsy We've increased the variety of robots that will appear during the waves Sentry Bot will now be a guaranteed Legendary enemy Back on the Beat Additional loot has been added to the saferooms Enemy waves have been adjusted Steelheart's movement speed has been increased, and health decreased Battle Bot Allowed time between the card swipes has been increased from 4 seconds to 10 Sentry Bot will now spawn as a Legendary Beasts of Burden Additional Legendary Enemies can spawn The Ogua is now always a 3-star legendary enemy, and its overall strength has been increased Bots on Parade Additional Legendary Enemies can spawn Amount of time required for the repair sequence has been reduced Breach and Clear The locked Hornwright Boxes now have a chance to drop a legendary item, and a U-Mine-It Map Allowed time to start the activity has been reduced from 60 minutes to 5 minutes Reduced the collection timer from 45 seconds to 30 seconds Campfire Tales Additional Legendary Enemies can spawn Players can now receive Tadpole badges if they are not a Possum Scout, or Possum badges if they are. Ever upwards, scouts! Increased the strength of the Flatwoods Monster Census Violence Additional Legendary Enemies can spawn The Census Taker can no longer be crippled by enemies Increased the Census Taker's movement speed and health Reduced the length of the activity from 5 minutes to 4 minutes Collision Course Additional Legendary Enemies can spawn Reduced the overall time of this activity by 2.5 minutes Dangerous Pastimes Additional Legendary Enemies can spawn Balance adjustments for the enemies Death Blossoms Reduced the overall duration and wait times Increased the health of the Corpse Flowers Mole Rats have been replaced by Cultists Health Bars have been added to display status of each flower Distinguished Guests Additional Legendary Enemies can spawn. Increased Health pools of the Wait Staff. The place settings and center pieces now have a glowing VFX, making them easier to spot. Quest targets for the Robot Waitstaff have been adjusted. Dropped Connection New rewards can now appear in the final cache drop. Increased odds of Legendary creatures appearing. Eviction Notice Slightly reduced the number of Legendary Enemies that can spawn. Dev Note: Eviction Notice has always been a lucrative event. Today’s changes bring it closer in line with other events, but players should still expect for the event to provide more Legendary Enemies than other events. Quest markers have been added to the Meat Bags Balance adjustments for the enemies Feed the People Additional Legendary Enemies can spawn Fertile Soil Farmhand Supervisors are now all guaranteed Legendary Enemies Fly Swatter Increased the strength of the Vertibot Free Range Additional Legendary Enemies can spawn The Brahmin will no longer attempt to attack Sheepsquatch will now always be a Legendary Enemy, and has had its strength increased Heart of the Swamp Additional Legendary Enemies can spawn Adjusted the difficulty of the Grafton Monster Irrational Fear Additional Legendary Enemies can spawn Quest trackers have been added to the enemies It's a Trap Scorchbeast will now always spawn as a 3-Star Legendary Enemy. Leader of the Pack No longer triggers a Horde upon completion. Instead, a new objective to hunt the Alpha Wolf has been added to this Activity after defeating the pack leaders. Line in the Sand Adjusted spawn timers, allowing Enemies to spawn more often Enemies should no longer spawn outside of the Event Radius Pathing for the Scorched has been improved Lode Baring Adjusted the rewards available from the kiosk Manhunt Grafton Dam has been adjusted to make this feel more like an infiltration Mad Dog Malone's health and damage have been increased Mad Dog Malone's guards will now spawn as Legendary Monster Mash Additional Legendary Enemies can spawn. Adjusted the rewards available in the Candy Machine. Fixed an issue causing the Monster Mask appearance to be stuck on a character. Moonshine Jamboree Ghouls have been replaced with Floaters. Reduced total time of different stages. Most Wanted Reduced the number of buckaroos needed to 500 If defeated, the Golden Varmint will now provide 500 caps and a random legendary item Nuka Point payout has been increased to 7,500 Additional Legendary Enemies can spawn One Violent Night Additional Legendary Enemies can spawn. The Nightstalker is now a guaranteed 3-Star Legendary enemy. Increased the strength of the Night Stalker. Path to Enlightenment Additional Legendary Enemies can spawn Cultists have been added to the attack waves Reduced the required amount of bioluminescent fluid from 50 to 30 Patrol Duty More enemies are now present during the defense stage The Penitentiary Guard can no longer be crippled by enemies Increased the Penitentiary Guard's movement speed and health Project Beanstalk Reduced the overall duration Increased the movement speed of Pharmabot JD-7E Pharmabot JD-7E can no longer be crippled Project Paradise Enemy waves have been adjusted for variety Reduced the difficulty of the ambient creatures in Arktos Pharma Reduced the required amount of collectables in each habitat to level the friendly creatures Riding Shotgun More loot has been added along the path of this event Brahmin health has been balanced Safe and Sound Increased the strength of the Blue Devil Spin the Wheel Additional Legendary Enemies can spawn Increased the health of the statues Button timer has been adjusted from 30 seconds to 45 seconds Nuka Point payout has been increased to 7,500 Surface to Air Repairing the turret now only costs 1 steel, 1 gear, 1 oil, and 1 circuitry Reduced overall time to 3 minutes Increased amount of enemies Tea Time Additional Legendary Enemies can now spawn Reduced overall time Test Your Metal If defeated, the Golden Eyebot will now provide 500 caps and a random legendary item Reduced the start timer of the event to 5 minutes Reduced the overall time Tunnel of Love Additional Legendary Enemies can now spawn Nuka Point payout has been increased to 7,500 Uranium Fever Molerats have been added to the enemy waves Reduced the health of the Extractors Pip-Boy Performance Update Substantial Pip-Boy improvements are coming along with this update too. Smother navigation, improved responsiveness and more quality-of-life improvements should make navigating your Pip-Boy a better experience. Performance Upgrades Smoother Navigation: Menus load up to 52% faster, and inventory actions are 70% quicker. Memory Efficiency: Up to 88% less memory usage, reducing lag and improving overall responsiveness. UI and Quality of Life improvements Clearer Tabs: Perks now have their own tab, separate from Effects, for easier management. Recipe Book: Find Recipes and Plans faster with the new Recipe Book in the Notes tab. Scrollable Text Boxes: No more shrinking text. Large Text boxes are able to be scrolled. Dedicated Leads Tab: Organize quest-related info more clearly with a separate tab for leads. Seasons Visibility Improvements Season Flag Notification A new blue exclamation mark flag appears to alert players about new seasons content they can unlock. Disappears once the player enters the Seasons menu, it will reappear when new items are available. Score Widget Enhancements Updates to the score widget in the top corner of the screen now includes ticket balance, SCORE Progression, and a button to directly access the Seasons menu. Includes reward image previews on unclaimed rewards. Direct Navigation & UI Updates Dedicated button mappings (V on keyboard, Menu Button on PlayStation and Xbox) for quick access to Seasons. Updated flyouts for significant events (Challenge Completed, Ranking up, and Unlocking new Page). Added ticket balance display to the paper map for better awareness Reward Visibility Improvements Rotating reward previews integrated into the widget. Flyouts now highlight new page unlocks and major milestones without overwhelming players. Vanity Lights for Photo Mode Vanity Light is an additional feature to Photo Mode for lighting your characters. Select lighting styles and change their intensity in the Player tab to enhance your images and allow for pictures to be taken easily during nighttime hours or in interiors. Steps to Access Vanity Lights: Open Photo Mode Select the Player tab Choose from 5 light templates Adjust the Intensity Slider for each Take your picture! Everyone is receiving one Vanity Light to use immediately. Armor Update Our intentions with these armor changes are to make different armors and under armors feel like they are viable options in a variety of situations you might find yourself in. We don’t want players to feel like there is only once “correct” choice when it comes to your equipment. As you read through the notes below, please keep in mind our goals with this update: Provide a wider range of viable armor choices based on your build and what you’re fighting. Add more flexibility with how you decide to modify your armor to cover your needs. Allow for more synergistic balance adjustments and better difficulty tuning for all present and future content. We want storing items in your stash to be the ideal place to keep all your spare armor. So we’ve lowered the weight of armor across the board. You can find all the changes to armor and related mods listed below. General We have changed the equation used for calculating damage reduction to put more emphasis on armor rating. Damage you take is now reduced first by your armor and then by special damage reducing effects. A side effect of this change is that your armors will no longer break as quickly when you have special damage reducing effects. All special damage reducing effects from different sources, such as “-15% Damage from Robots”, now multiply together rather than add. Armors now have more elemental resistance options. Braced armor mods have been redesigned to give +5% blocked damage reduction. All under armor now share a new mod slot that controls which S.P.E.C.I.A.L. stat bonus is gained. The existing lining mods no longer grant any S.P.E.C.I.A.L. stat bonuses and instead grant more resistances. Under Armor Mods Standard Style +2 CHA +2 END +2 AGI Unlocked by default. Vault Style +2 END +5 INT +3 LCK Unlocked by Gold Bullion Vendor (Foundation) Raider Style +2 PER +3 AGI +5 LCK Unlocked from Raider Events (Moonshine Jamboree) Secret Service Style +3 STR +3 PER +4 END Unlocked from Gold Bullion vendors (Vault 79) Marine Style +4 STR +3 END +3 AGI Unlocked from Atlantic City quest The Most Sensational Game and Mutated Party Packs Enclave Style +4 PER +2 INT +4 AGI Unlocked from Enclave Events Casual Style +5 CHA + 3 INT +2 LCK Unlocked from Nuke Boss Events Brotherhood of Steel Style +4 STR +3 END +3 INT Unlocked from Brotherhood of Steel Events (Test Your Metal, Line in the Sand) Civil Engineer Style +3 STR +3 PER +4 CHA Unlocked from Flooded City quest The Human Condition Default Legendary Mods and Unique Effects Updated default Legendary Mods and added a unique effect to several armors: Trail Warden – Metal Armor Default Legendary Mods: Hunter’s, Perception, Thru-hiker's Unique Effect: +50% Throwing Weapon Damage Now available from the Lode Baring Terminal Stand Fast – Combat Armor Default Legendary Mods: Chameleon, Hardy, Sentinel’s Unique Effect: Armor Increases up to +50 as Speed Increases. Now drops from One Violent Night Silver Lining – Leather Armor Default Legendary Mods: Life Saving, Endurance, Belted Unique Effect: Reflect 10% of damage. Now drops from Breach and Clear Last Bastion – Urban Scout Armor Default Legendary Mods: Bolstering, Luck, Durability Unique Effect: Accuracy Increases up to +35% as Health Decreases. Now drops from Enclave Activities NEW Last Stand – Brotherhood Recon Armor Default Legendary Mods: Zealot’s, Agility, Reflex Unique Effect: Gain 50% of your evade chance as Damage Reduction. You can no longer Evade. Drops from Nuka World on Tour Nuke Boss NEW Bulwark – Secret Service Armor Default Legendary Mods: Assassin’s, Elementalist, Adamantium Unique Effect: This armor weighs twice as much and provides 35% more protection. Drops from the Storm Goliath Nuke Boss NEW Road Kill – Trapper Left Arm New Default Legendary Mods: Overeater’s, Glutton, Thru-Hikers Unique Effect: Eat animal corpses to restore life. Drops from Meat Week NEW Rage – Raider Armor Default Legendary Mods: Auto Stim, Pain Killer, Burning Unique Effect: You deal +1% damage when hit and take +1% damage, up to 100%. Stacks expire over time when not taking damage. Drops from Earle Nuke Boss Power Armor Significantly reduced the weight of all Power Armor and the base weight of the Power Armor Chassis A deployed Power Armor Chassis no longer removes its weight as if you dropped it. Dev Note: This change was made to help indicate the item is still in your inventory and you have not dropped it. Power Armor Chassis weight is now derived from its contents. Equipped Power Armor now retains 100% of its weight. Equipped Power Armor that is broken no longer has reduced weight. Radiation Nuke Zones will deal more radiation damage to those in Power Armor if they are not fully suited up (full set of Power Armor and using Rad-X). The damage is not immediate, and you should still expect to have time to react if you’re suddenly caught in a Nuke Zone while in your Power Armor. Rebalanced radiation damage from the environment. Generally, the damage you take from environmental sources is now lower. It is now easier to leverage mods on regular armor alongside items like Rad-X to reduce incoming radiation damage. Hazmat suits now have a basic spread of resistances rather than just radiation resistance. Legendary Mods Mutant’s New Effect: Up to 5% Damage Reduction as you acquire more mutations. Damage reduction from “Mutant’s” now scales as you gain more mutations, capping at 5%. Bolstering New Effect: Up to 10% Damage Reduction when HP is Lower. Reaching 5% HP provides the 10% damage reduction. Vanguard’s New Effect: Up to 10% Damage Reduction based on Max HP. Having 1000 Max Health provides the 10% damage reduction. Overeater’s New Effect: Increases Max Health by up to +40 per piece. Aristocrat’s New Effect: Up to 10% Damage Reflection based on Caps held” Holding 40K Caps provides the 10% damage reduction. Elementalist New Effect: Increased from +5 All Res to +25 All Res Warming, Fireproof, HazMat, and Poisoner’s Mods New Effect: Increased resistance value from +25 to +50 Defender’s New Effect: 40% chance to automatically block attacks for weapons and 5% chance to automatically block attacks for armor. Cavalier's Weapon Mod renamed to Blocker Damage Reduction from this effect explicitly applies to blocked damage now. Cavalier Armor Mod New Effect: -10% damage taken while sprinting. Riposting This effect now specifically reflects blocked damage. It also works with the new “auto block” effect. Weightless 3-Star Mod has been reworked and renamed to Heavyweight New Effect: Grants up to 10% reduced damage at 150% carry weight. Armor Mod Adjustments We’re making some adjustments to Armor Mod durability values to address instances where the rate at which how much durability was lost was inconsistent. Power Armor Jetpack mod durability: -15 -> -15% Power Armor Jetpack mod weight: +25% -> +20% Power Armor Calibrated shocks mod durability: -15 -> -15% Power Armor Calibrated Shocks mod weight: +20% -> +15% Power Armor Tesla Coils mod durability: -15 -> -10% Power Armor Stealth Boy mod durability: -15 -> -10% Power Armor Gimbal Bracers mod durability: -20 -> -15% Power Armor Reactive Plates mod durability: -15 -> -10% Power Armor Targeting HUD mod durability: -15 -> -10% Power Armor Elastic Servos mod weight: +17.5% -> +10% Power Armor Elastic Servos mod durability: -10 -> -10% Armor Custom Fitted mod durability: -15 -> -7.5% Armor Custom Fitted mod weight: +15% -> +10% Armor Muffled mod durability: -10 -> -10% Armor Muffled mod weight: +15% -> +10% Armor Cushioned mod durability: -10 -> -10% Armor Cushioned mod weight: +15% -> +10% Armor Aerodynamic mod durability: -6 -> -5% Armor Aerodynamic mod weight: +15% -> +10% Armor Pocketed mod durability: -10 -> -5% Armor Pocketed mod weight: +10% -> +5% Armor Deep Pocketed mod durability: -15 -> -15% Armor Deep Pocketed mod weight: +15% -> +10% Armor Jetpack mod durability: -15 -> -15% Armor Jetpack mod weight: +25% -> +20% Armor Pneumatic mod durability: -4 -> -5% Armor Pneumatic mod weight: +20% -> +15% Armor Braced mod durability: -6 -> -5% Armor Braced mod weight: +25% -> +15% Armor Stabilized mod durability: -10 -> -7.5% Armor Stabilized mod weight: +25% -> +10% Armor Stabilized mod Scope Stability effect: +10% -> +15% Armor Sleek mod durability: -15 -> -7.5% Armor Brawling mod durability: -4 -> -10% Armor Brawling mod weight: +25% -> +20% Armor BioCommMesh mod durability: -6 -> -10% Armor BioCommMesh mod weight: +30% -> +15% Armor BioCommMesh mod durability: -6 -> -10% Armor BioCommMesh mod weight: +30% -> +15% Armor Padded mod durability: -4 -> -5% Armor Padded mod weight: +15% -> +10% Armor Dense mod durability: -8 -> -10% Armor Dense mod weight: +30% -> +20% Armor Asbestos Lining mod weight: +30% -> +15% Armor Lead Lined mod weight: +30% -> +20% Armor Weighted mod durability: -8 -> -12.5% Armor Weighted mod weight: +40% -> +25% Armor Strengthened mod durability: -10 -> -15% Armor Strengthened mod weight: +30% -> +20% Armor Lighter Build mod durability: -4 -> -5% Armor Ultra-Light Build mod durability: -8 -> -12.5% Wood Armor Shrouded mod weight: -75% -> +10% Wood Armor Shrouded mod durability: +0% -> -10% Backpack Armor-Plated Mod Physical Resist (Level 50): 123 -> 126 Dev Note: This is a side effect of changing some data under the hood. Armor Lead-Lined mod Radiation Resistance (Level 50): 38 -> 42 Dev Note: This is a side effect of changing some data under the hood. Perks Legendary Perks no longer require Perk Coins to unequip Perk Coin limit has been increased to accommodate very high-level players. Fixed an issue where the Blood Luster effect didn’t work with certain weapon’s bleed mods. Portable Power (New Effect) Increases movement speed while in Power Armor by 10% per Rank. Sturdy Frame (New Effect) Reduces the amount of stagger taken per rank. Blocker now reduces damage from Blocked attacks Rank 1: 15% more damage blocked Rank 2: 20% more damage blocked Rank 3: 25% more damage blocked Fireproof Renamed to “Hardy” Removed fire damage reduction Dev note: We have added many new sources of fire resistance and felt this perk was better suited to a single effect. Creatures/Enemies Some stronger enemies' outgoing damage has been reduced (Raid bosses, etc.) Some enemies' poison, fire, and cryo damage has been increased a bit to account for players having much easier access to those resistances. Weapons All Cursed weapons can be modified in Legendary Crafting now. Cursed mods now increase damage by 35% (up from 15%) and attack speed by 15% (down from 20%) Added new Legendary effects to some unique weapons. This does not affect existing items. Civil Unrest Assassin’s Inertial Swift Increased unique AP bonus from 10 to 50. Perfect Storm Quad Hitman’s Nimble Black Diamond Anti-Armor Riposting Strength Bonus cryo damage Removed the Overheat mechanic from the Gauss Minigun and slightly lowered its damage. This is a temporary removal of the Overheat mechanic as we plan to reevaluate it in a later update. Fixed some inconsistencies with the Stabilizer's 4-Star legendary mod. It now improves Weapon Cone of Fire, Recoil, and Stability by 40%. Armor 'Hellcat Helmet' PA now has the Headlamp Modification option available in Power Armor Station modify menu. Hellcat, Union, & Vulcan Power Armor suits now correctly produce the “jingle” footfall sounds once Northern Lights Power Armor skin has been applied. Makeshift Ronin Helmet now counts as a Gas Mask. Targeting HUD works on living targets & no longer highlights robots. C.A.M.P.s & Workshops Fixed an issue where bushes wouldn’t be bulldozed when building overtop of them. “Hazmat Mr. Fuzzy Plushie” and “Pioneer Scouts Squirrel Mr. Fuzzy Plushie” previews face forward in the C.A.M.P. Build Menu. Dynamite Box now has a build limit of 25 in C.A.M.P.s and workshops Hollywood Floor Light now only powers on when a power source is nearby. Newly created blueprints will now display requirements. The Molerat windchime should now correctly snap to ceilings. Vault-Boy Santa Snow Globe Lamp now faces the right direction in the workshop menu. Wooden kitchen tables should now make proper wood-like sounds when destroyed Vulcan Power Armor now works as intended when players are under water. Public Events & Activities Fixed an issue where Mischief Night did not drop Treasury Notes. Monster Mash mask will now be visually dropped when mask is dropped from inventory by event rules or by leaving the event. Patrol Duty: Emergency broadcast message will now be played when the event fails. Re-added missing rare rewards to Spooky Scorched Rare category recipes. Riding Shotgun: Blue Ridge Supplies are no longer available to loot before speaking with the Caravan guard, preventing players from being unable to progress the activity. The Big Bloom, Moonshine Jamboree, Tunnel of Love, and Most Wanted: Active players can now listen in on another player's conversation with an NPC when it's relevant to the Event. Gameplay Adjusted how challenge completion event is triggered to be more consistent. Buildings in the Rust Kingdom no longer flicker when observing from nearby cliff. Fixed an issue that allowed the Chem Duration effect from the BioCommMesh armor mod to remain active after the armor with then modification was unequipped. Daily/Weekly challenge for items at a player vendor now accepts when multiple items are bought. Explosions will now affect the condition of limbs. Fixed an issue where Center Masochist was only displaying +25% increased damage rather than reflecting 50% at Rank 2 and 75% at Rank 3. Note: This was a display issue - the actual damage dealt was working correctly at all ranks. Fixed an issue where Gamma Green Tea did not produce extra ingredients when harvesting Kaleidopore Flowers. Fixed an issue where monsters could play knock down animation again when already knocked down. Fixed an issue where Turbo-Fert Fertilizer grenades had no effect on Prickeye Plants. Grenade throwing arc now displays correctly while holding a 2-handed projectile weapon in 1st person. Items with only Bounty Mods can now be scrapped. The armored Deathclaw will no longer turn on the Beastmaster during gearing up when no other targets are nearby. Fixed an issue causing damage to limbs to be higher than designed. -Increased the movement speed cap from 120% to 150%. The default amount of damage reduction when blocking attacks has been reduced from 100% to 60%. Greatly decreased the condition damage weapons take from blocking. The Ultragenetic Mole Miner Stalkers now deals a significant amount of physical damage and inflicts a deadly bleed instead of dealing a killing blow.] Players have 90% damage reduction against their own attacks. Rad-X radiation resistance: 200 -> 600 Rad-X: Diluted radiation resistance: 100 -> 250 Med-X damage resistance: 25 -> 125 Legendary Mods Added the missing names to the Legendary Mods introduced in Burning Springs. Fixed some inconsistencies with the Stabilizer's 4-star legendary mod. It now improves Weapon Cone of Fire, Recoil, and Stability by 40%. Wearing a full set of armor with the Reflex mod now applies the correct bonus. The Harpoon Gun's Barbed mod now works with its base bleed effect rather than removing it. This issue was also noticed with the following weapons that also have a base bleed and a mod that adds bleed so this change applies to them too. Ski Sword Revolutionary Sword Chinese Officer Sword Machete Shishkebab Headhunter Scythe Perks Addressed an issue where the Blood Luster effect didn't work with certain weapons' bleed mods. Adjusted description of Homebody Perk. All Night Long now appropriately doubles the duration of Nuka Cola Dark. Hack and Slash now applies bleeding damage over time applicable melee weapons. Ironclad now correctly applies armor bonuses. Miscellaneous Added Weight to the Giant Red Dinosaur Plan (0.25) Assaultron Faceplates now update with color mods. Challenges that previously did not have flyouts appear on completion should now properly show completion flyouts. Fishing: Fixed a missing sound effect when Large fish are caught. Fix to prevent the camera moving unexpected while speaking with The Ghoul in Highway Town if another player speaks to Rattler at the same time. Fixed an issue where the player could unintentionally get inside of a pipe. No weird gases here! Fixed several visual issues with the Legion Legate Outfit. Fixed an issue causing "The Ghoul" to not speak to a player in Appalachia if "Activity: Monster Mash" was active when they joined the world. Fixed an issue where in-world items were disappearing when looking through junk fence in Super Duper Mart. Fixed an issue where players were getting stuck between a crane and a set of cluster tires when exploring Rust Kingdom. Fixed issue where fast traveling anywhere from Chop Shop basement was free. Fixed the error message when transferring non-quick heal meds to be accurate. If you happen upon a weapon in the game before you unlock its recipe you are still allowed to repair it. Removed an error from the loading screen tip about The Prickeye Plant. The lamp in the office near C.A.M.P. retrieval room in Vault 76 now works correctly on first interaction. The Radhog Alpha Hide is now able to be properly auto-scrapped. Fixed an issue which could cause the Ghoul to not animate correctly. Quests Casting Off: Fixed an issue where the "Linda-Lee Shortwave Signal" would continue to be available in the Pip-Boy after it had been listened to. In Quest "Insurrection", fixed an issue where "Letter to Madman" was not added to inventories when picked up. Insurrection: Fixed an issue where the player could no longer progress from "Return to Leonard" objective. Insurrection: Fixed an issue where the player could no longer progress when on "Talk to the loan shark" objective. Kevan Asherton should descend the tunnel to collect ore regardless of whether Kevan was interrupted by combat before reaching the locked gate. Wasted on Alcohol: Quest should no longer display debug text after completion. Welcoming Committee: Fixed a minor visual issue with the Rust Guards. Weapons Black Powder Rifle's Large bayonet can now be learned by scrapping the Black Powder Weapon. Fancy Single Action Revolver and Fancy Pump Action Shotgun skins now display correctly. Feral's now should only be applied to Melee weapons. Fixed an issue which caused some weapon animations to not work correctly in third person while crouching. Light Machine Gun Prime Receiver can no longer be sold to vendors. Short Handmade rifles now have the correct option for Default Appearance. Sniper's mod should no longer be disabled for any hostile creature close to you. The Fatman MIRV will now correctly create a main detonation and 5 child detonations. Fixed an issue which caused some weapons to break again after repair at a workbench. The Death Tambo now correctly counts as a bladed weapon when completing “bladed” challenges. Workbench Arranged the armors in Light, Sturdy, and Heavy categories. UI The “Notes” category in the Pip-Boy inventory can now be sorted. Crafting Menus Now Correctly Refer To "Stable Flux" & Not "Raw Flux" As The Required Crafting Material. Fixed an issue which could cause some legendary weapons to be missing their prefix names. Fixed an issue on the Wiffle Bat where the blood decal was appearing incorrectly. Fixed instances where items would not rotate when viewed in the Pip-Boy and Workbenches. Fixed various typos. Head Hunt window preview should no longer have a repair kit icon as a potential reward Metallic Scrap Now Appears Correctly In Pip-Boy Junk Menu, Pip-Boy Inspect Menu & Chemistry Station Smelt Menu. Multiple instances of the same effect are combined for one single entry in the Pip-Boy Stat screen. Text in Pip-Boy for unarmed effect for Vintage and Sugar-Free Nukashine appears correctly. Fixed an issue which caused some events to not display in the Pip-Boy as inactive upon completions as designed. The V.A.T.S. accuracy bonus is now correctly displayed when the associated stock or sight mods are added to the following weapons: Combat Shotgun Double-Barrel Shotgun Cold Shoulder Crowd Control Crushing Blow Gauss Shotgun M79 Grenade Launcher Pump Action Shotgun Salt of the Earth" The unique effect of an item now takes priority over the 1-star effect in the Pip-boy Item Card. Underarmor is now shown under the Armor tab in the Pip-Boy Armor and clothing not equipable by the player is now sorted under “Misc”. Visuals Fixed several visuals issue where armored Burning Deathclaw displayed incorrect textures. Fixed various misplaced objects in the world. Improved frame rate when moving large workshop structures. The Character Select Photo window displays its content correctly in Super Ultra Wide 32:9. The visual artifact causing part of the Rusted Coat of Arms Outfit to appear in first-person view has been resolved. Various Mini Season Challenges missing completion flyout now have a completion flyout. Vault Boy Elf Lawn Gnome properly bursts into a cloud of dust when destroyed...Stop shooting the gnomes! submitted by /u/Ghostly_Rich to r/fo76 [link] [comments]
r/fo76 Ghostly_Rich Mar 3, 2026
Pendant light or floor lamp?
Working through a dilemma of lighting a small but tall living room. We’re debating between a pendant light that comes down over the chaise side of the couch (so that it doesn’t cover/barely covers the top of the art), or an arc floor lamp between the bookshelf and couch and getting rid of the art there. The concern with the pendant light is that it might make the room feel off balanced because it would be in the corner of the room. The concern with the floor lamp is that there’d be a lot of empty space above it as ceilings are around 11 feet. Photos for reference… please help submitted by /u/ThornSm4shes to r/AskAnInteriorDesigner [link] [comments]
r/AskAnInteriorDesigner ThornSm4shes Feb 16, 2026
Arc Lamps issue
This building has 2 floors. On the one floor, the arc lamps work fine, but on the other floor they don't light up the floor or machines at all. Any ideas? EDIT - the floors are identical hempcrete blocks. I tried moving the lights around on the second floor, wrenching them to turn them, etc., and it had no effect. submitted by /u/mnsnownutt to r/GTNH [link] [comments]
r/GTNH mnsnownutt Dec 23, 2025
Need help identifying this floor lamp I just bought. Its origin, year and designer 🔆
I don't think it's the original italian ARC lamp, but would love it if anyone knew something about it. It's 2,10m tall. submitted by /u/Dostofucksi to r/Design [link] [comments]
r/Design Dostofucksi Nov 17, 2025
Two copper arc floor lamps
Available for pickup only. Two lovely lamps that have been with me for many moves. Its just time to let them go. There are some scratches on them, shown in pics. They have a marble base, so they are heavy. Pickup near the sunset transit center. submitted by /u/laorigamiheart to r/PDXBuyNothing [link] [comments]
r/PDXBuyNothing laorigamiheart Apr 6, 2025
Apple HomePod - The Audiophile Perspective + Measurements!
Okay, everyone. Strap in. This is going to be long. After 8 1/2 hours of measurements, and over 6 hours of analysis, and writing, I finally ran out of wine. Tl;Dr: I am speechless. The HomePod actually sounds better than the KEF X300A. If you’re new to the Audiophile world, KEF is a very well respected and much loved speaker company. I actually deleted my very first measurements and re-checked everything because they were so good, I thought I’d made an error. Apple has managed to extract peak performance from a pint sized speaker, a feat that deserves a standing ovation. The HomePod is 100% an Audiophile grade Speaker. EDIT: before you read any further, please read /u/edechamps excellent reply to this post and then read this excellent discussion between him and /u/Ilkless about measuring, conventions, some of the mistakes I've made, and how the data should be interpreted. His conclusion, if I'm reading it right, is that these measurements are largely inconclusive, since the measurements were not done in an anechoic chamber. Since I dont have one of those handy, these measurements should be taken with a brick of salt. I still hope that some of the information in here, the discussion, the guesses, and more are useful to everyone. This really is a new type of speaker (again see the discussion) and evaluating it accurately is bloody difficult. Hope you Enjoy The read. 0.0 Table of Contents 1. Introduction a. The Room b. Tools Used c. Methods 2. Measurements and Analysis a. Frequency Response 1. Highs 2. Mids 3. Lows b. Distortion c. Room Correction d. Fletcher Munson Curves e. HomePod Speaker Design Notes f. HomePod Dispersion/Off Axis 1 ft g. HomePod Dispersion/Off Axis 5 ft h. KEF X300A Dispersion/Off Axis 5 ft 3. The HomePod as a product 4. Raw Data (Google Drive Link) 5. Bias 6. Thanks/Acknowledgement. 7. Edits One Last Note: Use the TOC and Ctrl+F to skip around the review. I've included codes that correspond to each section for ease of reading and discussion. For example Ctrl/Cmd+F and "0.0" should take you to the Table of Contents. 1. Introduction So, it’s time to put the HomePod to the test. Every reviewer thus far has said some amazing things about this diminutive speaker. However, almost no one has done measurements. However, there’s been a ton of interest in proper measurements. If you’re here from the Apple subreddit, Twitter or anywhere else, welcome to /r/Audiophile, Feel free to hang around, ask questions, and more. /u/Arve and /u/Ilkless will be hanging out in the comments, playing around with this data set, and will have more graphs, charts, etc. They'll be helping me answer questions! Feel free to join in the discussion after you read the review. 1.a The Room All measurements were done in my relatively spartan apartment room. There is no room treatment, the floor is carpet, and the living room where testing was done has dimensions of 11 ft x 13 ft, with an open wall on one side (going to the Kitchen). It’s a tiny apartment I only use it when I’m in town going to classes in this city. The room is carpeted, but the kitchen has wood flooring. There is one large window in the room, and a partial wall dividing the kitchen and living room. Here’s a tiny floor plan. The HomePod was sitting nearest to the wall that divides the living room and bedroom, as shown. The only furniture in the room is a couch against the far wall, a small table near the couch, the desk, and a lamp. Here's an actual picture of the setup Such a small space with no room treatment is a difficult scenario for the audiophile. It's also a great room to test the HomePod in, because I wanted to push Apple's room correction to the limit. The KEFs sitting atop my desk are also meticulously positioned, and have been used in this room for 3 years now. I set them up long ago, as ideally as possible for this room. Therefore, this test represents a meticulously set up audiophile grade speaker versus a Tiny little HomePod that claims to do room correction on its own. 1.b Tools I’m using a MiniDSP UMIK-1 USB Calibrated Microphone, with the downloaded calibration file matched to the serial number. For those of you who are unfamiliar, a calibrated microphone is a special microphone made for measuring speakers - though many expensive microphones are made to rigorous standards, there are still tiny differences. The calibration file irons out even those differences, allowing you to make exact speaker measurements. Two different calibrated microphones should measure exactly the same, and perfectly flat in their frequency response. The software I used is the well known Room EQ Wizard, Version 5.18 on macOS 10.13.3 on a 2011 MacBook Pro. Room EQ Wizard is a cross-platform application for doing exactly this kind of thing - measuring speakers, analyzing a room, and EQ'ing the sound of a speaker system. Tres Picos Borsao - a 2016 Garnacha. A decent and relatively cheap wine from Spain (around $20). Very jammy, with bold fruit tones, and quite heady as well. 15% ABV. Yes, it’s part of the toolkit. Pair some wine with your speakers, and thank me later :) 1.c Methods The purpose of describing exactly what was done is to allow people to double check my results, or spot errors that I may have made, and then re-do the measurements better. I believe that if you're seeing something, and document how you measured it, others should be able to retrace your steps and get the same result. That's how we make sure everything is accurate. To keep things fair, I used AirPlay for both speakers. (Apple’s proprietary wireless lossless audio interface). AirPlay is a digital connection which works at 16 bit 44.1Khz. It is what I used to play sound to each speaker. The KEFs X300A’s have an airplay receiver, and so does the HomePod. AirPlay purposely introduces a 2 second delay to all audio, so Room EQ Wizard was told to start measurements when a high frequency spike was heard. The Computer transmitted that spike right before the sweep, and the microphone would start recording data when that initial spike was heard, enabling it to properly time the measurements. The miniDSP UMIK1 was attached to my MacBook pro, and the playback loop was as follows: Macbook Pro >> HomePod / KEF X300A >> MiniDSP UMIK1 The UMIK-1 was set atop my swivel chair for easy positioning. I stacked a ton of books and old notes to bring it up to listening height. :) For the dispersion measurements, since the KEF speaker is sitting on my desk, it was only fair that I leave the HomePod on my desk as well. Both speakers are resting directly on the desk unless otherwise stated. In some HomePod measurements, I made a makeshift stand by stacking books. Is this ideal? Nope. But its more challenging for Apple’s room correction, and more realistic to the use case of the HomePods, and more fair to measure both speakers in the exact same spot on the desk. I put some tape down on the desk clearly marking 90º, 45º, 30º, 15º, and 0º. Each speaker that was measured was placed in the center of this semicircle, allowing me to move the chair around, line up the mic, measure the distance, and then record a measurement. I was quite precise with the angles and distances, A tape measure to touch the speaker surface, adjust the angle, and line up the mic. The Mic position varied ±2º on any given measurement (variance based on 10 positioning trials). Distance from the speaker varied by ±0.5 inches (1.27cm) or less, per measurement at 5ft, and less than ±0.25 inches (0.64cm) for the 1 ft or 4in near field measurements. I timed the measurements so that my air conditioning unit was not running, and no other appliances were turned on in the house (no dishwasher, or dryer). Room temperature was 72ºF (22.2ºC) and the humidity outside was 97%. Air Pressure was 30.1 inHg (764.54 mmHg) I highly doubt these conditions will affect sound to a large degree, but there you have it — weather data. The HomePod is a self calibrating speaker. Interestingly enough, It does not use any tones to calibrate. Instead, it adjusts on the fly based on the the sounds it is playing. Therefore, in order to get accurate measurements, the speaker must play music for 30 seconds as it adapts to the position in the room. If moved, an accelerometer detects the movement and the next time the HomePod plays, it will recalibrate. Therefore, anyone making measurements MUST position the home pod, calibrate it to the position by playing some music, and only then should you send your frequency sweeps. Failing to do this will distort your measurements, as HomePod will be adjusting its frequency response as you’re playing the REW sweep. Sweep settings: Here's a handy picture 20Hz to 20,000Hz** Sine Wave. Sweep Length: 1Mb, 21.8seconds Level: -12dBFS, unless otherwise noted. Output: Mono. Each sweep took about 21.8 seconds to complete. Timing Reference: Acoustic, to account for the ~2s delay with AirPlay. Phew. With that out of the way, we can move on. 2. Measurements and Analysis 2.a Frequency Response I had to re-measure the frequency response at 100% volume, using a -24 db (rather than a -12 db) sine wave, in order to better see the true frequency response of the speaker. This is because Apple uses Fletcher Munson Loudness Compensation on the HomePod (which we'll get into in a bit) Keeping the volume at 100% let us tricking the Fletcher Munson curve by locking it into place. Then, we could measure the speaker more directly by sending sine waves generated at different SPL’s, to generate a frequency response curve at various volume levels. This was the only way to measure the HomePod without the Fletcher Munson Curve compensating for the sound. The resultant graph shows the near-perfectly flat frequency response of the HomePod. Another testament to this incredible speaker’s ability to be true to any recording. Here is that graph, note that it's had 1/12 smoothing applied to it, in order to make it easier to read. As far we can tell, this is the true frequency response of the HomePod. At 100% volume, 5 feet away from the HomePod, at a 0º angle (right in front) with a -24db Sine Wave. For this measurement the HomePod was on a makeshift stand that’s approximately 5 inches high. The reason for doing this is that when it was left on the desk, there is a 1.5Khz spike in the frequency response due to reflections off the wood. Like any other speaker, The HomePod is susceptible to nearby reflections if placed on a surface, as they happen far too close to the initial sound for any room compensation to take place. Here's a Graph of Frequency Response with ⅓ smoothing decompensated for Fletcher Munson correction, at 100% volume, from -12 db sine waves, to -36 db. And here's a look at the Deviation from Linearity between -12 and -24db. What we can immediately see is that the HomePod has an incredibly flat frequency response at multiple volumes. It doesn’t try to over emphasize the lows, mids, or highs. This is both ideal, and impressive because it allows the HomePod to accurately reproduce audio that’s sent to it. All the way from 40Hz to 20,000Hz it's ±3dB, and from 60Hz to 13.5Khz, it's less than ±1dB... Hold on while I pick my jaw up off the floor. 2.a1 Highs The highs are exceptionally crisp. Apple has managed to keep the level of distortion on the tweeters (which are actually Balanced Mode Radiators - more on that later) to a remarkably low level. The result is a very smooth frequency response all the way from the crossover (which is somewhere between 200-500Hz) and the Mids and Highs. [The Distortion is stunningly low for Balanced Mode Radiators.] The BMR’s mode transition is very subtle, and occurs just above 3K. This is where the BMR’s start to “ripple” rather than just acting as a simple driver. I'll speak more about BMR's later :) 2.a2 Mids Vocals are very true-to-life, and again, the frequency response remains incredibly flat. Below 3Khz the BMR’s are acting like simple pistonic drivers, and they remain smooth and quite free of distortion. This continues down to somewhere between 500Hz and 200Hz, where the crossover to the lows is. This is where the balanced Mode Radiators really shine. By lowering the crossover frequency, moving it away from the 1-3Khz range, where typical tweeters are limited, the crossover is much easier to work with from a design perspective. 2.a3 Lows The control on the bass is impressive. At 100% volume, the woofer tops out at -12db, where you can start to see the control creep in on the very top graph, as the distortion rises with loudness, the excursion is restrained by the internal microphone that’s coupled to the woofer. Despite this being a 4inch subwoofer with 20mm of driver excursion (how far the driver moves during a single impulse), there is no audibly discernible distortion. If you look at This graph of frequency responses at various SPL's you can see how the subwoofer response is even until the -12 db curve at the top, where it starts to slide downward, relative to everything else? that's the subwoofer being reigned in. Apple's got the HomePod competently producing bass down to ~40 Hz, even at 95 dB volumes, and the bottom-end cutoff doesn't seem to be a moving goalpost. Thats incredibly impressive. It’s also important to note that the woofer is being reigned in to never distort the mids or highs, no matter what is playing. The result is a very pleasing sound. 2.b Distortion If we look at the Total Harmonic Distortion (THD) at various sound pressure levels (SPLs) we see that Apple begins to “reign in” the woofer when THD approaches 10db below the woofer output. Since decibels are on a log scale, Apple’s limit on the woofer is to restrict excursion when the harmonic distortion approaches HALF the intensity of the primary sound, effectively meaning you will not hear it. What apple has achieved here is incredibly impressive — such tight control on bass from within a speaker is unheard of in the audio industry. Total Harmonic Distortion at -36 db Total Harmonic Distortion at -24 db Total Harmonic Distortion at -12db Note the rise in distortion is what causes apple to pull back on the Woofer a bit, as noted in the above sections! :D their woofer control is excellent. Even though Distortion rises for the woofer, it's imperceptible. The (lack of) bass distortion is beyond spectacular, and I honestly don't think there is any bookshelf-sized speaker that doesn't employ computational audio that will beat it right now. For the tweeters, distortion also stays impressively low. The Balanced Mode Radiators that apple is using are a generation ahead of most BMR's in the industry. Whether this is the work of the onboard DSP, or the driver design, we weren't able to work out. You'd need a destructive teardown of the HomePod and some extensive measurements and analysis before I could tell you for sure, but the end result is stupidly low distortion in the high frequency range. Anything from the 3rd harmonic and above are VERY low from 150Hz to 80Hz. 2.c Room Correction This apartment room has no room treatment at all. It’s tiny, and the volume of the room is just under 40m3. And as amazing as the measurements above are, It's even more impressive that the HomePod somehow manages an almost perfectly flat speaker response in such a terrible environment. So, not only do we have a little speaker that manages uncharacteristically low distortion, and near-perfect frequency response, but it does so while adapting to the room. The response takes a few minutes of playing music to settle before measurements are stable - indicative of some sort of live DSP correction. Mind you, any audiophile that was getting such good control over a space with lots of room treatment and traditional speakers would be very happy with these measurements. To have this sort of thing be a built in feature of the Digital Signal Processing (DSP) inside the speaker that is, for all intents and purposes omnidirectional, allowing it to adapt to any room, no matter how imperfect, is just beyond impressive. What Apple has managed to do here is so crazy, that If you told me they had chalk, candles, and a pentagram on the floor of their Anechoic chambers, I would believe you. This is witchcraft. I have no other word for it. 2.d Fletcher Munson Curves The HomePod is using Fletcher-Munson loudness compensation. What the hell is that, you ask? Fletcher Munson loudness compensation has to do with how humans hear different frequencies at different volumes. Your ear has different sensitivity to different frequencies, right? If I make a sound at 90Hz and a sound at 5000Hz even if the absolute energy of the two sounds is the same, you will perceive them to be at different loudness, just because your ear is more sensitive to one frequency over another. Speakers account for this by designing their frequency responses around the sensitivity of human hearing. But there’s another problem… Your perception of different frequencies changes with different absolute energies. So lets say I generated a 60 db tone at 90Hz and 5000Hz, and then a 80db tone at 90Hz and 5000Hz.... Your brain would tell you that EACH of those 4 tones was at a differently louder, compared to the other tone of the same frequency. Check out this doodle where I attempt to explain this. The part circled in yellow is what is being fixed, correcting for the fact that your brain sees a 10db jump at 90Hz differently than a 10db jump at 5000Hz. The Fletcher-Munson curve, then, defines these changes, and with some digital signal processing based on how high you’ve got the volume cranked, the sound played can be adjusted With Fletcher Munson Compensation. So, going back to our example, The two 90Hz tones and two 5000Hz would sound like they were exactly 20db apart, respectively. Even though you'll still think that the 90db tone is at a different loudness than the 5000Hz tone. Here's what this looks like with HomePod measurements! - You can see the change in the slopes of certain regions of the frequency response, as the speaker gets louder, to compensate for differences in human hearing at various SPLs. The end result: The HomePod sounds great at all volumes. Soft, or loud, it sounds natural, balanced, and true to life. For the rest of our testing, we are going to allow the HomePod to do it’s Fletcher-Munson compensation as we do directivity testing and more. 2.e Speaker Design Notes / Insights Apple is using a 4” high excursion woofer, and 7 BMR’s. According to Apple, the subwoofer, and each tweeter is individually amplified, which Is the correct way to set this up. It also means that Apple had to fit the components for 8 separate amplifiers inside the HomePod, the drivers, electronics, and wifi antenna, all in a very tight space, while keeping electrical interference to a minimum. They did so spectacularly. It’s really interesting to me that Apple decided to horn-load the Balanced Mode Radiators (BMRs). Balanced Mode Radiators have excellent, predictable dispersion characteristics on their own, and a wide frequency response (reaching from 250Hz to 20kHz, where many traditional tweeters cannot handle anything below 2000Hz). The way Balanced Mode Radiators work, is that BMRs move the flat diaphragm in and out to reproduce the lower frequencies. (just like traditional speakers). However, to produce high frequencies, the flat diaphragm can be made to vibrate in a different way - by rippling (relying on the bending modes to create sound) The term “balanced” comes into play because the material is calibrated to ripple in a very specific way in order to accurately reproduce sound. Here’s a neat gif, Courtesy of Cambridge Audio. Even as it’s rippling, this surface can be pushed in/out to produce the lower tones. The result is a speaker that has great reach across the frequency spectrum, allowing Apple to push the crossover frequency lower, keeping it out of the highly audible range. Here’s a video of a BMR in action for those of you curious to see it up close. Without tearing open the speaker it’s impossible to verify the BMR apple is using (it may very well be custom) we cannot know for sure what its true properties are, outside of the DSP. It's not possible to separate the two without a destructive teardown. The use of BMR's does seem to explain why the crossover is at a lower frequency - somewhere between 200Hz and 500Hz, which is where the tweeters take over for the subwoofer. We weren’t able to tease out exactly what this was, and it may be a moving target based on the song and the resulting mix created by the DSP. Not much else to say about this. 2.f HomePod Dispersion/Off Axis 1 ft Here are the HomePod Directivity measurements. These were taken with the HomePod on the desk directly so you'll notice that there's some changes in the frequency response, as the desk begins to play a role in the sound. Even up close, the HomePod shows omnidirectional dispersion characteristics. The differences you might see in the graphs are due to the microphone being directly in front of, or between the BMR’s, and very close to the desk, as I moved it around the HomePod for each measurement. From just 12” away, the HomePod behaves like a truly Omnidirectional speaker. 2.g HomePod Dispersion/Off Axis 5 ft Once again, for this one, the HomePod was placed directly on the desk, and not on a makeshift stand. This is for better comparison with the KEF X300A, which I've been using as a desktop bookshelf speaker for 3+ years. This is the other very important test. For this one, the HomePod was left in place on the desk, but the microphone was moved around the room, from 45º Left to 45º Right, forming an arc with a radius of 5 feet, from the surface of the HomePod. The dispersion characteristics remain excellent. Apple has demonstrated that not only is the HomePod doing a fantastic job with omnidirectional dispersion, it’s doing all this while compensating for an asymmetrical room. If you look at the floor plan I posted earlier once again, You can see that this room has an open wall on one side, and a closed wall on the other side. No matter. The HomePod handles it exceptionally well, and the frequency response barely changes perceptibly when you walk around the room. This is the magic of HomePod I was talking about. the room is the sweet spot, and with that, let’s take a look at how HomePod compares to an audiophile grade Bookshelf speaker - namely the KEF X300A, in the same spot, with the same measurements. 2.h KEF X300A Dispersion/Off Axis 5 ft This is a pretty interesting comparison. The X300A is a 2.0 integrated bookshelf offering from KEF, a famous british speaker design house. Their speakers are known for excellent dispersion characteristics thanks to their concentric Uni-Q drivers. A Uni-Q driver has the tweeter siting in the middle of a woofer, assisted by a waveguide to provide great Off-axis response. The woofer which surrounds the tweeter moves independently, allowing these speakers to put out nice bass. They have a 4.75 inch woofer with a 2” hole cut in the center that sports the wave-guide and tweeter. This is the system I’ve been using at my desk for the better part of 3 years. I love it, and it’s a great system. As noted in the methods, I used a single KEF X300A unit, sitting directly on the desk, in the very same spot the HomePod sat in, to compare. I tried to match the loudness as closely as possible, too, for good comparisons. Here’s a picture of the setup for measurement.. Another note on the KEFs. They do not use Fletcher Munson loudness compensation. As you can see in this Graph their frequency response does not change as a function of loudness. Overall, It’s also apparent the frequency response is nowhere near as smooth as the HomePod. Here’s a direct comparison at 0º, identical position for each speaker, mic, and loudness matched at 20Khz. While this is not an ideal setting for the KEF Speakers (they would do better in a treated room) this does drive home the point about just how much the HomePod is doing to compensate for the room, and excelling at the task. Just look at that fabulous bass extension! While the KEF’s can certainly fill my room with sound, It only sounds great if you’re standing within the 30º listening cone. Outside of that, the response falls of. Here's a measure of the KEF's Directivity. As you can see, while the kef has a remarkably wide dispersion for a typical bookshelf - a testament to the Uni-Q driver array's incredible design. But at 45º Off-axis, there's a noticeable 6db drop in the higher frequencies. 3. The HomePod as a product The Look and feel is top notch. The glass on top is sort of frosted, but is smooth to the touch. When I first reviewed the home pod, I noted that it was light. I was comparing it with the heft of my KEF speakers. This thing, as small as it is, weighs 5 lbs. Which is quite dense, and heavy for its size. The Fabric that wraps around it is sturdy, reinforced from inside, and feels very good to the touch. The Frequency response, Directivity, and ability to correct for the room all go to show that the HomePod is a speaker for the masses. While many of you in this subreddit would be very comfortable doing measurements, and room treatment, there is no denying that most users won’t go through that much trouble, and for those users the HomePod is perfect. Great sound aside, there are some serious caveats about the HomePod. First of all, because of the onboard DSP, you must feed it digital files. So analog input from something like a Phono is out, unless your Phono Preamp has a digital output which can then be fed to the HomePods in realtime via airplay, possibly through a computer. But you cannot give the HomePod analog audio, as the DSP which does all the room correction requires digital input. Speaking of inputs, you have one choice: AirPlay. which means, unless you’re steeped in the apple ecosystem, it’s really hard to recommend this thing. If you are, it’s a no brainer, whether you’re an audiophile or not. If you have an existing sound system that’s far beyond the capabilities of a HomePod (say, an Atmos setup) then grab a few for the other rooms around the house (Kitchen, bedroom, etc). It’s also a great replacement for a small 2-speaker bookshelf system that sits atop your desk in the study, for example. When this tiny unobtrusive speakers sound so good, and are so versatile, grabbing a few of these to scatter around the house so you can enjoy some great audio in other rooms isn’t a bad move — provided you’re already part of the Apple Ecosystem. AirPlay is nice. It never dropped out during any of my testing, on either speaker, and provides 16bit 44.1Khz lossless. However, my biggest gripe is hard to get past: There are no ports on the back, no alternative inputs. You must use AirPlay with HomePod. Sure, it’s lossless, but if you’re an android or Windows user, theres no guarantee it’ll work reliably, even if you use something like AirParrot (which is a engineered AirPlay app). I understand that’s deeply frustrating for some users. As a product, the HomePod is also held back by Siri. Almost every review has complained about this, and they’re all right to do so. I’m hoping we see massive improvements to Siri this year at WWDC 2018. There is some great hardware at play, too. What’s truly impressive is that Siri can hear you if you speak in a normal voice, even if the HomePod is playing at full volume. I couldn’t even hear myself say “Hey Siri” over the music, but those directional microphones are really good at picking it up. Even whispers from across the room while I was facing AWAY from the HomePod were flawlessly picked up. The microphones are scary good — I just hope Apple improves Siri to match. Until then, you can turn just her off, if you don’t care for voice assistants at all. Stereo is coming in a future update. I cannot wait to see how two HomePods stack up. I may or may not do measurements in the future of such a feature. 4. Raw Data (This is a zip containing all .mdat files, as well as images used in this review) Download All Test Data (105 MB) Feel free to play around with it, or take a deeper dive. If you plan to use this data for anything outside of /r/Audiophile, Please credit myself, /u/Arve, and /u/Ilkless. 5. Bias Every single reviewer has Bias. Full disclosure: I saw the HomePod before most people. But, I also paid full price for this HomePod, with my own money. I paid for all the equipment to measure it with, and I own every speaker in featured in this review. Neither KEF, nor Apple is paying me to write this review, nor have they ever paid me in the past. At the same time, I’m a huge apple fan. Basically, all the technology I own is apple-related. I don't mind being in their ecosystem, and it’s my responsibility to tell you this. I hope the inclusion of proper and reproducible measurements, raw data, as well as outlining the procedures followed, will help back the claims made in this writeup. If anyone has doubts, they can easily replicate these measurements with their own calibrated mic and HomePod. Furthermore, I worked with /u/Arve and /u/Ilkless to carefully review this data before posting, so we could explore the capabilities of the HomePod further, and corroborate our conclusions. 6. Acknowledgement / Thanks This review would not have been possible without /u/Arve and /u/Ilkless lending me some serious help to properly collect and analyze this data. Please thank them for their time and effort. I learned a lot just working with them. Also, shoutout to /u/TheBausSauce for providing some confirmatory measurements with another HomePod. Also, thank you John Mulcahy, for making Room EQ Wizard. Without it, these measurements would not be possible. Finally, I'm deeply saddened by the passing of Jóhann Jóhannsson, the legendary composer. His music is beautiful, so in his memory, please go listen to some of it today. I wish his family the best. 7. Edits Edit 1: Minor grammar edits Edit 2: See /u/Arve's really important comment here and graph here for more on Fletcher Munson compensation. Edit 3: Minor corrections to Section 2.e Edit 4: Correction to 2.a3 - thank you, /u/8xk40367 Edit 5: Additional words from /u/Arve about the HomePod Edit 6: Typo in section 2.c Thank you /u/homeboi808 Edit 7: Typo in section 3. and repeat in section 1.a Thank you /u/itsaride Edit 8: Made the Tl;Dr: stand out a bit more - some people were missing it. Edit 9: Minor edits in 2.a based on /u/D-Smitty's recommendation. Edit 10: Phil Schiller (Senior VP at Apple) just tweeted this review Edit 11: According to Jon who reverse engineered AirPlay, its 44.1Khz. This has been corrected. Edit 12: /u/fishbert PM'd me some excellent copyedits. :) small changes to 2.c 2.d 2.e 2.g 2.h Edit 13: Minor typo in section 3. Thanks /u/minirick Edit 14: This has been picked up by: 9to5 Mac and Macrumors and Ars got in touch Edit 15: Some really good critique and discussion has been added to the very top of the post. (5079 W | 29,054 Ch) 8. Shameless plug Since this is getting tons of attention still, I'm working on launching a Podcast in the coming months. In the comments here, I mentioned "wearing many hats" and my podcast is about personal versatility. If you're interested, You can follow me on various places around the web (listed below) I'll be making an announcement when the Podcast goes live :) Also my inbox is flooded at this point, so if I miss your comments, I apologize. My subreddit: /r/WinterCharm My reddit profile /u/WinterCharm submitted by /u/WinterCharm to r/audiophile [link] [comments]
r/audiophile WinterCharm Feb 12, 2018